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The Naturelocke Challenge
Introduction :: What's a Naturelocke?
Hello, challenger! I see you've stumbled upon the Naturelocke Challenge. You're probably wondering what this is. Does this have to do with the natures of Pokémon? Or does it have to do with the trees and grass kind of nature? The answer is the former. I came up with this challenge while I was supposed to be sleeping, in a cabin my family stays in every year. I was wide awake and wanted to create something. I took out my notebook and a flashlight and got to work. The fruit of my efforts was this challenge, in which Pokémon's natures dictate what they can do. Okay, so what are the rules? The ruleset of a Naturelocke is intended to make the game more challenging (duh.) First off, the normal Nuzlocke rules, as well as some optional, allowed clauses. Again, these clauses are OPTIONAL. You don't have to use them if you don't want to. 1.) If it faints, it's dead. Either release it or place it in a graveyard/Heaven box. 1a. BS Clause: If you think a death is truly unfair, you can "call BS" and revive it. I know it may be a bit to permissive, but it makes it a little more fair since the challenge is supposed to be hard. However, you can't call BS on every death. If you switched your Quagsire into a Tangrowth and it got 4x SE'd, tough frijoles. If your Vaporeon flinched 3 times in a row and died from the opposing Arcanine's critical Flamethrower, go ahead, that's hax. You get the gist. 1b. Unlike in other 'lockes, a whiteout (having your whole team wiped) does not mean game over unless there is nothing else in the PC. Instead, you are allowed to box the wiped team and build from boxed 'mons. 1c. Cat Claws: Catlike Pokémon (Eeveelutions, those explicitly stating that they are a cat, and Zangoose) have 9 lives. When they reach 0, they die. 2.) You can only catch the first thing you see in each area. 2a. Dupes Clause: If the first encounter is a Pokémon you already have or belongs to the same evolutionary line as a Pokémon you have, you are allowed to skip the encounter. 2b. Shiny Clause: You are permitted to catch shinies in any situation. It's your choice if you can use it or not. 2c. Legendary Clause: You can catch legendaries regardless whether or not they are your first encounter. I know it seems a little crazy, but the Naturelocke ruleset will make it more difficult for them to be game-breakers, and you aren't forced to use them. 2d. Gift/Static Clause: Gift and static (the ones that you have to talk to) Pokémon can be caught regardless of area. 3.) Nickname Clause: You have to nickname every Pokémon you catch, even legendaries. This establishes a stronger bond between you and your digital battle buddies, so it rips your heart out even more if they die. :) I know the rules so far seem a little too fair with the allowed clauses, but here comes the more challenging part. Like previously stated, a Pokémon's nature dictates what the 'mon can do, both in battle and in the field. First, here are some important points: • Rules in GREEN are optional, and thus only have to be used if you want to. • If you decide to use a rule that dictates the team slot the Pokémon must occupy, you are free to ignore that during grinding. • If a Pokémon has a nature that limits what kinds of moves it can use, but cannot learn those kinds of moves (or requires a great deal of trouble to learn them), you are free to ignore that and use the rest of that nature's rules instead. • Rules such as that of Relaxed, Lax, and Calm, in which a Pokémon must learn any moves of certain types, aren't as bad as you think. If a Pokémon can learn a more powerful move of a mandatory type, you can replace a weaker move of said type. So, for instance, a Relaxed Ludicolo could have Giga Drain, Surf, and two other moves instead of Giga Drain, Absorb, Mega Drain, and Surf. The gist is that, if a Pokémon can learn any of the mandatory types, it must end up with at least one of those moves on its set. • "Heal" refers to both health and status curing. Now, here are the specifics: • Hardy :: These Pokémon are pretty mild-mannered. They don't tire easily, and they can use all sorts of moves. They also don't mind being HM slaves. • • Lonely :: These Pokémon tend to be loners, so no Pokémon on their team can share their exact typing. However, if a Lonely Pokémon is dual-typed, it is welcome to share single types. (i.e. Trash Wormadam can be on the same team as a Beedrill and/or a Steelix, but not a Scizor because they both have the Bug and Steel typing.) Also, after every 5 trainer battles, they like to take some time off from battling and be alone. They are not allowed to battle again until another team member levels up, but they can stay on the team. • • Brave and Bold :: These Pokémon are like blazing flames bursting with courage and energy. They can only use special attacks and recoil moves, and can only be healed by non-Pokémon Center means at red health. Pokémon Centers can be used at any level of health, though. They can only occupy the first or second team slot due to their leadership qualities. If they are sent out against a Pokémon that has a type advantage, they will stay in and fight it. • • Adamant :: These Pokémon stick to their beliefs and decisions like glue. If they can learn any moves that trap and then confuse them, such as Petal Dance or Outrage, they must. Once in battle, they will refuse to switch out until they either faint the opposing Pokémon or die. • • Naughty :: These Pokémon like to disobey the rules and go their own way. If they can learn any Dark- or Ghost-type moves, they must. Every turn, use a random number generator (RNG) set from 1-8 to determine their action. If a 1, 2 or 3 is rolled, they must use a move. If a 4 or 5 is rolled, they must heal, regardless of health or status. If a 6 or 7 is rolled, they must switch out. If an 8 is rolled, they will choose to follow whatever decision you make. They will refuse to learn weak HMs such as Cut, but will gladly learn more powerful ones like Surf. • • Docile :: These Pokémon tend to avoid fighting due to their pacifist ways, so they can only use status moves and HMs, the latter applying to both battles and the field. Docile 'mons won't fight in major battles (gyms, E4, crime bosses.) • • Relaxed, Lax, and Calm :: These laid-back Pokémon like to, well, relax. They don't like the quick, sudden movements of priority moves such as Quick Attack and Sucker Punch, and prefer status moves or those of the Water, Normal, Grass, and Psychic types. So, if they can learn any of those kinds of moves, they have to. In battle, said types of moves will be used over other types that could be in the Pokémon's moveset. • • Impish :: These Pokémon like to play pranks on others when they least expect it. After each gym, if an Impish Pokémon is in your party, use a RNG set from 1-6. Whatever number is "rolled," the Pokémon occupying that slot will have their item stolen from them and given to the Impish one. If the RNG chooses the Impish Pokémon, no item is stolen. If the 'mon is already holding an item, they have to give back the item to its orginal owner. If the chosen 'mon has no item, the Impish one gives up and waits until the next gym. • • Timid :: These Pokémon are too afraid to fight against Dark, Ghost, Poison, and Dragon 'mons. They can only hold single-use items because they usually drop them in fright anyway. They can only use stat boosters, sound-based moves, switch-out moves, and moves with 70 power or less. • • Hasty :: These Pokémon love speed, so if any priority moves can be learnt, they must be. They must be faster than the opposing 'mon to heal or switch out. They are intimidated by Dark, Ghost, Bug, and Dragon Pokémon, and have to switch out regardless of speed or advantage. • • Serious :: These Pokémon tend to keep a straight face and a stormy mood. They can only deal neutral damage to opponents, so no super effective moves are allowed. They can only learn one HM, and must have at least 2 STAB moves in order to use said HM outside of battle. • • Jolly :: These Pokémon are upbeat and fun to be around. If they are on the team when an Impish Pokémon steals an item, use a RNG from 1-4 to determine if the Jolly Pokémon will give back the item. If 1 or 2 are rolled, it will fail, but if 3 or 4 are rolled, the deed will be successful and the Pokémon can keep their item. If a Jolly Pokémon does not participate in an important battle but chooses to cheer the team on instead, a Pokémon can cheat death, but only once before the Elite 4 and once during the E4. • • Naïve :: These Pokémon are innocent and inexperienced. They don't know about TMs and HMs, so if they are taught one, they have to forget all about a STAB move in exchange. In important battles, they will switch out upon being struck by a critical hit because they have no idea what happened. • • Modest :: These generous Pokémon think little of themselves and more of their teammates. If they can learn an important TM or use an evolution item, they will first offer it to their teammates. If another team member can learn the move or use the item, the Modest Pokémon will give it to them. If not, it's all theirs. In games where TMs are infinite, they are welcome to any TM. They politely refuse to be healed in battle if another teammate is in critical condition. Again, if not, they can heal all they want. • • Mild :: These mild-mannered 'mons can only use Normal moves and status to deal damage. They will sit out during important battles and give their held item to the Pokémon who needs it the most for the battle. • • Quiet :: These shy Pokémon cannot use sound-based moves or eat berries they don't like the flavor of, regardless of effect. • • Bashful :: If a Pokémon of the opposite gender and same egg group as a Bashful 'mon is on the same team, they can only occupy slots that are next to each other. If there is a chance to breed them, they must. However, if it has already been paired with a Pokemon before and said Pokemon dies or leaves the team, it is not required to do this again. Bashful Pokémon only can eat sweet berries, regardless of effect. [color="pink]•[/COLOR] • Rash :: These Pokémon tend to act on impulse in stressful or angering situations. They can only learn damaging moves, and if they are critical'd, their next turn has to be used to strike back. If an Impish Pokémon steals an item from a Rash 'mon and it is not given back, the Rash Pokémon will throw a fit and not be able to participate in the next battle. • • Gentle :: Arceus has smiled down on these kind Pokémon and freed them from any rules. They can be used in any way. • • Sassy :: These Pokémon have both sharp moves and tongues. They can only use moves with over 50 base power and refuse to learn HMs or eat berries they don't like. • • Careful :: These cautious Pokémon will switch out if they are at a type disadvantage. However, if they have a good counter to that advantage, they will choose to stay battle and try to win. If they are critical'd, they will switch out and must be healed next turn. • • Quirky :: These Pokémon go for the odd approach. They cannot use STAB moves, and they don't like having two moves of the same type. They love collecting random things, so they must always hold an item when it is possible. WIP: Randomized quirks • That's a lot of information. I bet you won't even do the challenge. Actually, I'm very excited to do this challenge! I will be playing through White2 with this ruleset, and the run will be on the ZetaBoards Nuzlocke forums in StoryLocke form. I had a lot of fun making this challenge. If you have any suggestions or comments, just ask. If you want to use this ruleset for a documented run, make sure to give me credit! Also, if you would please give me a link to the run as well. I would love to see how people play through this. Want to do the challenge yourself? Username: Game: Yep, it's pretty simple. ^.^ If you beat the Elite 4, come back and tell me your team so I can add you to the Hall of Fame, okay? Challengers Spoiler:
Hall of Fame Spoiler:
Credit • Thanks to Arrow-Jolteon of Pokémon Crossroads for: - This rule for Bold and Brave: "If they are sent out against a Pokémon that has a type advantage, they will stay in and fight it." - The idea of a list of quirks for Quirky 'mons ~Mewquazabsol |
I really like this idea. it would make the game feel like a role-play/ fan ficion, where your pokemon have their own personality and act by it.
but maybe you should simplify it a bit. for example: group 2-3 natures together, and make one rule for each group. like: Bold & Brave cannot switch out, Impish & Naughty steal items, etc. also, are HM slaves allowed? cause if not, people may get stuck. |
I was trying to look for your playthrough on Zetaboards but couldn't find it :(. Could you post a link or something because I'm very intrested on this consept and would like to see how difficult it is first on other people :)
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I would love to do this on Sapphire for the start since it's pretty easy game to beat (: Let's see how it goes :o This is really interesting challenge and I love the idea about it ^^
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Okay, I grouped some of the really similar ones together. Thanks a million for the idea, silver-wind! Impish and Naughty might stay separate because of their differences, but my run of this ruleset might prove one too difficult and in need of change. So it's definitely still a possibility. |
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This looks like a fun challenge, and this would be cool to do an LP of this. In fact, I probably will later on, but for now I'm just going to try a test run, to see how it works and everything.
Username: Mega Mawile Game: Ruby Hey, is this challenge still up? Sorry for double posting, but it's been a while since I've signed up and there seems to be no visible change in the forum thread. I wasn't going to come back unless I was sure this was a challenge the owner would update. |
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I'll find time though; it shouldn't be a problem. I will probably be able to get a lot of stuff done this weekend, so expect an update then ;) |
Finally, a nuzlocke spin-off that's somewhat original. I shall take up the challenge, if I am so allowed.
Username: AxeBeard McBeardAxe Game: Emerald |
Finally an update on my White Run:
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Current Team: Spoiler:
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Updating~ I need to work on my NatureLocke :| I have a SoulSilver run going that I'm going to make into a comic, but I'm trying to get on a good schedule for both
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Alright, I'm fixing some of the nature rules that I read over and felt that they were kinda screwed up. Have a nice day!
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This is really cool. So sign me up.
Username: Shadedraco Game: Black 2 (Gonna use this to finally write some Pokémon fanfic again) |
2nd Update on my progress on White!
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Team: Spoiler:
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Adding and updating! :3 Thanks!
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I started this challenge yesterday, so sign me up please.
Username: Oshamaru Game: White 2 And I'll also post the things I have done so far: Spoiler:
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So another update on my White run:
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Team: Spoiler:
P.S. @Mewquazabsol Have you started you're playthrough yet? :) Still curious about it since I already asked about it while back :D |
I love this idea. Sign me up, please :)
Username: Sopheria Game: Black |
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Also, adding and updating~ |
Oh goodness...please don't laugh but,
I failed my locke on the first gym. This is my first time doing a challenge, don't judge me! Can I give it another go? Or am I permanently disqualified? |
I want in on this. *prepares to fail, if he's even accepted*
Username: The Masked One Game: Soul Silver |
Username: Shadic249
Game:Emerald |
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Update:
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Team as of this post: Spoiler:
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This is pretty neat, I'd love to join.
Name: Diablerie Game: Platinum |
Sounds really fun I Shall participate
Username: Mr_Mega_Lucario Game: Black 2 |
Alright, I'll try this.
Name: Ewery1 Game: Heartgold An actual story like thing is a little too tedious for me, so I'll just post my team, PC, and deaths (I just beat Whitney). Team Spoiler:
PC Spoiler:
Deaths Spoiler:
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I may do this sometime! The idea of using natures for limitations is very interesting.
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Updating.
I did more of my Naturelocke finally |
Um...I feel embarrassed for saying this, but I failed my Naturelocke to Jasmine. :| Guess I won't be doing this anymore. Sorry.
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Aww :c okay
Should I make a "The Fallen" section for failed runs? |
Welp, it seems that I'll be the only one carrying on for the time being. Anyway, massive update incoming.
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By the way, I also want to point out that I'm playing White 2 and not Black 2. Thanks! |
Username: AoTora
Game: White 2 This should be interesting :3 |
Oops, realized I can't manage this with the few other challenges I'm doing. Maybe some other time. Sorry :P
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Updating~ sorry to hear that, Unit :c
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This seems really interesting, I'm gonna join in! :D
Username: Ageha Game: X |
So here is another update on my White run!
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The Team: Spoiler:
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So im about to go update some stuff in my already growing list of challenges and i spot this.
It looks fun, i think i'll give this a shot too :) Also forgive me for looking silly but can someone clarify what counts as a STAB move? Name: Sylvie Game: Pokemon Gold forgot this one lacks natures Soul Silver |
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I hope this explanation was clear enough. |
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Okay so ive made a start, i dont think i've ever been this careful on pokemon in my life! I think i got the absolute best nature type for my starter in relation to the challenge though. And congratulations readers, you have the honour of being my trainer's diary! Badges: http://cdn.bulbagarden.net/upload/thumb/4/4a/Zephyr_Badge.png/50px-Zephyr_Badge.png Team: Spoiler:
The fallen: Spoiler:
PC: Spoiler:
Journal Entries Spoiler:
----- Edited above with badge and team progress update New journal entries: Spoiler:
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This looks pretty badass, I might come back for a shot once I complete the game on normal first.
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cRUD I FORGOT THIS EXISTED OOOOPS
aha let me update everything ^.^' sorry sorry |
Final update! Got through the Locke, without failing! I'm pretty proud of myself since this was a tough run.
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The Final Team: http://cdn.bulbagarden.net/upload/e/e6/Spr_5b_608.png Nitrogen the Lampent, lvl. 50 @ Spell Tag Adamant Nature Shadow Ball - Will-o-Wisp - Imprison - Flame Burst http://cdn.bulbagarden.net/upload/c/c6/Spr_5b_618.png Xenon the Stunfisk, lvl. 51 @ Expert Belt Adamant Nature Muddy Water - Mud Bomb - Thunderbolt - Bounce http://cdn.bulbagarden.net/upload/c/c8/Spr_5b_560.png Copper the Scrafty, lvl. 54 @Balckglasses Bashful Nature Brick Break - Crunch - Work Up - Strength Deaths: 16 Boxed Pokemon: 7 I had fun, maybe in the future I'll do another one! |
Updated! Congratulations, Hippowtom, you have been promoted to the Hall of Fame!
I've been playing my Naturelocke pretty much all day today cx |
Good to see an awesome Locke-Challenge like this still active. ^^
Username: JelloItUp Game: LeafGreen |
Might give this one a go on Volt White 2. Probably a suicide mission but I'll roll with it.
Just editing this post completely, and gonna do a first update. Just because I've had a number of close calls already, from risky switches, so just opting to use the Switch battle system instead, which also removes the problem of the Adamant nature. What berries can't a quiet nature eat btw? Just realised how very vague these rules are, although still interesting. Username: hedger Game: Volt White 2 Update 1 The journey was to begin, a long rough one it would turn out to be, but one I looked forward to. To join us on our adventures was Dutch, the Adamant Tepig. The decision was a pretty simple one, the only Unova starter I had yet to use. Dutch took down Hugh's Oshawott, and afterwards that little pig seemed on top of the world. Onto our first route, we had our pokeballs and our journey was about to start. A wild Starly appeared in front of us shortly after, and I immediately wanted to capture it. Dutch didn't seem to like that idea, and seemed pretty set about killing it. But in the end he held back, and listened to me, allowing to capture the Starly, now known as Chirpy due to him being of a very Quiet nature. Chirpy seemed content to let Dutch lead the way, although doing his work when asked to. A Rash Primeape was the next pokemon to join our team. I did not inspect the little monkey's gender before deciding to name HER Chuck, a little oops moment on my behalf but once the pokemon adapts to the name you call it first, they don't go back. Our team seemed to get along pretty well, there seems to be a little bit of a clash between Chuck and Dutch at this stage, but they've set aside their differences. All was fine until the first gym battle, our first real test. We had trained up to level 12-13. Dutch had reluctantly stepped aside for Chuck to open the fight. Cheren sent out his Minccino, who was no match for Chuck, who Karate Chopped him to death. Chuck wanted to continue and made a deal out of it when I wanted to send out Dutch. It seemed like Dutch and Chuck would take each other out, but in the end Chuck gave way, with Dutch's natural confidence winning out and he was allowed to fight. His Lillipup spent too much time trying to set it up, and by the time he had looked like he'd be able to take down Dutch, he had already slammed into Lillipup with two strong tackles, taking him down. With his team already having a definite strategy in setting up for some strong attacks, it was essential to take care of his final pokemon as quickly as possible, and so Dutch reluctantly gave way for Chuck to finish the battle we started. The opposing Munchlax was a little stronger than his previous pokemon, and did some damage to Chuck, who restored the damage from his Oran Berry, as did the Munchlax. With the battle still in the balance, I ordered Chuck to go all out, and she delivered the final blow, the Munchlax not able to match Chuckie's speed, and the first badge was ours. The journey will continue, as we look for that second badge, and more additions to our team that I'm liking so far. Hopefully Chuck isn't too frail, and can take a hit or two. And I apologise to Chuck for all the times I accidentally call her a guy. The Team: Spoiler:
Edit: Well we just got wiped out at the second gym, probably should have done some more grinding but oh well. That kinda sucked. I do want to play on this game though so that's it for me for the challenge for the moment. Might play on a different game sometime later. |
Alright, I'm on Victory Road in my own Naturelocke as of now! This challenge has been a wild ride for me. Some natures have been pure luck; others have been pure suck. I will begin writing after the run is complete.
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Looks like fun.
Darth Razmus Black |
Seems like an interesting challenge. Count me in!
Name: The24thm Game Emerald |
Is this still on?
Name: Hayden Game: X Progress: Spoiler:
Team: Spoiler:
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Ok, bad news.
I may have to cancel this challenge in X, since apart from that, I only have B/W2/HG, and none of those to my knowledge have Caterpie, Weedle, and Pidgey available early on for a Tri-Species. I'll move this one to White 2. Name: Hayden Game: W2 |
Ooh! glad to see this is still going! I plan on continueing my challenge this week. Been in the middle of moving house and stuff so everything i own is in boxes. got settled into a temporary 2 week home atm so i might have to go rummaging for my soul silver on my day off tomorrow :D
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I got a new computer! :D Also, I finished my Naturelocke. I might try finishing up a few more of my projects before writing this, but oh my god, I can tell you that I ended up with a killer final team. I had SO much fun with this challenge! I'm really glad that I made it, and that you people are enjoying it. Adding everyone!
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I'm almost there! Thought i'd do an update now that im on the boring training grind on the way to the pokemon league
Badges:http://cdn.bulbagarden.net/upload/thumb/4/4a/Zephyr_Badge.png/50px-Zephyr_Badge.pnghttp://cdn.bulbagarden.net/upload/thumb/0/08/Hive_Badge.png/50px-Hive_Badge.pnghttp://cdn.bulbagarden.net/upload/thumb/a/a7/Plain_Badge.png/50px-Plain_Badge.pnghttp://cdn.bulbagarden.net/upload/thumb/4/48/Fog_Badge.png/50px-Fog_Badge.pnghttp://cdn.bulbagarden.net/upload/thumb/b/b9/Storm_Badge.png/50px-Storm_Badge.pnghttp://cdn.bulbagarden.net/upload/thumb/7/7b/Mineral_Badge.png/50px-Mineral_Badge.pnghttp://cdn.bulbagarden.net/upload/thumb/e/e6/Glacier_Badge.png/50px-Glacier_Badge.pnghttp://cdn.bulbagarden.net/upload/thumb/5/58/Rising_Badge.png/50px-Rising_Badge.png Team: http://img.pokemondb.net/sprites/heartgold-soulsilver/back-normal/feraligatr.pngNeon lvl 48 M|Gentle|Torrent|@Shell Bell Slash|Crunch|Surf|Ice Fang http://img.pokemondb.net/sprites/heartgold-soulsilver/back-normal/girafarig-f.pngDaisy lvl 41 F|Rash|Inner Focus|@Nothing Zen Headbutt|Psychic|Stomp|Assurance http://img.pokemondb.net/sprites/heartgold-soulsilver/back-normal/golem.pngRumble lvl 38 M|Hasty|Sturdy|@Nothing Strength|Earthquake|Rock Throw|Rock polish http://img.pokemondb.net/sprites/heartgold-soulsilver/back-normal/vulpix.pngNina lvl 38 F|Hardy|Flash Fire|@Nothing Safeguard|Will-o-wisp|Payback|Flamethrower http://img.pokemondb.net/sprites/heartgold-soulsilver/back-shiny/tauros.pngLucus lvl 33 M|Sassy|Anger Point|@Silk Scarf Horn attack|Iron Tail|Payback|Zen Headbutt http://img.pokemondb.net/sprites/heartgold-soulsilver/back-normal/tentacruel.pngSally lvl 32 F|Bashful|Liquid Ooze|@Nothing BubbleBeam|Waterfall|Whirlpool|Acid PC gang: Spoiler:
RIP: Spoiler:
Diary Entries: Spoiler:
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Updating! I'm glad you're sticking with this challenge! You're doing so well!
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Finally have internet again, been picking at this challenge here and there since grinding is a bit meh, but had a minor setback, my vulpix was killed so ive had to starter training a low level... also refuse to face the elite 4 without most of my team lvl 45 minimum. This will be fun :)
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Eep! Sorry I've been inactive. I'm brainstorming for my Storylocke of this! Stay strong, Sylvie.
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Ok, I was kinda nervous about reviving this, but Necrum has given me the all-clear! I'm sorry again for not being active. On the bright side, a changelog! I've been doing a few things to the front page recently. Some involve the rules, and some are just aesthetic changes. Anyway, here's what's changed:
• The text color that used to take up the entirety of the nature description got pretty obnoxious. Now, check out those pretty little bullet points on each side! They keep the color coding without being an eyesore. • A few rules are now optional. These rules are in green. • Timid 'mons are no longer afraid of Poison-types, but Bug-types have replaced them. • Bold and Brave Pokemon have a new rule! If they are sent out against a Pokemon with a type advantage, they will stay in and fight. Idea credit to Arrow-Jolteon of Pokemon Crossroads. • Quirky Pokemon will soon have a list of possible quirks. This is currently a WIP, but once it's up, you will use an RNG to determine which quirk your Quirky 'mon has upon catching them. Thanks again, Arrow-Jolteon! • A few clarifications on the front page, plus a few exceptions to the rules to make the challenge fair. Any feedback? Should I fancy up the front page with a color scheme or spoiler the huge rule list? If you have anything to say, I'd love to hear it! In other news, I'm beginning to work on my Storylocke. It will be called Back at the Start, and I'll post a link to it here once I finally get it up on ZetaBoards! |
1 I think the board and rules and such look ok ^^
2 I would LOVE to read your storylocke ^^ 3 Username: DyingWillFlareon Game: White 2 :3 QUESTION I just caught a Brave Minccino and Id like to understand the Brave rules better, do you mean "cant heal at pokecenters at all" or "cant heal at pokecenters and cant heal unless at red hp" or "can heal at pokecenters unless at red hp then use potions"?..... Updates: Spoiler:
Spoiler: Current Teammates
Spoiler: RIP Q-Q
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Adding! Also, sorry for being so vague about the Brave rules. Pokémon Centers are usable regardless of health. However, if you're, say, in the middle of a battle, they can only be healed if they're in the red. Does that clear things up?
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