![]() |
I'd honestly like to see Boutiques and Player customization make a return maybe extend them a bit more to add facial options such as Makeup and markings. Maybe some more clothing options as well.
I'd also like a few more Pokémon. Not too many to keep the quality good. |
Side note: Please keep the battle chateau Gamefreak. Maybe upgrade it to include friends of ours to fight. I'd love that too.
|
I do like the boutique/player customization aspect of x/y, and I think it should stay. It helped make me feel more like I was the actual trainer. It also helps with the increasing globalization of pokemon games. Also, I want contests to stay! I really enjoy having them as a nice side quest. Personally, I think it would be fun to have more player choices (such as an option to join the evil team) because ideas like that spark some fascinating gameplay. More than that, however, I want the ability to travel to other regions. It doesn't even need to be in the same time frame of the other region, such as the johto games taking place 3 years after kanto. I just want a bit more world exploration postgame. Or possibly having options like that when you start the game. As far as introducing a new region goes, I like the idea of something more wilderness filled. And I wouldn't complain if the starter pokemon didn't get sub types. Or they could just start everyone with an Eevee. Give us some more eeveelutions (like poison, fighting, steel, dragon) and then we could have all sorts of fun with that little guy. Oh, and gym leader rematches should be a thing, and not just in battle tower/frontier/maison/whatever they want to call it this go around.
Come to think of it, if they want to go a super crazy route, they could focus on celebi's time traveling abilities and make time travel a gameplay mechanic...or if they went with an oceanic region (which could be very fun) there could be tons of underwater exploration going on at all times. Make dive work kinda like soar does in the ability to go up and down. And I do think that soar needs to stay, even if they choose to revamp it somehow. |
I would like for each game of the pair to have it's own (new) region with it's own unique story but is linked in some ways to the other's history. Post game we can go to the opposite game's region. The third legend could be either in a Mt. Silver like area (between both regions), or there could be a mini region, or instead of a trio we could get a quad with two box legends in each region instead of 1.5 xD.
|
One thing I would like to see in Gen VII is much greater emphasis on alternative evolution lines, with level-based evolutions having minimal focus on the game (mainly restricted to very high, maybe early-mid 40s, levels to reach full evolution on the new pokemon, if at all). While it is not a big change as far as the core game is concerned, as it leaves the core game unchanged, it would change the way the game is played a lot and arguably makes the world feel more alive. Instead of relying on levels to power up your pokemon, you would be forced to choose what evolutionary route to take and allows for an insane amount of customization within teambuilding. The caveat with all of this is that a lot of the older pokemon will need to receive alternative evolutions in order to transition somewhat smoothly, which a lot of fans hated Gen IV for doing.
Other things I would like to see is the ability to send copies of TMs over WiFi as well as very early access to a daycare, to make it much easier for people to get into competitive battling on the hardware, as well bring back whatever VI removed from V (especially Seasons, that was a great idea and I was disappointed that they did not carry through to Gen VI). |
Id love to see a egg incubator added to the daycare, its not so much for when im doing intensive breeding as when I may have an egg or two im not bothered about but would like to hatch but really dont want an egg in my party. You'd pay for it still and have to do the steps (with no acceleration from o-powers etc) but you could leave it in and forget about it while playing.
|
Quote:
|
Maybe the next games will offer us a chance to visit future Kalos.
|
I'll save United Kingdom for the sister game(s) of Pokémon X and Y versions. As for Gen VII, I would personally like to see Australia and South Africa as my second choice.
I would also like the following things to be added/altered: - A Fairy/Dragon type pseudo-legend and other more dual Fairy type combinations. - Moonblast for the Togepi family. - Some Pokémon like Heliolisk need to have their stats improve. - Real good post-game contents, rather than some Looker Episodes/Delta Episodes. - The addition of Fairy-type surely made the whole competitive scene more balanced than before. Imo, Grass-types and Ice-types are too neglected on the defensive side. Specially their weaknesses namely Poison-type (for Grass Pokémon) and Steel-type (for Ice Pokémon) moves/Pokémon gained more attention than ever. But majority of Grass or Ice Pokémon's defensive stats aren't that great too, isn't it reasonable to make Fairy-type moves not effective to Grass and Ice Pokémon instead of receiving neutral damage from the pixie moves? |
Quote:
Also perhaps they could improve Sableye (and maybe Mawile too) a little with Sableye getting more plus 5 in special attack and likewise in it's Mega. |
Quote:
I have nearly forgotten this. Even though there here are only 18 types, it's actually possible for dual type Gyms/E4 to exist, since there are over 700 Pokémon.Dual type E4 and Gyms sound unorthodox, but that's more fun and it increases the difficulties as well. The gym trainers and the leaders are of course not limited to a certain evolutionary family; A Dark/Dragon Gym doesn't limit the gym trainers and their leader to a team of Hydreigon. Lol. In this case Hydreigon acts as the Leader's major powerhouse(thus Dragon/Dark Gym), while that doesn't stop them from having Houndoom and Haxorus. |
Quote:
Speaking of Amigos we could have PokeAime renamed PokeAmigo for a region based on Mexico or any of the spanish speaking regions/countries (and Sinnoh/Kanto remakes). |
Quote:
|
Sadly, there are people who tend to think that Gyms are a waste of time because all they are most of the time is beating a marathon of Pokémon of certain types. But Generation VI's Gyms had trainers who actually came with pretty powerful Pokémon even in the scopes of the Gym Leaders they were backing - Korrina's Gym had trainers with Throh, Sawk and Hariyama, Olympia was pre-empted by opposition such as Medicham, Exeggutor and Gardevoir... Most of the other games weren't very good with this. Admittedly not even B2W2 was very good with Gym trainer variety.
|
I actually had more trouble with the trainers than the Gym leaders themselves this Gen...so they have improved on the gym trainers...
Well GF seems to want to make Pokemon simple again. I wonder what things they may drop, or if perhaps instead GF will just not make new moves or abilities but keep what we already have and simply modify some of the old moves to make them more useful, and perhaps drop Splash like they did with the ??? type. |
Quote:
Here's a highliight of Pokémon graphics and Pokémon interactions. Gen I: Pixel images, not fully colored. Basic interactions through using items like Full Restore. Yellow Version expanded the interaction level (see Gen Ii and Gen IV). Gen II: Intoduced us to colors. Happiness rate is introduced to all Pokémon, whereas tthis feature was exclusive to Pikachu on Yellow Version. Some Pokémon even evolve when the Happiness rate is high enough. It is worth to note that massages and hairgrooming are introduced in this generation and they can help improve the happiness. Gen III: Introduced us to full colors, also starting from Emerald all Pokémon got intro animations, a feature introduced in Crystal version. Pokémon got Natures, which is retained till the current generation nowadays. One can also feed their Pokémon some candies called, PokéBlocks and participate Pokémon Contest, thus marking the interaction to an another level. Fr/Lg introduced 2 wireless mini-games, one that is limited to Dodrio and the another game limited to certain kinds of Pokémon. Those mini-games might not be memorable to some, but it is interesting to note the similarities between Dodrio berry game and Berry Picker from PokéAmie and the Jumping vine games to the Head It from PokéAmie. Gen IV: Besides the Happiness rate and feeding sweets to Pokémon retained from the previous generations. The Pokémon Contest is further expanded to Coodinators dressing their own Pokémon. DP also first introduced Amity Square, a place where Trainers are able to send out and interact with their Pokémon, perhaps a homage to the interactable Pikachu from Yellow version? Note that only a few selected 'cute' Pokémon are able to interact through Amity Square. Then Pt further expanded the available Pokémon to interact with by adding the Sinnoh starters. HgSs took this interaction to a higher level: All 493 Pokémon can be sent out on most areas, some Pokémon show special responses on certain places, like Clefairy in Mt. Moon, Arceus event on Ruins lf Alph, Pikachu-colored Pichu event in Ilex Forest, etc. Secondly Pokéathlon (self explanatory). Gen V: Instead of moving-intro animations upon sending out a Pokémon, they 'move' upon sending out, they move all along the way during battles (unless frozen). Sadly there isn't much improvement on the area of Pokémon interactions. Pokémon Dream World, where your own Pokémon isn't really used much. Except for tucking it in for accessing the features of DW. PokéStudios makes an honorable mention, but it isn't much different than your average battle except on following the script. Gen VI: It is certainly not an exaggeration if Gen VI is called revolutionary, almost everything is 3D from this generation. Compare to the past generations, Pokémon battles are more realistic now. 3D is just one thing, there's even more. Our own Pokémon, even those came a long way from Gen III, can interact with us through the 3DS Camera. We can feed them and pet them as if they are almost the real thing. It is worth to note that starting from Gen VI, Pokémon have memories too. (Some say it's a way to check if a Pokémon's hacked or genuine, but you would be surprised what they can remember). After that highlight, that brings up a great point. Where is Gen VII heading to? Hologram technique is a bit too advanced, but it is certainly exciting to imagine how the Pokémon interactions will evolve in Gen VII. |
Quote:
Outside of remakes, I hope the days of Regional Dexes of 150-200 are over. It would be a huge step backwards to go back to Gyms that all use the same one or two families with the Gym Leader having a team like "Middle Evo/Middle Evo/Middle Evo/Third Evo." |
Quote:
As for the graphical improvement...how about full stereo scoping 3D? Also graphics similar to those of the Gen III console games but even more polished. |
Quote:
|
Quote:
|
Quote:
Kalos lacks a lot of new Pokémon, but the type diversity actually grades A++. Hopefully Gen VII's not gonna face this problem again, in other words old Pokémon are welcomed to be part of other regional dexes. Or Game Freak can create over 300 kinds of new Pokémon (which I highly doubt that's happening anyway). |
Quote:
BW was the best balanced sub-200 Dex by far, while B2W2 and XY were the most balanced, overall. GF seems to have finally learned from their mistakes with the past Regional Dexes (like clogging the Dex with Water types and putting hardly any Fire types there). |
Quote:
Tbh tho, not much people care about that sorta stuff. I prefer diversity over basing too much on the realistic aspect. Gen VII we're looking at you. |
Quote:
And, DP's Dex wasn't even all that "realistic," because it had exactly as many Ice types as it did Fire types, even though Sinnoh was supposed to be a cold region. When it comes to Regional Dexes, there needs to be some gameplay and story segregation applied. Remember that Dex diversity isn't just about what you can use but also what NPCs can use. Sure, it makes sense for Ice types to be rare in a hot region, but the end result, in practice, is an Ice E4 who's team is entirely made up of the same two evolutionary families. Larger Regional Dexes mean better quality opponents. |
Quote:
Quote:
Defensive wise, majority of Grass-types aren't considered as strong, but I'm still waiting for a Grass-type E4 and hopefully there's one in Gen VII. C'mon there are Ice type and Fire types Elites already, so why not the puny Grass-type? Who knows, that Roserade and Ferrothorn might caught the Trainers off guard. XD |
Since a new generation typically makes up for the iniquities of the former, I think we'll probably see 120-200 new monsters, some Gen VI and Gen IV mega-evolutions, and new resistances for the Ice type, which has withered into obscurity with the addition of Fairy types.
|
Quote:
Quote:
|
Maybe if they make a sound type they'll make Ice resistant to it in reference to Snowpoint lacking music...Also next Gen we should get a Dragon Eeveelution.
Btw just like Dark was the only post Gen I type that didn't get a gym in it's gen of introduction, Steel is the only one of the three to not have gotten an eeveelution... |
Of the types that Eevee hasn't had an evolution for, I think that Flying would be the next type I could see them going with. And it's not likely that they'll have a Dark-type Gym if they're just gonna give a bunch of Dark-types to the villainous team like they always do.
And a Sound-type? Just imagine that bouncing off icy walls of a cave... |
Quote:
Quote:
|
Fairy-type in a sense, is no different than the fanmade Light-type. Sound-type reminded me of the fangame Pokémon Brown version as well, hahaha. XD Sound-type in a sense is like Normal or even Flying-type, given how Flying-type moves are mostly associated with air. As everyone knows noises and sounds travel through air.
I agree with OrAs, there should be a Dragon-type Eevee. Then again, as the other says, GF is less likely making a creating a Dragon Eeveelution, at least not for Gen VII. So far Eeveelutions make their debut on a even numbered generation. A Flying-type and/or even Bug-type are more forseeable in the future generations. As for Dark-type Gyms, some people stated that Dark in the Japanese versions is 'aku-typu' which can translate as evil type (or other semilar meanings). So people claimed that is why, there isn't any Dark-type Gyms. < I don't buy this though, if that's the case E4 shouldn't include Dark-type in the first place then. :/ A Dark type Gym should be at least placed as the 5th Gym or beyond, given how most Dark-type are strong on the offensive side. Makes me wonder the standards for Gyms and E4. *cough* Glacia and Candice's Ice types, Flint and his Fire-types, Volkner and his Electrics. Oh and Lenora, why Watchog? Just why? *cough* |
Quote:
I mean..seriously. It must make them hard to browse these sites. |
Quote:
Quote:
|
Quote:
Or... Are they perhaps leaning towards the Japanese fans? Since most of the stuff began there. Just look how they are favoring the fans there, Arceus, Keldeo, Victini, etc are all distributed on their Gen VI games. Just my two cents. Quote:
You have to wonder of they are trolling the fans, or if the Japanese community actually represents the whole fandom and have a different opinion to the global, thus eventually affecting the development. P.S. Not hating on Japan/Japanese, I love them. Hopefully my words didn't give a wrong impression. |
Quote:
Who knows, GF may reset the timeline again so I rather they introduce a new type that has existed for awhile, rather than for the discovery be unexplained like Dark's... Also using your logic a Dragon Eeveelution (Dragon vs Fairy fits the pattern of like Grass vs Ice, Psychic vs Dark (more so this one), Fire vs Water Vs Electric) didn't happen this Gen then like the Sound type it shouldn't happen any time soon. |
Quote:
Outside of GF being a Japanese company, themselves, I think one reason for this is the fact that Pokémania never really died in Japan like it did in the West. Even when the games were at their lowest point in popularity overseas (Gen 3), they were still hugely popular among kids in Japan, and even pre/teens who played the games didn't face the same social stigma as their Western counterparts. At that time, it literally made financial sense to cater to Japan over everyone else. Nowadays, though, the franchise has seen a mini-resurgence in the West, while it has started to (slightly) taper off in Japan, so we'll see if that has any impact on GF's decisions in the coming years. Quote:
Although, it's a possibility that they want Dragon to mostly be the home of large, powerful (and also highly marketable) "badass" Pokémon like Garchomp, Haxorus, Hydreigon, and the Box Legendaries, which an Eeveelution obviously wouldn't fit, but how do you explain the likes of Dragalge and Goodra, then? (The latter of whom I would've happily exchanged for a Dragon Eeveelution. It's past time for another type to be a Pseudo-Legend.) |
Quote:
C'mon, there's Altaria and even Dragonite from the very first Generation. -3- That reason is not acceptable for the lack of Dragon-type Eeveelution. |
Quote:
Also as for FRLG over FRWB being chosen according to them it was because Fire and Water seems more war like compared to Fire and Leaf. I actually think I get them now after writing in a story I'm working on about how while water nurtures wood (grass), wood feeds fire, but water simply destroys fire, gaining nothing from it at all. Of course that may just be an excuse like no liking the BF anymore so why not cut it off from ORAS, yet still hint at it to iritate fans... |
Quote:
Quote:
Quote:
Quote:
|
Quote:
Anyways on topic I'll like to see Torkoal get the Roselia treatment in Gen VII. I hope GF realizes that (some) fans still want some normal evos to old mons. |
Quote:
Of course, Eviolite was partially created in the first place because of the negative reaction many of Gen 4's new evos got. A lot of people wanted a reason to continue using Rhydon over Rhyperior or Electabuzz over Electivire, and Eviolite gave them one. Megas also seem to be a reaction to that as well, buffing underpowered Pokémon to more "competitive" levels without being a permanent form change (unlike the Gen 4 evos). |
There weren't many of the Generation IV evolutions that I didn't like; some of them changed their stats in ways that made them a lot different - Electabuzz for one got an evolution that made it orient more towards the Attack, and Rhydon got one with an ability that lowers super-effective damage. Some of them didn't change much, but I think they were satisfactory.
|
Quote:
|
Quote:
|
i would like a fossil legendary Pokemon trio
|
Quote:
|
The only things I'm more or less sure about:
- The Strange Souvenir will play a part. - Mega Evolution is here to stay. Sorry, Mega Evolution haters, but they'll NEVER leave the other starters with nothing. - It will be compatible with the Pokémon Bank. |
Quote:
i was thinking that a common bird, fish, and land type Pokemon such as like a ratata, pidgey, magikarp can hold it by chance. almost the level of a shiny. having high chance of running away too. once the fossil is obtained, it can be revived and goes for a battle in order to obtain it. but now that i think about it, i would like a insect legendary. |
^ Me too, we've seen legendary Pokémon of all sorts of types but nothing based off an insect to my recollection. Volcarona doesn't really count but it's one quite a few people call legendary, even though it isn't.
As for Mega Evolution like Cerberus said, it's not likely they're going to abandon that either. |
Quote:
Speaking about removing stuff Sugimori mentioned how they wanted Gen VII to be simpiler. Some are taking it to mean that they may remove some features (over simply just making the Pokemon have less stuff added to them like say spikes on Mega Garchomp). Now if he did mean that they will go to more simpiler mechanics I wonder what they will take away. Mega Evolution is quite simple (though I wish it was more elaborate than just press the button on the bottom of the screen...) so I don't think they will remove it. Maybe they will retire some useless moves like Splash, as well as retire moves that are the same type, use the same stat, and have the same effects as another. |
Oh wow, I forgot about Genesect. Didn't even think about that one x_x
But if they plan to make this simpler then i'd think they would keep some of the game-breaking mechanics used in the game. |
Quote:
|
Quote:
Tho it reminds me of BW. :) |
You mean Genesect itself having been a fossil? I wonder if we'll ever see pre-Plasma Genesect...
|
Quote:
|
Do you think we'll see Amiibo integration with future pokemon games? Would it be exclusive pokemon releases (like Diancie etc) via Amiibo (not a good idea if you ask me as it turns it into needing cash for pokemon) or amiibo cards to give specific helpful in game items that would be non essential but nice to have.
Or further still special versions of pokemon with special movesets? |
If we have the Amiibos for Smash, then it's possible they could do something with Rumble Blast U, or any other Wii U/New 3DS game they might come out with.
|
[Gen VII] New Features Contribution Thread
Or in other words let's help Gamefreak come up with new ideas for Pokemon to stay alive haha
If you could add a new feature in Gen 7 that is entirely new what would it be? If I would make a new feature for Gen 7. I think I'll put something like move stacking. You save up up to 3 moves and release them all at once. Not gonna happen though since it's too broken haha.. Imagine using two swords dance then a physical attack move xD Hmm so guys what kind of feature would you make? |
quadruple battles!
Ok, this is probably never gonna happen because it would make the gameplay too complex, but what about a system where you get to choose how your Pokemon reacts to oncoming attacks? Usually when a Pokemon launches an attack, the attacked Pokemon is just.. stationary. And with some moves there's a predetermined chance the Pokemon will miss, or the attacked Pokemon will dodge, but nothing much else. There are evasion raising and accuracy lowering moves to help, but it's just not enough. Instead, why not give the attacked Pokemon a chance to react? What I propose is something along these lines: when an enemy attacks, you're presented with three choices: Dodge, Defend, or Counter-attack. If you choose to dodge, your Pokemon will try to evade the oncoming attack. Its chances of success at this depend on a mathematical formula taking into account both Pokemon's speed stats, the difference between the attacker's accuracy stat and the defender's evasion stat, and the move's accuracy. The catch is, if you fail at dodging, the oncoming attack's damage is increased because your Pokemon was unprepared to take it. Perhaps by 5% to 10% or so, nothing too broken. If you choose to defend it's even simpler: your Pokemon braces itself for the attack. The damage then done is calculated based on the attacker's attack/sp.attack and defender's defense/sp.defense and the move's power as usual, but the damage would be reduced by about 10% to 15%. Counter-attack is like the name implies as well. First your Pokemon get hit, with the attack doing normal damage. Then if your Pokemon is still up, you can select a move to counter-attack with. But, this counter-attack will be significantly weaker than normal. Its damage will be reduced by about 40% to 50%, since it is almost guaranteed to hit the opponent (well, depending on its accuracy and your Pokemon's accuracy). This only applies to damaging moves of course. Other moves would probably continue to function like normal, since there's a lot of different kinds and many of them are generally unavoidable/defendable. Plus being able to counter-attack any move is pretty broken, even if the damage is reduced. There are also no-miss moves, which would disable the dodge function and limit you to defending or counter-attacking. If either a Pokemon misses its attack, or a one-hit-kill move is about to strike true, the options won't even appear. It's just a rough idea that I think would probably need to be nerfed down, but I think it'd add a whole new level to the gameplay. It would be nice if they made a spin-off with this sort of system implemented, at least, made for the older fans. ;3 |
If speed stats factored in a Pokémon's chance of evading attacks, that would actually make sense - you know how in the anime, trainers always tell their Pokémon to dodge attacks? Speed would definitely combine a factor in being able to do that. Something really slow wouldn't be able to as easily, though. So that's a nice point.
|
Hawaii perhaps, there could be some new fire, water, and grass types in that location.
|
Quote:
|
Hmm, that does sound pretty similar. Perhaps China or the United Kingdom instead.
|
Quote:
|
A customizable pokemon would be pretty cool!
Like if there was a build a bear workshop or robot plant where you could essentially make a pokemon. I think fans would go crazy for that! Players would also have the ability to make have some control over the pokemon's moveset, typing, ability, (or at least having some options.) |
Quote:
|
Instead of Oceania, perhaps either Australia or New Zealand. There could be koalas or sheep.
|
A region set in Africa would be a nice change of pace imo. Since Africa is a continent and not a country, perhaps this region could have elements from various different African cultures incorporated into it rather than just one.
Quote:
|
Character customisation, and beyond what X and Y had so we can remove the silly hats!
Also something id love to see is more choice for your starter pokemon. Why not give a choice of any starter pokemon from any previous mainstream game? Customisable pokemon is interesting but doubt itll be done, would be good if you customised its starter stage then got to allocate possible second typing at 2nd/3rd evo and stat changes. |
Yes, I liked the character customization. That should be kept in future games.
|
The sad truth is, it's not likely that we'll ever see the following Pokémon feature again, since they'd have over 700 Pokémon to make sprites for to follow around with. For HGSS I doubt it was as much of a big deal to make as it'd be today.
Customization, though, I would surely be up for that returning. |
Quote:
|
I like the idea of your starter be the following one.
|
I have some predictions here in this link which was recently closed because I did not know that this thread was up here.
http://www.pokecommunity.com/showthread.php?p=8775124#post8775124 I have some more predictions right here- 1 The games will be called Pokemon Circle, Square and Triangle. 2 The gen 4 remakes will be called Pokemon Steeldiamond and Aquapearl which will include Mega Torterra, Mega Infernape, Mega Empoleon. Primal Dialga and Primal Palkia. That's all I have for now and I'll be sure to post again soon. |
...I'm not sure whether to take the above posts seriously or not.
I think a follower would be a great idea, but not sure if it would actually get put into action. I also think the games may be on the New 3DS exclusively as Xenoblade was since they can do that now. |
Quote:
I don't get any of that. |
For the poll I picked Africa. I figure somewhere with a wide variety of landscapes and people would make an interesting region to explore, mostly because Africa is a continent and not a country/region like past games have gone with. You'd have deserts, wide savannahs, rivers, mountains, capes and not to mention ancient cultures like the Egyptians and of course the all mother of safaris. They'd be so much they could do with it that I think it would make a really exciting world to explore. Part of me wanted to pick the UK since that is where I am from but I feel it would be too similar to Kalos.
I reckon the game will come out for the 3DS. I doubt they'll wait for the next handheld, although part of me wishes they would as it would give them more to play with. I can't see there being any exclusive 'New' features outside of Amiibo if it does come out on the 3DS. It'll probably run the same on both. Here's hoping it actually runs decently though; the performance is so hit and miss in XY/ORAS that it's really disappointing, especially in 3D. And speaking of 3D, I want it always in 3D, not just battles and some areas like caves. I want character customisation to come back and I want more a more deeper system. Facial features, hairstyles, body types, clothes, the works. I don't want to see eye colour and hairstyles locked to a text based menu where you can't even see them before you buy. A deep system like this is available in most games that allow for customisation so Pokémon should be the same. Bring back Pokéball customisation whilst we're at it too. A more natural and "real" looking world would be great. I feel it's time that Pokémon moved on from the grid based system of old and actually made beautiful landscapes for us to explore. We finally have full 3D movement now, let's see a full 3D world to go with it! I'm not expecting a third person view with a fully controllable camera (though that would be amazing), but just more real looking areas. I'd like to see NPCs and Pokémon to live in the world more naturally as well. I don't want every NPC to be standing there with their sole purpose in life being to offer me a help tip about shoes, potions or status conditions. Give them something to do! Have some walk between towns, carrying out chores, have them return home at night time like in the Zelda games. And bring more Pokémon out in the wild too. The battle and capturing gameplay doesn't have to change, but I'd like to see Pokémon roaming the wild just like NPCs. Let me observe their lives and habitat. Story and scenario wise, something less predictable would be great. BW tried to switch things up a bit and actually had character development with N and even your friends, and it had a semi decent storyline that kept you interested. Heck, they even threw things off course after you beat the Elite Four with the whole showdown and being denied to fight the Champion stuff. Let's have some more of that. Something that surprises us. To be honest though I'd like to see them not bother with a "Team" but something completely different. This post has turned less about predictions and more about a personal wish list of what I want in a Pokémon game, so for that I apologise, but to be honest I believe some of what I say could potentially happen in Gen VII. Here's hoping anyway. |
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
http://bulbapedia.bulbagarden.net/wiki/Unova#Design_concept THAT's how I know. |
I want to see them try to do one based on Bangladesh.
|
Hmm, I wonder if they'd do a region based off of Italy? Now that would be pretty interesting.
|
Spain or Italy would both be pretty cool. And yeah, battling in the Colosseum would be pretty fantastic. There's so much they could do with Italy, I don't know why I didn't think of it before.
|
I want the region to be based upon Oceania.Just because i love that great barrier reef.
|
How about 1 based on North Korea?
|
Pokémon will never be based on locations anywhere outside of Japan, at least not for the foreseeable future. Most countries didn't really get along with Japan & Japan didn't really get along with most countries until just a couple decades ago due to the fallout & aftermath of WWII. Most countries were hesitant to embrace Japanese culture.
Hell, South Korea had a ban on all cultural Japanese imports until 2004. The generation 1 games were never released in Korea. Gold & Silver were released there, but not until 2002. Crystal was never released. The generation 3 games were never released there either. There are also similar cases involving other countries. |
Quote:
|
I don't know if this has been said before but I'd like a feature like this:
The current routine of a battle is pokemon attacks at the same time whoever has a higher priority or speed is the first to deal damage. But what if we add something like the type of some moves affecting the battle? For example a cyndaquil used flame wheel and it's enemy used water gun. The water gun is aimed at cyndaquil while it is using flame wheel so the fire is weakened. The damage dealt is reduced. Something like this might be game breaking but if thought out correctly i think it will elevate the battles in the upcoming games of pokemon. |
Quote:
|
Quote:
|
Quote:
|
I was always thinking that Hawaii would be the next Spot, or maybe Australia.
Some thoughts on the Starters would be a Grass Koala bear that would evolve to a Grass/Psychic type, A new Shark that is Water and evolves in to a Water/Fighting, and a Gila monster as a Fire type, final Evo. is a Komodo Dragon Fire/Dark. Thoughts on Australia: A Platypus as a water starter would be Cute. So many animals/reptiles are in the outback. They could may a descent number of pokemon to add. I would like to see them make a Thorny Devil lizard. They also have unique plants that can be a good addition. |
| All times are GMT -8. The time now is 4:09 AM. |
![]()
© 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.
Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.