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I'm trying to put Rock Climb as an HM in my game.
Making it an HM, with blue party option and all is done. Problem is, inserting a functionality. I'll have to make the tiles, in which my Pokémon can climb up or down. That is easy, I think (didn't start studying that). Buuut, looking at the Rock Climb via walkthrough in the games, I see you are only asked if you wanted Pokémon to use Rock Climb once, and then you can climb up and down without the question again (just needing it after changing a map). I see it works like Strength, where you activate it and use it at will until you change maps. Well, question is: What is the difference between the other HMs, who need to be called every time you do something (cut a tree, surf, smash a rock) and Strength, that is called only once in a map? Any ideas on how implementing that in Rock Climb? I know flag 805 is for when Strength was already used in a map. So basically what I wanna do is set a flag after I use the attack, and that's it? |
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When I try to import pictures for A-Map 1.95, I get the error '[file name].pal is missing], even if I made one. It's rather irritating, and I wasn't having this issue when I did this other times. Is there a step I'm missing? When I use A-Map 1.92, I get the error 'DIB file is invalid', even though the picture is 128x192, which is the same size as the exported tilesets, and I've indexed the image.
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I have a question.
So with JPANs Hack Applier, He has made it so trainer battle scripts don't always have to start with the trainerbattle part in the script. Now when you change the 'Unknown' in Advanced Map to anything but 00, you can make the script start with anything and the trainer will run up to you. This is all great, however I'm not happy with it. If you have the Trainerbox set to 00 instead of 01, the OW will never run up to you for a battle, you need to talk to him. If you set the Trainerbox to 01, The trainer will run up to you, but when you leave the map and come back, the trainer will run up to you again. (When the trainer runs up to you again it doesn't do the battle again but it's still not fun to have OWs running up to you telling you the battle was fun). Is there a way to make this work? Here is the context in which I am trying to make this function work. I want to make it so the OW has different level Pokemon depending on what stage in the game you are at. So if you have no badges, they will face you with level 10 Pokemon but if you have 1 badge they will face you with level 15 Pokemon. This is the script I have made for it. Spoiler:
It works Perfectly except for the fact that when the Player leaves the map and comes back, the OW runs back at the player and says 'Talking 3'. If these is a way to make the OW not at the player ever again after the battle has taken place I would love to know. The way I thought of fixing this way by putting a line of code in the script that changes the OWs 'Trainer' status to be 00 from 01. However I don't know how to do that. If anyone knows how to fix this issue, or a code that can change the an OWs Trainer Status, I would be very greatful. Thanks! |
I was looking for the Safari Zone limit so I could change it.
I opened Advance Map and went to the Safari Zone entrance room. Problem is, I couldn't open the script for the guy who lets me in the Safari. I chose the other guy in the room, and his script opened normally. What is wrong here? Why would the "Open script" option go unselectable? And does anyone know how to change the Safari Zone time limit? |
I'm just wanting to know if its safe to replace Unown with another Pokemon. If there are any precautions to take or certain things to do if I run into a problem.
Thanks! :) |
I am trying to follow this (link at end) and I got it to work, however when I change the image to personalize it, it always scrambles the image when displaying (only that image in the thread works). I have no idea whats going on... any thoughts?
the original image is working. 100% no problems. I am modifying the image, using paint/photoshop and doing the exact same process and it doesnt work. no signs of weirdness anywhere except at gameplay. Any ideas? tried searching for graphic insertion tutorials but no luck. Thanks! cant post links so.... Pho @ /showthread.php?t=15134-FR-Displaying-IVs-on-the-stat-screen |
does anyone know where the player data is stored in ram in firered?
EDIT: Never mind, found it at 0x020245D4 |
Hey, is there anywhere I can request GBA Rom Hack Translation?
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Can we port tiles from Emerald (or Ruby or Sapphire)? And animated tiles? How?
Also, how can I make animated tiles that only do their animation when I pass over them (volcano ash grass and Rock Climb rocks, for example)? |
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How do I change the dimensions of the Border Block in Advance Map? One of my area maps's default is set to 2x2, which needs to be changed to 3x3.
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Hi, I have a question about downloading Advance Map. I don't know if it's been asked before (I did try and see), but when I try to download it, my virus protection stops me from downloading, saying the link is malware. How do I download Advance Map without running into this problem?
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Here's 1.92 Amap, it has support for expanded Pokémon if you decide to try that out. If you want to set that up let me know so I can explain it. |
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Expanded Pokémon support I meant, for wild Pokémon. Amap doesn't add Pokémon. There are tutorials for that. |
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Okay, I'm REALLY confused looking at the tile system.
Can anyone explain me the difference between a grass tile animation (which seem to be actually the behavior byte) and the water moving in the sea? I was trying to replicate that "volcano ash grass" animation and I was looking at this tutorial: http://www.pokecommunity.com/showthread.php?t=260619 I opened my ROM with this tool, but couldn't find the grass animation. Then I realized the grass animation only happens when you step over that tile, it's not continuously animated. It animates only when stepped on. I also remembered that when I was looking for Pokémon appearing on sand tiles, I put the behavior bytes for the grass animation on sand, and it looked really weird, but no fights. Just the animation over sand. Can anyone help make sense out of this? |
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I've just noticed that using the blue help menu basically resets some flags (or messes with my level scripts on the map that I use it). Is it possible to disable it completely through a simple hex edit?
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But when I check the Grass tile that contains the wild battle, its Behavior byte is "02 02/Grass animation (Pokémon)" and its Background byte is "00/01/01". Check this: Attachment 76085 To set wild battles in sand, I used the Background byte. The Behavior byte would only affect the animation. I wanna know if there is any animation for those "Volcano Ash Grass" from Emerald (like unused in Fire Red) or where can I discover each animation so I can know what I'll use. Also, I would like to know how to make another animation like this, that happens when the player steps on it. It's different from the continuously animations that are editable in this thread: http://www.pokecommunity.com/showthread.php?t=260619. I know it's different cause I checked every and each of the Tilesets of Fire Red. No grass animations there, only water, flowers and things that don't stop moving even if you touch them. |
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The 0X series does the same thing, 0 being below, 1 being below but wild battle, 2 being below but water battle. That grass block is on the bottom layer, hence it doesn't need 11, it can survive with just 1. The animation does not make it encounter Pokémon. |
I'm new here so not sure if this is where to post this this question. I have the nds4ios emulator on my phone and platinum diamond and pearl all work even hg and ss and all their hacks. But with black and white and b2 and w2 the game always crashes in the dreamyard. Even so in the hack versions blaze and volt. Anyone know the problem or know where I can get a version that doesn't crash or how to fix it? Thanks.
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Can anyone point me to a good sprite editing tutorial? The ones I've seen are all garbage.
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Does anyone know why/ how to fix this problem I'm having? I found an OW in emerald that had one frame, so I went ahead and repointed it, did all that shit to give it 9, all different, but when I try it in game, and I make it move around, it only uses one.. I've tried making it Standard instead of object, btw
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Hi guys!
So I'm working on a 3rd gen pokemon hack, since I'm new to hacking, and its going to be about darkrai and cresselia, so I've been trying to add them into the game, but it looks like all I can do is replace an existing pokemon. I don't want to do that, so how do I add a new pokemon, including adding it to the pokedex, and as a person sprite (like the legendary birds when you find them are standing there. I want that for darkrai and cresselia) without replacing an existing pokemon? P.S. I'm trying to practice my hacking skills on an older game before I move on to the DS ones. Please don't just tell me to hack a ds version. |
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For FR theres a program called G3HS that will let you expand your Pokemon simply at the touch of a button. If you're hacking Emerald on the other hand, its not so simple, you have to do it by hand: http://www.pokecommunity.com/showthread.php?t=324892 Although you can do it by hand for FR if you really feel like it, but honestly theres no point to. I have a question myself, does anybody happen to have the offsets(image,raw,palette) for the Team Magma battle symbol?(the one that appears before fighting them) |
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Also, can you explain what you said about the pallet register? It was 0x13, iirc. |
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Heres a small list of ones that I use: Spoiler:
Hope this helps. Doing this has helped me with the same issue. |
Well, I have searched this board intensely, but unfortunately, for this, I have only found help and instructions for 3rd Gen Pokémon games.
I want to add the Sinnoh Evolutions and Baby Pokémon in a Pokémon Crystal version. But instead of replacing some Pokémon I want to expand the Pokédex. I found for 3rd gen games that I can expand the Pokédex-Slots by editing the ROM datas on the Hex-Editor. I don't know if it's the same way how to do this on the Crystal ROM. Are there any good instructions with which I can add more Pokémon in the game? |
Hello, I've been attempting for a few months now to hack a ROM by myself and its not going exactly well haha, I have several questions which would be incredible if someone could help me get some answers. Well here are my questions.
1. How do i cause a moving script (ex. professor oak stopping you and walking up to you and making you follow him into the lab) i use XSE, and what i would love is a video on YouTube or something i may have missed that might help me figure out the skeleton on how its done 2. I have set all my warp zones for my doorways and it seems that they all just send me to the middle of the map when i return to the previous map (Ex. i walk into the mart in Celedon, then exit the mart and i am in the center of the map instead of exiting the doorway) 3. What tools or how do i got about editing the title screen image? (Ex. Charizard and the Pokemon Fire Red logo) |
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2. You have to make sure the warp tiles go both ways. Do they both warp to each other? You can check this in Advanced Map by following the warp quite easily. 3. Spherical Ice made a really great tutorial for this: http://www.pokecommunity.com/showthread.php?t=325944. It's thorough and teaches you other important stuff when it comes to image editing. |
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What are the indexes for the FireRed male and female hero back sprites in unLZ.gba? I can't seem to find them. :/
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I've downloaded all the things from the beginner rom makers tutorial, but some are saying I have errors, others can't be opened, one says I have to buy before I get a feature to start it, and I have no idea what I'm doing here. One says it doesn't even exist anymore. Uh, anyone know what to do? :3c
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What did you download? Advance Map, G3HS, etc? What tools are telling you what? Advance Map doesn't load or PGE doesn't let you save a ROM you've hacked... Things like this. |
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Edit: I have to do the 7-zip, right? It's giving me a bunch of options, but I don't know the difference between them. |
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Just download it from WinRAR's official site and it won't come with viruses. |
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(And it would actually be girl, but eh. That's just dumb technicalities.) Also, I got everything figured out except the Gameboy Advanced Emulator. That's what the error keeps popping up with, and I tried to look up ways to fix it. There was the software I downloaded from the Microsoft site, then someone had a code to enter, and I couldn't get it to save in any files...and that's about all I can find. Maybe someone knows another program I can try? |
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Try getting Visual Boy Advance. Best emulator in my humble opinion. Make sure your save option is set to 128k, so you can save normally in-game. Obs.: What are the counter parts of guy and dude for girls? |
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And I think it's gal for girls. Yes, creative, isn't it? (Nope. XD) Edit: That's actually the one I've been trying to download. Giving me "The program can't start because MSVCP120.dll is missing from your computer. Try reinstalling the program to fix this problem." As if I hadn't reinstalled ten times by now. I tried looking up what that was, and I downloaded it from Microsoft. Nothing worked... |
Is it possible to givepokemon a nicknamed Pokemon like the ingame trades?
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Hello, I wish to hack a gold/silver rom, and would like to know which are the recommended tools to do that, as the tools forum isn't as much organized and I do not wish to miss any important tool as I don't really know what I'm looking for to use, as a beginner. Thank you.
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I know I've asked a lot of questions...but how do I get a clean pokemon firered rom so I can play games? I've been playing stuff on vizzed, so I've never had to do that before.
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Also, how do you change the position at which the player begins the game?
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Or you could do it with a hex editor. Check out this: http://www.pokecommunity.com/showthread.php?t=239080 |
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Last question I have right now: How do you keep a sprite completely hidden until a certain flag is set? I've looked through lots of FR scripts but cannot find anything on it. Either that, or I'm just overlooking it completely. |
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http://www.pokecommunity.com/showpost.php?p=6375660&postcount=95 Just edit the script. Also make sure the "person ID" of the event is the same as the flag you set. |
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But since I'm relatively new to hack scripting, would it be inserting something like Spoiler:
or would it be something a lot more than that? Sorry for so many questions. |
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This is more what you want to do: Code:
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Spoiler:
Or am I wrong? The purpose of the script is to show the character's mother's sprite, do the above commands, and then hide. This should have been its own thread. I apologise. |
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You would then make a script and put it on the map. This is where your script comes in. Code:
At this point, a better option may be writing a level script that hides the sprite instead by setting its flag when you enter the map. |
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Edit:I got the hidesprite to work via a simple level script. Thanks for the suggestion. When I want to make her appear, though, would I make a separate script with the commands or add it into the level script? |
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http://www.pokecommunity.com/showthread.php?t=302347 |
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I got it working. Thanks for taking the time to explain everything, and my apologies for my lack of understanding. ^^ |
You guys know that thing where Poison-type Pokémon can't be poisoned?
They are affected by Poison-type attacks, but they can't get poisoned. That's not effectiveness! Immunity for weather and status conditions, I mean. I'm wondering, 'cause I'd like to make Electric-type Pokémon unable to be paralyzed and if possible, some types may be affected more easily by a status. For example, Normal-type Pokémon would be poisoned more easily than other types, or Rock-type Pokémon may be burned easier. Is that possible? Like, Rock-type Pokémon have 10% more chance of getting burned or Normal-type Pokémon have 30% of getting poisoned? |
Another quick question:
What flag is set after being dragged to Oak's Lab that gives the player access to choosing a Pokemon? |
i tried to insert an image to a rom with unlz gba, i have already indexed the image th, but unlz gba kept telling me the error message that the image is not indexed. anybody else has the same problem? thank you
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Does anyone know the palette location of the wailmer the player surfs on in Emerald. The image is at 0x4F5498.
Also is it a bitmap image or a compressed image? |
Hi again!
I got another question. Why does my game restart if i go through a warp? I didnt touched the warp or the levelscripts of the maps and i dont know what can cause this resett... Someone can explain me this? Edit: Yeah thx sphericalIce i found the prob now; it happens when there is a person on the map with the movement type "hidden" or "hide"(dunno got it in german). The person on my map should appear not on the first entry but later through a script, so the person has to be invisble first. Is there another way then writting a level script to hide him? |
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I kinda looked everywhere for this, but I can't seem to find anything useful.
Is there any way to change a Pokémon's cry without adding any new ones? There are two unused cries in R/S I want to use, but I'm not sure how to go about doing that. :/ EDIT: I tried PokéCry, but it seems kinda user-unfriendly... It's also in French, so yeah... |
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I'll try that.
Thanks. |
Yeah thx sphericalIce i found the prob now; it happens when there is a person on the map with the movement type "hidden" or "hide"(dunno got it in german). The person on my map should appear not on the first entry but later through a script, so the person has to be invisble first. Is there another way then writting a level script to hide him?
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Set a flag and assign it to the person event's Person ID.
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Ill just put this here since noone answered and were on the next page ;.;
Is there any Source for Pokemon heart gold and soul silver for their map sheets. and not just the world map?? and a guide on how to insert them |
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http://i.imgur.com/3aUVPf1.png Of course, you can replace 0x200 with any valid flag. |
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