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In VBA it is YYXX. And the rest of the programs you are using to edit palettes are XXYY. Don't be confused. I also can't get why VBA has that manner. |
How do I make infinite TM's in fire red (meaning, relearnable)?
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Don't worry, I don't find it confusing xD Thanks for your help. I won't double post but I have another question. Where's the bird fly image in Emerald found? The palette is number 0 that brendan uses but the image is harder to find. |
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Any ideas on how to open them? |
I created several new maps in Advance Map and I changed everything under Header to match the other maps, yet I cannot use the running shoes in them; I can only walk. Can anyone help me with this?
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Hello,
after playing many hacks, I'm trying to move the first steps into rom hacking and I'm trying to edit my first rom. I'm absolutely a newbie at this and I probably can't do the simplest things >_> but oh well, gotta start somewhere. So my problem is with editing items. I want to add items in marts, or else to at least make it so that a certain item can be found somewhere in the game. How can I do that? I thought the fastest way to solve my problem would be to use advance-mart (working with an Emerald rom). But when I try to run it, I get the COMCTL32.ocx issue. I googled and watched tutorials on youtube and did everything I could. I tried downloading that ocx file and I tried to follow the directions in the tutorials, but I get more errors. I don't know if the reason is that I'm using Windows 8, since I see instruction on how to install it only up to Windows 7. link to see what I mean: http://www.ocxdump.com/ocxhelp.html So I'm asking for help T_T if anybody could please tell me how to make a-mart work or how to edit sold items without a-mart or how to place an item somewhere on the map I'd be REALLY thankful!!! |
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Does anyone know where the bag space begins? I don't want to accidentally overwrite that area in the RAM with anything haha.
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It's in one of the save blocks, so it moves around quite frequently. If you want guaranteed free memory, use malloc or some memory that is really okay to overwrite (the string buffer, script banks, etc). If you're doing ASM you can even use the stack. |
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So I've been messing around with mapping in AM1.95 and having a good time. I don't have much knowledge about applying the maps to hacks though.
The dimensions of fortree city are 40x20. I think it'd be cool to expand it. According to advance map I can make it as large as 40x172! Can the gba handle this? Will the game have space for such a thing? Will it lag? If it can handle this, can I do it with more cities? Thanks! |
First, I wanna correct the moves names that were written without spaces.
I only want to know if I will screw up the ROM, or anything like that if I do it. Like just rewriting them in G3T. Examples: Doubleslap --> Double Slap Thunderpunch --> Thunder Punch Vicegrip --> Vice Grip Second, there were some moves that had effect chances, like Fire Punch - 10% of burning chance, Pay Day - 100% Pay Day chance, Ancientpower - 10% chance of raising all stats; and there were moves that didn't have a chance, even though they had effects, like Growl or Leer. What's the difference (besides damaging and non-damaging moves), what's the link? What if I put a chance of lowering the speed stat of my opponent with 100% chance of that happening. Would that be equal to String Shot's 0% effect chance? Third and finally, how can I know exactly what an effect byte does other than just looking at the move reference in parenthesis? How can I edit them? |
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Also, the limit is 12 characters, but are you sure I won't overwrite other moves names or anything else in the game, by adding letters (or spaces)? I mean, are 12 characters really saved for each move or that's only the limit? Thanks! |
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hey! i'm new to rom hacking.. me and my friends have started building a rom and i was just wondering is it possible to export a single map created on my friend's laptop which can be transported to my laptop which can later be connected in game ? Meaning we can work on different cities on different laptops then merge them in 1 game? Eg - i work on 1st town , my friend works on 2nd town then the 2nd town is copied on my laptop to connect it with 1st town. Thanks!
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Try saving each map as a new map number. Say you use Map number 97, and your friends use 98 and 99. After you have all the maps, simply change them for the right ones (Pallet's main map is in 3, but Pallet's sub maps are in 4, and so on) and delete 9, 98 and 99. Quote:
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I still would like to know how to edit them. If someone can help there... EDIT: Nevermind. Lazyness allowed me to find this in a simple search. Also, how do I know what number, from 0 to 255 I have to apply in order to have a certain priority? G3T is showing them relating by moves (like "Same as Whirwind priority"), but I'm confused as they change a lot through Generations... |
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Super simple question. Say I made a script and compiled it into the ROM, but a few days later I decided to scratch the script completely and start over with a new one. The thing is, that original script that i made was quite large.
Is there any special XSE command or something that will make removing the script from my ROM hack easier or is it better to just ignore it and make a new script in another part of the ROM? |
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Now, he could certainly agree with his partner to work on specific sections only, but the fact of it is that not all tools (especially those designed to be beginner friendly) will tell you exactly where and how much space they are using/writing to. |
Hey guys, I recently picked up XSE, and I've already run into a little-big issue.
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it's particularly this part: Code:
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Thanks a lot :) |
Anyone know what flag is set to put Bill's name on pc's in fire red?
I can't find a script on pc's with A-Maps and XSE and there is a whole bunch of flags in Bill's script don't know which one. |
Hi Everyone! Does anyone know how the casino underground stairs show up in celadon city?
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How do you change the professor intro in Emerald?
Thank you for your time if you decided to answer. |
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How do I write a new move description using using Gen 3 Tools? I know that I would need to search for new blank space; the problem is getting more than 0 or 1 free characters.
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How do I replace the battle boxes in Emerald?
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I may be blind, but does anyone know which saveblock the player "facing" is located? (up down left right) I can't seem to find anything besides X & Y position.
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Having some difficulty expanding the Pokedex with G3HS.
This happens when I catch Turtwig: http://prntscr.com/8g1y2t For some reason it's always Ratatta. When I check the Pokedex afterwards though things are normal: http://prntscr.com/8g1z5y And this happens if I catch it without having Ratatta's seen data on the dex: http://prntscr.com/8g1zex (The game crashes at that last screen). |
Hey all, I'll try asking again in here this time since I'd really like this done. How do I make the move animations for two turn moves like Solarbeam and Razor Wind play as one animation in one turn? If anybody can answer, this would be much appreciated.
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Hey guys! I'm having a problem with one of my maps, so I was hoping someone could maybe point me in the right direction, if you've seen something like this before?
I'm working off Mr. Doll Steak's Decap & Attack FireRed Rombase, and in addition, I've also patched it with this autumn tileset. The result: I created a town which looks just fine in AdvanceMap: Spoiler:
But once I start up the game using VBA and step outside my house, this is what I get instead: Spoiler:
Anybody know what this is and how I can fix it? I've only just started romhacking and this is the first time I've ever done a map, so please feel free to assume that I'm a total dummy and that I probably made a total newbie mistake or missed something obvious. Thanks! |
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Hello,
Recently I started woking with JPAN's hacked engine, and I have a doubt about it. I know he changed the sethealingplace command and I guess I understood how it works without problems. It substitutes sethealingplace 0x0 for variables 405a, 405b and 405c, right? But how about sethealingplace 0x1? How do I use its functions? Thx in advance! |
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If it's unset, you have 'Someone's PC', if it's set, you have 'Bill's PC' I hope I could be useful |
Hello. I wanted to learn how to change character sprite not only for the world but for battling as well. I mean how i can i play with another character apart the male or female hero on pokemon heartgold and do all the things that i do like the normal male/female hero. I want also to ask where i can find the tools and the sprites to make this possible.
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I'm a complete beginner in rom hacking, please help! The correct tile as seen from the FireRed rom (right pic) isn't showing at the Emerald rom I'm hacking (left pic); it's showing a magenta tile. A little info that might help: I got the FireRed tile for my Emerald hack through the FireRed rom itself by loading the tileset from AM's Block editor. Thanks in advance! |
I'm having trouble, myself, having my first foray into Tile Molestation.
Since I'm creating a hack of a hack, I had to manually insert the DPSS patch and icon. Simple enough (despite the hours that the latter took me), but I have a problem. Spoiler:
Yeah, it's definitely not supposed to look like that. I know why it happened though. It's a matter of palette. All I did was take what Darthatron had out, uncompressed and in its normal colors, and plopped it into some free space. It makes sense that it'd happen. But...well, I'm at a loss for how to change its palette so that it will play nice with the rest of the screen. |
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I think you may have repointed a pal, which you should't have to do since apparently the type icons use the same pal as the type chart. Find the pointer to this pal, and from there I guess you'll be able to find the miss-write. |
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...Yep. Sad faces all around. The icons load slightly before the attacks do, though, which is somewhat of an issue but not really. Something to deal with later. |
When trying to copy my ROM somewhere else, this happens:
http://imgur.com/6VARJGf This same message also pops up for the ROM, not just the backup. When copying my ROMearlier, a lot of my script got jumbles, but this message did not come up, but that may have been because I was using an older Windows 7 computer. Does anyone know what these properties are and how to allow it to copy by some means without these properties being lost? |
Can someone please help me find downloads for GBA rom tools? I'm really new to this and my computer says a lot of the downloads are trojans so I don't know what to trust.
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Does anyone know how I can make Pokemon hatching from an egg start from level 1 in Fire Red? Also does anyone know how to edit the Charizard at the title screen of Fire Red by using Tile Molester? I cannot find the charizard sprite at 2011 in unZL GBA since I am using an edited rom.
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In Emerald, are there any unused temporary flags that clear upon leaving an area? Also, are there some unused ones that function as "daily" flags? I'm trying to make a script for an OW Pokemon and/or person event that can be encountered once a day/after a certain period of time.
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Is it possible using advance map movement permissions to allow the player to walk behind a waterfall? I've tried using 3C tiles with 10s on either side but even then the player still appears on top of the waterfall.
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Wanted to bump this to the next page:
When trying to copy my ROM somewhere else, this happens: http://imgur.com/6VARJGf This same message also pops up for the ROM, not just the backup. When copying my ROMearlier, a lot of my script got jumbles, but this message did not come up, but that may have been because I was using an older Windows 7 computer. Does anyone know what these properties are and how to allow it to copy by some means without these properties being lost? Also, does anyone know the offsets of the script(s) for oak telling you that its not time to use an item? |
Does anyone know how to edit the Gym Badges for a Fire Red hack?
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Good luck on your hack. |
So I have looked around and can't seem to find anything about this. I hope I'm in the right place to ask this. Basically what I wanted to ask is if I can transfer a pokemon from a romhack save to a retail game save. Of course I would probably have to do some slight modifications to the pokes to make them legal but if they are real pokemon that have legal stats is it possible. And on the subject of making the areas they were caught in legal is there a program that can batch legalize a folder of .pkms
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Any way to increase the number of Emerald's flight spots?
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Quick question about Advance Map that I haven't seen answered elsewhere: is there any kind of undo command when painting tiles? I'm clumsily working my way through learning how it works and having a quick ctrl+z or something to undo mistakes would be real handy...
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Hey everyone, I have a brief little issue, I am currently working on a Hack of Fire Red and I am trying to have a desert route but I've tried to put it as an Underground type route and it doesn't work, and I've tried to run it as an inside route, I am trying to attempt to have it where Pokémon can jump out at the player on any tile and not a grass one.
Map Options set at: Cave: Regular[00] Weather: Sandstorm[08] Type: Inside [08] Fight Type: Random[00] |
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So I am trying to hack Pokemon Platinum. My goal is to create a hack similar to Drayano's hacks for HGSS and BW/B2W2.
I'm adding the starters via interactable events in certain places and it works, however, it is quite tedious having to go through all possible overworld sprites to find the ones I'm looking for. Is there any such list for these? And one issue I am having is with ground items. I know how to do them, but I used the scripts that make a person give the player an item, not finding an item on the ground, so even if it works, it displays a slightly wrong message. The ground items refer to scripts made outside the map, and I have no way of accessing those (I'm using PPRE v 1.4). I have been trying some standard functions but they either freeze or do the wrong thing. Is there either a list of standard functions, or a list of scripts in pokemon platinum? Or if someone happens to know how to script ground items that would be helpful as well. I'd also like to know how I can edit shop items. Those are the only things I'd like help on right now. Thank you :) |
Hello guys a quick question here. What tool can i use to edit my moves (expanded Types with fary type included) G3hs,G3t,PGE,A-Tack, doesnt work . I wanna add a fairy type move . TIA .
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hi guys, I'm completely new to rom hacking, but having a go on emerald and was wondering how do you change the starting location of the game? and can you remove the truck animation part? I'm using advance map and XSE right now.
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Could someone tell me how to lock the other two starters from getting picked after the player chooses theirs? Thank you in advance.
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Anyone know the offset for the Pokedex script at the start of the game is in Emerald?
EDIT: Got it..I think. it is at 0x1FA2F8 |
Guys, I'm trying to figure out how to change the World Map in Fire Red for a "HGSS style" World Map.
So far I managed to insert the map without problems, but I still have some issues regarding the palette. Do you guys know if the palette used by the world map is used by anything else in the game? I wanted to change it, but I was worried about it. |
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Hey guys, I'm trying to use Pokemon Gold Sprite Editor but I am getting the error message: "Component 'COMDLG32.OCX' or one of its dependencies not correctly registered: a file is missing or invalid" when I try to open it. Any advice would be greatly appreciated, I'm very new to this.
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Is there a way to edit/find the encounter rate of each Pokemon in A-Map 1.92? I know there is a slide dial for "Encounter ratio", but I'm assuming that it's used to adjust the frequency of encounters? (not the actual chance of finding a respective species)
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I have two problems that recently popped up:
1. I inserted a new map and everything went fine, but I can't run when I enter it. I have the type set to ROUTE, as well. 2. When I press Start, it opens up a menu like I'm in the Safari Zone; ?71/600 balls, RETIRE option, etc. Is there a way to fix this, and what may have caused it? |
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To be specific, these are the values and calculations for Fire Red which I've found.
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Running: 0x805BA38 - Running Shoes without flag insert 00 00 00 00 00 00 00 00 00 00 00 00 0x805BA52 - Running inside insert 00 00 00 00 00 00 00 00 |
So, having a setback in my Hack. For some reason everytime I write a script that involves moving another sprite (i.e. rival/trainer) the game just freezes. My script looks no different then one off the original game but this issue still continues to happen. Any solutions or has anybody else experienced this issue?
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You can have the same pokemon in multiple slots, so for example if you have the same pokemon in slots 1, 3, 8 and 11 then that pokemon will have a 20% + 10% + 5% + 1% = 36% chance of appearing. However, I figured you might also be interested in the rates for surfing, rock smash and fishing, which are different and hadn't been mentioned yet. Surfing/rock smash/"tree" (only 5 slots): Slot 1 = 60%. Slot 2 = 30%. Slot 3 = 5% Slot 4 = 4% Slot 5 = 1% Fishing (as you can see, the first 2 slots only pertain to old rods, the next 3 to good rods and the last 5 to super rods): Slot 1: 70% when using old rod. Slot 2: 30% when using old rod. Slot 3: 60% when using good rod. Slot 4&5: 20% when using good rod. Slot 6&7: 40% when using super rod. Slot 8: 15% when using super rod. Slot 9: 4% when using super rod. Slot 10: 1% when using super rod. |
What about the Rock Smash encounters? They have 5 slots so same as Surfing?
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I'm not sure if I'm wording this correctly, but if I make a mistake on a script, how do I use a hex editor to change the data back to being unused? Is there any kind of universal method or does it depend on the hex editor I'm using?
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Wow, that's really convenient. Thank you very much!
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Hello! I decided to use LCCoolJ95's 650 Emerald patch and quickly remembered that when you add Pokemon to a ROM they don't magically appear in A-Map. I was wondering if it was possible to add Pokemon on A-Map(1.95 or 1.92)'s Pokemon listing?
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Guys im having Problem fixing the Errors on my Newly inserted Tiles in my Hack . Ive Replaced all the Contents of Tileset0(Including its Pallettes (0-6)) and Replaced it with the new ones that i inserted ive also changed the Placements of The Tiles. Now im having problem because whenever i load my game and goto to that map , Some other tiles is Replaced by A Running Water Animation, A Flower animation and Sea Water Animation . If anybody can help me with these or Give tips , It will be Appreciated. TIA :) Anyway im using A-Map 1.95
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But I suggest you put some space if you need some animation for your tiles. Having tiles with no animation is clearly boring as hell, right? Also, I suggest you use A-map 1.95 for tile inserting and use A-map 1.92 for mapping to prevent mapping error. I can't quite explain but I highly recommend you take my advice. I guess that's enough details. You go on the rest ^^ |
This is probably gonna sound really dumb but whatevs. So I'm performing the long, arduous process of adding Pokémon into my hack (using MrDollSteak's decapitalisation and attack ROM base) but I think I kinda screwed up since ALL of the moves' names and what have you are replaced with "\x". Can I fix this? Is this normal? Am I boned?
Here's a pic: Spoiler:
Thanks in advance~ |
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Right. I know I'm running the risk of seeming stupid here (well, I mean, I am. Technically. We've all gotta start somewhere I guess), but I'm correct in assuming that the table of offsets is in the rather appropriately named "tablelocations.txt", right? That being the case, where exactly do I put each the offsets in the .ini file? There are a whole bunch of different offsets here and I'm scared of screwing up.
Sorry about all this. |
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The idea is you replace the outdated/incorrect table offset in the ini with the corresponding real one from DS's patch. Unfortunately in DS's table.txt he doesn't mention where the original ones are, however I see in your GS3 UI it says that it's reading from 0x257494 for turtwig. Try going to the first entry, subtracting the length of the data once from that for the 0th entry and looking for the corresponding offset. Iirc, you go to 0xFFFFFE and type in 00 00 then change BPRE to MrDS or something like that (unsure once again, since I haven't tried it). |
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Do we know how to do tag battles yet in FRLG? I want to have the player do a battle similar to the battle against Volkner and Flint in Pt, (and I want to have them cheat and use 4 pokes each) but a while back I read that one of the "pros" of using Emerald is that it's the only Gen III game with tag battles. Do we now know how to do that in FRLG or does this statement still ring true?
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Any1 know of a link to Nameless Sprite Editor Classic or any other decent tool to edit overworld sprites? The link here in pokecommunity doesn't seem to be working for me.
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