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Thanks! The second link was the one I needed. :) |
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What I actually noticed was when I removed the: special 0x3B playsong 0x10A 0x0 The script worked like it was supposed to. What the special script and playsong is supposed to do is change the ingame battle music. Is there a way to keep the changed battle music but have the later script continue? Its the easiest way to change music without ASM |
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Hey guys, quick question for FR.
In Jambo51's Pokedex Hacking thread, he says that to expand the regional dex, you only need to change the bytes at 0x10352C and 0x1035F6. This is all fine, but checking the Pokedex, the seen and caught numbers on the right side still say 151. Could anyone tell me the other locations I need to change to completely change the regional dex number? |
Alright that still didn't work. Ill ask once more before giving up. what I'm trying to do is get the music to play during the trainerbattle0x1. what i noticed was when I put waitstate after the special command it starts a battle with Archie, with a Question Mark Pokemon, After that Pokemon faints it does my @before text which is: SAVE GAME. Then it starts the battle with the regular FR/LG Battle Music. Is it possible to get this to work without using ASM, or should I just quit?
NOTE: When I didn't have waitstate after the special, the @before text wouldn't even show up. For Nakasu/FBI, i added waitstate like this into my script: Spoiler:
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Delete the waitstates and put 'goto' to the pointer you want to go to after each battle, like this: special 0x3B playsong 0x10A 0x0 trainerbattle 0x1 0x4 0x0 0x872CB39 0x872CB4A 0x872CB5A goto 0x872CB5A |
Hello all, I just downloaded it RPG Maker XP 1.02, the crackable version. When I go to open a project from Essentials 16 or 16.1 it gives the error message,
This project is from an older version of RPG Maker and cannot be loaded What is the fix for this or is it to just get the new version from the website? Thank you, also if this has already been answered just direct me to thread |
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After a quick look, it's become apparent to me that special 0x3B is not doing anything in your script in general. Special 0x38 seems to me like what you're looking for. |
Hello everyone!! It's me again!!
okay.....I will make this short and quick and try not to be jerk :P.. okay.....moving on, so my question today is -> Is there a way to reuse the space of an event ? PS - For elaboration, click below [recommended]-> Spoiler:
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I'm trying to make a script that triggers when I try to leave the starting town before I've gotten my first Pokemon. I want the person to come out from the side, move you back, then return to their starting position. When I step on the script, though, the game freezes. What am I doing wrong?
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Ok so I have switched to XSE from PKSV to see if there was any big difference in what I was doing, and I simplified the code and added a waitmovement, and it still doesn't work. I literally don't know what to do at this point, it just freezes as soon as I step on the tile before doing anything.
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Ok what should I change then? Also I said i switched TO XSE to check if there was something i wasn't seeing with PKSV. I'm kinda lost with this, sorry.
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This is a green script tile. All I want is a green script tile that makes the player back up when you step on it.
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I need help.I am more specific now please answer.
how many pokemon can I expand for fire red to insert all 721 pokemons with form,forme and megas.(no spinda) so how many poke slots shuold I expand.and what is safe limit I mean how many pokes can I expand. thanks |
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I've no idea what I'm doing wrong here. I'm trying to get the Rockets in Mount Moon to disappear after battling them, but the problem being that the first two work just fine but the next one will battle just fine, and then afterwards immediately respond with an exclamation and a purple screen. I've tried setting the active sprite to on, off, anything and I get nothing. I'm using unused flags as documented in the relevant forums and setting the unknown to 3 as recommended. Could I simply set the final battle to make them all disappear? Such as inserting a hidesprite command with all of the sprite numbers? I'm not very experienced with scripting or events, the best I've managed so far is making some trainer battles and msgboxes. I cobbled this together from a wild pokemon sprite encounter by replacing the wildpokemon with a trainerbattle. If there's a better way I'd greatly appreciate it. |
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and it worked on all of them except one-which turned into a recurring Thief TM. I deleted that sprite and now the above scripted event is giving me the same issue except a red screen now. I know it's against the rules to ask for scripts, but I've been hung up on this one for two days. I've run through 3-5 scripts on each of the 5 NPCs I have in this map. I can't find any specific documentation for what I need to accomplish either-it's either a regular battle or a gym leader battle. I just want the sprites to disappear automatically after battle, one by one or all at once after the final battle. |
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Hi! I'm working on a Silver hack and I can't seem to figure out how to change the in-battle sprites for trainers.
i.e. When challenging Falkner, I want Sabrina's sprite to appear in the battle screen Any help would be much appreciated! |
To bypass the filter that is not letting me post a link to my picture, I've put it in my signature, at the bottom.
Basically, I spent a fair amount of time editing my first map(Pallet town) - I followed the tutorials to the letter, but when I leave my house - it puts me in the water with a bunch of rock tiles around me so I cannot move. What Did I do Wrong? How Can I fix this? Can it be fixed without 100% remaking the map AGAIN(For a third time). |
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special 0x38 playsong 0x129 0x0 trainerbattle 0x1 0x5 0x0 0x872CC3D 0x872CC59 0x872CC6D waitstate or special 0x38 waitstate playsong 0x129 0x0 trainerbattle 0x1 0x5 0x0 0x872CC3D 0x872CC59 0x872CC6D Cause when i do it like both of these, the playsong doesnt stay during the battle, replacing the battle theme. |
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Aside that, in what way is A-Trainer outdated? I glanced at the G3T trainer editor and it seems to be almost identical to Lostelle's editor and the main difference between A-Trainer and the two are formatting, native repointing and A-Trainer lacking EV editing (which I'm not sure I understand well enough to bother with yet.) Thanks again for your help, DizzyEgg. |
where can I get bw or bw2 midi(music in all region)or how can I rip it.and where to get mid2agb please dont give hackrom tools altervista.
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Is there a way I can get icon sets for Gen IV/V Pokemon? (More or less in a way so each set is insertable into programs from the get go)
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I'm working on changing ROM bases from Fire Red to Emerald for my hack right now. I've moved the warp location from the truck to a building instead of Littleroot, and for some reason, now I'm not seeing the little popup in the top left-hand corner that says the city, town or route name. Is there some flag or something in the script in the beginning at littleroot that activates this or something?
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Let's say I have a Script going on, and from that script i want it to be warped to another location where another script is happening, but without the player being there.
Basically a cutscene without the player. how do I go about doing a script like that? |
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Alright but how do I get the script to continue after the warp?
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So I managed to open the firered.idb file. If I understand it well, knizz has documented most of the ROM but... are there any tutorials on how to hack using it? On FBI's ASM tutorials he mentions that using it is essencial to make bigger projects, but I haven't found anything on actually doing something using it.
I understand this must be a really noob question, but I'm used to pokered disassembly and this seems completely different. |
Hello,
I am currently playing around with several hacking tools, settings and generally everything to get to know ROM hacking and prepare to start my own hack. I had lots of trouble though with editing Pokemon data/Evolutions etc. but I finally found Pokemon Gen 3 Hacking Suite which works fine for me, with just one flaw. The abilities are loaded as \x, meaning I cant find the right ones for the Pokemon. My ROM is a german Firered and I used a copied ini file to get it to work with G3HS. Any ideas on how to fix the ability names? Regards |
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Any tips how I can find the correct one by myself? Currently the ability stuff looks like this in the ini: abilities = 0x8DDB24 numberofabilities = 0x4E abiltiesnamelength = 0xD Dunno if that helps :) Thanks for helping me! |
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x - Pulls up a list of x-references alt + t - search, supports regular expressions g - goto address. Include prefix F5 - attempts to convert ASM to C, as close as possible (sometimes it comes out wrong) In general, it just makes certain aspects of ASM hacking easier, for example finding things, debugging, and just viewing raw ASM. While I haven't exactly made any tutorials on the subject, I figure it's fairly easy to use once you get started. |
anyone have a Ruby idb file?
thxs just using it to port Andrea's DPPT icon hack |
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How do you add a Pokemon as seen in the Pokedex in Emerad? It's special 0x163 in FireRed but that doesn't work for Emerald.
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Can anyone point me to that tutorial wherein we can add custom scripts to an item? I've been looking for a while but I cannot seem to find it. Thanks~
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This is for Emerald. :) |
Are set flags not allowed to be the same? Like I can never use setflag 0x1023 because another script can check it and see it has x1023? I think I am overthinking it .-.
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But what if your game didn't use the default switch checks? You'd be free to reuse them as you'd like. So to answer your question, unless you're reusing game scripts or you're editing important flags checked by game code (i.e gym, pokedex enable flags ect.) then you are fine to re-purpose any flags you wish. |
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Alright, everytime I try compiling a new script on a script I already made, it keeps reverting. Is there any way to fix this?
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inside the script you're trying to erase? |
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But be careful, I don't know how much it clears, I don't really use this command. |
So I'm relatively new to hacking I've been working on an Emerald hack and I foolishly didn't make backups frequently and the rom won't load anymore. It was working up until I changed some mons' types and attacks. As well as some TMs and moves. Please someone help, I don't wanna be set back several hours
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Small question.
Why can't I edit palletes in nse? it won't let me replace the palletes for some reason. http://i.imgur.com/AuNe1hF.png Any help would be appreciated! |
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Then, you need to click "Load", select an indexed image that has your needed palette, preferably the same one as the one you imported, and then click "Import". Don't forget to save. You could also go to the palette's location in APE (Advanced Palette Editor) and edit it there, if you plan on changing just a few colours. |
Please Help ;)
I wanna modify an EUR version of pokémon soul silver to make some changes: 1-I want to change starters to make them all from kanto (Squirtle, Charmander and Bulbasaur) and later in the game, you can receive the Jhoto ones from Professor Oak 2-I want to create a new item, make it be available at shops with five medals, and that some pokemons can evolve through it, the ones that you have to trade with someone in order to make them evolve 3-I want to change the sprite, mini sprite and the pokemons of the champion I want to make it because of my older brother, he rarely plays a pokemon game and he only want to play with a first generation party but with a good graphic cuality so i hope someone can help me with this project please i needed kind of right know please he wants to start next wednesday max next thursday |
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Does anybody know of an Image Editing tool for linux that does what the Brush Tool in MS Paint does when the right click is held (change the pixels of the primary color with the secondary)?
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Hi everybody, does anyone know if there is a Sava Editor with a ini file ? I need one to do some tests in my rom faster, but when tried A-save, the .sav was corrupted...I use Mr Dollsteak's attack and decap rom base for information...
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How do I tell my Pokemon Fire Red hack that breeding Manaphy gives me a Phione, yet Phione doesn't evolve into Manaphy? Is there a breeder editing tool of some sort? I apologize if this question has been answered but I searched as many of these posts as I could, but there are 103 pages.
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Hi everyone. Does anybody know how to edit the dialogue of Oak and Gary in the script of going outside Pallet Town and Oak calls you? The only dialogue that I could edit is Oak's dialogue while they are still outside the lab... This one's Firered, i forgot to mention the game |
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I do have another question to anyone capable of answering. Is there a way to have Professor Oak give you the national dex right off the bat when he gives you the pokedex? Is there something in the script I can edit to change it from region dex to national dex? Again, Pokemon Fire Red. |
Quick question so im not doing it the wrong way
what is the correct order of patching the JPAN Hacked engine and Mrdollsteak his decap base patch. Firered Rom -> Clean firered patch -> hacked engine patch -> decap patch or Firered Rom -> Decap patch -> clean firered -> hacked engine or Firered Rom -> Clean firered -> Decap -> Hacked engine |
Alright, so I've figured out how to not have the red screen crash when I want a sprite to disappear after trainerbattle. However, the sprite does not disappear until after I've activated them (pressing A), in which case the screen flashes and the sprite remains until I leave the map and return.
So what am I doing wrong? I've tried waitkeypress and no matter what, I can't find any documentation to make a trainer disappear after battle. It seems 0x3 and 0x1 both work the same way, so I'm pretty sure it's not that. Am I missing something fundamental here in regards to scripting? Spoiler:
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Oke thanks, and what about the clean patch that comes with the hacked engine?
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TWO QUESTIONS:
Is there a way to set the IV of a pokemon with a script? The other question is: Is there a Save editor working with a ini ?? |
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http://www.pokecommunity.com/showthread.php?t=347391 2.What do you mean a save editor? What exactly do you want to change? |
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Setting a flag makes them disappear, but only when activating them after battle. The only trainerbattle parameters it allows me to do are trainerbattle 0x0 0x009 0x1, so when you say try 0x1 I assume you mean trainerbattle 0x1, which it won't allow me to do. I studied Diego's tutorial a little more last night, and I'm wondering if I shouldn't be using the gym battle as a template, as the trainers I want to disappear are sort of special events like gym leaders would be. |
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Ok thank you, I want to change my badges and my pokemons, I ended the base of my hack, but I don't have the time to play it all along to seek for bugs...I wanted to use one of the existing save editors, but I changed tje offsets of pokemons etcs... So it says my file save is corrupted... |
Quick question
- Is there any way to import the version of the pokedex from DPP into Firered |
Quick question
- Is there any way to import the version of the pokedex from DPP into Firered |
Howdy.
I'm a bit new to hex editing, and I'm wondering if it's possible to add moves to a pokemon's level-up moveset in Pokemon Crystal. At this point I'm able to change the move and level it's learned by editing already-existing moves, but I want to know if it's possible to add new ones all together (and if so, how I would go about doing that). |
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I think you can also use trainerbattle 0x1 with this as well. |
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Hi Folks,
This is my first post, but I've used numerous tips and tutorials from this site in my rom hacking so far, so thank you all for that. There's a problem though, that I've encountered that I can't see to google the answer for. Rom I'm Hacking: Fire Red Problem: I have new Fakemon Evolutions of first gen pokemon, some functioning by happiness, some by evo stones. I can't say if the happiness evos aren't working, but I know for a fact stone evo's aren't. I have hacked the game such that I can evolve pretty much any other pokemon in the game regardless of GEN, Ex: Teddiursa -> Ursaring using the Misc. Editor, so it's probably not Dex related, as that's the answer I generally find when I google this. Ex. I changed the game so that Growlithe evolves by level and Arcanine Evolves into Fakemon Volcanine by Fire Stone, but When I use the stone the game goes into the use item animation, and then goes "huh?" and stops. I have other Pokemon that evolve via happiness (Starmie into Starone) and I can't tell if that function is wrong too because I haven't beat the elite four and unlocked Daisy Oak's happiness checking function. I just know that none of those pokemon have evolved either, which could be part of the same problem. Why is this happening? |
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Im making a simple Hack of Fire Red so im not doing anything major. But I ran across a huge bug when crossing from Rt 14 to Rt 15. The game crashes as soon as you change maps. The only thing i changed about either of them was removing the Cut Tree so you dont need Cut to access that area in Rt 15. Im not too sure why its doing this, if anyone has any suggestions, thatd be great.
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http://i.imgur.com/DTD12p5.png |
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Spherical Ice made a new ini for the A-Map Sprite Behaviours, But there isn't an explanation on why it's broken, just that it is. |
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Another question:
I made an area where you could find jirachi. I used PKSV ui's script generator to make a script and i added it using the correct flag in A-Map. The battle works perfectly, and if you kill it or run away, the sprite disapears like it should. But if you catch the jirachi, it will let you battle again and again. Any ideas what i can add to the script or change? Im fairly new to scripting although i understand what most of it means. Spoiler:
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But there is a more efficient way of doing this. Quote:
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EDIT: This worked! Only issue is after you catch it, it says "the wild mewtwo fled..." lol Not the biggest issue in the world but it works |
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