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I want to change the opening where PRO. OAK is telling you about POKEMON. Where is the script for this does anyone know?
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Just remember nothing in Rom hacking is bug free. |
I'm currently working with a fire red hack and I have a weather problem.
If I use setweather 0x8 ~sandstorm doweather and then later setweather 0x5~rain doweather the rain is brown. This also happens with fog and with snow. does anyone know how to fix this? |
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It fixes that issue along with quite a few others. |
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okay np |
Okay this has been bothering me so I've decided to just ask.
I can't open any attachments on Pokecommunity... Been trying to fetch rombases/files/patches from threads but when I click an attachment it's just a blank page that appears. Is that me doing something wrong or...? |
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How do I make the minimize and protect effects able to work on anyone and not just the user in a double battle? There's no bank define after the command so I can't change it via the battle script. I've tried changing all the 01's to 00 one at a time to see if they're controlling the bank but usually nothing happens.
The attacks targeting byte is 2 so I can target an ally but the effect will happen on the user. This si for Emerald. Thanks |
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As for protect, it will always choose the attacking bank. I suggest you create a callasm routine that's called before the setprotect command that saves the attacker byte to be the same as the target and after the setprotect, another command that reverts it to whatever bank it had been. |
Okay hello there Pokecommunity I'm trying to insert new evolutions for my base and I keep getting stuck at step 2
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Once you are done assemble the .asm file and place it in your ROM somewhere. Now go to your table and add another entry pointing to the assembled code (you do NOT need +1). Now So I have 3 questions 1. What do I put in for the "##" 2. Do I compile what's in the second spoiler and if yes what do I have to do to get it working is it just a simple paste write and nothing more or do I have to do more to it 3.so once I put the assembled routine in for the first spoiler do I have to go back to my reprinted evolution table and write the pointer down? And if so is it the first pointer or would that be somewhere else Thanks for taking the time to answer these questions |
[Fire Red] Hello everyone, I was wondering if there was a script to completely wipe a player's inventory. Pokeballs, items, moves, etc.
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[Fire Red] Is there a maximum number of events (persons/signposts/warps/scripts) per map?
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can you extend the number of pokemon pc boxes in emerald?
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Hello again, everyone.
I am using Crystal Map and the One GSC Trainer editor to change the battle tower. Editing the maps is easy enough, but not sure how to create new trainers. These trainers will act like in-game trainers and not the Battle Tower ones. I have built events to create the number of trainers I want, and can alter which sprite they use using the 'picture number' selection. However, I am not sure how to link them to particular trainers. One GSC Trainer Editor allows me to add trainers (in this case, I have added the trainers to the Champion category), but I don't know how to sync them up. I have tried making their function and text block / bank the same as a random trainer for testing purposes but it always fails. One time it loaded the end credits, another time it loaded up a strange screen, and another it crashed. Any idea on what is going wrong? Thanks |
Advance Map problem: When I rename one of my maps, it changes the name of all maps in the bank. I'm hacking emerald now but I've had this same problem with fire red and I don't know how to fix it. Anybody know what's going on?
EDIT: I fixed this by replacing the name of one of the other maps I wasn't using. I guess the game can only store a limited number of names, or I need to make space for more? If someone could explain that would be great Also while I'm at it, does anybody know how to remove surfing music? I just want the default background music to continue playing whenever I surf (this is for emerald, I believe there are some maps that don't have surfing music so that might help?) |
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In case you don't know what this means, I'd advise taking a look at some of the tutorials in Skeetendo Inc. (hax.iimarck.us) or for example take a look at my videos in youtube which I have linked in my signature. But you can also edit pokemon crystal with disassembly (https://github.com/pret/pokecrystal) which is practically the easiest way to hack crystal once you know how to play around with it. |
Thanks Miksy. I think I know what to do now to get it sorted. If in doubt, I'll give your video a watch!
Not really too keen on using the disassembly. I've almost finished my romhack now and all I have left are my updated Battle Tower trainers, and then the alteration of a couple of trainer sprites (only in the battle sequence, not the overworld). Starting from scratch using the disassembly just to make a couple of things easier doesn't really seem like a good option at this stage :p I'll play around and see what I can do. Thanks again. |
Okay please help me out here, I am kind of frustrated doing this a million time and failing.
Okay here's what I am trying to insert in A-map 1.9.5 as Pallet town tileset 2 http://i.imgur.com/07qcYhz.png I am using Advance tile helper for A-MAP 1.9.5 Palette, converted it into 16 color BMP and matched the background transparent color but all I get is this: http://i.imgur.com/NqBlZ3J.png Honestly, it's the same story for everything I try with, I have followed every single guide I could but that's all I get, Now I have been trying this from like 4 weeks or so but all I get is a messed up image with non-existant |
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try re-inserting the pallets
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If a colour doesn't appear in a palette, it uses the last colour instead. Did you remember to apply the palette to the image after creating it? The tutorial uses MS Paint XP, later versions of Paint don't really work. |
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I'm asking about the minimize thing because I've had this move effect which I thought worked for a long time, but actually didn't work properly. The effect is that the target becomes marked, marked targets take double damage from certain moves. I thought using minimize or defence curl would work but neither did. Edit: No point making another post but I have another question. Is there a targeting bank that selects the whole party? |
Quick question! Customizable secret bases in Fire Red, POSSIBLE or NOT? :D
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Quick question. Does anybody know of a tool for BW that lets you add new Pokémon?
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Anyone know which variables are safe to use?
thxs |
Anyone know which variables are safe to use?
thxs |
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http://i.imgur.com/qiVz5v0.png So yeah, you can see the difference on top of the building with the lines. You can either use that, or change it in some other way to decrease colour depth. Here's some tips before you try to import a tileset. a) Make sure you have 15 colors + transparency! Put it through InfranView to be sure. b) Make sure in Paint XP, you are saving as a 16-bit color DIB! I was saving as a 24-bit color DIB which did that to mine, because it can't read more than 16 colours. c) If you need more depth, you can always make another palette and use transparency to put it on top of the other (you can do this here, probably.) Note, this may cause problems if takes up a spot that is needed for something else, use mindfully. If you have any questions, hit me up. |
what tools do I need to make pokemon nds game?
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When I load a FireRed ROM in advance maps, two errors occur. Something about CityAmount... or something?
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http://hackromtools.altervista.org/hack-tools-nds/ |
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can I upload my sprite and new pokemon and gyms using the tools? and thanks |
I would like to include the unused Kimono girl (she appears on OGCSTE as NAOKO with two Skiplooms and a Vulpix). After researching her, it appears she does not exist in the game (even though her trainer data is stored in the coding).
I would like to place her somewhere in the game (not decided where yet) with a full Eeveelution team. Is it possible to insert her in using Crystal Map? If so, what function, character, etc would I need to link to make her appear? It would be nice if there was an unused text entry that I could link to her, but if not then perhaps I could give her the same text file as Red (just "..."). Can this be feasibly done using the CrystalMap tool? Thanks! |
I want to edit the script of oak giving pokemon in fire red. So,using pksv, I decomplile the script.Now, that script is very very large and I have no idea what to do next...should I edit the strings that are at the end of script?
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http://www.pokecommunity.com/showpost.php?p=8981263&postcount=1912 |
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We can change the pokemon by A-starter.And how do I change the dialogues of oak and gary? |
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Also, I wanted to ask that how can I set warp on a particular object like signpost. |
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I don't know what to say, I want to remove this frame around the sprite.
I changed sprite(window type). But I could not... Please tell me what can I do? image: ttp://i.imgur.com/G5YpIbS.png |
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I think I wouldn't have problem for it.but the problem is each time I edit a script, I need to check each offset in a-map to know which is the new offset. Is there any way to fix this? |
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Another quick question to add on top of my last one, which I think got hidden under more questions.
My new question is: How can I stop the Berserk Gene from disappearing after use? It seems like a quick tweak in the right part of the code would probably solve it, but not sure where/how. My other question was: Can I insert the unused Kimono girl (she appears on OGCSTE as NAOKO with two Skiplooms and a Vulpix). After researching her, it appears she does not exist in the game (even though her trainer data is stored in the coding). I would like to place her somewhere in the game. Is it possible to insert her in using Crystal Map? If so, what function, character, etc would I need to link to make her appear? Thanks guys. I'm so close to finishing now, so just have little bits to do now before the final testing :) |
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What comes to changing functionality of berserk gene, it might work out if you changed the properties of that item to match one of the hold items that's not taken away after the battle ends even if they react. If that doesn't work out, you would have to recode parts of the functionality how berserk gene works in battle. This kind of stuff would require knowing how to read and write asm code. pokecrystal disassembly is a resource how the routine of functionality of berserk gene can be found though. Doing this kind of stuff doesn't unfortunately get any easier than this. If you want to change something that cannot be done by playing around with editors, you practically have to be familiar with hex and asm editing. In case you're not yet, then you'll have to take some time learning. |
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It may just be simpler to make it available in larger quantities in one of the dept stores. It has a low sell price, indicating that the price to buy would also be pretty cheap. It would have just been nicer if there was a quick edit that could be done to avoid having to re-equip the gene every time you use it for a battle. Never mind. Thanks. |
I want to add inbuilt spirit to a particular map.For example:- Brock in Pallet town. how can I do that?
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http://i.imgur.com/cVrheBg.png
Help! these errors keep showing up in AM |
I added new events(person) and I gave them the script offsets but they are not working. I stand aside them,pressed A button, I only hear the sound that plays when u try to talk with someone,but the scripts arenot working. I tried it on inbuilt game spirit,but they are working fine. help
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You can find two trainers with name NAOKO there. Anyway, to make any person function like you could battle against that unused NAOKO trainer, you would have to change the script of that person, so that it would contain trainer group and trainer number of that unused NAOKO trainer. Quote:
Don't use the editor to edit the Berserk Gene item itself though. If you take a look at the discussion in that thread starting at the the middle part of page 2, you'll notice that while you can use the editor for hacking gold and silver, it doesn't support editing crystal. But you can use it to find out, where the attributes of Berserk Gene are located though by using search function of a hex editor with the values the editor shows (if they're indeed shown correctly with it - I'd assume they are though). |
So, I imported some sprites to my Fire Red hack, namely a new sprite for Ninetales, I imported the palette, and the normal front and back sprite look perfect, but the shiny versions look all messed up.
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Now, I may try doing irfaan veiw method and then individually adding each color to a-map, but as I said I used tile helper advance :/ The only problem I see here is I used ms Paint for win 7 but well, tile helper converts the image right? Over that, whenever I try to save the image as 16 color DIB In aint one of the two things occur a. Either the image is totally messed up and repasting the original image ( with decreased color depth ) does not work or, b. A-Map simply puts up the error "Invalid DIB". Anyways, I would try doing all that again and if something comes up, I will hit you with a PM :) |
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As this a quick Question and answer thread I would expect the answer quicker,
I want to change the region map, 1) I want to change the palate from the real palate of Fr/Lg's region map 2) I have saw a thread on the beginners lounge asking that how to change the other region's map too like the sevi islands other than The kanto. 3) Like I have saw in tuts that at first I have to make the map in a messed up palate like the city will be yellow etc. can I change the map without making the map in that palate so I can add new palate in them as I have said the point 1. And if you know any thing I can add in my region map, you can suggest me. |
Hello everybody, quick question; i'm working on a simple hack of fire red that begins immediately with the pokemon league. I was wondering if someone knows if is possible to put a PC with pokemons already inside the storage system in the first room as the game begins, thank you :D
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Understood :( Basically the rom starts in a room, then as you exit it warps you directly at the league to fight the elite four. The stuff that bothers me is how to quickly obtain a team of six pokemons to fight, ant tips to achieve a similar effect?
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Create 6 people (make them look like officials). With the help of applymovement and givepokemon, create a map script (which will start just when the main char enters the map). or create 3 officials giving pokemon, 1 from rival and 2 from random people sitting there, etc like that |
http://i.imgur.com/RSoQDWE.png
Picture says all, I guess. I modified Route 125 and did not create a new map because, well, it's easier to not mess with the offsets. Problem is that the sign on entry is the wrong type. How can I change this to the standard land route sign rather than the sea route sign? |
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http://i.imgur.com/sPefRkH.png This is what I want to see displayed, but I can't figure out how to change the sign from the sea route style to the standard land route/small town type. |
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I'll look under the "show name on entering" option even though only a handful are documented. Might find something there. EDIT: Nope, nothing. I'm not sure the changes are "sticking" either, since saving and opening the ROM (yes, it is the same file) won't even apply the "do not show name on entering" option. Problem with AMap maybe? I can't imagine it would be if everything else is working. |
So I have noticed on some rom hacks that the OW that appears in the game is different then the one used on the advanced map. Does anyone know how that works?
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I'm hacking emerald, and I'm making a game with a new region (not an especially huge one) and new pokemon, and I'm curious about something: Am I going to need to expand my rom? I'm worried about running out of space halfway through making the game, does anybody know about how much I can do without running out of space?
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I'm working with Gold and Crystal and I have a couple questions that hopefully someone can answer.
1. I want to put the Safari Zone back in. How do I add wild Pokemon data to maps that don't have it? 2. Is there a script editor for Generation 2 games? 3. Is there a map editor that works with Crystal? |
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[EDIT] Oh and possibly a Pokemon Editor that can change evolutions for Yellow |
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If I am not wrong, Pokemon Light Platinum had this way of giving pokemon |
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I just did a quick calculation for you. from 0x000000 to about 0x9C0B20 0xB00000 to 0xB98B30, 0XC00000 TO 0XDE4020 are non zero regions, the rest is free. This is C3D670 bytes in hex, which in decimal is approximately 13 megabytes non free. You have a remainder of approximately 3MB, which out of that, 2MB (1C309B bytes) is "FF", which in FireRed is free space, the rest is "00", which looks like it may be used by Emerald, which is a small amount, but depending on the size of your region, may work fine. TL;DR You have at least 2, possibly 3MB free, out of 16MB, so depending on the size of your region, you may or may not need to expand. Don't forget that you are building upon an already existing engine, and that even with the lower estimate of 2MB you have quite a lot of space to work with. |
Hi.. I am having trouble with a tool called "Nameless Sprite Editor". It doesn't run in my PC. Can you please tell me the solution? I am having Windows 7 (32 bit) in my PC and also I have ".net framework 4.0" installed. I am eagerly waiting for your reply!
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For an easier link with direct access to the runtime, navigate to https://ninite.com/.net4.6.1 and run it. It will automatically install. Again, hope this helps! |
Is scripting different for crystal? I've built a give pokemon script to apply to the sprout tower dude to replace the HM05 gift, but I can't find his existing script to repoint the if command.
I have used crystalmap to try and find the event, but that doesn't lead to anything of importance. Can someone help me please? Ideally by telling me where that offset is so I can decompile and replace that code. Thanks! |
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Is there a post about Fire Red not allowing evolutions not in the Kanto Region? Like not letting Eevee evolve into Espeon or Umbreon? I would like to include Fakemon and other region Pokemon before beating the Champion and I'm not sure that the Kanto Pokedex can get expanded when using a tool.
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There shouldn't be any side effects because that's the way the game itself does it, it just does it later on. |
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There are a couple of features I've seen in multiple Firered hacks that I would be interested in implementing, and I was wondering if they were part of a base or something.
-Reusable TMs (On that note, how do I change what moves are TMs?) -Running Shoes available from the start and can be used everywhere, even indoors -Natures highlight the increased and decreased stat -I've seen some hacks have a letter, such as A+ or E- by each stat, which I believe is an approximation of IVs? -Improved Sturdy -Repel message asks if you would like to use another repel, like in BW2 |
There are a couple of features I've seen in multiple Firered hacks that I would be interested in implementing, and I was wondering if they were part of a base or something.
-Reusable TMs (On that note, how do I change what moves are TMs?) -Running Shoes available from the start and can be used everywhere, even indoors -Natures highlight the increased and decreased stat -I've seen some hacks have a letter, such as A+ or E- by each stat, which I believe is an approximation of IVs? -Improved Sturdy -Repel message asks if you would like to use another repel, like in BW2 |
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I'll point out of some(not all) of this: Setflag 0x82F will activate runningshoes. You just do that at the beginning of the game. BW2 Repels: http://www.pokecommunity.com/showthread.php?t=291023 Abilities thread(for your Sturdy issue): http://www.pokecommunity.com/showthread.php?t=343264 |
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[EDIT] Ok well, I replaced "setflag 0x829" with "special 0x16f" and the Pokedex didn't show up. Then I moved part of the script around and put "special 0x16f" right after the flag. That time I don't think the National Pokedex showed up so, any help where I should put the special for the Nat'l Pokedex at? Or should I make an entirely new script? Some extra help would be appreciated. |
I need help with Pokemon Crystal. I'm not using the disassembly as I can't get it to work. I've also altered too much now to start over, even if I could :/
What I want to do is insert the trigger for the Celebi event in my romhack. Ideally I would like the Sprout Tower Sage to give you the GS ball instead of HM05. There are a few problems with this: 1) I can't find the HM05 giveitem event in the hex editor. I have tried looking but can't locate it. 2) The hex codes for the Crystal items doesn't include the GS Ball so I wouldn't even know what to change it to. 3) The gameshark code for the game requires two codes. One to put the GS ball in your inventory and the other to validate it. Presumably having the Sage give you the ball would not be sufficient and would require another offset to be altered to validate it. The other option, although not really the one I'd prefer, would be the TCRF approach. TCRF advises that the save file can be edited by setting the byte at 0xBE3C in an English save file to 0x0B. This will start the event as it was intended, with the woman giving you the ball in the Goldenrod PC. I have tried altering both the save file and the rom file, but it doesn't work. If the previous method cannot be done (with the sage) can someone advise on what offset/bytes need to be altered to trigger this event in game as standard, without needing to alter individual save files? Thanks a lot! |
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Just remember that the national dex doesn't look significantly different from the Kanto Dex, so make sure you just didn't miss it. |
Where is the trade table located for fire red? I would use the tools to modify trades, but Zodiac's isn't dynamic so it doesn't change after the MrDs patch and the one in PGE doesn't seem to work. So I'd rather change the thing myself with a hex editor, but I don't know where it is to change. Pls and thank you.
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[EDIT] Actually, I can't patch it for some reason. Not sure if it's the wrong version or something, but it keeps saying invalid checksum. If you could post the code for the script that would be nice. |
Just wondering if it is possible to use more than 16 colours for a sprite in fire red?
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