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hey guys, any reason why i can't edit generic trainer pokemon in unnamed trainer editor? i can only edit gym leaders and rival, the trainers are greyed out
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Hey, is there a way to make it impossible to store your starter Pokémon in the PC or daycare?
Oh, and also to not be able to switch it from place with other Pokémon so it's always the first one in the party? And to make an item that can only be held by your starter Pokémon? And to white out when your starter loses all of its hp? (Sorry, I thought this was gonna be a one-question post but after I wrote it more questions came to mind :p Should have maybe created a new thread.) |
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That is, unless, a routine for any of these has already been established, or anyone else happens to know a routine off the top of their head which I highly doubt :/ |
yeah thanks, i completely overlooked that rofl... just one more thing, how do i change the TM gym leaders give out?
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Spoiler:
Toward the top you can see 'giveitem2 0x147 0x1 0x101'. This basically gives the TM that brock gives, in this case TM39. And, the command is usually just giveitem, but giveitem2 plays a fanfare (Receiving an item jingle) along with it. 0x147 is the item number to give, 0x1 is the quantity of that item to receive, and 0x101 is the song to play along with it. To conclude, you can basically just find the TM# you want to replace his with, here is a list from diegoisawesome's xse tutorial: Spoiler:
So pretend you wanted to replace it with tm#20, its number is 308. So convert that into hex, which is 134. Finally, you can replace 0x147 with 0x134. |
So I've been trying to figure out how to get Shiny Quagsire's Triple Layer Tiles hack to work but I keep getting stuck on this part:
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Here's the thread if you need to see it: http://mail.pokecommunity.com/showthread.php?t=328011 |
Hey everyone,
does anybody know a good tutorial for script tiles/tile scripts or whatever they are called? Thank you. :) (Maybe I'm just to blind to find one, but somehow I only find Person Scripts.) EDIT: Thank you very much Pokemew. :) |
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http://www.pokecommunity.com/showthread.php?t=302347 Scroll down to the script tile section. There isn't too much of a difference between them and person tiles. |
Hmm... I don't know if this has been asked before and this idea just popped suddenly in my head just now but, is there a way to adjust the chance of getting your Pokemon infected with Pokerus?
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Hello, I just wanted to ask a quick question... Just what is the Cry conversion table for in Emerald? There are three tables for cries, one for status screen/battles I presume, and another for moves like growl and hyper voice, according to the notes of a pal of mine. But no one I've spoken to knows what the conversion table's for.
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Hi, I'm looking for a way to "store" a Pokemon, similar to the way the daycares work. However, I also want to have the daycare in tact, which takes out the option of using their storage (and besides, their specials would have the side effects of leveling, eggs, etc).
The closest thing I've found to completely decrypt every aspect of a Pokemon is Jpan's Engine, with special 0x06. However, that appears to be in a memory block isn't meant to be a permanenet thing and deleted after the script is done. Furthermore, I'd like to be able to store two pokemon with this method, not one, which I don't think this would allow if I just left it there. What I want is a way to write all 100 bytes into a permanent location that won't change until I specifically script it to disappear (aka taking the pokemon back). But I'm not sure how copy bytes works in this case? Also, of course, if there is a more efficient way to store pokemon, I'd prefer that instead. |
Can anyone tell me where to find second frames for Gen. 4 -5? Or, just Gen. 5?
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Hello. I would like to know how to add second frames to FireRed. I know Castform has multiple frames for its forms, and Deoxys has a second frame for its forme. And every Pokémon has a second frame in Emerald. So how can I make it so that every Pokémon has a second frame in FireRed?
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So I'm using the PROJECT HOENN BW tileset patch, and I have encountered a small problem... I CAN'T ENTER ANY OF THE BUILDINGS IN PALETTE TOWN!!! I can leave my room, house, and such, but cannot reenter my house, or enter garys house, and cant go into the lab any way other than the Hey! Wait! Oak script.
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Another question on Pokemon data: is there a fire red script/method to completely generate or edit an in game pokemon? I know the give pokemon and give egg commands, but those are just species and level. I don't know of/couldn't find one that can control PID to specify natures or ensure specific abilities. I want to add the everstone personalities and the 80% inherit ability function to breeding.
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Having an issue with the tileset animation editor:
Spoiler:
I'm adding an 8 frame animation to tileset 37. The last frame (step 7) always looks like this, no matter which start tile, animation slot or tile amount I use. From experience I know that it freezes/crashes your game if you try to just paste your animation over this, since it's essentially other data. So, what can I do here? |
Whenever I change the title screen of fire red
I can change the charizard with a Cresselia with a perfection But when I change the background And run the game Only The gengar and nidorino fight comes on and then black screen What am I doing wrong |
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That thread should have some relevant information, I'm not sure if this is buggy or if there's a more up to date way. Use at your own risk. |
I was wondering how to add pokemon to a gen 3 game for a rom hack using Gen III Hacking Suite. I was curious about how to add the sprites, as well as their cries. I was also curious about how the 'Expand Pokemon' thing worked.
Is there a way to access the badge sprites to change them? As well as the pictures of the gym leaders on your trainer card? How can I add mugshots or music from future gens to the hack? How can I access the battle backgrounds to change them? Or the HP Bars? How can I change the opening lecture and the location art? Can I access the map of Kanto in order to change it? For reference, the rom I'm using is FireRed. For the time being, those are all the questions I have. |
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2. I know you can change them with UNLZ, there are probably other ways as well. 3. http://www.pokecommunity.com/showthread.php?t=240183 and as for the music you can insert anything you want using Sappy. You will have to edit the song though. 4. http://www.pokecommunity.com/showthread.php?t=302401 5. You can change it with a text editor like A-text (although I wouldn't recommend it) or a hex editor 6. The map is definitely changeable, look in the tutorials sections and you should be able to find a guide --- Most of your questions can be easily answered with google or just by having a look in the tutorials/research section. I'd suggest that next time, it will save you some time :) |
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