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There's one more thing that's been bugging me... How does Advance Map 1.95 corrupt rom? Even if I'm just using it for editing map? Advance Map 1.92 is a pain to edit maps. :O Thanks again. :D |
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Can you maybe explain how I would change the animation table? I'm guessing it's hex editing, although there doesn't seem to be any documentation on how the tool's routine actually works. |
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I have another question!! Yay.:) For pokemon emerald, is adding new overworld pallets as simple as just repointing and adding a new pallet pointer to the table? Or is there some sort of limiter that keeps me from that. |
Can anyone help me with the implementation of Pre-Battle Mugshots to Emerald? I have almost found the correct offsets to be used in the routine and changed some bytes in the routine too (e.g. the index number of Champion class and Elite Four class). When I implement the current routine (which is listed below), tested it but the mugshot doesn't still appear (only the normal pokeball pre-battle fade out animates). With this implementation, it removes the aqua/magma pre-battle entry animation. Alright! Here is the routines I have modified. Hope that expert Emerald hackers can help me with this one. I have been desperate making this work but still no success. Please help guys. :3
Routine 1: Spoiler:
Routine 2: Spoiler:
Routine 3: Spoiler:
Bytes to be changed: Spoiler:
Here's the original thread if you need references: http://www.pokecommunity.com/showthread.php?t=240183 |
How can I recruit people to hack help me with my ?
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Does anyone know if there is a way to make text appear slower than the default speed at a particular point in a script? I would like to make a textbox consisting of an ellipsis that appears slowly dot-by-dot, and I think I remember seeing this effect in a Pokémon game at one point.
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Hi is there a safe way to increase trainer amount by lets say 10? Ive found a way but I dont wanna mess up my hack lol
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I'm trying to change some battles, moves and base stats in Stadium 2. Y'know, to spice up the difficulty and have it work alongside a hack of Crystal I'm planning to make if this works.
Thing is, while Hex Editing worked fine on the trainers, the base stats and moves went crazy and threw the rom into an "permanent loop" or at least that's what PJ64 says. I double checked the offsets and whether or not I was hacking the right move. Apparently nothing wrong. Except for the fact that the rom thinks that changing Pound into a 50BP move is an heresy. Can someone help me? |
Hi, Im curious if there is a way to move around the order of the pokemon
I am using MrDS rombase, patched with the 64x64 sprites. But I dont wish to include all the pokemon in my game. Is there a tool that allows me to shift their order around? or swap two of them? Or am I going to be stuck adding in each pokemon I wish to include one by one - stats and all. Alternatively, is there a resource/base that has all Pokemon through gen 5 added that would work on top of MrDS rombase? |
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Hi! Complete hacking newb here. I looked around and saw that you can mix and match existing move effects when editing a new move, and I was wondering if you could do something similar to Pursuit, but it would trigger on an item being used on the Pokemon instead of switching out.
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Hi , do anyone know how to replace the in battle HP-Bars? cause when i searched for it nothing appears . If someone do know it would be very helpful for as Newbie Hackers . Thanks . :)
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The solution to my problem may or may not be quick or easy to fix, but we'll see. And if this is not the right section to post this in, then please direct me to where I should.
I have a major problem in my ROM hack that hopefully someone can help me with, as I can't find the solution anywhere. I'm hacking Fire Red, and the problem happens here: http://i979.photobucket.com/albums/ae277/mariomaniac432/Screen1.png After battling the Bug Catcher, for some reason you lose control of the player character, and gain control of the Camper, and you can only move with a 2x2 area after doing so. The Bug Catcher's script is a simple trainer battle, and his offset is actually one that already exists within the game, and belongs to a Bug Catcher in Viridian Forest. I was just using it as a placeholder. All I did was modify the data for what Pokemon he has in Ultimate Trainer Editor, nothing else. I figured that this was just some random glitch, and I'd fix it later, as the Bug Catch is able to be skipped, and thus did not prevent me from progressing to test other parts of my hack. This does not happen with other trainers on this Route. I believe I tried a while ago to fix this by taking the Camper's sprite off the screen, but I still lost control of the player character. This same problem also occurs in the Gym in the next town, where defeating the last trainer results in gaining control of another trainer in the Gym. http://i979.photobucket.com/albums/ae277/mariomaniac432/Screen2.png The character I gained control of also happens to be located on the left side of the screen, and, similar to the Bug Catcher, the trainer I battled that initiated the glitch was also facing upwards. The only difference was his script was not a copy/paste a script for him, I made a trainer battle script for him. I tried to fix this by moving the trainer I battled so that he was facing left instead of up (as shown in the screen shot), but this resulted in me instead gaining control of the trainer in the top right of the screen, but I could move within a larger area than before (I think it was 13x13 instead of 2x2). Then, going back to the previous image, I noticed that the same problem occurs if you battle a Wild Pokemon in one of the two patches of tall grass withinin the screen shot. There are five patches of grass on this Route, but it only happens with those two. This led me to believe it is not a problem with the scripting, but something else. There are no map scripts for either of the maps this happens on. Also, I'm using MrDollSteak's Decap/PSS/Fairy-Type ROM Base. This may or may not be a factor. |
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Awesome, it worked! Thanks a lot!
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Has anyone documented what the risks of using AMap 1.95 are other than 'corrupting your ROM'?
I haven't had any problems, but wonder if I'm just not using the dangerous part or something. |
Does anyone know how to expand A-Starter to include added pokemon?
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