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Is it okay to allow a Pokemon to give you more than 3 EVs in a stat upon being defeated in G3HS?
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I have a question, do the pokemon sprites have to be 16 full shades, like 15 for the pokes, 1 for the background, or can it be like 9 shades for the poke if its all it needs, and 1 shade for the background and still work??
And the map tiles, is there a palette limit? |
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Yes, you can have 2 tilesets for a single map (primary and secondary), and each tileset uses 6 palettes of 16 colors. |
thank you very much~
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Im getting furious, ive been indexing this damn title screen for over 2 hours, and unzl says they are not indexed out of noowhere ive been following multiple guides to the damn point. Wth Is going on?
heres what ive used: Spoiler:
I have gotten passed this part but i do not understand what the hell is going on all the sudden. ive deleted files i made and started from scratch on clean roms as well. nothing changes this forsaken outcome |
Is there a way to assign the player's money balance to a var upon entering a map, then comparing it to itself later (to see if the balance is different)? Or a similar method of something like this?
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checkmoney 5000 0 compare LASTRESULT 1 if 0x1 goto @HasMoney or if you type your commands in hex ... checkmoney 0x1388 0x0 compare 0x800D 0x1 if 0x1 goto @HasMoney |
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In Fire Red, why are there two Saffron City maps, and which one should I use for editing? Or should I just make a new map with four exits and overwrite the old one?
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Does anyone know a way to create an NPC that, rather than being assigned a specific overworld, looks at a specific byte in ram and uses that byte to load images from a list of pointers? Think GSC daycare.
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I'm at a loss as to why this script isn't working. I assigned the var 0x402B and value to 0 to the script tile but I freeze up every time I step on it. Can anyone help me? I'm not good at proofreading my own scripts...
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Thank you, Lost Heart, for the answer about Saffron.
After a little bit I've begun to have my tile-insertion problem once more. However, this time I've narrowed the problem down to a specific point. When I take a tileset from the game (what I mean by "tileset" is the thing called Palette 7, 8, etc.) and either delete what was on it originally or have my tiles cover the picture, the map becomes glitchy. Does anyone know how to add large images onto these tilesets without breaking the game this way? |
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Edit: Either it didn't post or I'm overlooking it. Anyway, what I had said was that I ran into the same tileset problem as you had. Assuming you're hacking FireRed, don't overwrite these tiles or any like them (these ones, for example, are animated, and the game doesn't like you overwriting animated tiles; it will act as if the animated tiles are still there when you go in game): http://i.imgur.com/AV5ddk4.png Hopefully that can help. |
Hi, I am new to PC and I am working on my first hack. Its a hack of fire red and I've entered a givepokemon script which works fine but once I leave that map and go back there is changes to the map(SS Anne appears in the house with the givepokemon script and the person event is no longer there). Also I have noticed that maps I have not yet altered have blacked out. I was going to change these anyway but is this a problem? Will this make the rom unplayable in the future?
Another question. I would like to upload the rom if someone was willing to check the rom for any errors but am I allowed to post hacked roms? |
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Have you tried replacing the person event? The SS Anne is actually a person sprite I believe, so it sounds like that part is just something with the person itself. If replacing it doesn't/didn't work, would you mind posting the script? |
Hello guys just asking if anyone here has already edited the background at Proffesor Oaks Intro in Firered if you do . Can you please share the pallete offsets of It . I found the BG image and the RAW by using Unlz it is on 338 and 339 (if you didnt do anything to your ROM that would make it move or be repointed ), and now i succesfully found the first Pallete offset , the bg i inserted is correct when there is no sprite in the screen like when prof.oak asks you if your a boy or a girl, im guessing that the bg image has 2 pallete offset the one without any Sprites and the one with a sprite , If anyone could help me with these i will share it to others too and will give credit to the one who helped . and if you do have the pallete offset for Prof.Oak and Rival Big sprite at intro I will post a tutorial about Replacing the Intro Big Sprites and as well as the background and of course giving credits to the one who helped . Thanks in advance and sorry for the long question :)
(Please qoute this if you want to reply so i will be notified ;) thanks again ) |
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Ive also noticed that the lock and faceplayer commands stops working after I receive the pokemon. Quick question is it best to create and insert new maps rather than edit old ones? Also this is the script for player name \v\h01. what is it for rival name? Is there list of these I can get from somewhere or is it just these 2? Here are some screenshots. I have worked what the problem was if anyone is interested. I was setting the person id as the setflag as you would if you wanted to hidesprite but without the hidesprite command. That's what was causing the error. |
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And for the rival and player name script . if you are using XSE latest version i guess you can use this instead : Spoiler:
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I've added a few buildings to the map that I'm editing, but now I seem to have run out of room on my palette. Is there a way to add new buildings to a palette without covering up your old ones? |
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Your script looks fine, but just make sure you add another lock/faceplayer under #org 0x80106C. Also, change the first message's type under there to MSG_KEEPOPEN and add closeonkeypress after waitfanfare to make it a bit more like the official games. Not necessary, but a nice little addition if you wanted. Also, it's best just to edit pre-existing maps rather than insert new ones. As for the player sprite glitch, I'm not sure. That seems like an Advance Map error, which I don't know much about, unfortunately. Sorry about that :/ Quote:
Great to hear! Do you mean you've run out of space to use palettes, or you've run out of space on the tileset? If the latter is the case, there's not much you can do about that. Just rearrange some of the tiles on there or use another tileset as far as I know. |
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