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As for what to do first, I usually (I'm new to hacking as well, mind you) create a map and script the events in that one map first, then move on to the connecting maps. Like you said, though: most people have their own way of doing it, so it's up to you to decide how you think it will work best. |
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Guys Hello again its a problem regarding G3hs When i test my newly added mon in my game and catch it the screen hangs at Grassland Unknown Pokemon ??????????????????? .
Anybody who knows how to fix these ? TIA |
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Please somebody and thanks Crunch . Do you know any method to fix these ? from Tools to Hex Editing (cause i can't deal with ASM yet. I'm planning on adding 770 Pokemons on my hack (That's the total number of pokemons + Mega's up to now) Thanks in Advance. |
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I've worked it out though. Next up is how do I make 161 TMs with all moves instead of the standard 50 TMs? |
Hello
I'm adding new tilesets right now and I'm having issues with the palettes. Few Questions: 1) Are there any tilesets I should not be changing? I'm asking this on the off chance that there is a tileset that I change and that ruins the whole game, kinda like accidently using certain flags and vars that you shouldnt be using. 2) From what I can tell, there are some palette numbers that are connected to tileset 0 and some that are not connected to tileset 0, can I get a list of which palettes are connected to which tilesets and vise versa. The reason why I asked is because I changed palette 5 on tileset 3, then that also changed palette 5 for tileset 0 so I want to know what's up. 3) Is there anyway to add new palettes? If no it's not he biggest deal as long as I can figure out question 2. 4) Anyone just have a sold tutorial for making new tilesets? That would be a great help! Please reply if you can answer any of these questions! |
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2) Palettes 0-6 are for your primary tileset, 7-12 for the secondary tilesets which are used for individual maps. If you change pal 0-6, it affects all outdoor maps that use tiles from the primary tileset. 3) As far as I know, you have to work with these 12. |
I'm helping make the maps for Shadow Hoothoot's hack, can someone help me find some New Bark Town tiles (and preferably other parts of Johto) in third-generation style? Google didn't help. Thanks.
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Right now im in the middle of adding 233 new pokemon and increasing the dex to 569, but before I tell you how to add and edit the habitat lists there are some fundementals about expanding pokemon and G3HS that you might not know. ------------------------- Exapanding Pokemon| ------------------------- 1. DoesntKnowHowToPlay was the first to acheve expanded pokemon. His tutorial is found here http://www.pokecommunity.com/showthread.php?t=318569 *In my opinion this tutorial is difficult and made for Intermediate and Advanced hackers. 2. If your expanding pokemon for emerald a tutorial made by Chaos Rush can be found here: http://www.pokecommunity.com/showthread.php?t=324892 3. Jambo51 did some pioneering research for the pokedex it can be found here: http://www.pokecommunity.com/showthread.php?t=249530 4. Expanding the pokedex works on any FR v1.0, from fresh to done. 5. You can not add more than 1020 mons. 6. Since Generation VI is a full 3D graphics, footprints of Pokemon have finally discontinued. If you want to remove footprints completely you can use this tutorial by Sky High here: http://www.pokecommunity.com/showthread.php?t=337650 ------- G3HS| ------- 1. This program will conveniently expand the pokedex for you so you dont have to use the difficult tutorial by DoesntKnowHowToPlay. By pressing the "expand pokemon" button in the right upper corner, and when the dialog box comes up you will have to enter 2 numbers. The first is the total number, how many Pokemon you want to add in total (which means including alternate forms and mega evolutions). The second is the dex number, the size of the Pokedex when complete (excluding alternate forms and mega evolutions). 2. But there are 2 limits to this feature: A) It does not expand the main cry table or the secondary cry table. But it does however expand the hoenn auxiliary table, which is used to index the cries starting from Treecko. B) It does not expand the pokemon for emerald, you have to do this manually. 3. To my understanding the habitat editor in this program is broken. After I edited the habitats for Turtwig I wasnt able to open my ROM again with this program, it would just give me errors. These errors stoped when I regressed to an older ROM (I keep multiple backups) before I edited the habitats. You have to edit habitats manually. 4. This program does not have a pokedex order editor. To my understanding, when the total number of new pokemon is larger than the pokedex number, all of the slots after the pokedex number will get no entry to the pokedex. This basically means add your alternate forms and mega evolutions in the last slots. For Example: If the total Number of New Pokemon I add is 233 (Math: 439 + 233 = 672) And The total Pokedex Size is 569 (Math: 387 + 182) (Math: 233-182=51) That means 51 pokemon will not get a pokedex entry, I will use these slots for alternates and megas. -------------------------------- How To Edit Habitat Entries| -------------------------------- Now that stuff is out the way, you can start adding habitat entries. 1. colcolstyles posted information about how to edit the habitat entries here: http://www.pokecommunity.com/showpost.php?p=6263014&postcount=75 *The information he gives is very detailed. Heres a small tutorial I made using colcolstyles post. Use this if his post is hard to understand. Spoiler:
2. After that you will have to repoint and extend the tables (I have not done this yet). Information about repointing and extending the habitat tables are in DoesntKnowHowToPlay tutorial, in the "Step 4: Misc. repointing" spoiler. |
How do you insert custom hp bars in battle? I'm using FireRed.
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Heres the link: http://www.pokecommunity.com/showthread.php?t=341174 |
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Would it be possible to mess with pointers and expand the Pokedex in 4th generation games too?
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The Image offset for the opposite bar in NSE 2 is D1F604. Still don't have the pallete but it's a start. EDIT: I found a thread with NSE offsets! :D /showthread.php?t=352079 Can't post links yet. |
Does anyone know where the animation that plays when you use in item in Fire Red (the one where it shows the Pokemon using the item on another screen before going to the actual item's effect) is stored?
I want to include it in the custom item scripts I'm doing to make those items be more like the regular items. |
Whenever I open my map and go to the Events tab, I get the error box "Index of the scanning line exceeded the range. (816)" Is there any way to fix this?
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Anyone know how to count steps in Emerald for a script? I want to have something to show the passage of time, so you'd have to walk a number of steps before something happens.
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On Advance Map, what do I put for the Trainer box? All the tutorials I've seen put a check there, but my version has a 2-digit offset instead.
When I try with $01, it is some glitch trainer, but if I use $00 and walk up and talk to him (his view radius doesn't work), then I get the scripted battle. Also, my trainer's view radius is set to 3 and can see me from 3 tiles, but only walks 2 of the tiles before initiating the battle. |
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I have a Question? I've been working on my first hack for a Cpl of weeks using fire red us 1.1 I've recently noticed that some tools aren't working for this version so I have to switch to 1.0 Is there any way I can patch what I've done so far or can you only patch to the same version? |
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Tested with a Firered patch on Emerald. |
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