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Is there a tutorial for expanding the world map of Pokemon Emerald? There's this video where a guy did it but I can't find a tutorial anywhere. https://www.youtube.com/watch?v=WCkCCuowTDQ&feature=related
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Uhm, this might be a silly question, but when should you start worrying about running out of space in your ROM? When scripting my FSF is taking me well into the 92000s when finding free space for scripts. =/ I'm just worried because it seems like such a lot although I do have a lot of ASM in there. Have I got little to no space left? I just wish I had some idea, before I go working a lot more on my hack just to find that there can't be any more done to it =(
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Also, not sure what script editor you're using but there's no need to use FSF to locate space for your scripts. That's exactly what the #dynamic command in XSE is meant to be used for. |
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Running into a little problem with giving out TM 02 Dragon Claw.
is this not the correct way to do it. "Too less perimeters (on the giveitem line) correct number is 3" Spoiler:
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Either write giveitem 0x122 0x1 MSG_OBTAIN (If a person gives the item) or giveitem 0x122 0x1 MSG_FIND (Finding an item on the ground.) They both make the Message appear so you don't need the msgbox. |
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Are there any hacks around with an expanded number of pokemon?
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How much safe would it be to resize almost all overworlds to 32x32? And should I just use Overworld Changer or would it be recommended to follow Darthatron's OW tutorial?
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I literally know nothing about this, will it damage my game?
Will this damage my game? I really know so little :( |
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Say I deleted someone I need for the story line. could I get rid of the hack, oris my game ruined?
And where do I start, do I need some program, and are there tutorial videos? |
I resized and inserted all frames of the main character's overworld following Darthatron's.
The overworld is shown correctly both in Overworld Editor and in Advance Map, but ingame there's just one part of the top of the overworld and it's split too. How could I solve it? Solved it. To those who might run into the same problem: "Unknown pointer 1" and "Unknown pointer 2" are different according just to the sprite dimension. So if you want to use a 32x32 overworld, check the UP1 and UP2 of an already existing 32x32 overworld. Then with your hex editor replace the current UP1 and UP2 of your resized overworld with those of the one whose dimensions are 32x32 already. |
I got advancemap, VBA, and XSE but I don't have a rom... How do I get one?
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Ok, now I'm trying to make an old man speak, (80008F not sure if that matters) but when I talk to him I end up in the team rocket hideout?
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Code
#dynamic 0x800000
#org @start msgbox @talk1 0x2 end #org @talk1 = Zzz... What's That? Zzz... Compiled: ------------------------------------- Opening output: C:\Users\KIDS\Desktop\1636 - Pokemon - Fire Red Version (U).gba... Processing input script... 1 - #DYNAMIC > lDynamicStart = 0x800000 3 - #ORG > lNewOffset = 0x80008F 4 - (0F) - MSGBOX (native) [+8] > pText = 0x8800099 > bType = 0x2 5 - (02) - END [+1] 7 - #ORG > lNewOffset = 0x800099 8 - RAW TEXT [+27] > sText = "Zzz... What's That? Zzz..." ------------------------------------- DYNAMIC_OFFSET 1 > sLabel = @start > lOffset = 0x80008F DYNAMIC_OFFSET 2 > sLabel = @talk1 > lOffset = 0x800099 ------------------------------------- Cleaning up... Closing output... Finished processing input in 0.013 seconds. |
This is bad. really bad.
http://i.imgur.com/vYVSTsi.png |
Try to put #freespace 0xFF before #dynamic 0x800000, maybe your script is just overwriting some other data. Then take the first offset XSE gives you and put it on the overworld on Advance Map.
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That I don't know—the reason I corrected NewDenverCity was I thought you were just talking about getting more flags. I have no idea how trainer flags are mapped into the available space.
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