![]() |
How do I expand a map? I want to make the city bigger.
|
Quote:
|
2 Attachment(s)
been using essentials i been stuck at area i am using version 15.1 i am using the elite battle pack i did a few towns and stuff but i can figure out how to do 2 thing one is make a pokemon follow you like on heart gold or soul silver also how to show animations i made trainer n but i want this to play before battle i atached the gif version and the converted png one i just want that to show like when you fight N on pokemon black and white one more thing does anyone have a team galactic grunt and minor b overworld sprite sheet size 128x192 and team flare trainer sprite 80x80 size aslo how to do the animation for mega evovleution
|
Quote:
Spoiler:
|
How do I edit the beginning sequence (sprites, text ect.)?
|
Quote:
|
How robust are XSE scripts? For example, if I wanted to make a script using the RNG command to produce a value between 1-100, would it be possible to script a unique output for each possible value? Or would this be too much for the ROM?
|
Quote:
|
Quote:
Why not implementing a global pointer table, then? Code:
Code:
This was written fairly spontaneous so I have not tested it yet. This is a better solution than a huge script that eats up much space in your ROM. If you want to have numbers and not strings, you can ask me and I will modify the ASM code for you! :-) |
Quote:
|
Quote:
|
Quote:
Code:
|
Quote:
|
Quote:
Code:
If you pop r0 and r1 from the stack, the retrieved pointer value (in r0 before str r0, [r1]) will be overwritten with the script-dependent values which were previously pushed. So we need to temporarily store the retrieved pointer value. Code:
Why not directly modify r0 and then pop? That's probably what you intended to do. You should be aware of that you completely corrupt the stack by poping less values than you've pushed! Another possibility Code:
Help from someone experienced
|
I've been looking into ASM all night (literally lol) and it's pretty fascinating stuff. I'm going to be tinkering around with it for a bit, I'll be back if I have any followup questions.
Thanks for the help fellas :D |
Sorry, I have two questions for FireRed (Jpan engine and saveblock is inserted).
1) Is it possible to add more Map Names (like not replacing the pre-existing one, but add more) into the game? 2) Is it possible to add more in game map? So far, there's only two maps in Firered, Kanto and Sevii Island. Is it possible to add more? |
Quote:
As for the world map, no clue. But aren't there normally four? Sevii Islands has three different world maps. |
Quote:
Is there a way to add more than 4 maps? So far the only guides I found only say how to edit pre-existing one. |
Quote:
|
Is there a way to predetermine the nature and IV's of a Pokemon generated through the givepokemon command?
|
Quote:
http://www.pokecommunity.com/showpost.php?p=8942634&postcount=739 |
Does anyone know the palette location for the Status Screen at 0xE9A460 in FireRed?
|
I am wondering how i can add the Iv grades that i have seen in some hacks like: 31Iv would be S and 0 Iv would be E-.
Want to implement it into my own hack. |
How do i add a new pokemon into the pokedex? Or would it be better to replace? Only looking for 1,going to be Shadow Lugia
|
Anyone know where I can get a virus free download for NTME+ cause the link in the forum isn't working and I really need NTME+ to change the title screen of my fire red rom hack.
|
| All times are GMT -8. The time now is 2:33 AM. |
![]()
© 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.
Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.