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-   -   6th Gen I'm nervous about these games (https://www.pokecommunity.com/showthread.php?t=337961)

mozartm99 October 30th, 2014 4:30 PM

I'm nervous about these games
 
I know I'm not the only one who thought X and Y were a walk in the park. All my friends who have them say the same thing. So I am hoping that these games will not fall into the same trap. Now I know that just cause the last 2 games in the series were easy doesn't mean that the rest of the games are gonna be, but I remember playing emerald as a kid and being challenged and I loved it. That is also why I like BW/B2W2, they were some of the few pokemon games that had challenged me like they did. I haven't played the demo so I have no idea what the gameplay is like, but I just hope that they don't make them super easy.

ShaneU October 30th, 2014 6:36 PM

I have played the demo, a lot. And it doesn't really give you a good feel how easy or challenging the game is going to be. You have level 36 starters than a level 40 Pokemon while everyone you challenge in the demo is below that. The demo is just a tease that makes you want the game more, and I do want the game more.

I do understand what you mean. Pokemon X was the fastest pokemon game I have ever beat. All the other games took me almost two months, yet again Im really slow with video games, but with Pokemon X I beat it in least than a month. I get the feeling it was suppose to be that way, mostly because of the elite four. But I really do hope AS and OR are the same as the old versions because I had a difficult time beating Sapphire. Part of the reason I loved the game was because of that.

My opinion, I think it will be harder than Pokemon X and Y. Just not as challenging as the old versions. Alpha and Sapphire do have a lot more to offer than X and Y in the end so you will have a lot more to do even if you do beat the game rather fast. Contest and flying in the air.

Have fun playing the game

GreenFlame October 30th, 2014 8:10 PM

What would be great is some sort of difficulty system that you set at the start of the game between Easy (beginner), Intermediate (experienced), and Hard (very experienced). It would also be good if you could change it whenever you want as well (obviously not in the middle of a battle). But a difficulty setting unfortunately is highly unlikely.

Pendraflare October 30th, 2014 8:23 PM

Sigh... Here we go again, people that need everything to be difficult.

If the game doesn't turn out to be hard, that won't kill the game, will it? For that matter, if all your friends say the same thing (that XY were a cakewalk), did they all just Exp. Share the whole game? Because i've played through them several times without it and they were far from easy then. And this will have the same thing if i'm not mistaken. But this will also have some new Mega Evolutions and upgraded teams, so we'll have to see what happens.

Odyssey October 30th, 2014 8:47 PM

It probably won't, considering that ORAS might be a remake of the originals, which are, like you said, challenging.

I personally have no problem with the difficulty of the game, but I would see why you would feel that way. Presuming that these are going to be full remakes of the original, I think you should challenge yourself. Try a Nuzlocke Challenge, go through the game with the Exp. Share off, use one Pokémon only, create a Mono-Type team, you name it. If you're going through the game normally, then the likeliest outcome would be a "That's too easy" reaction. It's always more fun to try out a challenge, as it is often, well, challenging.

SnowpointQuincy October 30th, 2014 8:49 PM

When I played, The wild pokemon of Victory Road were higher level than me. That was a challenge. Although, it took some effort to keep my levels that low.

GreenFlame October 31st, 2014 6:29 AM

Quote:

Originally Posted by Odyssey (Post 8484026)
It probably won't, considering that ORAS might be a remake of the originals, which are, like you said, challenging.

I personally have no problem with the difficulty of the game, but I would see why you would feel that way. Presuming that these are going to be full remakes of the original, I think you should challenge yourself. Try a Nuzlocke Challenge, go through the game with the Exp. Share off, use one Pokémon only, create a Mono-Type team, you name it. If you're going through the game normally, then the likeliest outcome would be a "That's too easy" reaction. It's always more fun to try out a challenge, as it is often, well, challenging.

I would do something like having one or two Pokémon for the whole game, but to me that takes away from the core idea of having a team of the Pokémon you like and watching them grow. I think there SHOULD be difficulty options for the game where the AI battles have much higher level Pokémon or something. That would make the game more challenging.

I'd really rather not have to go out of my way to make the game challenging. I would rather have the choice to play it with challenging battles if I want to, and to have that made challenging by the game, not me.

I get your point though, as I know difficulty settings will likely never happen for Pokémon.

Controversy October 31st, 2014 8:37 AM

Quote:

Originally Posted by GreenFlame (Post 8484243)
I would do something like having one or two Pokémon for the whole game, but to me that takes away from the core idea of having a team of the Pokémon you like and watching them grow. I think there SHOULD be difficulty options for the game where the AI battles have much higher level Pokémon or something. That would make the game more challenging.

I'd really rather not have to go out of my way to make the game challenging. I would rather have the choice to play it with challenging battles if I want to, and to have that made challenging by the game, not me.

I get your point though, as I know difficulty settings will likely never happen for Pokémon.

It's always possible considering the Gen V games had difficulty settings. Although I do doubt that that feature will be included in ORAS

pkmin3033 October 31st, 2014 9:03 AM

I came to terms long ago with the fact that if you want Pokemon games to be hard, you need to set limits yourself. If you want it to be difficult, then do a Nuzlocke or something similar. Pokemon is a game for all ages, and because of that it can never be TOO difficult, or it'll put off the younger players.

I think something people need to remember as well is that you get better at games the older you get. The earlier generations might have been more challenging for you, but you were probably a lot younger when you played them, and weren't as familiar with how Pokemon games worked. I remember Blue as being murderously difficult the first time I played it - I got stuck at Misty, then at Erika, then at Sabrina, and the Elite Four walked all over me until I got my hands on Articuno, which took me an age to catch - but when I revisited the game a few years later, I found it to be very easy indeed; I knew where I was going, what I needed to do to get ahead, and that was that. The game hadn't changed one bit, but I had. Saying Pokemon has been getting easier is looking at things through clouded eyes, in my opinion - are they getting easier, or are you just getting better? I'd say it's a case of the latter more than the former.

I can't see the "Challenge" mode from B2/W2 returning - and if it does, I can't see it being actually challenging - so I guess really if you want it to be hard, make it hard, because Nintendo definitely won't. But I don't see the problem with that - even if you're the kind of player who likes a bit of challenge, it is possible to have fun on an easy game. Just play the game your own way and enjoy yourself~

blue October 31st, 2014 9:30 AM

I've seen some spoilers for teams and what not, put it this way these games are shaping up to be difficult judging from what's been seen so far.

Nah October 31st, 2014 9:59 AM

I think the reason why the newer games seem easier and the older ones seem harder mainly comes down to mechanics and experience.

Clearly you've had more experience playing Pokemon when you played B/W or X/Y compared to R/B/Y or R/S/E. You're more familiar with the games and how they work; you were simply better at playing Pokemon more recently than you were back then.

But the mechanics is the big one to me. Gen III didn't have things like the Physical/Special split, infinite use TMs, or easily accessible move tutors with good moves, etc, that came afterwards. A lot of Pokemon were held back from their full potential because of those things. Not to mention most Pokemon still had ass for level-up movepools at the time. Sharpedo's a great example. Sharpedo has better Attack than Special Attack, but Water and Dark were both special types, meaning Sharpedo couldn't use its STABs to it's full potenital in R/S/E. Rough Skin was also a kinda useless ability back then, but Gen 5 gifted it with the magnificent ability of Speed Boost, which propelled Blaziken from UU to Ubers, and Scolipede from NU/RU to OU, for reference.

My point is that they've been making the games better, and that has also made things easier at the same time. And I don't mind it if the bulk of Pokemon is easy. There's plenty of "hard" games out there, but Pokemon does offer it's share of more difficult battles as well (check out the Battle Tower/Subway/Maison or competitive battling sometime). And really, making your Pokemon games harder is what the Challenges section is for. I know that some people don't wanna go out of their way to make things harder, but when you have options to make it harder, you really shouldn't complain about it not being difficult enough when there's perfectly good options available.

I also think that Game Freak doesn't want to make the main parts of the Pokemon games difficult because that would probably scare away new players and the more casual players.

I wouldn't mind them adding in difficulty options though. Just as long as they do it better than they did in Black2/White2.

Nakasu October 31st, 2014 10:09 AM

Well Pokemon has always (somewhat) been pushed towards children. They can't make it too hard. The children would give up in a second. That will be a huge loss for GameFreak and Pokemon. It would be a smart idea to bring back difficulty settings like in Gen V, allowing a more "challenging" experience. Considering the only thing that made X and Y "Easy" was the Exp Share. there shouldn't be any fuss. Want to make the game more challenging? Get rid of the Exp Share. From experience X and Y without the Exp Share is no walk in the park, but it's not difficult either. It's just right. We have a lack of information on the games mechanics, and the demo hardly helped out. The best thing to do is wait a couple of more weeks now. There is nothing to be nervous about. If it's easy, so be it. Don't complain about it being easy "IF" you are using an Exp. Share.

SnowpointQuincy October 31st, 2014 10:17 AM

If they wanted difficulty, they could do level caps based on badges. With more control over your level the better, easier it is to adjust difficulty at that level.

ShaneU October 31st, 2014 10:43 AM

Quote:

Originally Posted by Zeria (Post 8484338)
I came to terms long ago with the fact that if you want Pokemon games to be hard, you need to set limits yourself. If you want it to be difficult, then do a Nuzlocke or something similar. Pokemon is a game for all ages, and because of that it can never be TOO difficult, or it'll put off the younger players.

I think something people need to remember as well is that you get better at games the older you get. The earlier generations might have been more challenging for you, but you were probably a lot younger when you played them, and weren't as familiar with how Pokemon games worked. I remember Blue as being murderously difficult the first time I played it - I got stuck at Misty, then at Erika, then at Sabrina, and the Elite Four walked all over me until I got my hands on Articuno, which took me an age to catch - but when I revisited the game a few years later, I found it to be very easy indeed; I knew where I was going, what I needed to do to get ahead, and that was that. The game hadn't changed one bit, but I had. Saying Pokemon has been getting easier is looking at things through clouded eyes, in my opinion - are they getting easier, or are you just getting better? I'd say it's a case of the latter more than the former.

I can't see the "Challenge" mode from B2/W2 returning - and if it does, I can't see it being actually challenging - so I guess really if you want it to be hard, make it hard, because Nintendo definitely won't. But I don't see the problem with that - even if you're the kind of player who likes a bit of challenge, it is possible to have fun on an easy game. Just play the game your own way and enjoy yourself~

This makes sense to me and now I think about it might just be just what you said. In blue and yellow when I was youngyounger I used pokemon I liked but in X and Y I used a team of pokemon yo beat the elite four as well I did the same in Black and White. I still used pokemon I like its me using pokemon I like to my advanced.

mozartm99 October 31st, 2014 10:48 AM

It's definitley true that I am more experienced at pokemon and that plays a big part in the fifficulty. I hadn't reay thought of that. But I went back and played the gen 3 games a few days ago and was still decently challenged. I guess what I really am nervous about is that they will change the cakes too much.

Ultan October 31st, 2014 10:49 AM

Quote:

Originally Posted by Zekrom (Post 8484353)
I think the reason why the newer games seem easier and the older ones seem harder mainly comes down to mechanics and experience.

Clearly you've had more experience playing Pokemon when you played B/W or X/Y compared to R/B/Y or R/S/E. You're more familiar with the games and how they work; you were simply better at playing Pokemon more recently than you were back then.

But the mechanics is the big one to me. Gen III didn't have things like the Physical/Special split, infinite use TMs, or easily accessible move tutors with good moves, etc, that came afterwards. A lot of Pokemon were held back from their full potential because of those things. Not to mention most Pokemon still had ass for level-up movepools at the time. Sharpedo's a great example. Sharpedo has better Attack than Special Attack, but Water and Dark were both special types, meaning Sharpedo couldn't use its STABs to it's full potenital in R/S/E. Rough Skin was also a kinda useless ability back then, but Gen 5 gifted it with the magnificent ability of Speed Boost, which propelled Blaziken from UU to Ubers, and Scolipede from NU/RU to OU, for reference.

My point is that they've been making the games better, and that has also made things easier at the same time. And I don't mind it if the bulk of Pokemon is easy. There's plenty of "hard" games out there, but Pokemon does offer it's share of more difficult battles as well (check out the Battle Tower/Subway/Maison or competitive battling sometime). And really, making your Pokemon games harder is what the Challenges section is for. I know that some people don't wanna go out of their way to make things harder, but when you have options to make it harder, you really shouldn't complain about it not being difficult enough when there's perfectly good options available.

I also think that Game Freak doesn't want to make the main parts of the Pokemon games difficult because that would probably scare away new players and the more casual players.

I wouldn't mind them adding in difficulty options though. Just as long as they do it better than they did in Black2/White2.

This is the biggest reason why I will never stuggle with pokemon games ever, before I didn't know what natures meant (so while playing through I might have had terrible natures without understanding), I didn't fully understand what the difference between special/physical moves were until 5th gen (lol I know that is bad), and from what I can remember from playing R/S originally I don't think I was aware of STAB moves getting the 50% power boost I used to think Hyper Beam was the best move in the game (was aware of the recharge turn being a bad thing but I didn't really care back then, was only playing through the main game anyway)... If I was to play through pokemon again without knowing these things again I would possibly struggle to beat the game, if not struggle I probably wouldn't find it easy.

Also Gen III had a different Physical/Special mechanic than they do now, only way I know of what were physical/special are from the Eeveelutions + Dragon type were special, not that I knew this back when I was playing through R/S

Hikamaru October 31st, 2014 1:15 PM

I totally agree with Zekrom on a huge note. It all comes down to how experienced you are at Pokemon games, I have been playing the games since the original Ruby & Sapphire and I actually learned a lot of the mechanics very quickly thanks to online guides and a few other things. The change to the EXP Share this generation also really didn't help veteran players, since they found themselves overleveled if they use it too much, and given it got retained for these remakes I'm imagining if they will be easier than the original R/S/E although Hoenn doesn't have any notable high EXP-gaining Pokemon unlike Chansey/Blissey/Audino in other regions.

In fact, my recent playthrough of X was actually much faster than I imagined, mainly because I was familiar with the mechanics right from the start, even newly introduced stuff like Fairy-type. If Pokemon games are made too easy it may scare veteran players away but that's why we have self-imposed challenges like Nuzlockes, Monotypes, Solo etc. but if the game is too challenging it can drive newer players away, mainly children which Pokemon is usually targeted towards.

Also, as Zekrom said not all Pokemon could reach their full potential back then, it took them generations to eventually fix everything up, and you have 4th Gen's revolutionary physical/special split to thank for that. 5th Gen's hidden abilities made some once-overlooked Pokemon even more better, especially on the competitive scale.

And even in easier games there can still be certain tough opponents at some points of the game, such as certain important characters who have a nasty strategy that may want to cause you to plan ahead.

MarinoKadame October 31st, 2014 2:18 PM

For me my challenge was to complete the Kalos pokedex before beating Elite 4, using the GTS and all and it was before Pokemon Bank. I still managed to get my Delphox lv 100 at the Battle Chateau before getting the second badge.

ShadowEdge October 31st, 2014 4:53 PM

In the demo they do have a challenger who has there pokemon all at level 40 that to me was kind of challenging especially with level 36 pokemon.

OmegaRuby and AlphaSapphire October 31st, 2014 6:34 PM

Quote:

Originally Posted by Zekrom (Post 8484353)
I think the reason why the newer games seem easier and the older ones seem harder mainly comes down to mechanics and experience.

Clearly you've had more experience playing Pokemon when you played B/W or X/Y compared to R/B/Y or R/S/E. You're more familiar with the games and how they work; you were simply better at playing Pokemon more recently than you were back then.

But the mechanics is the big one to me. Gen III didn't have things like the Physical/Special split, infinite use TMs, or easily accessible move tutors with good moves, etc, that came afterwards. A lot of Pokemon were held back from their full potential because of those things. Not to mention most Pokemon still had ass for level-up movepools at the time. Sharpedo's a great example. Sharpedo has better Attack than Special Attack, but Water and Dark were both special types, meaning Sharpedo couldn't use its STABs to it's full potenital in R/S/E. Rough Skin was also a kinda useless ability back then, but Gen 5 gifted it with the magnificent ability of Speed Boost, which propelled Blaziken from UU to Ubers, and Scolipede from NU/RU to OU, for reference.

My point is that they've been making the games better, and that has also made things easier at the same time. And I don't mind it if the bulk of Pokemon is easy. There's plenty of "hard" games out there, but Pokemon does offer it's share of more difficult battles as well (check out the Battle Tower/Subway/Maison or competitive battling sometime). And really, making your Pokemon games harder is what the Challenges section is for. I know that some people don't wanna go out of their way to make things harder, but when you have options to make it harder, you really shouldn't complain about it not being difficult enough when there's perfectly good options available.

I also think that Game Freak doesn't want to make the main parts of the Pokemon games difficult because that would probably scare away new players and the more casual players.

I wouldn't mind them adding in difficulty options though. Just as long as they do it better than they did in Black2/White2.

Or G/S/C, or D/P/P, or B/W/B2/W2 for those who began with those games. More so G/S/C and D/P/P than those Gen V and XY beginning players (these probably have the least). But, yeah, the mechanics made it the games more difficult than the newest ones.


Though I think Hoenn will be more difficult than XY and Gen V (at least B2W2) as they have less Pokemon to choose from, and lack pokemon like Audino, Chansey, Happiny, and others that give a lot of exp. early on.

Pendraflare October 31st, 2014 6:37 PM

^ Although ORAS will have the same Exp. Share that XY had, but yes there is the lack of Pokémon that will be present, much like BW did.

And for the mechanics, that is something that can be agreed on with me - between newer games having more to utilize than the older games, it really does make finding counters to most opponents much easier, except some (Cynthia, BW Ghetsis, etc).

GreenFlame October 31st, 2014 6:46 PM

Quote:

Originally Posted by Zekrom (Post 8484353)
I also think that Game Freak doesn't want to make the main parts of the Pokemon games difficult because that would probably scare away new players and the more casual players.

I wouldn't mind them adding in difficulty options though. Just as long as they do it better than they did in Black2/White2.

What is this "difficulty options in B2/W2" everyone speaks of? I only ever played Black of the Gen V games.

Pendraflare October 31st, 2014 7:00 PM

Quote:

Originally Posted by GreenFlame (Post 8484652)
What is this "difficulty options in B2/W2" everyone speaks of? I only ever played Black of the Gen V games.

A key system that had Challenge Mode and Easy Mode available. Unfortunately, to get the Challenge Mode key you had to defeat Iris in Black 2, and if you were to delete your saved data it would erase the key and you wouldn't be able to transfer it.

Another reason it was not successful is because all it really did was raise the levels of opposing trainers, and give the Gym Leaders and Elite Four new Pokémon (and items for the latter), as opposed to something more complex.

GreenFlame October 31st, 2014 7:11 PM

Quote:

Originally Posted by Pendraflare (Post 8484667)
A key system that had Challenge Mode and Easy Mode available. Unfortunately, to get the Challenge Mode key you had to defeat Iris in Black 2, and if you were to delete your saved data it would erase the key and you wouldn't be able to transfer it.

Another reason it was not successful is because all it really did was raise the levels of opposing trainers, and give the Gym Leaders and Elite Four new Pokémon (and items for the latter), as opposed to something more complex.

Oh, so it was pretty bad then.

I hope that now that the devs don't have to spend time creating a whole new story or region, they have more time to implement a difficulty system in to this game (and one that works). Despite that though, I'm still very doubtful it will happen.

Cerberus87 October 31st, 2014 7:20 PM

I have a friend who says: "I play games to have fun. If it feels more like work, I give up on the game."

This brings the question of how do you have fun. There are people who enjoy a challenge, while others just want to pass time. I'm in the second category because I'm not a skilled gamer anyway so I prefer to chill.

Pokémon games have just the right amount of difficulty, although they're easy to trivialize. People who want more challenge should probably try competitive battling and/or battle facilities. The story is just the beginning of a Pokémon game.

The Exp. Share is just a tool to minimize grinding and make the game more fun, though I agree they exaggerated its power a bit. :P

SnowpointQuincy October 31st, 2014 7:39 PM

Quote:

Originally Posted by Cerberus87 (Post 8484678)
I have a friend who says: "I play games to have fun. If it feels more like work, I give up on the game."

This brings the question of how do you have fun. There are people who enjoy a challenge, while others just want to pass time. I'm in the second category because I'm not a skilled gamer anyway so I prefer to chill.

Pokémon games have just the right amount of difficulty, although they're easy to trivialize. People who want more challenge should probably try competitive battling and/or battle facilities. The story is just the beginning of a Pokémon game.

The Exp. Share is just a tool to minimize grinding and make the game more fun, though I agree they exaggerated its power a bit. :P

Pokemon is a great game to chill out with. Probably why I have spent so much time playing. The battle facilities can be mind boggling hard. I still don't have a statue.

curiousnathan October 31st, 2014 7:46 PM

Quote:

Originally Posted by Pendraflare (Post 8484015)
Sigh... Here we go again, people that need everything to be difficult.

If the game doesn't turn out to be hard, that won't kill the game, will it? For that matter, if all your friends say the same thing (that XY were a cakewalk), did they all just Exp. Share the whole game? Because i've played through them several times without it and they were far from easy then. And this will have the same thing if i'm not mistaken. But this will also have some new Mega Evolutions and upgraded teams, so we'll have to see what happens.

It would kill the game for some, including me.

I want a challenge. I want to feel as if I have earned my badges and my victory against the Elite Four. I don't want to bulldoze them all even with a mediocre team because they had only 3 pokemon instead of 4 or a team a good 5 levels below mine.

Ideally I would love for it to be challenging without having to do anything. Why should I be forced to partake in a challenge to enjoy my time playing? I should be able to play the game how I want to play it without having to sacrifice X number of Pokemon or use only Y Pokemon type. Of course, I'd love for there to be a difficult/challenge mode like in B2W2 but with it being available straight away.

I just want a challenge, something X and Y and honestly ever since DPPt/HGSS, Pokemon games have not provided.

James169 October 31st, 2014 9:30 PM

Familiarity of the games is a key factor, ive been playing emerald again and im currently about to fight Liza and Tate for the 7th badge yet my highest pokemon is lvl35 vibrava Games will always become easier as you become more familiar, fortunately for me emerald is starting to become more challenging especially as im trying to get my lower pokemon to the same lvl as my vibrava. Oras being harder than the originals would be perfect for me but others may not agree

Pepperton November 1st, 2014 10:58 AM

I think they purposefully turned the difficulty down in X and Y because in its design, it was intended to revitalize the Pokemon gaming franchise with an entirely new game in order to reel in a new haul of fans, and therefore they didn't want to make it too challenging for new players, getting them discouraged. If that's the case, I wouldn't worry about ORAS being too easy.

Pendraflare November 1st, 2014 11:07 AM

Quote:

Originally Posted by Pepperton (Post 8485184)
I think they purposefully turned the difficulty down in X and Y because in its design, it was intended to revitalize the Pokemon gaming franchise with an entirely new game in order to reel in a new haul of fans, and therefore they didn't want to make it too challenging for new players, getting them discouraged. If that's the case, I wouldn't worry about ORAS being too easy.

You know, I recall one person said that they think they made the game easy and included over 400 Pokémon so you could have fun using your favorites. Which I kinda did the first time I played it.

But in reality, i'm not sure if you've heard, but Masuda(?) said in an interview that he feels that as people who may not have as much time to play Pokémon nowadays, he wanted to make sure we would be able to proceed through the games on a sizable pace.

OmegaRuby and AlphaSapphire November 1st, 2014 1:22 PM

Sadly at the expanse of those fans who have either more time to play the games and/or those who would like a challenge.


@ Pepperton Well actually Gen V was the revitalizer according to Gf, Gen VI is only a continuation of that (I bet we'll get another reboot with Gen VII as we got one with III and V), yet the Unova games were more difficult...

Hikamaru November 1st, 2014 1:31 PM

Quote:

Originally Posted by Pendraflare (Post 8485190)
You know, I recall one person said that they think they made the game easy and included over 400 Pokémon so you could have fun using your favorites. Which I kinda did the first time I played it.

But in reality, i'm not sure if you've heard, but Masuda(?) said in an interview that he feels that as people who may not have as much time to play Pokémon nowadays, he wanted to make sure we would be able to proceed through the games on a sizable pace.

Quote:

Originally Posted by OmegaRuby and AlphaSapphire (Post 8485317)
Sadly at the expanse of those fans who have either more time to play the games and/or those who would like a challenge.


@ Pepperton Well actually Gen V was the revitalizer according to Gf, Gen VI is only a continuation of that (I bet we'll get another reboot with Gen VII as we got one with III and V), yet the Unova games were more difficult...

Said interview also pretty much explains why the Exp. Share mechanics got greatly altered this generation, it's to help the more busier players level-up faster. Even if does get backlash from those veteran players who wanted a challenge.

I used the Exp. Share all throughout X/Y and I didn't see anything wrong with it. I'm not usually one who likes tough challenges and I just wanted to play the game. And OR&AS, interesting point on 5th Gen being the "revitalizer" because as I know, they had a tagline in the commercials for Black & White which was "Start from a new beginning". X & Y was sort-of a continuation of that, being set in another isolated region and changing some mechanics even further.

Aeroblast November 1st, 2014 6:00 PM

Loads of people have said this already but because many of us are experienced at Pokemon, we tend to find Pokemon games we play now to be much easier than we remember.

That, I think, is why I think there should be difficulty options catered towards those who are more familiar with the games. I don't think Nintendo will put the extra effort into this feature in the future, though. I know it happened already in BW2 but it was an improper way of trying to add the feature, I feel.

LetsPlayAdvance November 1st, 2014 6:04 PM

I thought D/P were the most challenging

Chimerical November 1st, 2014 11:01 PM

They need to significantly up the challenge; Ruby and Sapphire were a cakewalk imo. I'm hoping the games are a little more like Diamond and Pearl in the difficulty department. Level grinding hardly felt necessary in R/S/E until the post Elite Four challenges. I'd like a little more variety in Sky Pillar as well. Perhaps some kind of additional requirements to access it, and different encounters. I didn't feel like it was a worthy contender to Cerulean Cave or Mt. Silver.

Altius November 2nd, 2014 1:28 AM

To me, Ruby and Sapphire were rather difficult games. Of course, one reason could be because I first played these games at a young age. However, there were other factors that made it more difficult than the first two generations.

The top reason for me was because of the boosted AI. I played Red after completing Ruby, and one thing I realized was how trainers wouldn't use potions, or used them in terribly silly instances (full restore on a full HP rapidash). Key trainers in Ruby/Sapphire knew when to use healing items, and used them when the health bar goes to red. It might not seem very crucial, but I believe this was one major factor contributing to the game's difficulty. Of course, FRLG also had the boost in AI, but it is a remake of RB with the "latest" mechanics after all.

As far as I can see, Gamefreak is trying to make the games more difficult than XY. Hoenn isn't exactly a good place to train up levels. The new mechanics in Gen VI as well as the features in other games/remakes would probably make ORAS less difficult than the original titles, but at least GF is trying to increase the difficulty.

Candy November 2nd, 2014 4:31 AM

Here I'm hoping that I can at least get challenged at I go through the game. XY is still cakewalk even without the Exp. Share to me, so I'm kinda hoping that the difficulty will be raised.

I'll admit, since Sapphire was my first game, I've had some difficulties in battling some gym leaders (aka. Wattson, Winona, Tate and Liza as well as Wallace). However, after replaying the game about 6 years since I first played I noticed how easy it actually is, since I've gained experience on Pokemon games.

Probably right now, with the Exp. Share mechanics in place, it'll be really easy to just blast through the game. Chances are, I'll probably be turning off the Exp. Share, set the battle style to Set and resist. using. the. Poke-Amie. at. all.

Quote:

Originally Posted by LetsPlayAdvance (Post 8485563)
I thought D/P were the most challenging

Cynthia really helps increasing the difficulty. Admit it, in BW/B2W2 she's still tough as ever, with an epic theme to boot.

Cerberus87 November 2nd, 2014 12:14 PM

Emerald was, I wouldn't say challenging, but it required some effort to beat. But that was more because I didn't prepare for most of the challenges.

Poke_Spirit November 2nd, 2014 3:58 PM

Unless you don't want to be spoiled Trainers teams have already been leaked..

Killjoy November 2nd, 2014 7:14 PM

Its kinda silly, but I kept X and Y somewhat challenging by incorperating a few little role playing aspects to the games, based on some of the things I remember from the TV show. For instance, maybe a pokemon will get sick, so you can't use it for a couple badges, then have to get it caught up in level. Another example is, like charizard leaving Ash for the wild, my Greninja at level 58 just "went to live" on Route 14 in the swamps, leaving my party without a water pokemon. Or perhaps you have a pokemon unable to use certain types of moves it would normally excell with.

Little things like that kinda as another level to the game. Get creative with it.

Wicked3DS November 2nd, 2014 8:53 PM

I blazed through X like it was nothing, so I agree, hopefully Omega Ruby is much more challenging. I don't want it to be insane makes me wanna bash my head in tough, but I would like a little bit of a challenge. I remember Emerald being a bit hard on me but it wasn't so insane that I wanted to quit, I'd like it to be about that difficulty.

Cameo November 3rd, 2014 11:52 PM

If you think about it all main games (R/B/G/S/R/S/D/P/B/W and now X/Y) have lacked in post game and in difficulty. The only exception is the Fifth Generation games but that was because they tried to relaunch the whole franchise and you had to use Pokémon only from regional Pokédex (most of that generation's Pokémon were garbage). In X/Y the issue was that there were too much option on what to have in your team. Overall it has always been the remakes and third installments that have had the most do, explore and had given us a good challenge. In B2/W2 they even gave us option to change whether we want to play trough easier or harder.

I think that if ORAS doesn't give us any difficulty considering all the changes they've included into it then the third installment for X/Y surely will give some. :)

BadPokemon November 5th, 2014 6:39 PM

I also thought X and Y were easy, but I did use the exp share. I really hope ORAS has some difficulty. For ORAS I'm planning on turning off the exp share, and adding some more challenges without limiting myself. Such as: A fainted poke is dead, you can catch one of each type of pokemon, you must nickname, no repels, no skates (if they have them), no revives, and no more than 5 potions at a time.

If the game isn't hard, I'm really hoping for a LONG game that will last a while.

Migit78 November 7th, 2014 12:22 AM

Quote:

Originally Posted by Zeria (Post 8484338)
I came to terms long ago with the fact that if you want Pokemon games to be hard, you need to set limits yourself. If you want it to be difficult, then do a Nuzlocke or something similar. Pokemon is a game for all ages, and because of that it can never be TOO difficult, or it'll put off the younger players.

I think something people need to remember as well is that you get better at games the older you get. The earlier generations might have been more challenging for you, but you were probably a lot younger when you played them, and weren't as familiar with how Pokemon games worked. I remember Blue as being murderously difficult the first time I played it - I got stuck at Misty, then at Erika, then at Sabrina, and the Elite Four walked all over me until I got my hands on Articuno, which took me an age to catch - but when I revisited the game a few years later, I found it to be very easy indeed; I knew where I was going, what I needed to do to get ahead, and that was that. The game hadn't changed one bit, but I had. Saying Pokemon has been getting easier is looking at things through clouded eyes, in my opinion - are they getting easier, or are you just getting better? I'd say it's a case of the latter more than the former.

I can't see the "Challenge" mode from B2/W2 returning - and if it does, I can't see it being actually challenging - so I guess really if you want it to be hard, make it hard, because Nintendo definitely won't. But I don't see the problem with that - even if you're the kind of player who likes a bit of challenge, it is possible to have fun on an easy game. Just play the game your own way and enjoy yourself~

I agree with this point.
Pokemon hasn't gotten easier we've got better at playing it.
I started R/B/Y as a 6 year old, and man they were fun, but they were a challenge. It took me ages to work out type advantages, and why couldn't I tackle a Gastly? Now, thats second nature, I see a pokemon and I know, I want to use this to kill it, or that to weaken it for capture. So of course gameplay seems simpler, because I'm not wasting 10pp trying to use attacks that simply won't work against my opponent, no matter how many times I try.

Though I somewhat disagree with Pokemon X and Y being a cakewalk. I changed my play style very quickly, going from training and catching everything insight, to beating 5 gyms in a day, because my friend wanted me to hurry up and finish. I when I decided to skip as much battling as possible just to reach the end, due to EXP. Share splitting up the little EXP I was getting, I was severely underlevelled for the 8th gym and the Elite 4. Beat the 8th gym purely due to my strongest pokemon happening to be a charizard, but the Elite 4 water trainer wiped the floor with my pokemon, because I was so many levels below her

Sopheria November 7th, 2014 7:56 AM

Unfortunately, I'm pretty certain OR/AS will be just as easy as X and Y. The reason X and Y are so much easier (as far as I can tell) is because of the new exp. gain formula. It used to be the exp. you get from battling a Pokemon was divided evenly between each Pokemon that was sent out to battle it. Now every Pokemon that battles gets the full exp. yield. Unless they changed the formula in OR/AS, or they have a difficulty setting like in BW2, they'll be just as non-challenging as X and Y, I'm afraid :/

Evening November 18th, 2014 1:40 PM

It doesn't have to be challenging or easy to me, I just wanna play.
(We have WI-FI BATTLES Jesus Christ.)

GhostTrainer November 18th, 2014 6:47 PM

I already know that it's going to be somewhat easy like X & Y. I just hope that I don't steamroll gyms and bosses. I don't want it beyond difficult, but I do want a bit of a challenge when fighting important trainers.

I also don't think that it was so much my experience either. Granted I've been playing Pokemon games since Crystal, but it has always taken me a few weeks to a few months to beat a Pokemon game(and there is the rare case where I never beat one such as Diamond). Where as in X & Y it took me 1 day to beat both of them (1 day each not together). So I call BS on the experience point.
Like I said, I'm not expecting to be challenged to the point to where I can't beat the game, but I don't want to feel like I just absolutely slaughtered everybody.

Zeturic November 18th, 2014 7:20 PM

Quote:

Originally Posted by Sopheria (Post 8490854)
Unfortunately, I'm pretty certain OR/AS will be just as easy as X and Y. The reason X and Y are so much easier (as far as I can tell) is because of the new exp. gain formula. It used to be the exp. you get from battling a Pokemon was divided evenly between each Pokemon that was sent out to battle it. Now every Pokemon that battles gets the full exp. yield. Unless they changed the formula in OR/AS, or they have a difficulty setting like in BW2, they'll be just as non-challenging as X and Y, I'm afraid :/

You can make it challenging by placing limits on yourself. Disable the Exp Share, avoid all optional trainer fights, and never fight wild pokemon for experience.

While I'm never that systematic about it (I fight some optional trainers, occasionally use the Exp Share), that's essentially how I play anyway. I remember, in Emerald, I got to the Elite Four while my entire team was still in the low 30s - my starter, who was on my team the entire game, wasn't even fully evolved.

Now that the experience isn't split, they'd probably have been a few levels higher, but they'd still be significantly below the E4's Pokemon.

You can always make a game harder by introducing handicaps.

7SoundStalker November 20th, 2014 11:17 PM

As everyone said, I must insist on disabling the exp share.
Also, you should try and make a full 6 Pokemon team (or even more, switch between a pool of 10-15). We've all done Pokémon Red with only Charizard and experienced how easy it is :D and same goes with all the other versions.
Actually I like to make sure my Pokemons are under leveled compared to the trainers around, so that the Gym battles get very serious.
Don't let any of your Pokemon get too far above the other ones, and you'll be fine. And don't farm experience in the grass!


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