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I want a challenge. I want to feel as if I have earned my badges and my victory against the Elite Four. I don't want to bulldoze them all even with a mediocre team because they had only 3 pokemon instead of 4 or a team a good 5 levels below mine. Ideally I would love for it to be challenging without having to do anything. Why should I be forced to partake in a challenge to enjoy my time playing? I should be able to play the game how I want to play it without having to sacrifice X number of Pokemon or use only Y Pokemon type. Of course, I'd love for there to be a difficult/challenge mode like in B2W2 but with it being available straight away. I just want a challenge, something X and Y and honestly ever since DPPt/HGSS, Pokemon games have not provided. |
Familiarity of the games is a key factor, ive been playing emerald again and im currently about to fight Liza and Tate for the 7th badge yet my highest pokemon is lvl35 vibrava Games will always become easier as you become more familiar, fortunately for me emerald is starting to become more challenging especially as im trying to get my lower pokemon to the same lvl as my vibrava. Oras being harder than the originals would be perfect for me but others may not agree
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I think they purposefully turned the difficulty down in X and Y because in its design, it was intended to revitalize the Pokemon gaming franchise with an entirely new game in order to reel in a new haul of fans, and therefore they didn't want to make it too challenging for new players, getting them discouraged. If that's the case, I wouldn't worry about ORAS being too easy.
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But in reality, i'm not sure if you've heard, but Masuda(?) said in an interview that he feels that as people who may not have as much time to play Pokémon nowadays, he wanted to make sure we would be able to proceed through the games on a sizable pace. |
Sadly at the expanse of those fans who have either more time to play the games and/or those who would like a challenge.
@ Pepperton Well actually Gen V was the revitalizer according to Gf, Gen VI is only a continuation of that (I bet we'll get another reboot with Gen VII as we got one with III and V), yet the Unova games were more difficult... |
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I used the Exp. Share all throughout X/Y and I didn't see anything wrong with it. I'm not usually one who likes tough challenges and I just wanted to play the game. And OR&AS, interesting point on 5th Gen being the "revitalizer" because as I know, they had a tagline in the commercials for Black & White which was "Start from a new beginning". X & Y was sort-of a continuation of that, being set in another isolated region and changing some mechanics even further. |
Loads of people have said this already but because many of us are experienced at Pokemon, we tend to find Pokemon games we play now to be much easier than we remember.
That, I think, is why I think there should be difficulty options catered towards those who are more familiar with the games. I don't think Nintendo will put the extra effort into this feature in the future, though. I know it happened already in BW2 but it was an improper way of trying to add the feature, I feel. |
I thought D/P were the most challenging
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They need to significantly up the challenge; Ruby and Sapphire were a cakewalk imo. I'm hoping the games are a little more like Diamond and Pearl in the difficulty department. Level grinding hardly felt necessary in R/S/E until the post Elite Four challenges. I'd like a little more variety in Sky Pillar as well. Perhaps some kind of additional requirements to access it, and different encounters. I didn't feel like it was a worthy contender to Cerulean Cave or Mt. Silver.
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To me, Ruby and Sapphire were rather difficult games. Of course, one reason could be because I first played these games at a young age. However, there were other factors that made it more difficult than the first two generations.
The top reason for me was because of the boosted AI. I played Red after completing Ruby, and one thing I realized was how trainers wouldn't use potions, or used them in terribly silly instances (full restore on a full HP rapidash). Key trainers in Ruby/Sapphire knew when to use healing items, and used them when the health bar goes to red. It might not seem very crucial, but I believe this was one major factor contributing to the game's difficulty. Of course, FRLG also had the boost in AI, but it is a remake of RB with the "latest" mechanics after all. As far as I can see, Gamefreak is trying to make the games more difficult than XY. Hoenn isn't exactly a good place to train up levels. The new mechanics in Gen VI as well as the features in other games/remakes would probably make ORAS less difficult than the original titles, but at least GF is trying to increase the difficulty. |
Here I'm hoping that I can at least get challenged at I go through the game. XY is still cakewalk even without the Exp. Share to me, so I'm kinda hoping that the difficulty will be raised.
I'll admit, since Sapphire was my first game, I've had some difficulties in battling some gym leaders (aka. Wattson, Winona, Tate and Liza as well as Wallace). However, after replaying the game about 6 years since I first played I noticed how easy it actually is, since I've gained experience on Pokemon games. Probably right now, with the Exp. Share mechanics in place, it'll be really easy to just blast through the game. Chances are, I'll probably be turning off the Exp. Share, set the battle style to Set and resist. using. the. Poke-Amie. at. all. Quote:
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Emerald was, I wouldn't say challenging, but it required some effort to beat. But that was more because I didn't prepare for most of the challenges.
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Unless you don't want to be spoiled Trainers teams have already been leaked..
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Its kinda silly, but I kept X and Y somewhat challenging by incorperating a few little role playing aspects to the games, based on some of the things I remember from the TV show. For instance, maybe a pokemon will get sick, so you can't use it for a couple badges, then have to get it caught up in level. Another example is, like charizard leaving Ash for the wild, my Greninja at level 58 just "went to live" on Route 14 in the swamps, leaving my party without a water pokemon. Or perhaps you have a pokemon unable to use certain types of moves it would normally excell with.
Little things like that kinda as another level to the game. Get creative with it. |
I blazed through X like it was nothing, so I agree, hopefully Omega Ruby is much more challenging. I don't want it to be insane makes me wanna bash my head in tough, but I would like a little bit of a challenge. I remember Emerald being a bit hard on me but it wasn't so insane that I wanted to quit, I'd like it to be about that difficulty.
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If you think about it all main games (R/B/G/S/R/S/D/P/B/W and now X/Y) have lacked in post game and in difficulty. The only exception is the Fifth Generation games but that was because they tried to relaunch the whole franchise and you had to use Pokémon only from regional Pokédex (most of that generation's Pokémon were garbage). In X/Y the issue was that there were too much option on what to have in your team. Overall it has always been the remakes and third installments that have had the most do, explore and had given us a good challenge. In B2/W2 they even gave us option to change whether we want to play trough easier or harder.
I think that if ORAS doesn't give us any difficulty considering all the changes they've included into it then the third installment for X/Y surely will give some. :) |
I also thought X and Y were easy, but I did use the exp share. I really hope ORAS has some difficulty. For ORAS I'm planning on turning off the exp share, and adding some more challenges without limiting myself. Such as: A fainted poke is dead, you can catch one of each type of pokemon, you must nickname, no repels, no skates (if they have them), no revives, and no more than 5 potions at a time.
If the game isn't hard, I'm really hoping for a LONG game that will last a while. |
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Pokemon hasn't gotten easier we've got better at playing it. I started R/B/Y as a 6 year old, and man they were fun, but they were a challenge. It took me ages to work out type advantages, and why couldn't I tackle a Gastly? Now, thats second nature, I see a pokemon and I know, I want to use this to kill it, or that to weaken it for capture. So of course gameplay seems simpler, because I'm not wasting 10pp trying to use attacks that simply won't work against my opponent, no matter how many times I try. Though I somewhat disagree with Pokemon X and Y being a cakewalk. I changed my play style very quickly, going from training and catching everything insight, to beating 5 gyms in a day, because my friend wanted me to hurry up and finish. I when I decided to skip as much battling as possible just to reach the end, due to EXP. Share splitting up the little EXP I was getting, I was severely underlevelled for the 8th gym and the Elite 4. Beat the 8th gym purely due to my strongest pokemon happening to be a charizard, but the Elite 4 water trainer wiped the floor with my pokemon, because I was so many levels below her |
Unfortunately, I'm pretty certain OR/AS will be just as easy as X and Y. The reason X and Y are so much easier (as far as I can tell) is because of the new exp. gain formula. It used to be the exp. you get from battling a Pokemon was divided evenly between each Pokemon that was sent out to battle it. Now every Pokemon that battles gets the full exp. yield. Unless they changed the formula in OR/AS, or they have a difficulty setting like in BW2, they'll be just as non-challenging as X and Y, I'm afraid :/
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It doesn't have to be challenging or easy to me, I just wanna play.
(We have WI-FI BATTLES Jesus Christ.) |
I already know that it's going to be somewhat easy like X & Y. I just hope that I don't steamroll gyms and bosses. I don't want it beyond difficult, but I do want a bit of a challenge when fighting important trainers.
I also don't think that it was so much my experience either. Granted I've been playing Pokemon games since Crystal, but it has always taken me a few weeks to a few months to beat a Pokemon game(and there is the rare case where I never beat one such as Diamond). Where as in X & Y it took me 1 day to beat both of them (1 day each not together). So I call BS on the experience point. Like I said, I'm not expecting to be challenged to the point to where I can't beat the game, but I don't want to feel like I just absolutely slaughtered everybody. |
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While I'm never that systematic about it (I fight some optional trainers, occasionally use the Exp Share), that's essentially how I play anyway. I remember, in Emerald, I got to the Elite Four while my entire team was still in the low 30s - my starter, who was on my team the entire game, wasn't even fully evolved. Now that the experience isn't split, they'd probably have been a few levels higher, but they'd still be significantly below the E4's Pokemon. You can always make a game harder by introducing handicaps. |
As everyone said, I must insist on disabling the exp share.
Also, you should try and make a full 6 Pokemon team (or even more, switch between a pool of 10-15). We've all done Pokémon Red with only Charizard and experienced how easy it is :D and same goes with all the other versions. Actually I like to make sure my Pokemons are under leveled compared to the trainers around, so that the Gym battles get very serious. Don't let any of your Pokemon get too far above the other ones, and you'll be fine. And don't farm experience in the grass! |
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