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-   -   6th Gen Improvements you would like to see from X&Y? (https://www.pokecommunity.com/showthread.php?t=338403)

Jimmyray November 8th, 2014 8:04 PM

Improvements you would like to see from X&Y?
 
A lot of people have been saying what they want in comparison to what was in the original RSE, but what about improvements that can be made from X and Y?

Mine are generally quite minor, but this is what I would like to see:
  • A few different arenas for Wi-Fi battling as opposed to that horrible default one in XY
  • Flying & Surfing sprites/animations of all capable Pokemon, even tiny Pokemon like Squirtle could be done
  • More customization for Wi-Fi battle rules, & ability to battle from boxes when challenged
  • Difficulty mode besides Exp. Share
  • Multiple save files (long shot I know)

That's all I can think of for now. What do you think?

DarkPoke001 November 9th, 2014 7:56 AM

Not having to use skates to use Circled Pad (looks like we HAVE got this now though ^_^)

Much Bigger Post-Game

more Pokémon available

more legendary Pokémon (i think we have this too ^_^)

Increased Difficutly

Trainer rematches

Safari Zone (perhaps with increased shiny rates)

oh and i'll be hoping they keep some minor elements like Chain Fishing and stuff

Amourshippingfan23 November 9th, 2014 9:20 AM

*Clothes for every Season(Spring, Summer, winter and Auutum)
*Motorbike instand for bicycle
*new items
*new Key items
*new characther

That was all I could think about, for now

Altairis November 9th, 2014 1:33 PM

A lot of the problems I had with XY are already going to be fixed just by the new games not being XY, for example, one of my biggest problems was the linearity and story of XY, which is automatically fixed since ORAS is a game I love. I would love hard difficulty levels, and I know you could change XY by not using EXP shares but I really did use the old EXP share for training weaker Pokemon and it didn't make the game any easier, so I would prefer a game setting.

ilias_ November 9th, 2014 1:46 PM

Quote:

Originally Posted by Jimmyray (Post 8492521)
A lot of people have been saying what they want in comparison to what was in the original RSE, but what about improvements that can be made from X and Y?

Mine are generally quite minor, but this is what I would like to see:
  • A few different arenas for Wi-Fi battling as opposed to that horrible default one in XY
  • Flying & Surfing sprites/animations of all capable Pokemon, even tiny Pokemon like Squirtle could be done

That's all I can think of for now. What do you think?

I agree with this. I would love to see these changes.

Migit78 November 9th, 2014 1:53 PM

Difficulty setting would be nice, but I don't see it as a necessity
Love the idea for sprites for all HM/In-game abilities, never enjoyed them not changing between Pokemon
I know a bunch of people disliked it, so maybe if it became an optional feature? Having Pokemon follow you like in HG/SS (i really liked that)
umm.. sure theres more but thats all I can think of right now

HairyLoco November 9th, 2014 2:13 PM

I'd like to be able to skip the Mega Evolution animation (if you've seen it once you've seen it all, it just gets a bit dull after the 100th mega evo).

The one feature I've been hoping for since I first saw the ability "Fly" in Pokémon Yellow is implemented in ORAS. I was so disappointed that when you used Fly you couldn't actually fly but rather teleport. Now we can Soar :D

The improvement from X/Y that I'm hoping for is that the champion and key characters (such as Maxie and Archie) would use full EV/IV trained Pokémon (I mean, they're boss characters, right? They should be powerful)

I'm hoping the Battle Frontier would be as great as it was in the originals.

I hope Pokémon Amie would be expanded a little more - not so much in the minigames but more like Nintendogs where you can throw frisbees at your dog and so on. Some more actual interaction with your Pokémon.

I don't think there's much to improve from X/Y, the games were really good and I had a lot of fun playing them.

blue November 9th, 2014 3:25 PM

Mainly more to do post-game. I'm pretty sure Elite Four rematches are back so that's something, but to be able to visit the Battle Frontier would just be that little more awesome. I know we get the soaring feature which allows us to visit the areas to capture the legendaries, but some sort of post-game storyline would be nice. (:

Piplup36 November 9th, 2014 3:40 PM

This is want I like to have
  • More post game
  • Increased difficulty
  • More trainer customisation
  • Stronger Elite Four (rematch)
  • A stronger rival with post game rematches. (Brendan/May stop battling after Lilycove)

Hikamaru November 9th, 2014 5:19 PM

Quote:

Originally Posted by Piplup36 (Post 8493354)
This is want I like to have
  • More post game
  • Increased difficulty
  • More trainer customisation
  • Stronger Elite Four (rematch)
  • A stronger rival with post game rematches. (Brendan/May stop battling after Lilycove)

Hate to burst your bubble, but it was already confirmed there will be no trainer customization in this game.

As for improvements I want to see:
  1. Expanded postgame content
  2. Have a lot of later-gen Pokemon catchable in the postgame
  3. More challenging trainers, but not too challenging
  4. Easier ways of money grinding

curiousnathan November 9th, 2014 5:30 PM

* Increased difficulty - I want a challenge (for the umpteenth time)
* Diversity of available Pokemon
* No chain fishing method
* Shinies to be harder to catch (pre-XY)
* A **** TON OF POST GAME CONTENT

CalzoneCannon November 9th, 2014 5:39 PM

Things I'd like to see (most are probably repeats):
- More Post-Game (I loved what they did with the Looker in XY, and I want some more post-game quests like that, with as much emotion as well)
- Maybe not have very many Pokemon from other regions catchable until post-game (For the nostalgic effect of completing the game with Hoenn Pokemon only)
- Add something to Contests to make them bigger (I LOVED contests back in RSE, and I think it'd be cool if it was bigger than it was.)
- More character development throughout the games (I know there are people that like to get through the game as fast as they can for competitive purposes, but honestly I'd like some more game out of it rather than competition. I want to be able to relate to the characters more and like them better)
- Difficulties (Hoenn in my opinion has always been the hardest region, and I think they should make a little easier for newbies, but also have the ability to make it harder for those who like to challenge themselves.)
- Mega Flygon (Just because it's the one thing I want the most xD)
- Tougher post game rematches (I want some fun post game challenges.)
- Battle Frontier (One of my favorite aspects of RSE, I need this to come back)
- Mirage Island (No clue if this is coming back, but I always thought it was cool)
- Some sort of customizable feature (I know there is no character customization, but I think it'd be cool if there was atleast one aspect of your character that you could customize, whether it be your contest outfit or a certain accessory, etc.)

My last one is a huge stretch and I saw it mentioned earlier. The possibility of a second game file on a cartridge. Not everybody is going to be able to buy multiple games, and it's nice to have a second file that you could reset often to enjoy the game over and over (aren't games about having fun? That should be able to be re-lived with out deleting your main file).

So yeah, just a few things I'd like to see in ORAS. I'm not picky though, I'll be getting the games anyway.

SkyRyder November 10th, 2014 12:45 AM

Pretty much the only improvements I deem to be important to me:

- More post-game content/possibly a post-game storyline. X/Y was underwhelming with this compared to past games. I'm hoping for Elite Four rematches, the Battle Frontier, and maybe some other content involving the mechanics, gameplay, and Pokemon introduced in the later games.
- Optional difficulty options. By default, players starting the game will be playing the game on a normal setting. But for those, mainly talking about the veteran players who have played the original Ruby/Sapphire games in the past who want more of a challenge (considering the new mechanics since then), having some challenge mode option where the AI settings are increased, and bosses are given an extra Pokemon equipped with held items would be nice.
- I know this isn't an "improvement" from X/Y considering it had a fair amount of Rival battles, but this is an improvement from the original R/S games: More rival battles, preferably late-game and post-game matches.
- More daily/weekly events to have players wanting to come back.
- Less/No annoying popups from the PSS screen.

Altius November 10th, 2014 1:32 AM

In addition to the obvious ones (more post game etc.), one thing I hope ORAS improves over XY is with the framerate.

Unfortunately, that doesn't seem to be the case if the demo is representative of the final release + trailer (look at the horde battle scene).

Hikamaru November 10th, 2014 1:39 AM

Quote:

Originally Posted by AltiusX (Post 8493818)
In addition to the obvious ones (more post game etc.), one thing I hope ORAS improves over XY is with the framerate.

Unfortunately, that doesn't seem to be the case if the demo is representative of the final release + trailer (look at the horde battle scene).

Yeah I apparently noticed the horde battle shown in one of the trailers was lagging, which I'm worried they haven't learned a lesson there. I recall playing X/Y and those hordes with Trevenant in them where just a huge lagfest.

Aether★ November 10th, 2014 2:28 AM

They could give us a little bit more of a challenge when it comes to NPC trainers. More post-game stuff would be nice to see too. Knowing that Emerald had lot of things to do post-game I'm sure that remakes won't disappoint with that too. They should improve Poke-amie too.

Death November 10th, 2014 2:36 AM

Mine just seems really minor and not worth a mention, but I'd really like to see the time displayed on the bottom screen and possibly the battery charge level.

Also, I saw the trainer mugshots for ORAS and I was really hoping they didn't recycle some of them. I would love to have seen the hex maniac with her weird cape and witch hat.

Then there's also the in-battle UI. I'd have loved to be able to customize the theme of the buttons to make the GUI more... monochromatic/simple.

Hikamaru November 10th, 2014 3:14 AM

Quote:

Originally Posted by Death (Post 8493854)
Mine just seems really minor and not worth a mention, but I'd really like to see the time displayed on the bottom screen and possibly the battery charge level.

Also, I saw the trainer mugshots for ORAS and I was really hoping they didn't recycle some of them. I would love to have seen the hex maniac with her weird cape and witch hat.

Ah I remember when I was playing X/Y and it was so hard to tell the time because there was like nowhere to display a clock unlike 4th and 5th Gen.

As for trainer mugshots, I know the Hiker, Black Belt and Hex Maniac got recycled from X/Y but at least for the others they kept to their original R/S/E designs.

RivalGator November 10th, 2014 6:37 AM

I dislike the habit they are in of only certain Pokemon being able to do certain things. I want to see my whole team do more than what their sprites allow them to.

Shiro November 10th, 2014 7:02 AM

Ideally I'd like it to be a little bit more difficult than X and Y were, but I'm not really expecting that to be the case so!

Something I do see possibly happening that I want to happen is more post game content. X and Y were kind of lacking in that area but RSE had the Battle Frontier so I expect something similar to be in the remakes.

LightningAlex November 10th, 2014 3:45 PM

I'd really love to see a much bigger post-game. I love battling all the gyms and the E4 as much as everyone, but the post-game is when I really enjoy the game. Besides, that, I'd like to see:
- More legendary Pokemon available;
- More ordinary Pokemon available;
- More rivals, or at least more battles with the one rival you have.

Yeah, that's basically it, I think.

Hiatus November 10th, 2014 6:38 PM

In X and Y, we've had Experience Share to send battling exp. equally to all our party members, which, I believe, was great, as it had made things much more easy in general; it allowed me to keep all my members at a balanced level without much effort. However, some people did not like it, and had to disable it completely when they didn't want the item to take effect. In ORAS, I feel it'd be pretty cool if they were able to allow us to enable Exp. Share only on certain Pokémon, instead of fully disabling. It'd be a lot more nifty, if you ask me!

Jimmyray November 12th, 2014 8:24 PM

I really hope they keep the original RSE mechanics of the Elite Four, I hated the Elite Four in Gen 5 & 6, don't know if anything's been confirmed

OmegaRuby and AlphaSapphire November 12th, 2014 9:06 PM

Quote:

Originally Posted by Jimmyray (Post 8496457)
I really hope they keep the original RSE mechanics of the Elite Four, I hated the Elite Four in Gen 5 & 6, don't know if anything's been confirmed

From what I've heard it's like the original (according to those who saw the Demo data).


I hope that there is more post game than XY. Considering that FrLg had more post game than the original RS chances look good.

KevinsKingraKollection November 13th, 2014 4:25 PM

The main thing I want changed from X/Y is the elite four format. Getting to choose the order you battle in just feels so underwhelming.
And other obvious things would be great but are unlikely such as, multiple save files (never going to happen), and an expanded post game like HG/SS.

GhostTrainer November 15th, 2014 3:39 PM

Not so much an improvement, but I hope that the Exp. Share isn't a Key Item anymore. The Pokemon games were never overly difficult, but the Exp. Share just made X & Y childishly easy. There is no reason as to why I should steamroll the gyms and the boss of Team Flare that easily. The Exp. Share takes what little difficulty that the series had (which is what made the game fun) and shattered it. Sure you can turn it off and not use it, but I'd rather sell it.

Cerberus87 November 15th, 2014 4:13 PM

Quote:

Originally Posted by Peitharchia (Post 8494532)
In X and Y, we've had Experience Share to send battling exp. equally to all our party members, which, I believe, was great, as it had made things much more easy in general; it allowed me to keep all my members at a balanced level without much effort. However, some people did not like it, and had to disable it completely when they didn't want the item to take effect. In ORAS, I feel it'd be pretty cool if they were able to allow us to enable Exp. Share only on certain Pokémon, instead of fully disabling. It'd be a lot more nifty, if you ask me!

With the way the Exp. Share currently works, allowing it to work only on a few Pokémon would be an unnecessary nerf to the item. Although what it effectively does now is basically allow ALL Pokémon who weren't partakers in the battle to earn half the full experience, which is counter-intuitive since it creates experience out of thin air. The item as it worked in gens 2 to 5 was a "true" Exp. Share because it was a held item that absorbed full experience and it was shared equally between the leading Pokémon and the Pokémon who held the item.

Even the Exp. All from 1st gen worked differently. Exp. All shared all experience equally between all party members.

BTW I'm really sad that, for the sake of accurately remaking the games, GF is returning to dated mechanics like separate PokéMarts and fixed E4 order. I really liked the new E4 format because it means there's no hierarchy between the E4 members and you make your own journey. Usually you'll save the most difficult one for last, which is the same we all did prior to 5th gen. If I was in charge of developing the game I'd even replace the Lilycove Dept. Store with something different, since shop upgrades through badges kinda made the old dept. stores obsolete, as well as making everything more convenient since now you don't need to go to the dept. store to buy uber healing items. The Dept. Store in Unova was underwhelming because of this, and they rightly removed it from X and Y.

Nakasu November 15th, 2014 8:32 PM

1.Tons of PostGame content.
2.Decrease in linearity of the game
3.More Pokemon accessible in PostGame
4.Money Grinder
5.Difficulty settings for new Pokemon players and veterans
6.Seasonal Mechanics (BW2)
7.Return of Join Avenue
8.Able to chose when to use Roller Skates

Hikamaru November 15th, 2014 11:01 PM

Quote:

Originally Posted by KevinsKingraKollection (Post 8497248)
The main thing I want changed from X/Y is the elite four format. Getting to choose the order you battle in just feels so underwhelming.
And other obvious things would be great but are unlikely such as, multiple save files (never going to happen), and an expanded post game like HG/SS.

It was already confirmed the Elite Four will be in a fixed order, just like the original Hoenn games: Sidney > Phoebe > Glacia > Drake > Champion Steven

Expanded postgame I am seeing likely because there wasn't much in the original Ruby & Sapphire, but the question is will they be able to offer as much postgame as Black 2 & White 2, which had the largest postgame content of all the main series games so far.

Quote:

Originally Posted by GhostTrainer (Post 8499048)
Not so much an improvement, but I hope that the Exp. Share isn't a Key Item anymore. The Pokemon games were never overly difficult, but the Exp. Share just made X & Y childishly easy. There is no reason as to why I should steamroll the gyms and the boss of Team Flare that easily. The Exp. Share takes what little difficulty that the series had (which is what made the game fun) and shattered it. Sure you can turn it off and not use it, but I'd rather sell it.

I hate to tell you this but they are retaining the Exp. Share mechanics that X & Y had. Apparently there was a backing on why this mechanic happened, it was to help people who were busier and had less time to play Pokemon so they make the grinding significantly easier.

If you want a challenge, just limit how often you want to use it.

GhostTrainer November 15th, 2014 11:31 PM

Quote:

Originally Posted by Hikamaru (Post 8499374)
I hate to tell you this but they are retaining the Exp. Share mechanics that X & Y had. Apparently there was a backing on why this mechanic happened, it was to help people who were busier and had less time to play Pokemon so they make the grinding significantly easier.

If you want a challenge, just limit how often you want to use it.

Thats a disappointment, however I guess I will just keep it off for the entirety of the game. I do want to have some kind of challenge for the game.

Taurokhun November 16th, 2014 2:09 AM

A less boring way to super train. It takes sooooo long on LV 1s.

MarinoKadame November 16th, 2014 4:28 AM

Exp share make the EV training way easier too since the EV transfert to the other pokemons too.

CalzoneCannon November 16th, 2014 6:11 AM

Quote:

Originally Posted by MarinoKadame (Post 8499541)
Exp share make the EV training way easier too since the EV transfert to the other pokemons too.

No, because that would screw someone over if they forgot a certain Pokemon was in their party. The EVs should not distribute with the Exp. Share

MarinoKadame November 16th, 2014 10:05 AM

Well the thing is it already transfert the EV and is a way faster method than super training for it. Just equip the pokemon with a Power item and fight an horde with a pokemon that has a move that hit the whole horde, and it's even faster with Pokerus.

Anyway it's more for post-game competitive training than anything during the main story. Most of the time you don't use competitive pokemons for doing the story.

Pendraflare November 16th, 2014 2:25 PM

I'm honestly pretty content with what we've seen that will be in the game as far as we've been shown. Can't really think of any improvements that haven't already been mentioned...

Fairy Aura November 16th, 2014 2:41 PM

I would like an In-Game trading system that you can use to evolve pokemon that need to be trade to evolve without the need of searching for other people to help.

Like in the anime Nurse Joy will help you evolve your pokemon, & the PSS passerby trade requests are annoying so I think that should be restricted to people who are on your friends list, but you can still use GTS & Wonder Trade & also better filtering in the GTS to stop offensive nicknames and people asking for Meloetta & Arceus.

I learned my lesson to never ask a passerby member to help you evolve your pokemon but I was new to it then and didn't know what it actually about. :-)

I hope my stolen Aromatisse will return to me one day, but it probably not going to :-(

but maybe one day I will have a lucky day and she be wonder traded back to me :-D

KevinsKingraKollection November 16th, 2014 8:18 PM

Quote:

Originally Posted by Fairy Aura (Post 8500049)
I would like an In-Game trading system that you can use to evolve pokemon that need to be trade to evolve without the need of searching for other people to help.
Like in the anime Nurse Joy will help you evolve your pokemon,
I learned my lesson to never ask a passerby member to help you evolve your pokemon but I was new to it then and didn't know what it actually about. :-)
I hope my stolen Aromatisse will return to me one day, but it probably not going to :-(
but maybe one day I will have a lucky day and she be wonder traded back to me :-D

The in-game trading would be an awesome feature, seeing as it would help me with breeding a new Kingdra. Unfortunate GF has an obsession with people getting together with the games for obvious reasons.
A great thing about these forums is that there are plenty of trustworthy people here who would absolutely help you out! If you ever need that Aromatisse I'm sure we could help each other out with trading in ORAS!

Aeroblast November 17th, 2014 5:14 PM

I would like to see the automatic running shoes like they have in HGSS.

UnchainedGoku November 17th, 2014 6:54 PM

I was gonna say Better Post Game and Improved Trainer Customization! LOL But with the announcement of the Delta Episode and all the other stuff the post game already looks infinitely better, all we need now is the battle frontier to be confirmed. And as we all know Trainer Customization be dead :(

Indigo November 17th, 2014 8:50 PM

It's kind of Late now but I'd like to see remixes of all the legendary battle music. Also Battle frontier, I've never done it there's no better time than Alpha Sapphire and Omega Ruby!

Xebelleon November 17th, 2014 9:30 PM

The way Stunfisk is in the BW games is amazing.
The way Stunfisk is XY is such a downgrade.

Not that I suggest Stunfisk is amazing. Just, Stunfisk, yeah.

Thursday November 17th, 2014 9:57 PM

Allow you to remove people who are looking for a specific Pokemon from the GTS. Or make it where you can't ask for special Pokemon (Or just remove the ban on trading special Pokemon over the GTS). I'm starting to get annoyed at having to go through tons of people asking for Diancie when I'm looking for legendaries.

Jacrad November 17th, 2014 10:23 PM

Quote:

Originally Posted by Thursday (Post 8501245)
Allow you to remove people who are looking for a specific Pokemon from the GTS. Or make it where you can't ask for special Pokemon (Or just remove the ban on trading special Pokemon over the GTS). I'm starting to get annoyed at having to go through tons of people asking for Diancie when I'm looking for legendaries.

There needs to be a ban on impossible Pokemon and a way to filter out people asking for legendaries. You want to request a level 1 dragonite? Too bad~
In fact, there should be a way to search for people requesting a specific Pokemon. Lets say you have a Hypno you want to get rid of. You want to complete your Pokedex but aren't looking for any one particular Pokemon. You could search for people who want a Hypno and can look to see if there's a Pokemon that's being offered that catches your eye. While Wondertrade is still awesome, this gives a better sense of fairness when you don't want a bunch of Scatterbugs.

Also they need to change how the 'requested level' mechanism works. I should be able to request a Pokemon from level 30-60, not be limited to Level 30-39.

Thursday November 17th, 2014 10:47 PM

Quote:

Originally Posted by Jacrad (Post 8501249)
There needs to be a ban on impossible Pokemon and a way to filter out people asking for legendaries. You want to request a level 1 dragonite? Too bad~
In fact, there should be a way to search for people requesting a specific Pokemon. Lets say you have a Hypno you want to get rid of. You want to complete your Pokedex but aren't looking for any one particular Pokemon. You could search for people who want a Hypno and can look to see if there's a Pokemon that's being offered that catches your eye. While Wondertrade is still awesome, this gives a better sense of fairness when you don't want a bunch of Scatterbugs.

Also they need to change how the 'requested level' mechanism works. I should be able to request a Pokemon from level 30-60, not be limited to Level 30-39.

I like the filtering Legendaries idea. There is already a filter for special Pokemon but it doesn't include the lesser Legendaries (Dogs, Birds, etc.). This would help quite a bit. I also agree with searching through more levels. Maybe like a 'From ____ To ____' kind of deal. Also searching through Pokemon people are looking for, like a reverse Seek Pokemon.

MarinoKadame November 17th, 2014 10:47 PM

GTS do need a revamp, it's annoying for people to ask for lv 1 legendaries when they are usually lv 50-70.

Jimmyray November 18th, 2014 5:52 PM

Just thought as well, would love to see the gen 4 chain shiny method make a come back, the buzz when you saw a shiny patch was unreal

7SoundStalker November 20th, 2014 10:54 PM

I would like to see an huge improvement in graphical performances.
Pokemon XY has a hell of a lag (it goes like 10-15fps) when you play with the 3D on, in certain arenas, and with some Pokemons on the screen. Like Charizard, who has a big wings animation.
It often gives me a bad headache when playing long sessions.

Unfortunately, from what I have experienced in the demo, the problem hasn't been fixed at all. :(

PokeXavier November 21st, 2014 5:04 AM

Pokemon following me

silverwind93 November 21st, 2014 6:36 AM

I was hoping that should the games get the day/night cycle from previous gens, that playing during night hours would be a little bit darker and more immersive. It seems like that has been addressed, the game looks absolutely beautiful in the night scenes that I have seen.


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