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-   -   RMT ORAS OU Team (https://www.pokecommunity.com/showthread.php?t=338696)

BadPokemon November 15th, 2014 9:27 PM

ORAS OU Team
 
Hey! I just got back into OU, and made a team. So far, I am 15-2 with this team, so I think its been really effective. I built a more offensive team than what Im used to, and built it around my new favorite mega- Mega Sharpedo.

Sharpedo
Item: Sharpedite
Ablity: Speed Boost >>> Strong Jaw
Nature: Adamant
EV's: 252 att/252 spd/4 def
Moveset:
Protect
Waterfall
Crunch
Ice Fang

I use him as a late game cleaner. First, I send him in and protect to get a speed boost. Then I mega evolve and sweep. Ice Fang is great coverage against Landorus-T and other ground/flying and ground/dragon types. After one speed boost, I out speeds everything and in the late game, I can OHK most pokes. This thing puts in A LOT of work almost every match.

Excadrill
Item: Choice Scarf
Ability: Mold Breaker
Nature: Jolly
EV's: 252 att/252 spd/4 def
Moveset:
Iron Head
Earthquake
Rock Slide
Rapid Spin

Provides decent rapid spin support for Chandelure. It is a great check to Talonflame and other fairy pokes. It out speeds most pokes, and is there mostly for coverage and speed. This thing also puts in a ton of work.

Mamoswine
Item: Life Orb
Ability: Thick Fat
Nature: Adamant
EV's: 252 att/252 spd/ 4 def
Moveset:
Stealth Rock
Earthquake
Icicle crash
Ice Shard

It carries Stealth Rock for support, ice shard for priority (great against scarf landerous-T and megamence), and the rest for damage. It can usually tank any non-stab and unboosted super-effective hit, and most neutral hits. It checks megamence and mega beedril.

Concelldur
Item: Assault Vest
Ability: Guts
Nature: +sp. def - sp. att
EV's: 240 hp/252 sp. def/ 16 att
Moveset:
Drain Punch
Knock Off
Ice Punch
Mach Punch

The EV's are abnormal, but they are very effective. It also punishes careless status effects. They catch my opponents off guard- especially with the likes of Latios/Latias, Gengar, and other special attackers. It carries priority mach punch, knock off for support, ice punch for coverage, and drain punch for recovery. I wanted a sp. defensive poke with decent offensive presence, and this fit the need.

Rotom Wash
Item: Leftovers
Ability: Levitate
Nature: Bold
EV's: 252 hp/252 def/ 4 sp. att
Moveset:
Hydro Pump
Volt Switch
Will-O-Wisp
Pain Split

I acts a defensive wall, and bird spam check. It counters T-flame, who is a major threat to my team. Willo for crippling physical pokes, pain spilt for recovery, volt switch for initiative, and hydro pump for STAB. Its also a really nice counter to mega swampert and landorus-T

Chandelure
Item: Choice Specs
Ability: Flash Fire
Nature: Timid
EV's: 252 sp. att/252 spd/ 4 def
Moveset:
Shadow Ball
Flamethrower
Overheat
Energy Ball

I needed a wall breaker and special attacker, and this has a massive sp. att stat. Overheat destroys even if its resisted. Because of its speed, i have to switch it out after an attack anyways, so overheat isn't detrimental. Energy ball for coverage.

I really like my team, but it is weak to intimidate cores and lacks set-up moves. Its worked really well so far, but I would like a rating to make it better. Thanks.


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