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I have a simple request. Could anyone implement the toxic orb?
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Updates: - Pokemon custom attacks routine has been updated - Battle by move (and turn) bug fixes + efficiency updates - some other small bug fixes that I don't feel like listing (EV berries and stuffs) I'm currently working on having one time/limited quantity buying for marts right now. I expect that to be done sometime this week, lately I've been lazy and busy :P |
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I have another question (because nobody replied to my previous post) : does anyone know the offset of the routine which check the Cave byte (Regular/Dark, Flash usable/Dark, Flash unusable) ? Thanks ! |
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May I ask, When you tested that, what mystery byte did you used? EDIT: FBI about your Temporary Deleting the EXP GAIN portion, it doesnt share EVs of a Pokemon I battled before |
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Ok so I hath a request. Both are for Emerald.
1: a routine that allows you to dynamically change the wild pokemon of the route you are in, via variables or such. this was already done for Fire Red so I would hope it wouldnt be too terrible to port. 2: a routine that only allows flying/dragon type pokemon to be sent out into battle. Pretty much like the sky battles in x/y. But not quite the same. |
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Is that true? May I have the name who did that? |
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Jpan. Its in his hacked engine. Spoiler:
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Can we still contribute here? I have some "Alpha" abilities to contribute
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This is for Pokemon Emerald.
Basically to balance strong moves like hyper beam, those moves have a recharge turn where you can't use any moves. This forces the player to use these moves in a more tactical way like behind a substitute or something. As I am thinking of implementing new moves into my hack, some of them will be op and therefore would be unfair to spam every turn. The 'recharge' effect would not be optimal for what I want to do though, what would seem more optimal is something similar to the disable feature. I can't post links yet but im sure you know how it works. The 'cooldown' mechanic would work like this: after a move has been used the next turn it cannot be used again but other moves can. Just like with disable there is a message box saying 'cooldown'which conveniently has the same number of letters as 'disabled' so no need to repoint. If the move is selected a message box will appear saying 'X is on cooldown', x being the move. Unlike the move disable, the number of turns the move would be disabled for isn't random but is preset somewhere in the ROM in a 'disable table' where each move would have a value for the number of turns to be disabled. Multiple moves can be disabled at the same time and if all the moves are disabled then struggle is used, although this would almost never happen because most moves will be disabled for less than 4 turns. This effect would also have to happen for the AI. If possible the disable timer wouldn't stop through status effects and a move will not be enabled after switching the pokemon out,i.e not a temporary status condition. I know this will require ASM knowledge which I really don't have but I can work my way around a hex editor if that helps. So I guess my question is how could this be implemented and how difficult is it to implement? I understand this is a big ask but it's a core feature to my new battle system and I don't think it is impossible to do. Thank You |
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if possible could you make a code to give gift pokemon custom/hidden abilities that are carried during evolution and also a code that lets you choose which ability a trainers pokemon has
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I'll work on a routine to edit trainer Pokemon's stuff soon. Btw, I'm personally open to requests again, though I probably don't want to do anything battle related :x |
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I googled it so I dont know if it has been done, I have watched a youtube vid about changing player OW in FireRed but the uploader didnt give the code, could you find that out?
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hello, can anyone here make an evolution method where when pokemon's holding an specific item(like trade holding item) maxed out its happiness, it will evolve..
I think it will just combine Via Happiness and Trade holding item) |
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Was that the information you were looking for? Or did you want me to do one for you? |
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