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Mega Evolution!
One of the biggest changes that X&Y introduced was Mega Evolution: an in-battle, temporary transformation that some Pokemon can do to unleash their full power. The feature is slightly controversial amongst fans; some people love it, saying that it's a nice way to freshen up old Pokemon and possibly make more neglected ones useful. Others hate it, saying that it's a Digimon rip-off and that (some) of the Mega Evolutions are overpowered. But what do you think of Mega Evolution? Clearly this is something that's here to stay, and Game Freak is certainly still riding the Mega Evolution train, what with Mega Evolutions being the focus of the ORAS pre-release and part of the game's storyline. |
I think its a brilliant idea and I do believe some mega evolutions are overpowered but whats not to say that all pokemon will have a mega evolution at some point
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I love some of the Mega Evolutions, the Mega Pidgeot looks really awesome - I can't wait for my copy of ORAS to get here so I can finally play with it! Quote:
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I would have been much more for it if they hand't done it the way they had for some pokemon. Certain Pokemon like Medicham or Gengar that get a straight power boost to all their stats or at least their strongest stats are okay and it's kinda cool, the ones I hate however are the ones that completely change the pokemon from a physical attacker to a special attacker, or vice versa. Or ones that get a completely different ability from their normal forms to the extent that you now need completely different move sets for it based on whether you will use it's mega evolved form or not (Pidgeot, Blastoise, Lopunny, etc) it would be one thing if it just got a power boost so you had the option of mega evolving it or not, particularly since you can only mega evolve one pokemon in a battle, however when you have to train, teach and even breed egg moves and completely different natures depending on whether you're going to mega evolve it or not is ridiculous. And then of course there's the legendary mega evolutions. Mewtwo can go either way of course, but again, you have to do completely different move sets, Ev training and move sets depending on what form you want it to evolve into, and Diancie again, completely different natures depending on if you're going to use normal form or mega form and you can't just breed new legendaries, what you get is what you're stuck with so it's even worse if you went all out on a pokemon's normal form and then suddenly it gets a mega evolution with totally different stats completely altering or even making useless what you worked so hard to get in the first place.
So in short, if al the pokemon simply got straight boosts to their stats, I would like it, but since some pokemon completely change what they are fundamentally, no, overall I would say I hate mega evolution and will be worshipping whatever pagan god will make it go away in gen 7! ;-p |
IDK, I kinda like that some megas have a different play style than their base forms. Keeps things interesting, no?
It still baffles me though how Game Freak made 2 mega evolutions for Mewtwo and claim that's balanced. Like, seriously Game Freak? Do you guys even know what balance is? Because I really question that. It's also slightly amusing that they gave Garchomp a mega but made it arguably worse than regular Garchomp. |
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At least it was some kind of change. Maybe we will see a main series game that's not using the same beat-to-death playthough objective (go from town to town, beat gym leaders and random evil team, become champion) in the future.
Anyway Mega Evolutions were a neat addition because many of the most liked Pokemon now had something new that people could try out. As for me, I've only used three megas more than once, one being MKanga (Battle Maison), MAmphi and MMaw (both in wifi battles). I'm not particularly good in using megas which is why I'd rather play with teams that don't have one, tbh. But it was nice to see something new. Quote:
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I think Mega Evolution is a good concept; it gave some forgotten Pokemon the opportunity to shine, like the Kanto starters and Mawile. As already mentioned, Mega Evolution completely changes how a Pokemon is played, as seen with Venusaur; it was played as a Chlorophyll sweeper in Gen V, and now it's played as a defensive tank as Mega Venusaur.
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And then you have the Pokemon games: you know you are a trainer, you know that you beat Gym Leaders and some evil team and at the end there is the Pokemon League and the Champion. The only thing that changes is the Pokemon you are using and that's where the games have a huge flaw that's been around since gen 1. They never really bothered to make the transition between battles (gameplay) and story (and worldbuilding for that matter) fluent so that you get the feeling of experiencing the game from a different angle. I mean: you are important and not your Pokemon, because they are just a substitute for your own skillset. In the end, you beat the champion, nobody talks about your Pokemon who went through the hassle of beating the opposing Pokemon. And then they tell you how important the bond between trainer and Pokemon is. That doesn't make any sense. It's the whole reason why people came up with challenges like Nutzlocke in the first place; _because_ that way they feel like their Pokemon are actually part of the story. If Giovanni beats your Pokemon with a crit. and it dies, it's a huge deal and it will always be know as "the fierce battle against the evil Mafia Boss Giovanni were Pokemon XYZ lost it's life for a better future" I'm not saying GF should build a feature to let Pokemon die (because that's not what the games are made for), but at least there could be more of a meaning to the Pokemon you are using. That way even after playing a game 20 times in a row you still are able to experience something new. I know it's not an easy task, but after six generations you'd think they realized that it's something that's inevitable to do sometime in the future. Speaking of which (and to return to the topic at hand): that scene where you fight Korina using Mega Evolution for the first time went into that direction, by combining the story (hearing about mevos) with the actual gameplay element (Lucario sharing a bond with you and thus being able to mega evolve). So there is change in this regard, even if it's just a small one. In this regard I'd have to say that Mega Evolution indeed was a good thing for the games. |
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Some pokemon need a regular evolution before a Mega... but then Mawile proved they can take a nothing Mon and make it top teir.
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Beedrill loses it's (potential) sniper ability and gets the (arguably) not as good adaptability so if you built a move set to capitalize on Sniper, well, too bad. Pidgeot goes from a physical to a special attacker, Steelix you lose something useful like Sturdy, Sheer Force or even Rock Head for SAND FORCE? Come on! Sharpedo you lose Speed Boost for Strong Jaw. Not a huge deal, but you now need to focus on more biting moves unless you just simply don't want to make use of it's ability at all, but again, changing move sets based around the mega ability OR the normal ability Altaria, Glalie and Salamence, while all good boosts, all require a normal type move in order to make use of their ability, (see above) Diancie (who if you didn't know about the mega evolution like I didn't until half way through) could potentially have soft reset for a Brave, Quiet, Relaxed or Sassy nature, then it's mega stone comes and boom, it loses both defenses for an increase in speed and both attacks, again, totally nature and training situation if you didn't know beforehand, and you can't breed for another one to get the correct nature for the mega form. Blastoise, again, COMPLETELY different move sets based on it's mega ability vs it's normal form. (except for one, it's pointless to have the pulse and aura moves in normal form, there's so many better options. And if you DON'T have the pulse and aura moves, then it's mega form is totally wasted) Heracross, you must have Arm Thrust, Fury Attack, Pin Missile or Bullet Seed on it in order to make use of it's ability, which is fine, except that if you don't mega evolve, all those moves suck and there are far better moves for it, but if you DO mega evolve, you need to have at least one of those on it, once again, letting it's mega evolution dictate it's moves. Garchomp, gets slower AND loses Rough Skin for Sand Force All the rest where their stats get a boost in areas they're already strong in or they get their weaknesses bolstered, yes, you're right, it is a good thing, but there are those that you have to completely alter your strategy for a TEMPORARY status forcing you to, (to repeat myself again) ALWAYS mega evolve those particular pokemon or NEVER mega evolve those particular pokemon because everything about them hinges on normal or mega, not both. |
At first I was really turned off by it and was one of the biggest things keeping me from getting excited for XY, but in time it really grew on me. It makes a lot of older Pokémon a lot more interesting to use, so it was a cool new feature in the long run.
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It's not uncommon for Pokemon to run completely different sets based on what you want them to do. It's physically impossible for a single Pokemon to do everything at once. Like, Sylveon is capable of running a bulky offensive Specs set or a cleric set, two completely different sets, but you can't really do both at the same time. Breloom runs completely different movesets depending on if you're using Poison Heal or Technician. |
I'm ok with it but I wish they just made mega flygon.
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I believe mega-evolution to be an interesting concept, really! I'm happy they have introduced it.
Although this method is quite similar to the system Digimon seems to have, as others have pointed out, it still has its distinction. Here, transition takes place during battles only, and we also have restriction as to how much megas we could use per match, which, I believe, would be only one at the moment. Plus, we're also required to have Pokémon hold onto certain mega-stone before they are able to transform, which is slightly different than Digimon's form of system. Of all mega-evolutions they have introduced in X and Y, I would say my most favorite would definitely have to be Mega-Blastoise; it looks like a tank, and is built like one. It could endure ton of hits for you without any trouble at all, which I find to be quite helpful. Least favorite, I'm not sure if I actually have any... however, if I do have to go with one, it is probably going to be Charizard X. I like its body-structure, but its color-scheme doesn't seem to click on me, precisely. If it weren't for that, I would have loved it. |
I liked the Mega - Evolution. There are a few Pokémon I would have liked to have Mega Evolutions but I liked the designs and choices for most of them.
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I really enjoyed Mega Evolution to be honest.
I was kinda skeptical about it at first, but it really made changes for the better such as turning previously underrated Pokemon into some pretty powerful stuff and also made certain Pokemon relevant on a competitive scale once again. It was a feature that did catch me by surprise, but in the end it's a great concept. |
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