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May's new design irks me for some reason. I would've brought back her R/S design.
Tabitha has been utterly ruined for me. If that fat guy was a new Magma admin altogether, and Tabitha was kept as he was, I could've tolerated it. I like the new Shelley, but again, I wish she was a new Aqua admin, and the old Shelley was brought back. Maxie looks a bit too much like a nerd in my opinion. I was more impressed with his old design. Why do we have to beat Wallace now before we can get the key for New Mauville? In RSE, we could get the Mauville key after receiving the fifth badge, which was perfectly fine. In RSE, we had to traverse through the deeper parts of the Granite Cave to get to Steven. In ORAS, we can reach Steven right away after defeating Brawly, but we can't even get in most of the cave before getting a bike! On top of that, Geodude is now rarer in the Granite Cave than it was in RSE! Yes, Zubat and Makuhita are cute and all, but when common Pokemon keep showing up while you want a rarer Pokemon, it can get annoying. The new music for Mt. Chimney sounds too jazz-like for a volcano. The old music was pretty epic and makes you feel like there's a reason to go and defeat Team Aqua/Magma. Mega Latias and Mega Latios are soooo unnecessary. I would've made soaring so that it could be done by Pokemon that can fly and carry humans on their back. Examples include Pidgeot, Staraptor, Talonflame, Salamence, and of course the [email protected] While I'm glad that Gallade and friends are in the Hoenn dex, I still wish Game Freak had expanded it more. As I've said numerous times before, I was hoping that the Gastly, Houndour, Shellder, Shellos, and Tangela lines, among others, would make the Hoenn dex. I also miss the Battle Frontier and trainer customization, but I don't think I need to explain those ones. |
I wish they hadn't made a lot of the pokemon trainers weaker in the remakes than in the originals. They were already pretty bad in those games. Lowering the levels was completely unnecessary. I mean we (those who were kids then) were able to handle that so it's not that hard. -.- I also really did not like how they got rid of the Battle Frontier. That was pretty epic and I was so looking forward to it. They could've made these games so much better...
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Difficulty Switcher, where before you start your adventure you can have three or for choices. Easy, Medium, Hard, Advanced. All it would do is just boost some trainer's Pokemon levels...
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In terms of in-game models, I was annoyed that Capt. Stern and Prof. Cozmo had palette swaps of the Gentleman and the Scientist. I feel like they could have used their anime designs to better distinguish them from other people. At least Mr. Briney's model used his anime design.
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Ruby Saphire - Roxanne: Geodude is lv 14, Nosepass is lv 15 Brawly: MAchop is lv 17, Makuhita is Lv 18 Wattson: Magnemite is lv 22, Voltorb is lv 20, Magneton is lv 23 Flannery: Slugma is Lv 26, Slugma is lv 26, Torkoal is lv 28 Norman: Slaking is LV 28, Vigoroth is lv 30, Slaking is lv 31, Winona: Swellow is lv 30, Pelipper is lv 30, Skarmory is lv 32, Altaria is lv 34 Tate & Liza: Solrock is lv 42, Lunatone is lv 42 Wallace: Ludisc is Lv 40, Whiscash is lv 42, Sealeo is lv 40, Seaking is lv 42, Milotic is lv 43 Omega Ruby Alpha Sapphire - Roxanne: Geodude is lv 12, Nosepass is lv 14 Brawly: Machop is lv 14, Makuhita is lv 16 Wattson: Magnemite is lv 19, Voltorb is lv 19, Magneton is level 21 Flannery: Slugma is lv 26, Numel is lv 26, Torkoal is lv 28 Norman: Slaking is lv 28, Vigoroth is lv 28, Slaking is lv 30 Winona: Swellow is lv 33, Pelipper is lv 33, Skarmory is lv 33, Altaria is lv 35 Tate & Liza: Lunatone is lv 45, Solrock is Lv 45 Wallace: Luvdisc is lv 44, Whiscash is lv 44, Sealeo is lv 44, Seaking is lv 44, Milotic is lv 46 So sure, the first few gyms do have pokemon 2 - 3 levels lower, the last few gyms have pokemon that are 3 - 4 levels higher, so not only does it balance out, but most of the middle gym pokemon are the same level. So unless you only play the first 3 gyms and then stop, the gym leaders are pretty much on par with the originals. What I don't get is why does everyone assume the games are easier and not that they are simply better at playing the game? After all, if you played the original (which would be up to 10 years ago depending on your age) why would you automatically assume your skill level would never ever improve ever in anything you ever play ever? No one stays at the same level, everyone always improves so instead of blaming the games, why not blame yourselves for having the secret ability of long term memory and being able to learn from experience? ;-D |
They should've changed the teams of the gym leaders more, and they should've added a new area to the routes surrounding Fortree, because I think that would be awesome and I always feel like it should be a more important part of the game!
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Gym Leaders. I really thought we are going to have at least one new gym leader or even a new Elite Four. but, nah.
Also, more M-Evolutions. I really thought that revealing all Mega in the trailers leading to the game is bad as it leaves us nothing new in that area to discover. Also, M-Milotic, M-Butterfree, M-Flygon |
The difficult didn't really bother me, if you really want to make it harder, you have tons of options to do so yourself. Nuzlocke, avoiding trainers, not using the exp. share, using weaker/un-evolved pokemon. The diversity makes sense in-game with the whole environment thing, so that's not TOO bad, not to mention it IS part of the 6th generation; you're expected to connect with X and Y. The amount of legendaries is a bit much, but that's just the issue of Game Freak going nuts in gen 4 and 5 with an absurd amount of legendary pokemon that have added up over the years. I like the way the Hoopa rings give us access to pokemon from other times and places, though this does lead me to my only real gripe with ORAS: The lack of post-game content.
The Delta Episode was excellent, don't get me wrong, but once you finish it, there's absolutely nothing worthwhile left to do. The story should not completely die. All we have left to do is catch some legendary pokemon and be disappointed by the lack of a battle frontier. At the very least, there should be new dungeons to contain all the legendary pokemon, not just a small island with nothing to interact with. There should be new lands to explore once you become a Champion. FireRed and LeafGreen gave us the Sevii Islands, Heart Gold and Soul Silver gave us Kanto. Diamond and Pearl at least gave a few new islands and dungeons to explore. The only thing I have to hope for is some kind of DLC involving Hoopa's rings and such, but that has pretty much been shattered by the discovered Hoopa Unbound event. I loved this game and the story so much that it disappoints me to no end that it just stops with no real conclusion. It's even worse that the Battle Maison is probably the least extensive post-game challenge...ever. Even Crystal offered different brackets for the Battle Tower. It would have at least been nice to hook up with more characters than May/Brendon, Steven, Wally and Maxie/Archie in battles, too. DLC for gym rematches, more Zinnia, Hoopa and so on would be amazing... |
I just came up with another few:
I don't get why Rayquaza doesn't need an item to Mega Evolve. This just makes Mega Rayquaza more OP than necessary. The DexNav should show a wild Pokemon's nature too. This would make competitive team building so much easier. Also, why no gym leader rematches? |
Tabitha's New design doesn't bother me much anymore, but there are a few minor annoyances
- You can't Soar to quite late in the game - No Battle Frontier (but i'm sure this isn't just my opinion -_- ) - The fact that there are 4 contest halls, and they all offer all ranks -Any Pokémon can enter any Master Rank contest as long as it's unlocked -Preffered old Pokémon making method - Many people feel the Safari Zone has been ruined -Cannot rematch Gym Leaders -No Friend Safari (Perhaps this should have replace Safari Zone?) -How easy it is to accidently scare of a Pokémon in DexNav That's Pretty much it for now (Although i don't understand complaints about the quantity water, as i personally like it as it made the region unique and makes sense the Ground vs Water kind-of plot :) |
Wow, okay, playing the game, there's a few things that needs some changing.
I think the Frontier was a good post-game thing, something that XY definitely lacked as it had no post game at all (unless you count the mini side-quest of getting Meg Stones.) I wished to see the Battle Factory again. Gym rematches should be a given. They grow with you. What's there to stop them from challenging you to a friendly rematch? Trainer customization had been one of XY's best perks. I understand that GF wanted to retain the nostalgia by retaining Brendan and May as the protagonist, but they could be the base figures. Also, I am disappointed in seeing the same Pokemon in RSE in ORAS. I mean, there have been three generations after RSE. Would it hurt to include more during the pre-E4 routes to add more choices to the party? I hate to be limited to Pokemon like Gardevoir and Breloom again. |
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Well, its true that retaining most of the original dex adds to the nostalgia, but I guess I could have a better playthrough if I had the choice of a Fletchling early game, or an Emolga before Mauville, or the Pan-brothers. Hoenn is supposed to be a drastically varying landscape, with a volcano sitting beside a desert that is bounded by a river to the east and a rainforest across it. All the whil being surrounded by huge bodies of water. I think the landscape says as much.
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Im not one of those to say the game was too easy. It was to be expected, since Pokemon is aimed towards children. I wouldn't mind them adding Challenge Mode back for the older and more advanced Pokemon Fans.
Lack of Pokemon: I was expecting a lot of Pokemon to be in OR/AS. I found the lack of Pokemon disappointing considering the large amount of Pokemon you were able to find in X/Y. I was pl;anning on getting a Breloom with technician and have Bullet Seed on it, but unfortunately that's impossible because Hopip isn't catchable in the game. It makes me angry too see that most of the Mirage Locations have only 2-4 Pokemon that are catchable when most routes in the Hoenn Mainland have a good 10-12 Pokemon that are catchable, liked route 117. There could have been much more Pokemon added to the Mirage Locations. Lack of Overworld Pokemon: Since the 3DS is capable of doing many grand things, I expected to see much more Pokemon in the overworld. Since the DexNav has a wonderful ability to register the information of the pokemon you're near, it would be amazing to get Dex information like you do in the Anime, without having to catch the Pokemon. unfortunately there is a huge lack of overworld Pokemon, which really was a disappointment. The times you actually get to see a Pokemon in thee overworld, it ends up being a Wingul or a Skitty. I expected to see a huge diversity, not a direct copy from the originals. I do hope they keep the DexNav and that function to get Dex info from a Pokemon in the Overworld. Free Legendary Pokemon: This is something that should always sick as a Post Game thing. Legends should not be obtainable before taking on the E4 or finishing the Main Story of the game. I think instead of giving you Latios/Latias they should have given you the Eon Flute, so that you can call upon Latios to take you to places you've already visited, and have Mirage Areas accessible after the E4 New Timeline?: They pretty much established that this remake (unlike HG/SS and FR/LG which replace the originals in the timeline) occurs in an alternate universe or whatever. This pretty much means this game may be apart of the Anime timeline. Happening after Ash's Kalos journey...or during it. Minor: * Some layout are incompatible with the DexNav. Since Bagon is only catchable in a small area that is mostly covered by water, it means you have to surf to make the Pokemon show up. But most of the time when you land on the platform to encounter the Pokemon, the landing causes the Pokemon to run off. * The Battle Mansion is a copy paste, and no Battle Frontier. * Juan? * Less Trick Room Puzzles * TooMuchContent 7.8/10 Also..Did anyone else notice the strange error when talking to Phoebe? When she says "The bonds I developed with my Pokemon is Extremely tight." you can notice something strange with the Hero/Heroine |
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And there isn't an error with the protagonist just before the match with Phoebe. This article explains the presence of a ghost girl near the player during the player's first battle with Phoebe. Anyway, and to keep this on topic, here's something else I thought was disappointing apart from the lack of Battle Frontier: how the lake guardians' availability is so lopsided. To put things in perspective, Uxie is only available from 8-9 PM, meaning you only have one hour to get it. IMO, all three of them should be available at equal times (they can rotate every 8 hours in a similar vein to how the legendary beasts rotate every 20 minutes). |
Not the game per se, but i would like if free battle could have two options with and without legendaries.
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I have only a few problems and most of them are just minor nitpicks, because I think the game as a whole is pretty solid:
- Lack of character customization is the big Donphan in the room. I understand that they had to remove something for all the new features they put in. I also understand the need to somehow differentiate XY from ORAS to make it still relevant. If ORAS had character customization as well, they would completely eclipse XY, as they are superior games in every other way. I just hope they don't abandon this feature and that it will become a staple for future Pokemon games. - The removal of the PR Studio. Am I the only one who actually liked that little feature in XY? - Some features from Emerald didn't make it, most notably the Battle Frontier and Varrick from the Legend of Korra Juann. It stands to reason though, as they're supposed to be remakes of RS, not Emerald. And the Battle Resort at least still gives us back the Move Tutors form B2W2 as well as being the best place to hatch Eggs in the history of the franchise. - The story-mode legendaries all have insanely long cutscenes before and after getting them, the worst offenders being Latios/Latias and Deoxys. I know you can faint some of them on purpose and re-challenge them later with noticably less cutscenes, but come on! There's no way GF doesn't know by now that soft-reseting legendaries is a thing that people do. - This is more of an aesthetic thing, but the music of the Mirage Spot legendaries being the same, un-remixed themes from the respective games they first appeared in would imply that you're fighting the versions from those games. For example, the Entei you're fighting would be the same Entei as the one in Crystal and has somehow traveled through space and time. If that's indeed the case, shouldn't they be the same level you encounter them in those games and have the same moves when you fight them? I know that having a Lv 70 Kyurem before the Pokemon League would break the game, but these games brought us Mega Rayquaza, so screw balance! |
I have been waiting months for this game to be released (just like most of you guys), and in general, I'm certainly not disappointed. However, I do agree with some aspects others have already addressed about the ORAS games;
The Battle Frontier - Yes, of course it would have been nice if the battle frontier would have returned, because this was a huge challenge in the games imo (back in Emerald). I am aware these are remakes of Ruby/Sapphire, but to add some challenges to the games would have been nice, they could have done this by bringing the Battle Frontier back. I am aware Pokemon games are of course for a younger audience, but on the other hand it would have been nice to add some challenges we knew in the good old games for the "Pokemon veterans" among us. Obtainable Pokemon - I kinda like the fact they used Hoenn-only Pokemon in the main-playthrough of these games. When you have all 8 badges though, you will obtain a National Dex (yes, this early, surprised me). You can catch around 3 more different (and not native to Hoenn) Pokemon on certain routes. Also, the Mirage Spots and soaring through the sky are nice, to obtain legendaries and other Pokemon. BUT, on the other hand, they could have considered putting more Pokemon in the game (in the wild) from other regions, since this is Gen.6 after all, and there are over 700 Pokemon known now (so why not use them). Cosplay Pikachu - Like some others already stated, I too, don't like the cosplay-pikachu idea. They are so overdone to begin with, and they kinda creep me out. And WHY is it only possible for Pikachu to dress up? I know I would not want to use dressed Pokemon in contests, I just prefer to have my own Pokemon in there as they are... I understand this might has something to do with the contest props, like we knew from Gen.5, but still... The Cosplay Pikachu seemed a bit weird to me... Now, about the last thing that crosses my mind really often; I often read in different threads people share their minds about the lack of customization (Gen.6), roller skates (Gen.6), digging for fossils (Gen.4) and what-not, and why they didn't have a comeback in ORAS. It was pretty clear soon enough, customization would not make a comeback in ORAS. TO start with, EVERY region of Pokemon games had their own "features", remember? To name some, Generation 4 had digging in the underground for fossils and other items, and making an underground-base. Generation 5 had the Dream World (useless now, but still a unique thing in these games), Generation 6 (XY) had rollerskates and the customization. They wanted the trainer-customization to be Kalos-exclusive, don't get me wrong I loved customization too, but on the other hand it is clear these things are bound to certain generations in the Pokemon games. Just like we knew in the old R/S/E games; the secret bases, the different bikes, battle frontier (emerald)... They all made a comeback now in ORAS (except BF), we have now the opportunity to make new awesome secret bases, share these with friends, we can Dive again, we can even have the two bikes at once and we also have the new DexNav which replaced the Pokenav/Pokeradar, but still an awesome (new) feature. These features come and go I suppose, or get a nice (improved) comeback in remakes like these, but these are what makes some Pokemon games/generations unique. We get tons of new features in each game, so just be happy with what we've got. :) If you want to customize your trainer or dig for fossils, you still have something to enjoy in the "older" games! |
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And although everyone here has mentioned the Battle Frontier, I never really cared about feeling a need for it to return...at least until I read Masuda's jarring response on why it didn't come, and now it may never return. And since (it was stated in another thread) that the average XY player was around 20, that should tell them something for their future projects! |
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I still think, though, that if ORAS had all the features it currently has PLUS character customization, then there would be no reason to go back to XY. So, in a strange way I'm also glad they didn't put it in, 'cause then people who bought XY might have felt like they were ripped off. |
I think it is ridiculousbto have suddenly 20 diff pokemon in one patch of grass after the deoxys episode. If it was left to me then you could have left the original rse pokemon in like in rse . for foreign pokemon i would have been fine with a daily changing safari zone instead.
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^ Come again? Because i'm not really getting which post-game area you're referring to, because it's not the Battle Resort or any one of the Mirage Islands.
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Gym leader rematches, give a ribbon for every contest rank like the older games, different battle frontier-esque area.
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and a daily changing safari would be cool similar to soul silver safari zone. Not the failure that was friend safari. |
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