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I didn't find either X/Y or OR/AS too easy with it on, but this is probably because the team I was using in X/Y spanned half a PC box and I had about 17-18 Pokemon at around level 55 heading into the E4. Currently in OR/AS I have 5 badges and my army is in the 25-30 range (though planning to add a couple more members soon). I like the new EXP share. Reduces grinding time by a lot.
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lol no, i only started playing today and i'm up until slateport. so far the game has been easy af (with just two grass types lol) and i'm not going to let some dumb cheating exp device spoil the fun. besides, good ol' grinding is fun, right?
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I'm currently using it, my Zubat needs to level up and he is currently too weak to battle trainers at the moment.
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I kept it on, but I am actually getting ready to restart my game pretty soon, and my team was crazy over-leveled (by 15-20 lvls on average) so in my next playthrough, I'm going to challenge myself to play the whole game without it.
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Once I read here that without it the game becomes more challenging, so I decided to give it a try and the game was still very easy, easier than my X with Exp. Share on. But I confess I turned that on closer to the Elite Four, my team was about level 50 and the wild pokémon are so low level that it would take an eternity to level them up. Though you can battle again some trainers (and that was the time when I figured it out), I think these low levels were a problem because if you don't find out the rematches, well, you're gonna have a long bad time training.
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I can't answer to any of the above... the only time I use the Exp Share is just before a gym/Pokemon League. I'm currently in Rustboro and I have the Exp Share on at this time, but will turn it off after I beat Roxanne. Same thing for the next 7 gyms.
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I kept it on, too impatient to wait later I guess
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I did when playing Alpha Sapphire but I found it too easy, so I am keeping off while I play Omega Ruby
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I only used it during my recording sessions. It helps me not have to worry about offscreen grinding, but I didn't use it during my serious runthrough. :)
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I've mainly left it on but I sometimes turn it off when I had something low-leveled that needed to catch up with the rest of my team.
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I kept it off from when I got it, in all honesty. I'm old fashioned and stubborn and wanted to play the game the way I've been playing them all for years; alternating Pokemon until they gain a level, then bringing another one to the front to battle with, etc. Rotating through all of them.
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It depends on the situation. I mostly use it on early levels to give me a little of advantage and I turn it off on Gym Battles or when i noticed I am becoming a little over leveled. I normally play with my Team 2 or 3 levels higher than the rest of the trainer in a specific area
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As a player with limited time to play YES I keep that baby on unless its a Gym battle or one of my mons is about to hit level cap (currently beyond 40)
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Really I think the new Exp. Share is a great tool and Key Item...but it doesn't fit my playstyle. My first playthrough of Y I left it on and my Pokemon were extremely overleveled in the Pokemon League (My Pangoro and Tyrantrum were both in the 80s, and the rest of my party was spread between the 60s and 70s). I think the Exp. Share is useful for a playthrough where you are constantly swapping out your team members, making new parties every few cities because of all the available Pokemon. But if you are using one main party throughout the entire game, I think it makes the game way too easy.
But, now that I've beaten the actual storyline, I did turn it back on. It's very useful for training up multiple Pokemon, like I said, especially thanks to the new EXP system. While I do miss the old Exp Share, I don't mind this one too much, as long as I am always able to turn it off. :) The option I chose in the poll was "I turned it back on after the e4" |
I kept it on in OR and my Sceptile made it to level 70 by the time I hit Steven. I tried turning it off playing through AS and I found it just a bit harder. Required some grinding and rematches in Victory Road but nothing too different. If I recall correctly my highest leveled Pokemon in AS was around 68 when I beat Steven.
I love it for raising Pokemon in the post-game tho. |
I enjoyed having it. It makes it so much easier to level up pokemon when I constantly am switching them out. I had a whole box full of pokemon that I ended up using throughout the game and I never really needed to go and grind. If I wanted a challenge anytime in the game, I would just go and get my lower leveled pokemon and use them until they caught up with everything. xD It also makes leveling freshly bred pokemon a lot faster. It's more handy than the past Exp. Share.
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I used it due to me being overly careful when planning for gyms and before I knew it, I had a team of level 80s before I even beat Winona.
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Though I can easily see why one would shut it off, I myself used the exp. Share throughout the journey. The way I handle my Pokémon unlike many others, is that I like to keep every Pokémon on my team the exact same level, ideal for equal strength when in need of the required type. With the exp. share, this can be a problem at times. In conclusion, I'm more in the middle of usage with the share. Most of the time I have it on, but when I feel like a member of my team is slightly under powered compared to the others, I shut it down.
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Shut it off before surfing to Mossdeep from Lilycove. I figured I was too overleveled for the trainers in the area and I wanted a bit more of a challenge.
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The only times I would actually turn it off was when I wanted to balance my team, like letting my level 30 Pelipper catch up to his level 50-something teammates.
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That is the main reason why I turned it off. Levelling isn't really level at all between the Pokemon of your teams. It just makes your lead Pokemon enlarge the gap bigger and bigger.
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I kept it on. I like my team to all be around the same level, and with some Pokémon receiving exp boosts (being from other games, or mystery gift - shiny Beldum) it just made things easier. My team were mostly the same level, and it made sure that a Pokémon wasn't left out in gyms that a Pokémon may have been disadvantaged in (Ninjask in Flannery's gym for example).
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I turned it off right when I got it because I knew from Pokemon X that having it enabled would boost my team so bad that I would probably find myself defeating most of my enemies with just one hit. I found my run on Pokemon X too easy since there were simply no difficulties. My team were constantly more than 10 levels above the average enemy's level. I wanted that to be different in Alpha Sapphire so I turned it off.
However, after the E4 I turned it on again because some of my pokemon still hadn't learned moves that I wanted them to know and besides that my team were suddenly under the average enemy's level. |
I only used it occasionally. I tried to keep my team around the same level, but then Altaria would battle more and gain two levels or so and that would mean I'd have to turn it off and train the rest of them. But I think I kept it on for at least most Gyms and E4+Steven.
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Well I kept it on since I got it because I didn't have much time to train my team. However, my team was around level 55-65 when I faced the E4 for the first time.
Personally, I didn't find it that easy with the EXP share on. |
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