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Anti January 5th, 2015 10:24 PM

ORAS OU Team Building Competition (Go vote!)
 
ORAS OverUsed Team Building Competition


Hey PokéCommunity! This is our version of the team building competitions you'll find on Smogon, like this one. We hope that this competition will allow people to hone their team building skills and learn from their peers so that a major barrier for entry to battling here at PC ("I don't have a good team") will be defanged. More importantly, its main purpose is just to be a fun way to casually compete with others in a different environment than a battle and to be a fun way to engage competitive Pokemon.

The process is relatively straightforward. Each round will last two weeks. The rounds will start with me posting a new core of two Pokemon. Once the core is posted, you will have a full week to brainstorm, test, and post your team which includes those two core members. After a week, submissions will be closed, and there will be three days to discuss the teams that have been posted and to offer suggestions. Anyone who made a submission can implement suggestions or otherwise edit their team during this time if they so choose, so long as they note what edits have been made. (You are also free to discuss the teams during the submission period! This is just to make sure that there is enough room for discussion.) There will then be three days of voting. The top three vote-getters will be put before a three-person panel (currently consisting of myself, D_A, and a third person to be named soon) who will determine the winner. We will post an explanation for each decision. We will then post a new core and begin again!

While there aren't any rules, per se, we do ask that you consider the following guidelines:
  • When you post a team, please include an importable of your team (you can copy this from Showdown) and an explanation of the choices you made during team building. A sample entry is posted below.
  • There is no need for ostentatious presentation of your submission, but using images as a visual aid would be a good touch.
  • Don't bandwagon teams during the voting process. That's why the judging panel exists, but even so, try to judge the team on its own merits rather than who posted it.
  • When voting, consider the criteria that the panel will be using: viability (if the team good?), creativity (does it stray from standard builds?), and synergy (is there evidence of thoughtful team building?).
  • You can only post one team for each round, so use your submission wisely!
  • Remember that this is for fun, so don't be a jerk when making suggestions for other teams. It's a competition, yes, but we are also striving for a sort of collective construction of team-building knowledge.

Here is a sample submission, based on the core of Landorus-T and Mega Manectric:

Spoiler:
http://www.pkparaiso.com/imagenes/xy/sprites/animados/landorus-therian.gifhttp://www.pkparaiso.com/imagenes/xy/sprites/animados/manectric-mega.gifhttp://www.pkparaiso.com/imagenes/xy/sprites/animados/greninja.gifhttp://www.pkparaiso.com/imagenes/xy/sprites/animados/latios.gifhttp://www.pkparaiso.com/imagenes/xy/sprites/animados/bisharp.gifhttp://www.pkparaiso.com/imagenes/xy/sprites/animados/heatran.gif

Importable:

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off

Manectric @ Manectite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Flamethrower
- Hidden Power [Ice]

Greninja @ Life Orb
Ability: Protean
EVs: 40 Atk / 216 SpA / 252 Spe
Hasty Nature
- Ice Beam
- Dark Pulse
- Low Kick
- Gunk Shot

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Surf
- Defog

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Sucker Punch
- Iron Head
- Knock Off
- Swords Dance

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Fire Blast
- Earth Power
- Ancient Power

Explanation:

This team is based around the fast VoltTurn core of Mega Manectric and Choice Scarf Landorus-T. I wanted to use a Pokemon that could benefit from the free turns that their momentum provides, and Greninja was the perfect choice given how difficult it is to stop. Latios and Heatran form a nice hazards core, and the latter prevents this team from getting destroyed by Earthquake Charizard X. Bisharp is another Pokemon that can struggle to get into battle but is very difficult to stop once it gets in. He's also a major weapon against stall teams, who are quite problematic for this team since it is compromised of so many fast hitters who don't necessarily break walls very well.

Replays:

(optional, but good to include them if you've tested the team)


This Round's Core:
http://www.pkparaiso.com/imagenes/xy/sprites/animados/thundurus.gifhttp://www.pkparaiso.com/imagenes/xy/sprites/animados/landorus.gif

Past Winners:

Round 1: tbd

srinator January 8th, 2015 8:26 AM

Well i tried, import and description is in spoiler (changes in red) -
Spoiler:

Spoiler:

Altaria @ Altarianite
Ability: Natural Cure
Happiness: 0
EVs: 64 HP / 192 Atk / 252 Spe
Adamant Nature
- Frustration
- Dragon Dance
- Heal Bell
- Roost

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 64 Atk / 160 SpD / 32 Spe
Adamant Nature
- Iron Head
- Thunder Wave
- Stealth Rock
- U-turn

Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 32 SpA / 224 Spe
Hasty Nature
- Fusion Bolt
- Ice Beam
- Iron Head
- Outrage

Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psyshock
- Hydro Pump
- Ice Beam
- Rapid Spin

Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 8 SpD / 248 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Iron Head
- Pursuit

Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- Swords Dance



mega altaria and kyurem black form a very good offensive core and mega altaria also has great synergy with jirachi. scarf kyub outspeeds jolly scarf lando. sharp and kyub help beat gengar, starmie as an offensive rapid spinner and also to beat keldeo and the likes. bb from sharp beak talonflame is like a 2hko to terrak, but talon doesnt seem like much of a problem.

KorpiklaaniVodka January 8th, 2015 10:17 AM

Eh, might as well try.

http://www.pkparaiso.com/imagenes/xy/sprites/animados/jirachi.gif http://www.pkparaiso.com/imagenes/rubi-omega-zafiro-alfa/sprites/animados/altaria-mega.gif http://www.pkparaiso.com/imagenes/xy/sprites/animados/manaphy.gif http://www.pkparaiso.com/imagenes/xy/sprites/animados/heracross.gifhttp://www.pkparaiso.com/imagenes/xy/sprites/animados/heatran.gifhttp://www.pkparaiso.com/imagenes/xy/sprites/animados/tyranitar.gif
Spoiler:
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Iron Head
- Body Slam
- Wish
- Protect

Altaria (F) @ Altarianite
Ability: Natural Cure
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Return
- Earthquake
- Roost

Manaphy @ Leftovers
Ability: Hydration
EVs: 96 HP / 252 SpA / 160 Spe
Timid Nature
- Tail Glow
- Rain Dance
- Scald
- Psychic

Heracross @ Choice Band
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Megahorn
- Close Combat
- Stone Edge
- Sleep Talk

Heatran (M) @ Power Herb
Ability: Solid Rock
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Stealth Rock
- Fire Blast
- Earth Power
- SolarBeam

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Pursuit
- Crunch
- Superpower

Mega Altaria and Jirachi form a nice duo. Considering all bulky waters can be handled by Heracross and Manaphy, Body Slam replaces Toxic. This move can paralyze Landorus, which can otherwise screw up this team pretty badly. Especially considering Jirachi can tank an Earth Power at full health. Jirachi also provides Wish support from the team.
With Wish support and Stealth Rock up, DD Mega Altaria can do a nice job of sweeping offensive teams. Decided to go with max attack and max speed since Altaria needs all the power it can get.
Manaphy helps against Air Balloon Heatran, Landorus-T and Gliscor and punishes stall. With Wish support it can also clean up weakened offense.
Heracross is an excellent status absorber, being able to take on Breloom, Rotom-W, Mega Slowbro and Mega Sableye. It's also the team's main answer to Ferrothorn and Cresselia. It smashes balanced and stall teams with support from Jirachi, especially if burned or poisoned.
Heatran is an amazing lure to Rotom-W and Mega Swampert while OHKOing Ferrothorn, Mega Heracross, Skarmory and Scizor. It also sets up SR for the team. Earth Power is for opposing Heatran,
And finally, Scarf Tyranitar's main role on this team is to checkmate [email protected], Gengar, Starmie, Scarf Magnezone and Mega Manectric, which can otherwise really annoy Heracross and turn the tables on Manaphy's sweep. I prefer it over Bisharp since it takes special hits much better (doesn't take a fuckton from Draco Meteor), checks Talonflame if Rhyperior's dead. Sand Stream is helpful since it allows the team to screw over rain teams, which means Mega Swampert can't go to town.

Admittedly Mega Meta is ridiculously annoying since I usually need to sac one Pokemon to kill it, or try to paralyze it with Jirachi and hope it doesn't have EQ. Landorus is also troublesome, although Jirachi can also sort of handle it (paralyze + flinch), while Altaria can play mindgames with it.


Also, where's the "You can't vote for yourself" rule?

Nah January 8th, 2015 12:33 PM

Eh fuck it, I'll join in too. Don't expect anything great though.

Edited team a little, edits are in bold.

Spoiler:

http://www.pkparaiso.com/imagenes/xy/sprites/animados/jirachi.gifhttp://www.pkparaiso.com/imagenes/rubi-omega-zafiro-alfa/sprites/animados/altaria-mega.gifhttp://img2.wikia.nocookie.net/__cb20140110172304/es.pokemon/images/8/89/Cofagrigus_XY.gifhttp://img3.wikia.nocookie.net/__cb20140111210924/es.pokemon/images/c/c9/Tentacruel_XY.gifhttp://media.pldh.net/pokemon/gen6/xy-animated/645-therian.gifhttp://www.smogon.com/dex/media/sprites/xy/chesnaught.gif

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Wish
- Iron Head
- Thunder Wave
- Body Slam

Altaria-Mega @ Altarianite
Ability: Pixilate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Hyper Voice
- Roost
- Heal Bell
- Fire Blast

Cofagrigus @ Leftovers
Ability: Mummy
EVs: 248 HP / 196 Def / 64 SpD
Relaxed Nature
- Will-O-Wisp
- Pain Split
- Shadow Ball
- Knock Off


Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 240 HP / 244 Def / 24 Spe
Bold Nature
- Scald
- Giga Drain
- Rapid Spin
- Acid Spray

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Stone Edge

Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Leech Seed
- Drain Punch
- Spiky Shield
- Spikes


Thought I'd try something a little more on the defensive side. Paraflinch sets on Jirachi are always really nice, and this one does that while having some bulk. Body Slam is there to try and paralyze Ground types if need be, Wish for healing. Mega Altaria's just a standard bulky MegaTaria. Went with Fire Blast instead of Earthquake because of Lando-T. Blissey is a somewhat different answer to Gengar; I know most people prefer Chansey, but Chansey is just Gengar bait. Decided on Ice Beam instead of Flamethrower because I felt that Steels could more or less be covered by the rest of the team and Ice is great for slapping all the Ice-weak pokes running around. Tentacruel provides some useful resists (Water, Ice, Fairy, Poison, etc), soaks up Toxic Spikes laid on my side and is immune to Toxic, while both setting up and removing hazards for me. Lando-T pairs well with it, being immune to 2 of Tentacruel's weaknesses while Tentacruel resists Water and Ice for Lando. Lando also provides Stealth Rocks and much needed EdgeQuake coverage. Replaced Conkeldurr with Chesnaught as per Anti's suggestion. Bulletproof is a nice ability (and it even makes Chesnaught immune to Gengar's most common attacks), and being Grass/Fighting type gives me a Spore/Sleep Powder/Leech Seed immunity and another Water and Electric resist while still maintaining a Dark resist. Swapped Blissey with Cofagrigus to be a sorta mixed wall and spinblocker and provide burns. Shuts down Mega Meta and Mega Gallade, more or less. Suppose I could've used Sableye but it's too mainstream less bulky and is Fairy weak. Still not sure if it's the best option, but....


Anti January 9th, 2015 6:15 AM

I'll post some feedback! :)

srinator: The biggest problem I'm seeing is defensively, especially against opposing Fire-types. Heatran is actually a huge problem, especially if it runs Flash Cannon or Toxic for Altaria (even with Heal Bell, it can Toxic spam you and stall you out of PP or even Taunt and then toss Toxic your way), while SD Talonflame is a pretty big lategame threat. (Zap is really easy to corner with SR damage and doesn't take Blitz very well.) It also seems stall weak, in large part because of the Heatran problem. To fix this (hope this isn't too drastic), I may consider Starmie over Celebi (still checks Keld decently, can Spin) to cover Heatran and open up the Defogger/Zapdos slot for a wallbreaker who can still check Pinsir and Talon okay. Unfortunately, that's pretty tough, but I would honestly just ignore BirdSpam entirely--it's not common at all right now, and LandT, while very shaky, can check it well enough (and Pinsir struggles to set up on anything else). With that, wallbreaking choices are limited since the best ones are Mega wallbreakers, but maybe you could try CB Azumarill? It gives priority and has good defensive utility, and it's nice to U-turn in. I don't know exactly how that final product would look, but the big thing I want to emphasize is that I think Zapdos is a very inefficient choice in this meta and replacing it will help your team a lot.

Archer99: Actually, you have pretty much the same problem: Heatran is running wild against this build, and Starmie is very easily worn down by a few Lava Plumes, Earth Powers, or Toxics, even with Natural Cure and decent bulk. BU Talon is really good vs. stall but needs a little help as well, again from Heatran. With that in mind, a cool option might be to try Earthquake over Draco on Altaria to lure it a little, but it's not going to come close to OHKOing and you really have to go for the kill on it, so IDK. I think the slot to look at in the fix would be Clefable over Bisharp. I don't like Bisharp a whole lot here for some reason, but I think Keldeo might be solid in its spot (SubMind or Specs) as a way to pressures defensive builds and balance while giving you a decent Heatran check and more offense. This opens you up to MMeta a fair amount, but Land can hold it off and Talon can RK it, though you'll be pretty weak to it regardless. (Of course, MMeta is pretty insane, so whatever.) There is also the problem of Raikou/MegaManec being more troublesome, so it Keld may be more trouble than it's worth. I apologize for struggling to come up with a solution. You could always just run a bulkier Starmie which can then hold off Tran way easier, though you'll be fairly stall weak. The more I look at Bisharp, the more I get its place since it is a nice offensive check to a few things mentioned before. I'll get back to you if I think of something else, but hopefully there are ideas hidden in here somewhere.

AmourPearlShipper: I think you should be able to vote for yourself if you think your team is the best, but if it gets abused, I'll add it.

Anyway, cool team--I really dig the hipster balance build, and the Heracross is a unique touch that I can see helping a lot vs. balance and maybe even stall. The change I'd make is Rhyperior. Mega Pinsir is nowhere to be seen right now and ScarfTar can RK if just fine. I would run LO+3 Atks Latios in its place (while running SR on Jirachi, even though that can admittedly get dicey) since you have enormous problems with Landorus and Keldeo (don't wanna risk an Altaria burn on that post-MEvo) and it handles both well while providing a nice offensive presence. It can also RK Mega Heracross who can break you down pretty badly. In any case, I'd say Land/Keld are way more important threats than Mega Pinsir. Admittedly softens you up against Talon a lot but that can be pressured a little easier at least with inferior bulk and sand/rox weakness.

Zekrom: IDK why you're running Blissey when Tenta/Conk handle it okay at least, though I suppose it's defensible. I think one thing you could do is keep Blissey on for Gar and run Chesnaught over Conk, which provides you with more insurance vs. SubMind Keld and can set up Spikes, which even minus a SpinBlocker can be very useful. (It helps that Exca doesn't want to spin on it.) I don't have a ton else to say. It's pretty MHera weak but he's not as common anymore, though the more common MMeta can threaten you if its coverage moves are EQ/Ice Punch (though that's uncommon, iirc?). I'll probably have more to say after mulling it over some more, but yeah, nice submission.

And nice submissions everyone. Fun to see some already!

Yoshikko January 9th, 2015 7:34 AM

srinator forced me

Spoiler:


http://www.pkparaiso.com/imagenes/xy/sprites/animados/jirachi.gif http://www.pkparaiso.com/imagenes/rubi-omega-zafiro-alfa/sprites/animados/altaria-mega.gif http://www.pkparaiso.com/imagenes/xy/sprites/animados/amoonguss.gif http://www.pkparaiso.com/imagenes/xy/sprites/animados/skarmory.gifhttp://www.pkparaiso.com/imagenes/xy/sprites/animados/slowbro.gifhttp://www.pkparaiso.com/imagenes/xy/sprites/animados/heatran.gif

Wishy (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Iron Head
- Thunder Wave
- Stealth Rock
- Wish

Flying Beast (Altaria) (F) @ Altarianite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Hyper Voice
- Roost
- Heal Bell
- Earthquake

Champignon (Amoonguss) (M) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 160 Def / 96 SpD
Bold Nature
- Spore
- Giga Drain
- Clear Smog
- Foul Play

Robo Chicken (Skarmory) (M) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Roost
- Whirlwind
- Brave Bird
- Defog

Fat (Slowbro) (F) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Slack off
- Psyshock
- Scald

Lava (Heatran) (M) @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Lava Plume
- Protect
- Roar
- Toxic

KorpiklaaniVodka January 9th, 2015 7:56 AM

Quote:

Originally Posted by Anti (Post 8572625)
AmourPearlShipper: I think you should be able to vote for yourself if you think your team is the best, but if it gets abused, I'll add it.

Anyway, cool team--I really dig the hipster balance build, and the Heracross is a unique touch that I can see helping a lot vs. balance and maybe even stall. The change I'd make is Rhyperior. Mega Pinsir is nowhere to be seen right now and ScarfTar can RK if just fine. I would run LO+3 Atks Latios in its place (while running SR on Jirachi, even though that can admittedly get dicey) since you have enormous problems with Landorus and Keldeo (don't wanna risk an Altaria burn on that post-MEvo) and it handles both well while providing a nice offensive presence. It can also RK Mega Heracross who can break you down pretty badly. In any case, I'd say Land/Keld are way more important threats than Mega Pinsir. Admittedly softens you up against Talon a lot but that can be pressured a little easier at least with inferior bulk and sand/rox weakness.

this is theorymon, but between jirachi, keldeo, mega alt and hera i can handle keldeo, whether specs, scarf or subcm. if it switches into rhyperior i'd probably go to jirachi since it will likely go for the scald, while if it catches tyranitar, will likely go to hera or even mega alt if i feel like it. (of course, predictions are a thing but still). even ttar can deal decent damage with superpower.
manaphy can handle lando-i with wish support (and btw jirachi can tank an earth power), while t-tar and heracross (is psychic lando-i still popular?) deal heavy damage to it.

i really don't want to have two members weak to pursuit. mega aero, which is popular in high level play, would also buttfuck this team, especially when paired with rotom-w.

But then again, I don't really know how would my team handle Lando and Keldeo in practice. I've tested it and right now I have a rating of about 1420. But I don't think that's enough.

champagnepapi January 10th, 2015 5:13 AM

here is my team, accidentally ended up building a better version but it replaced altaria so that isn't eligible

http://www.pkparaiso.com/imagenes/rubi-omega-zafiro-alfa/sprites/animados/altaria-mega.gif http://www.pkparaiso.com/imagenes/xy/sprites/animados/jirachi.gif http://www.pkparaiso.com/imagenes/xy/sprites/animados/suicune.gif http://www.pkparaiso.com/imagenes/xy/sprites/animados/hippowdon.gif http://www.pkparaiso.com/imagenes/xy/sprites/animados/tornadus-therian.gif http://www.pkparaiso.com/imagenes/xy/sprites/animados/zapdos.gif

Exportable


Spoiler:
Altaria @ Altarianite
Ability: Natural Cure
EVs: 176 HP / 152 SpA / 84 SpD / 96 Spe
Modest Nature
- Roost
- Hyper Voice
- Fire Blast
- Earthquake

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 216 SpD / 40 Spe
Careful Nature
- Iron Head
- Wish
- Fire Punch
- Protect

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 236 Def / 20 Spe
Bold Nature
- Calm Mind
- Scald
- Rest
- Sleep Talk

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Stone Edge

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
- Thunderbolt
- Heat Wave
- Defog
- Roost

Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 216 HP / 12 SpA / 72 SpD / 208 Spe
Timid Nature
- U-turn
- Knock Off
- Hurricane
- Focus Blast




Strategy



Spoiler:
I began with Altaria and Jirachi as per the rules of the competition, I opted for the Special Attacker altaria set, the DD variant has to choose between being walled by Ferrothorn or Heatran, which are two of the most common Pokemon in the metagame; I didn't want that. I invested enough speed for Altaria to outrun max speed belly drum azumarill, and used the rest to pad its Special Attacker as well as its defensive bulk, given that it will be switching into Pokemon like Keldeo and Rotom-W frequently, given that those Pokemon's typings give them a lot of opportunities to come in and attack. I opted for specially defensive jirachi here, I think scarf might be a very good alternative, but ultimately I have my defensive core to rely on, and Tornadus-Therian is already a speedy Pokemon; the team would have to beat clefable by Suicune critting it in a CM war if I ran scarf, since that set can be easily weakened. Not the best answer to such a common threat since Clefable has reliable recovery [so more chances to attack and crit], with some running stored power. Fire Punch can work over Body Slam but I would probably have to change to 112+Def/144 Sdef or a similar mixed wall thread on hippowdon so Thundurus doesnt become a threat to the team. Anyways after the main core, I thought in terms of frameworks and remembered how many times I had seen a water paired with those two. In the metagame there are 4 water types right now that are able to break apart balanced/stall cores; Crawdaunt, SubCM Keldeo, Suicune and Manaphy. Crawdaunt on balance has been done before but even with so many potential users of U-Turn I feel like it isn't a great fit, as the burden falls on the rest of the team to support it defensively. Keldeo and Manaphy are interesting, but the keldeo-altaria-jirachi has been done the most, and I liked having Suicune to fall back on due to its bulk, so I could have an answer in a pinch to a lot of powerful threats.

At this point in teambuilding I usually just consider the strongest sweepers in the metagame and if I can beat them; as it stood Mega Charizard-X was a pretty big threat, so I fell back on old reliable Hippowdon. I usually run mixed wall but I feel this team could afford to run max def since Jirachi and Altaria are already specially bulky; this would give me more insurance vs Charizard-X, Bisharp, Metagross-Mega, etc. Stone Edge is there to beat Mega Pinsir and Talonflame 1 on 1, Whirlwind is an option too I guess. I struggled with the fifth slot a lot, I wasn't terribly weak to Azumarill but I wasn't a huge fan of its ability to get chip damage on my team. Suicune needs a scald burn to beat it and Jirachi struggles to beat it 1 on 1 [252+ Atk Huge Power Azumarill Waterfall vs. 252 HP / 4 Def Jirachi: 159-187 (39.3 - 46.2%) -- guaranteed 3HKO after Leftovers recovery, 252+ Atk Huge Power Azumarill Knock Off vs. 252 HP / 4 Def Jirachi (No Item): 172-204 (42.5 - 50.4%) -- 1.2% chance to 2HKO] while losing to CB versions, it can't switch in on Knock Off either, as it does around 70% while Jirachi has an item.

Next I wanted the team to have both hazard control and a way of beating Azumarill, as well as a secondary answer to Rotom-W just because it's annoying. I tried Celebi first, it would have been a decent fit but it can't defog, Mew could work too, but eventually I found my best option in Zapdos, which allows me to not only take on Azumarill, but threatening Pokemon like Mega-Pinsir and Mega-Scizor as well, while giving me the hazard control I wanted with Defog. The 6th slot was originally a hawlucha to further break cores, but I looked through the viability rankings and noticed that I was still decently weak against Gengar, Landorus and Mega Gallade. Luckily there's a Pokemon with a 70% chance to beat all 3 [I need hurricane for the power to KO gallade but this move is horrible]. Assault Vest Tornadus allowed me to give the team its much needed speed and take on these three threats, Timid so I don't have to sacrifice its defensive capabilities, Knock Off hits what it needs to hard enough and it has respectable base 100 attack anyways.

Anti January 12th, 2015 2:59 PM

Submissions will be closed tomorrow so please do post any last-minute teams.

KorpiklaaniVodka January 13th, 2015 3:34 AM

Alright, so I decided to change Rhyperior to Heatran. Jirachi now uses Body Slam over Toxic.

Jake♫ January 13th, 2015 10:15 AM

The Team:

http://www.pkparaiso.com/imagenes/rubi-omega-zafiro-alfa/sprites/animados/altaria-mega.gif http://www.pkparaiso.com/imagenes/xy/sprites/animados/jirachi.gif http://www.pkparaiso.com/imagenes/xy/sprites/animados/ferrothorn.gif http://www.pkparaiso.com/imagenes/xy/sprites/animados/hippowdon.gif http://www.pkparaiso.com/imagenes/xy/sprites/animados/starmie.gif http://www.pkparaiso.com/imagenes/xy/sprites/animados/thundurus.gif

Explanation:

Spoiler:
So fair warning, I've barely tested this but I wanted to throw it in before the deadline, so it's pretty much garbage. ANYWAYS, Jirachi and Altaria have great defensive synergy, so I decided to build around that and go for a more semi-stall/balanced approach. I decided to use Defensive Pivot M-Altaria, as any semi-stall team loves a cleric, so being able to absorb status pre-mega and use Heal Bell are fantastic. Jirachi I decided to use as a Wish passer to spread health around, with Body Slam to spread paralysis around, and U-turn if I want to get momentum.

The next obvious step in semi-stall is hazards. I knew I wanted to run Spikes and Stealth Rock. I figured Stealth Rock was more important, so I threw Hippowdon in there. It sets my rocks, gets some passive damage up with sand, and phazes with Whirlwind. Plus Zard-X destroys the Altaria/Jirachi core so it's cute with Slack Off. It works well with Ferrothorn, which sets up my Spikes, with Leech Seed forcing switches and racking up residual damage.

My next thought was taking hazards off my side, since they annoy my team so far. I didn't really want to use Defog and remove my hazards, so I settled on Spinning them away. Pretty much the only two good spinners are Excadrill and Starmie. As much as Excadrill loves the sand, I went with Starmie since it helps with the Fighting and Fire types that kinda hurt me (minus Altaria). Max HP and Speed for bulk and ability to spin fast, plus STABs for coverage against what's hurting me.

My last thought is how bulky waters crap on me, so I wanted something to help that. Thundurus is cute, and running a Mixed set with Defiant punishes people trying to Defog me.

tl;dr awful and in a rush


Importable:

Spoiler:
Altaria @ Altarianite
Ability: Natural Cure
EVs: 248 HP / 104 Def / 156 SpD
Bold Nature
- Roost
- Hyper Voice
- Heal Bell
- Perish Song

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Wish
- Protect
- Body Slam
- U-turn

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 216 Def / 40 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Spikes
- Protect
- Gyro Ball

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Slack Off
- Earthquake
- Whirlwind

Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Scald
- Psyshock
- Recover

Thundurus (M) @ Life Orb
Ability: Defiant
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Thunderbolt
- Knock Off
- Superpower
- Hidden Power [Ice]

Xairmo January 13th, 2015 2:49 PM

I can edit later for sprites, it's too difficult to do on my phone, but here's what I came up with:

http://www.pkparaiso.com/imagenes/rubi-omega-zafiro-alfa/sprites/animados/altaria-mega.gif http://www.pkparaiso.com/imagenes/xy/sprites/animados/jirachi.gif http://www.pkparaiso.com/imagenes/xy/sprites/animados/rotom-wash.gif http://www.pkparaiso.com/imagenes/xy/sprites/animados/heatran.gif http://www.pkparaiso.com/imagenes/xy/sprites/animados/gothitelle.gif http://www.pkparaiso.com/imagenes/xy/sprites/animados/landorus-therian.gif

Team
Spoiler:
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Spe / 252 Atk / 4 HP
Jolly Nature
- Knock Off
- Earthquake
- U-turn
- Stone Edge

Altaria @ Altarianite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Hyper Voice
- Fire Blast
- Heal Bell
- Roost

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 SpD / 44 Spe
Calm Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Painsplit

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Hidden Power Ice
- Earth Power
- Stealth Rocks

Gothitelle @ Choice Specs
Ability: Shadow Tag
EVs: 252 SpA / 252 Spe / 4 HP
Modest Nature
- Psyshock
- Thunderbolt
- Focus Blast
- Trick

Jirachi @ Assault Vest
Ability: Serene Grace
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Body Slam
- Iron Head
- Fire Punch
- Ice Punch


Strategy
Spoiler:
Landorus for a good speed lead and pivoting prowess complimented by his Intimidate and teammate Rotom-Wash can turn it right back to him with Volt Switch. Heatran has great synergy with Rotom-Wash, they cover each other's weaknesses fairly well. I prefer both sets with Calm because of Will-O-Wisp on Rotom-Wash. Heatran absorbs Jirachi's Fire weakness as and floats over ground as long as balloon is up. Levitate on Rotom-Wash and Flying Landorus-Therian are helpful in that department as well. I went with a Defensive Cleric on Altaira-Mega and tried an Special Defensive Jirachi with Assault Vest and he has plenty of secondary effects and coverage for his Serene Grace. Possibly considering Drain Punch. And Gothitelle for revenge killing and some needed Special Attacking power.

Anti January 13th, 2015 4:09 PM

oh yeah, no more submissions, but yall are free to discuss, edit, etc. the ones currently there over the next few days before we start the vote :)

also, apologies if the core was a little difficult to build around. will be more deliberate next time. (i test ran it myself and found the build v challenging)

Anti January 16th, 2015 10:05 AM

alright everyone can vote, just post the username of the person whose team you think should win (criteria are in the op)

gl everyone!

KorpiklaaniVodka January 16th, 2015 10:38 AM

myself lol

I hate how most of our teams get wrecked by pretty much stallbreaker not named Mega Gardy/Gallade... and Archer's team doesn't have that much offensive presence. I'll give my vote to Zekrom, as I really don't want to vote for myself.

champagnepapi January 17th, 2015 9:24 AM

i like jake's team best, cool team structure although i am not sure about the thundurus

srinator January 17th, 2015 10:43 PM

I vote for elf
I think I shall vote for Exile's team.

Nah January 18th, 2015 5:20 AM

Could use another vote in here.....I guess I'll vote for.....Yoshikko's team.

Yoshikko January 18th, 2015 6:00 AM

My vote goes to AmourPearlShipper!! Gl everyone

KorpiklaaniVodka January 18th, 2015 12:14 PM

... wait, I just realized Exile's Altaria doesn't have 510 EVs while Jirachi uses a -atk nature (?!) despite using physical attacks.

champagnepapi January 19th, 2015 12:19 PM

Quote:

Originally Posted by AmourPearlShipper (Post 8585120)
... wait, I just realized Exile's Altaria doesn't have 510 EVs while Jirachi uses a -atk nature (?!) despite using physical attacks.

teambuilder error; i pasted the sets from other teams of mine and edited them, it's fixed now, my bad and thank you for catching this

Anti January 20th, 2015 1:36 AM

please vote if you haven't yet - will try to get the winner declared tonight, so i'll be closing the voting later on today

halcyonic January 22nd, 2015 1:50 AM

late vote ahhh

voting for exile

Zeffy January 22nd, 2015 5:19 AM

if i may vote, i'm voting for jake. i like how he swayed towards a more defensive style--which is how i would personally utilize jirachi and mega altaria given their amazing synergy.

Tallies of the votes so far (including mine):

Exile - 3 votes
AmourPearlShipper, Jake♫ - 2 votes
Zekrom, , Yoshikko - 1 vote

Additionally, out of 8 participants, only 6 have cast their vote so far.

Anti January 23rd, 2015 3:57 AM

sorry for the delay, i can't seem to locate d_a or sweep or line up online times! next round we'll probably just do away with the panel, which has been rather cumbersome if i'm being honest, and just hold a vote, but for now i still gotta run into them haha. if i still can't in a day or two, i'll just call it based on the voting totals.

which i guess means i should cast my vote, which would be exile if put at gunpoint though i felt like there were plenty of solid ones.


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