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Username: PlatinumDude
What's your preferred class?: (eg lord, fighter, mage, etc): Tactician Who is your favorite character?: (broken down, all from Awakening; it was hard to pinpoint a single favorite): -Male 1st gen: Henry -Female 1st gen: Cordelia -Male 2nd gen: Owain -Female 2nd gen: Lucina Decided to join this club since I got Awakening a month ago. I'm halfway through the story. But I can't decide what to do with Olivia. I made her into a Dark Flier and levelled her up until she got Galeforce. I'm deciding between these 3 scenarios: -Make Olivia into a Myrmidon so she can gain Vantage (given her frailty, it's kinda easy for her to get knocked into 50% HP) -Reclass Olivia straight into Assassin or Swordmaster for Astra or Lethality --Deciding between Swordmaster, Assassin, or both for the skills; which is better? |
Here's something interesting: Smash Bros. creator, Sakurai, talks a bit about the extra features from Fire Emblem Fates such as the amie feature and the players who were complaining about it: http://nintendoeverything.com/sakurai-talks-about-players-who-are-bothered-by-extra-features-in-games/
Knowing his current reputation from the Smash Bros. fanbase, I doubt they'll ever listen to his thoughts on Fates. |
Eh, people tend to not listen to people who have a differing viewpoint anyway. People can bitch and moan all they want but it ain't gonna do shit in the end.
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And despite all that complaining Fates has sold more than Awakening, which is all IS cares about. Some day people will learn to not buy the game (or at least not new or digital) if they have an issue with the game itself.
But anyway, uh. How about those older FE games? I need to force myself to finish Blazing Sword at some point. Maybe I'll go work on that now. |
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I've been replaying a bit of Sacred Stones, which I actually really like unlike most people. I'm gonna see if I can't beat Ephraim's path, I've only beaten the game on the Eirika path before. It's not gonna be easy though since pretty much all my characters are so defense-screwed it's not even funny. For example, Artur is at like Level 11 right now and has a defense stat of 2, I would've benched him if it weren't for the fact that the Monk class is one of the best classes in the game in my opinion.
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For those interested:
Shouzo Kaga, the creator of the Fire Emblem series, has launched the first preview of his new game: Vestaria saga, made using the SRPG Studio engine and 15 volunteers, it will be a free game that finds it's roots in the Tear Ring Saga games and Fire Emblem Genealogy of the Holy War and Thracia 776, thanks to the amount of community support it will most likely be translated more easily than usual with fan translations of older FE games. Here's the link to the video, it shows parts of the first 3 chapters: https://www.youtube.com/watch?v=ttl9N87lAwk |
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The description also says that they aren't sure if the game will be finished, so make what you will of that. But, on to my personal analysis! First and foremost, I'm going to start with flaws since there are very little of them. UI is choppy, jesus, it's not smooth in the slightest. I don't know it just seems stiff whenever you move the cursor, heck, I think FE1 had a better cursor speed. Granted, the slow UI and such are probably because of SRPG Studio itself, but it's still unnerving to see. View of the maps seems a little bit too far for my taste, but other people might enjoy it. Animations do need some work, but the game is only 10% complete, so I'll let that slide. On to the good! Map design is good so far! I really like Chapter 3's composition. A lot of different chokepoints and a heavy amount of incentive to make it to the villages on the other side of the map. Though, I'm not a fan of having a random gate leading up to the hill, lol. Levels seem to be a lot higher than a regular FE, Not!Navarre joins at Level 5 in Chapter 2, plus you have two units at the beginning of the game at Level 6 and Level 7. So, no traditional Jeigan/Oifay it seems like, but to compensate for that you get two higher level units. SOLDIERS, HOLY CRAP. SOLDIERS. Music is very catchy and just great overall. Except, the music might be SRPG Studio's premade ones, still doesn't detract from the fact that they're cool. Also, I swear I saw TearRing Saga portraits, the unused ones at least. If that's the case, pretty cool that Kaga found a use for them. To comment more on the art, this is full on 90's style, Kaga must really loves the 90's. I've read that some older calculations are making it back, so better stack up some luck if you don't want to get critted. Overall, this game looks like a Fire Emblem through and through. Also, the brother name is Zechs. Uhh... I guess I'll make Gundam jokes about him. |
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On the subject of levels, it depends on from game to game, coincidentally I'm currently playing through FE12 and Marth starts of at level 6 in that game, to give an example. Hopefully the levelling curve of the enemies will be right, don't want another case of Sacred Stones where every enemy is just plain outclassed by your units. Also yes playable soldiers, why is this only a thing in FE9 and 10, considering every FE ROM hack in existence has them you'd think they'd get the hint of how popular they are. Yup, those are TRS beta portraits that didn't get into that game (some might also be from berwick saga). Also crit multiplier is 2 instead of 3, which I really like as the 3x multiplier tends to help the enemy in my experience. |
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Someone was able to hack into Fire Emblem Fates and got most of the units head swapping with Camillia's body:
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So I was thinking of doing another run of Awakening soon, but since this'll be like.....the 5th time, I feel like I should do something a little different to make it a bit more interesting. Was planning on using a few units I've never really used before like Maribelle and Gaius, but what else should I do?
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Will it make the playthrough more interesting? You betcha. Will it be worth it? Probably not. |
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