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Cosmic Neon January 26th, 2015 9:57 AM

For the weather problem concerning my team so far, I've decided on a few different approaches:

-Run either Zard Y or Ninetales for sun support (Ninetales if I decide on having another member for the Mega slot), I would also have to build the rest of my team around the sun in this scenario.
-Run Tyranitar for sand support (meaning I would likely use Megachomp over the previous set, again, building the rest of my team around this weather).
-Consider ditching Togekiss for Cloud Nine Altaria or adding Cloud Nine Altaria alongside Togekiss. Ditching Togekiss would result in me having to find another viable partner to support Meowstic and the rest of the team (worst case scenario).

Any helpful thoughts or opinions?

GengarsTeeth January 27th, 2015 8:51 AM

I'm looking to switch over to ORAS soon and as I'm now happy with what I can produce myself while breeding I'd really like to start competitive battling. I haven't done any battling since DP so I'm totally rusty.. my favourite pokemon are ghost so I would really like gengar on my team, I also really like rotom and any rotom forme would be cool to use, I was thinking scizor as a physical sweeper and maybe bulbasaur as a damage sponge and poisoner or something. some of my favourite mons are in my sig.

Based on the info given and the mons in my sig, does anyone think they could sugest me a team to get started with please?

Detox January 27th, 2015 3:53 PM

Alright, I need some help here. I found an interesting core of Heatran, Toxicroak, and Rotom-W earlier and decided that I’d try to team build around it. However, me being out of battling for like…five years or so, has led me to a roadblock. I find that the core itself has amazing synergy, with one of the only flaws bwing its inability to handle Mold Breaker Excadrill in certain scenarios. To remedy this, I added in a Scarf Landorus-Therian (and also unintentionally formed a secondary VoltTurn core). So now I’m pretty much stuck. I’m considering adding in a Politoed or some other weather user like Tyranitar just so that I don’t get slapped around by people who also use it. The current team is in the spoiler below.

Spoiler:

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Earth Power
- Stealth Rock
- Toxic

Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Drain Punch
- Gunk Shot
- Sucker Punch
- Swords Dance

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn

GengarsTeeth January 27th, 2015 5:45 PM

Quote:

Originally Posted by King Syn (Post 8596594)
Right, well I found an interesting core of Heatran, Toxicroak, and Rotom-W earlier and decided that I’d try to team build around it. However, me being out of battling for like…five years or so, has led me to a roadblock. I find that the core itself has amazing synergy, with one of the only flaws bwing its inability to handle Mold Breaker Excadrill in certain scenarios. To remedy this, I added in a Scarf Landorus-Therian (and also unintentionally formed a secondary VoltTurn core). So now I’m pretty much stuck. I’m considering adding in a Politoed or some other weather user like Tyranitar just so that I don’t get slapped around by people who also use it. The current team is in the spoiler below.

Spoiler:

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Earth Power
- Stealth Rock
- Toxic

Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Drain Punch
- Gunk Shot
- Sucker Punch
- Swords Dance

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn

thanks man, I have been working on a team with someone and what we came up with was Gengar, Rotom - w, Slowbro, mega venusaur, Bisharp and Garchomp.

I don't know the movesets yet really, I think thats what I'm gonna go for at first though. I will show my mate your list as well and see if we can do something with it

Anti January 28th, 2015 3:18 AM

Quote:

Originally Posted by Dark Azelf (Post 8594211)
Id go psyshock, it actually really hammers Chansey after a CM, lets you not lose to keld, megasaur, suicune and lets you beat all Clefable (unaware AND MG) 1vs1 due to you crit blocking Unaware then you win with a crit lol. I dont see Iron Defense of any particular use really. None of those sweepers you mentioned beat Slowbro 1vs1anyway. Zard gets 2hko'd with Scald and Rocks up at +0, Diggersby gets wasted by Scald same with Chomp if it tries to set up on you (takes about 40% from scald at +0).

Honestly id look into Talon if you dont like Torny-s accuracy as it too lures in electrics (sup im ground natural gift etc) and then a grass type to handle said electrics defensively for a nice fwg core. Defog is also an option because Spikes and/or rocks will be going up vs megabro since it draws in stuff like Ferro and Chansey, its inevitable and you cant really avoid it. That and status are the main things that mess up bro too.

This sounds good. After some absurd amount of Hurricane misses, let's just say I tilted a bit. Talonflame will definitely be getting a look, lol. x_x

Also, figured on Psyshock, but thanks for some confirmation.

Quote:

Originally Posted by Varys the Galvantula (Post 8594473)
I'm planning on starting my own Gen VI competitive battles soon but I'm having problems on how to build my team. I'm planning to use an M-Venusaur core but, aside from Heatran, I can't really think of any other Pokemon that cooperates well with M-Venu.

This is what I got right now.

Venusaur @Venusaurite
Trait: Chlorophyll
EVs: 252 HP/ 240 Def/ 16 Spe
Bold (+Def, - Atk)
~ Giga Drain
~ Sludge Bomb
~ Synthesis
~ Leech Seed

Basically, what I'm trying to do is a stall team . I'm thinking of adding Regenerator Slowbro and Gliscor to the team but I am not so sure yet.

This sounds like a really nice start. Mega Venusaur stall can definitely still work. Venu/Tran/Bro/Glisc is a really excellent start. Most stall teams run Unaware, and Clefable fits in well there. You could also run Chansey. The last slot would be your Spinner or Defogger, and there are a lot of choices for that: Skarm, Zap, Latis, etc. I'm not the best at making stall builds though...

Quote:

Originally Posted by Breeder Mac (Post 8594674)
I do like azu its a monster. So, so far I have zard x, gengar, and azu. Would you recommend excadrill over scizor as the spinner? Also, for zard x is it better to be 252Atk and 252Spe or would some HP investment make sense?

As for the VoltTurn and rocks would a physically defensive Landorus-T work? With lefties, rocks, u-turn, EQ, and knock off.

Zard X with Adamant usually runs something like 200 Speed, which iirc outspeeds +speed base 80s? With Jolly, I don't remember what the exact number is, but hit 310 to outspeed Jolly Landorus-T. Put the rest in HP in both cases.

I would try both Exca and Scizor and see which one you like better.

And sorry if I was unclear - I meant you should prepare for common VoltTurn cores, not necessary add them yourself. Of course, Landorus-T helps with that and does fit in alright, so I think you might as well try it.

Quote:

Originally Posted by GengarsTeeth (Post 8596135)
I'm looking to switch over to ORAS soon and as I'm now happy with what I can produce myself while breeding I'd really like to start competitive battling. I haven't done any battling since DP so I'm totally rusty.. my favourite pokemon are ghost so I would really like gengar on my team, I also really like rotom and any rotom forme would be cool to use, I was thinking scizor as a physical sweeper and maybe bulbasaur as a damage sponge and poisoner or something. some of my favourite mons are in my sig.

Based on the info given and the mons in my sig, does anyone think they could sugest me a team to get started with please?

Do not use Bulbasaur.

Mega Scizor, Rotom-W, and Gengar can work together on some kind of bulky offense or balance. What exactly did you have in mind?

jombii January 28th, 2015 4:39 AM

So I got this one,

Venusaur @Venusaurite
Ability: Chlorophyll
EVs: 252 HP/ 240 Def/ 16 Spe
Bold Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Leech Seed

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Lava Plume
- Toxic
- Stealth Rock
- Roar

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Fire Blast
- Thunder Wave
- Slack Off

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 56 Def / 200 Spe
Impish Nature
- Roost
- Toxic
- Acrobatics
- Earthquake

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Wish
- Protect
- Heal Bell

Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 168 Def / 68 SpA / 20 Spe
Bold Nature
- Thunderbolt
- Roost
- Defog
- Heat Wave

I am feeling a bit off on having two Toxic-spreaders on the team, but I guess since I am building a stall team, two is better than one. Any suggestions?

Thanks Anti!

GengarsTeeth January 28th, 2015 8:13 AM

I actually really like toxic teams too so that is exciting to me, thanks guys, so many ideas. i'm gonna try out everything of course though, when learning it is best to sample everything I find, you never know what's gonna suit you

Quote:

Do not use Bulbasaur.

Mega Scizor, Rotom-W, and Gengar can work together on some kind of bulky offense or balance. What exactly did you have in mind?
the team my friend had suggested to me was.. bisharp, mega venusaur, slowbro (for ice beam mainly, tis the only ice beam user I can access in OU and works with the team) Garchomp, Gengar and Rotom-W

I don't know if anyone seen this list as it seems you were improving on my first post..

this is all good tho man as i wanna learn everything I can.

edit: ah right, I did say bulbasaur, I meant venusaur! lol.
.

Nah January 28th, 2015 11:43 AM

So after some thinking and shit I finally got 6 pokes together for the team:

Spoiler:

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 56 Atk / 252 SpA / 200 Spe
Mild Nature
- Roost/HP Fire
- Ice Beam
- Fusion Bolt
- Earth Power

Metagross-Mega @ Metagrossite
Ability: Tough Claws
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Ice Punch
- Hammer Arm/Earthquake

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Psyshock
- Thunder Wave
- Slack Off

Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Moonblast
- Calm Mind
- Flamethrower
- Soft-Boiled

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Stone Edge
- U-turn

Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Rapid Spin
- Thunderbolt
- Ice Beam


As great as SubCM Keldeo is I felt like it was not allowing me to fill enough holes, so I replaced it with CM Magic Guard Clefable to hopefully be a stall answer and Lati check. And despite wanting to not use Lando-T initially, I decided that I there probably was nothing better to put in, so there it is. Final slot went to offensive Starmie to spin, sorta check a couple of pokes.

So if y'all could take one more look at it that'd be great. Having 3 part Psychic types makes the team Dark/Ghost weak though.....

GengarsTeeth January 28th, 2015 12:17 PM

Quote:

Originally Posted by Zekrom (Post 8597643)
So after some thinking and **** I finally got 6 pokes together for the team:

Spoiler:

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 56 Atk / 252 SpA / 200 Spe
Mild Nature
- Roost/HP Fire
- Ice Beam
- Fusion Bolt
- Earth Power

Metagross-Mega @ Metagrossite
Ability: Tough Claws
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Ice Punch
- Hammer Arm/Earthquake

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Psyshock
- Thunder Wave
- Slack Off

Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Moonblast
- Calm Mind
- Flamethrower
- Soft-Boiled

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Stone Edge
- U-turn

Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Rapid Spin
- Thunderbolt
- Ice Beam


As great as SubCM Keldeo is I felt like it was not allowing me to fill enough holes, so I replaced it with CM Magic Guard Clefable to hopefully be a stall answer and Lati check. And despite wanting to not use Lando-T initially, I decided that I there probably was nothing better to put in, so there it is. Final slot went to offensive Starmie to spin, sorta check a couple of pokes.

So if y'all could take one more look at it that'd be great. Having 3 part Psychic types makes the team Dark/Ghost weak though.....


this is ou yeah? gengar would run a mock with the psychics. I can't really give you any advice though as i'm just learning, myself about this stuff. I have a team down now and I'm gonna breed it and then practice. Do I have your friend code added? i don't think we have traded yet but we have the same friends on here I think, I'll add you if you want to practise OU meta with me, I'm game for making teams specifically to counter yours for practice and you do the same to kill my teams.

Breeder Mac January 28th, 2015 4:08 PM

Quote:

Originally Posted by Anti (Post 8597280)
Zard X with Adamant usually runs something like 200 Speed, which iirc outspeeds +speed base 80s? With Jolly, I don't remember what the exact number is, but hit 310 to outspeed Jolly Landorus-T. Put the rest in HP in both cases.

I would try both Exca and Scizor and see which one you like better.

And sorry if I was unclear - I meant you should prepare for common VoltTurn cores, not necessary add them yourself. Of course, Landorus-T helps with that and does fit in alright, so I think you might as well try it.

Okay cool. I just wanted to make sure before I start EV training. And I will try both exca and scizor and let the best poke win. I understood what you said about voltturn coverage, but I figured Lando-T helped me there and also just a happy coincidence that it made my own little voltturn. Now, so far I have zard x, gengar, azumarill, excadrill/scizor, and lando-t. I still need a 6 poke and was considering another special attacker cuz all I have is gar. Any suggestions about who I should add?

TCB January 29th, 2015 4:04 PM

So I'm starting build a team. Right now will be focusing on Dragonite and Jolteon; the former will be a Expreme Speed Multiscale while I'm still determine what role I want to pull off with Jolteon.

Afterwards I want to have a tank on my team, but I never really utilized one before (as surprising as it sounds).

PlatinumDude January 29th, 2015 4:51 PM

Quote:

Originally Posted by TheChaosBlue (Post 8599289)
So I'm starting build a team. Right now will be focusing on Dragonite and Jolteon; the former will be a Expreme Speed Multiscale while I'm still determine what role I want to pull off with Jolteon.

Afterwards I want to have a tank on my team, but I never really utilized one before (as surprising as it sounds).

The best role Jolteon can do is a special sweeper. Unfortunately, Mega Manectric, Thundurus and even Raikou outclass Jolteon in the Electric specials sweeping role because they have better stats, move pools and/or utility roles.

Anyway, here are sets you should use for each, but take note that Jolteon is still outclassed:

Dragonite:
-Dragon Dance
-Outrage/Dragon Claw
-Earthquake/Fire Punch
-Extreme Speed
Nature: Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Lum Berry
Ability: Multiscale

or
-Outrage
-Earthquake/Superpower
-Extreme Speed
-Fire Punch/Dragon Claw
Nature: Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Choice Band
Ability: Multiscale

or
-Dragon Claw
-Earthquake/Fire Punch
-Extreme Speed
-Roost
Nature: Adamant
EVs: 216 HP/64 Atk/228 SDef
Item: Leftovers
Ability: Multiscale

Jolteon:
-Thunderbolt
-Volt Switch
-Hidden Power (Ice/Grass)
-Shadow Ball/Signal Beam
Nature: Timid
EVs: 4 Def/252 SAtk/252 Spe
Item: Life Orb/Choice Specs
Ability: Volt Absorb

As for a tank Pokemon, Ferrothorn, Mega Sableye, Mega Altaria, Therian Landorus, Skarmory, (Mega) Slowbro, Mandibuzz, Clefable, Heatran, Wash Rotom, Sylveon and even Empoleon and Super Size Gourgeist are examples:

Ferrothorn:
-Stealth Rock/Spikes
-Leech Seed
-Gyro Ball/Thunder Wave
-Power Whip/Protect
Nature: Relaxed
EVs: 252 HP/88 Def/168 SDef
Item: Leftovers/Shed Shell
Ability: Iron Barbs

Sableye:
-Calm Mind
-Dark Pulse/Shadow Ball
-Will-o-Wisp
-Recover
Nature: Bold
EVs: 252 HP/252 Def/4 SDef
Item: Sablenite
Ability: Prankster

Mega Altaria:
-Return/Hyper Voice
-Earthquake/Flamethrower/Perish Song/Roar
-Heal Bell
-Roost
Nature: Impish/Bold
EVs: 248 HP/104 Def/156 SDef
Item: Altarianite
Ability: Natural Cure

Therian Landorus:
-Stealth Rock
-Earthquake
-U-turn
-Stone Edge/Rock Slide/Knock Off
Nature: Impish
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers

Skarmory:
-Roost
-Defog
-Counter/Brave Bird
-Taunt/Whirlwind
Nature: Bold/Impish
EVs: 252 HP/252 Def/4 SDef
Item: Shed Shell
Ability: Sturdy

or (cartridge-friendly)
-Spikes/Stealth Rock
-Whirlwind
-Roost
-Brave Bird/Taunt
Nature: Impish/Bold
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers/Shed Shell
Ability: Sturdy

Slowbro:
-Calm Mind
-Scald
-Psyshock
-Slack Off
Nature: Bold
EVs: 252 HP/80 Def/176 SDef
Item: Slowbronite
Ability: Regenerator

or
-Scald
-Psyshock/Fire Blast/Ice Beam/Foul Play
-Thunder Wave/Toxic
-Slack Off
Nature: Bold
EVs: 252 HP/232 Def/24 SDef
Item: Leftovers/Slowbronite
Ability: Regenerator

or
-Calm Mind
-Iron Defense
-Scald
-Slack Off
Nature: Bold
EVs: 252 HP/80 Def/176 SDef
Item: Slowbronite
Ability: Regenerator

Mandibuzz:
-Foul Play
-Roost
-Taunt/Whirlwind
-Defog/Toxic/Knock Off
Nature: Bold/Impish
EVs: 248 HP/136 Def/108 SDef/16 Spe
Item: Leftovers
Ability: Overcoat

Clefable:
-Calm Mind
-Moonblast
-Flamethrower/Thunder Wave
-Soft-Boiled/Moonlight
Nature: Calm
EVs: 252 HP/172 Def/84 SDef
Item: Leftovers
Ability: Magic Guard

or
-Calm Mind
-Moonblast
-FlamethrowerHeal Bell/Aromatherapy/Protect
-Moonlight/Wish
Nature: Bold
EVs: 248 HP/252 Def/8 SDef
Item: Leftovers
Ability: Unaware

or
-Stealth Rock
-Moonblast
-Flamethrower/Fire BlastHeal Bell/Thunder Wave
-Moonlight
Nature: Calm
EVs: 252 HP/172 Def/84 SDef
Item: Leftovers
Ability: Unaware

Heatran:
-Lava Plume
-Taunt
-Toxic
-Stealth Rock
Nature: Timid
EVs: 248 HP/8 SAtk/252 Spe
Item: Leftovers

or
-Lava Plume
-Toxic
-Taunt/Roar
-Stealth Rock/Protect/Earth Power
Nature: Calm
EVs: 248 HP/192 SDef/68 Spe
Item: Leftovers

Wash Rotom:
-Volt Switch
-Hydro Pump
-Will-o-Wisp
-Pain Split
Nature: Bold/Calm
EVs: 248 HP/216 Def/44 Spe (Bold) or 248 HP/216 SDef/44 Spe (Calm)
Item: Leftovers

Sylveon:
-Wish
-Protect
-Hyper Voice
-Heal Bell/Toxic
Nature: Bold
EVs: 252 HP/220 Def/36 SDef
Item: Leftovers
Ability: Pixilate

Empoleon:
-Defog/Stealth Rock
-Toxic/Stealth Rock
-Scald
-Roar
Nature: Calm
EVs: 248 HP/8 Def/252 SDef
Item: Leftovers
Ability: Torrent

Gourgeist:
-Will-o-Wisp
-Leech Seed
-Synthesis
-Seed Bomb
Nature: Impish
EVs: 252 HP/160 Def/96 SDef
Item: Leftovers
Ability: Frisk

Dark Azelf January 30th, 2015 3:56 AM

Quote:

Originally Posted by Zekrom (Post 8597643)
So after some thinking and shit I finally got 6 pokes together for the team:

Spoiler:

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 56 Atk / 252 SpA / 200 Spe
Mild Nature
- Roost/HP Fire
- Ice Beam
- Fusion Bolt
- Earth Power

Metagross-Mega @ Metagrossite
Ability: Tough Claws
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Ice Punch
- Hammer Arm/Earthquake

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Psyshock
- Thunder Wave
- Slack Off

Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Moonblast
- Calm Mind
- Flamethrower
- Soft-Boiled

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Stone Edge
- U-turn

Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Rapid Spin
- Thunderbolt
- Ice Beam


As great as SubCM Keldeo is I felt like it was not allowing me to fill enough holes, so I replaced it with CM Magic Guard Clefable to hopefully be a stall answer and Lati check. And despite wanting to not use Lando-T initially, I decided that I there probably was nothing better to put in, so there it is. Final slot went to offensive Starmie to spin, sorta check a couple of pokes.

So if y'all could take one more look at it that'd be great. Having 3 part Psychic types makes the team Dark/Ghost weak though.....

Id be careful. Stuff like Gengar basically gets a kill each time it comes in and SD Roost Bulky Mega Scizor sets up on and crushes your whole team as does anything fast or that can stat up see: Crunch MegaDos, Bisharp etc. :\ Breloom gets to sleep whatever it wants.

Mandibuzz (as much as i hate suggesting it) would probably fit nicely over Starmie who compounds weaknesses with Slowbro as it checks Gengar and stuff like Scizor and Bisharp and can also defog. But yeah team has questionable defensive synergy and being also very slow and not even having priority isnt a good combination.

PlatinumDude January 30th, 2015 6:36 PM

Quote:

Originally Posted by Archer99 (Post 8600918)
First of all hello!. And, I need some help.
I'm trying to make a good rain team for UU but I'm having huge issues with it. Since Politoed is banned, The best rain abusers on the tier are Kingdra and Mega Swampert. I started to use Mega Swampert because is more bulky than Kingdra, And it haves a better movepool. But I don't know if it's just me but I can't make them work... On the spoiler you have the core (If that's a core)
Spoiler:
Swampert (F) @ Swampertite
Ability: Damp
EVs: 104 HP / 252 Atk / 152 Spe
- Earthquake
- Waterfall
- Ice Punch
- Stealth Rock

Tornadus (M) @ Damp Rock
Ability: Prankster
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Rain Dance
- Hurricane
- Taunt
- U-turn

Toxicroak (M) @ Black Sludge
Ability: Dry Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Sucker Punch
- Gunk Shot
- Drain Punch


Thanks for your help.

I'd recommend using Kingdra alongside Swampert, as both can wear down each other's checks/counters. Swampert can hit on the physical side, while Kingdra can hit on the special side (and physical side if need be):
-Hydro Pump/Surf
-Draco Meteor
-Waterfall
-Rain Dance
Nature: Mild
EVs: 60 Atk/252 SAtk/196 Spe
Item: Life Orb
Ability: Swift Swim

Anti February 1st, 2015 6:24 AM

Quote:

Originally Posted by King Syn (Post 8596594)
Alright, I need some help here. I found an interesting core of Heatran, Toxicroak, and Rotom-W earlier and decided that I’d try to team build around it. However, me being out of battling for like…five years or so, has led me to a roadblock. I find that the core itself has amazing synergy, with one of the only flaws bwing its inability to handle Mold Breaker Excadrill in certain scenarios. To remedy this, I added in a Scarf Landorus-Therian (and also unintentionally formed a secondary VoltTurn core). So now I’m pretty much stuck. I’m considering adding in a Politoed or some other weather user like Tyranitar just so that I don’t get slapped around by people who also use it. The current team is in the spoiler below.

Spoiler:

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Earth Power
- Stealth Rock
- Toxic

Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Drain Punch
- Gunk Shot
- Sucker Punch
- Swords Dance

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn

If you run Toxicroak, you need to really focus on luring or overloading Landorus-T and especially Gliscor since they'll be getting free switch-ins on in.

I guess I'm finding it awkward to build anything around this team because, besides Toxicroak, you're essentially providing a bunch of supporting players and glue Pokemon. There are a zillion iterations of Rotom/Land (many including Heatran) and they go off in different directions. I might consider forming an offensive core with Toxicroak (probably but not necessarily with your mega slot) so you can more deliberately build around them.

Quote:

Originally Posted by Varys the Galvantula (Post 8597323)
So I got this one,

Venusaur @Venusaurite
Ability: Chlorophyll
EVs: 252 HP/ 240 Def/ 16 Spe
Bold Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Leech Seed

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Lava Plume
- Toxic
- Stealth Rock
- Roar

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Fire Blast
- Thunder Wave
- Slack Off

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 56 Def / 200 Spe
Impish Nature
- Roost
- Toxic
- Acrobatics
- Earthquake

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Wish
- Protect
- Heal Bell

Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 168 Def / 68 SpA / 20 Spe
Bold Nature
- Thunderbolt
- Roost
- Defog
- Heat Wave

I am feeling a bit off on having two Toxic-spreaders on the team, but I guess since I am building a stall team, two is better than one. Any suggestions?

Thanks Anti!

I'm terrible with stall builds, but it's not looking bad. I would consider Psyshock on Slowbro for Keldeo though. You're not Keld weak or anything, but I always like to be extra prepared, though the Fire move is fine. I would definitely consider Knock Off on Gliscor though - Gengar is a big threat to your team.

Quote:

Originally Posted by Zekrom (Post 8597643)
So after some thinking and shit I finally got 6 pokes together for the team:

Spoiler:

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 56 Atk / 252 SpA / 200 Spe
Mild Nature
- Roost/HP Fire
- Ice Beam
- Fusion Bolt
- Earth Power

Metagross-Mega @ Metagrossite
Ability: Tough Claws
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Ice Punch
- Hammer Arm/Earthquake

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Psyshock
- Thunder Wave
- Slack Off

Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Moonblast
- Calm Mind
- Flamethrower
- Soft-Boiled

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Stone Edge
- U-turn

Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Rapid Spin
- Thunderbolt
- Ice Beam


As great as SubCM Keldeo is I felt like it was not allowing me to fill enough holes, so I replaced it with CM Magic Guard Clefable to hopefully be a stall answer and Lati check. And despite wanting to not use Lando-T initially, I decided that I there probably was nothing better to put in, so there it is. Final slot went to offensive Starmie to spin, sorta check a couple of pokes.

So if y'all could take one more look at it that'd be great. Having 3 part Psychic types makes the team Dark/Ghost weak though.....

D_A covered this well, but I would second a Mandibuzz >>> Starmie move. Doubling up on types isn't the worst, but Water/Psychic is bad because a third of your team then struggles with both U-turn and Volt Switch *and* is super vulnerable to Knock Off and Pursuit.

Quote:

Originally Posted by Breeder Mac (Post 8597951)
Okay cool. I just wanted to make sure before I start EV training. And I will try both exca and scizor and let the best poke win. I understood what you said about voltturn coverage, but I figured Lando-T helped me there and also just a happy coincidence that it made my own little voltturn. Now, so far I have zard x, gengar, azumarill, excadrill/scizor, and lando-t. I still need a 6 poke and was considering another special attacker cuz all I have is gar. Any suggestions about who I should add?

I might run AV Torn-T so your ability to take on special attackers is superior. Plus, it gives you some much-needed Speed.

Quote:

Originally Posted by TheChaosBlue (Post 8599286)
So I'm starting build a team. Right now will be focusing on Dragonite and Jolteon; the former will be a Expreme Speed Multiscale while I'm still determine what role I want to pull off with Jolteon.

Afterwards I want to have a tank on my team, but I never really utilized one before (as surprising as it sounds).

With Dragonite, I would focus on running some hazard control and a way to lure or overload Landorus-T, Azumarill, and Clefable. Mega Lopunny might not be a bad choice for the latter role, though Mega Lop tends to leave some defensive holes. Can give more detailed suggestions later.

Quote:

Originally Posted by Archer99 (Post 8600918)
First of all hello!. And, I need some help.
I'm trying to make a good rain team for UU but I'm having huge issues with it. Since Politoed is banned, The best rain abusers on the tier are Kingdra and Mega Swampert. I started to use Mega Swampert because is more bulky than Kingdra, And it haves a better movepool. But I don't know if it's just me but I can't make them work... On the spoiler you have the core (If that's a core)
Spoiler:
Swampert (F) @ Swampertite
Ability: Damp
EVs: 104 HP / 252 Atk / 152 Spe
- Earthquake
- Waterfall
- Ice Punch
- Stealth Rock

Tornadus (M) @ Damp Rock
Ability: Prankster
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Rain Dance
- Hurricane
- Taunt
- U-turn

Toxicroak (M) @ Black Sludge
Ability: Dry Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Sucker Punch
- Gunk Shot
- Drain Punch


Thanks for your help.

You can always just run rain on Mega Swampert over Stealth Rock. I'm still getting used to UU so I can't say a whole lot more, though I would consider a bulkier Rain setter than Tornadus, who is also quite SR weak.

TCB February 1st, 2015 11:04 AM

Quote:

Originally Posted by Anti (Post 8602831)
With Dragonite, I would focus on running some hazard control and a way to lure or overload Landorus-T, Azumarill, and Clefable. Mega Lopunny might not be a bad choice for the latter role, though Mega Lop tends to leave some defensive holes. Can give more detailed suggestions later.

That would be helpful, yes.

Breeder Mac February 1st, 2015 8:55 PM

Quote:

Originally Posted by Anti (Post 8602831)
I might run AV Torn-T so your ability to take on special attackers is superior. Plus, it gives you some much-needed Speed.

Okay cool. I will def try that and thx for all your help.

Spyro PDX February 1st, 2015 9:53 PM

I know I want to build a team loosely centered around sandstorm, but I'm not very experienced at building strategies other than hyper offense, and need a few pointers. I'm thinking I want to go with T-Tar, obvious choice. Thinking of poison heal gliscor as well, but I'm looking for a few ideas to get me going in the right direction for my first themed team. Thanks in advance.

Edit: thinking if running garchomp as well, perhaps aggron but that leaves me with a lot of potential megas

Anti February 3rd, 2015 2:49 AM

Quote:

Originally Posted by Archer99 (Post 8603099)
Yeah, Actually hazards are a nightmare for my team. I'm running Donphan as spinner like a patch. But it sucks (I had Starmie before, But that made my team too weak and I didn't saw place for it)
The thing with Tornadus is I found it really usefull on my team, Hurricane is just perfect in rain. Hitting really hard, I don't know if it's that good for setting rain. The only thing on his side is Prankster.
So my main issue now is to have a good deffoger/spinner.

disclaimer: all theorymon for this reply

Yeah I mean it's hard to give concrete suggestions with the tier in transition but I definitely wouldn't run Donphan. Rain, especially in the absence of Politoed, is all about making use of those Rain turns and keeping pressure on your opponent. Donphan is a tempo killer which is really gonna suck the life out of your team. I wouldn't lose sleep over sticking a spinner in as long as you're not relying too much on Tornadus for Rain or for defensive purposes (hnnng). I maybe consider running some Spex on Torn since Life Orb wears it down a lot. With Jirachi and Raikou gone, at least in theory, Specs Hurricane would really only be taken well by Mega Ampharos and Blissey, with most everything else being 3HKOed if they're lucky. Can be run with Hurricane/U-turn/insert two coverage moves here. Life Orb could work too, and you could still toss Rain Dance on it if you did that so long as you had a more reliable setter. I would definitely consider Grass Knot to hit Suicune since it can burn Swampert and powers up its Scalds with Rain.

Torn/Pert has good type synergy offensively and defensively. In terms of support, I would definitely have something that can break well, so Heracross seems fine, in theory. Its big selling point is threatening Suicune and breaking down stall (which Tornadus can sweep in the end-game if you play it well). With that, I would get a reliably Rain support/SR mon (in theory, you want this to have defensive capacity so you can set rain more than once, maybe something like Bronzong idk). Then you'll want a secondary abuser probably (Kingdra or the Toxicroak you had work) and then a glue Pokemon. I've never run Rain w/o Politoed so idk what I'm talking about tbh but I would definitely keep in mind that you're basically by necessity running HO.

Quote:

Originally Posted by TheChaosBlue (Post 8603125)
That would be helpful, yes.

Yeah so I'm not a huge fan of Dragonite, but I think that you can probably make a CB set work in the meta pretty well. Ignoring Jolteon since I'm afraid it is quite mediocre (PlatDude laid this out earlier), I would mostly be sure to have both defensive and offensive plans for Mega Diancie, Mega Altaria, Clefable, Mega Gardevoir, Azumarill, and Sylveon. From there, it depends on what you want for your team.

If you're running HO, Gengar can switch into powerful Fairy STABs maybe once and forms a nice balance breaking core with Dragonite. Excadrill can Spin and threaten Fairies with Iron Head, though it seems an awkward fit to me.

One mon I think could be really cool which I would throw my recommendation toward is SD/BP/U-turn/Roost Mega Scizor. It has nice type synergy with Dragonite while also actually beating many mons that Nite struggles with (as opposed to just resisting their attacks) and adds another mon with priority. It gives a nice late-game win-con, even with just BP. U-turn isn't necessary, but it lets you keep pressure on Heatran (you'd want at least two teammates that can switch in and/or lure it) and especially Keldeo, where you can go straight into Dragonite and start firing off attacks. Lastly, it fills the defensive niche mentioned above of checking Fairies, even though you'll want secondary checks for Flamethrower Clef, BD Azum, and Altaria. (You really can't be too prepared for Fairies in this meta). Bulky Talon is one such mon, though by no means the only one, that can do this.

Raikou can replace Jolteon if you want an Electric.

I can't build the whole team for you, but hopefully that's a nice start.

TCB February 3rd, 2015 3:37 AM

Actually I've been starting on working a Mega Scizor that can check my Dragonite's weaknesses, and you pretty much outlined what I was planning on doing.

Karma89 February 4th, 2015 2:23 AM

I was on a stream just a bit ago and we got to talking about a mostly OU attacking wall team that would be super annoying to break but fun to play with. I've got a general idea for the composition of the team but i'm not sure what else to include exactly.

Altaria @ Altarianite
255 Attack, 252 speed, 4 Spdef Adamant
Return
Dragonclaw
Dragon Dance
Roost

Slowbro @ Leftovers
255 HP, 252 Defense, 4 spdef Bold, Regeneration
Slack Off
Psyshock
Calm Mind
Scald

Registeel @ Rocky Helmet
255 HP, 160 Attack, rest in spdef, Adamant
Stealth Rocks
Earth Quake
Ice Punch
Draining Punch

Chansey @ Eviolite
255 HP, 252 Defense, 4 spdef, Bold
Toxic
Softboiled
Seismic Toss
Heal Bell

Thundurus @ ((not sure what should be on it))
255 Spattack, 252 Speed, 4 HP
Thunder Wave
Taunt
Volt Switch
Focus Blast


Thats about as far as i've gotten on it and i'm not even sure this is exactly what i want to do with it. I've gone back and forth on using either Mega Metagross, Slowbro, or Altaria. Altaria ended up being what i chose for its bulkiness and it being a physical attacker with the ability to heal itself. The idea behind Thundorus was to give me the ability to have +1 Thunder Waves and Taunts for setup pokes. Maybe Gengar for the 6th slot? Gives me a bit more steel coverage with Focuss Blast and he can have Will o wisp since it isn't on anything else.

PlatinumDude February 4th, 2015 7:38 AM

Quote:

Originally Posted by Karma89 (Post 8606123)
I was on a stream just a bit ago and we got to talking about a mostly OU attacking wall team that would be super annoying to break but fun to play with. I've got a general idea for the composition of the team but i'm not sure what else to include exactly.

Altaria @ Altarianite
255 Attack, 252 speed, 4 Spdef Adamant
Return
Dragonclaw
Dragon Dance
Roost

Slowbro @ Leftovers
255 HP, 252 Defense, 4 spdef Bold, Regeneration
Slack Off
Psyshock
Calm Mind
Scald

Registeel @ Rocky Helmet
255 HP, 160 Attack, rest in spdef, Adamant
Stealth Rocks
Earth Quake
Ice Punch
Draining Punch

Chansey @ Eviolite
255 HP, 252 Defense, 4 spdef, Bold
Toxic
Softboiled
Seismic Toss
Heal Bell

Thundurus @ ((not sure what should be on it))
255 Spattack, 252 Speed, 4 HP
Thunder Wave
Taunt
Volt Switch
Focus Blast


Thats about as far as i've gotten on it and i'm not even sure this is exactly what i want to do with it. I've gone back and forth on using either Mega Metagross, Slowbro, or Altaria. Altaria ended up being what i chose for its bulkiness and it being a physical attacker with the ability to heal itself. The idea behind Thundorus was to give me the ability to have +1 Thunder Waves and Taunts for setup pokes. Maybe Gengar for the 6th slot? Gives me a bit more steel coverage with Focuss Blast and he can have Will o wisp since it isn't on anything else.

There's literally no reason to use Dragon Claw on Mega Altaria when Pixilate Return already hits Dragons super effectively:
-Dragon Dance
-Return
-Earthquake
-Roost/Fire Blast
Nature: Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Altarianite

Registeel isn't that useful because it tends to be rather passive; also, it can't learn Drain Punch. Ferrothorn is the better option simply because it has Leech Seed to deter setup on it, while Skarmory has access to Defog for hazard removal and Whirlwind for phazing set uppers:

Ferrothorn:
-Stealth Rock/Spikes
-Leech Seed
-Power Whip/Protect
-Gyro Ball/Thunder Wave
Nature: Relaxed
EVs: 252 HP/88 Def/168 SDef
Item: Leftovers
Ability: Iron Barbs

Skarmory:

on Showdown!:
-Roost
-Defog
-Counter/Brave Bird
-Taunt/Whirlwind
Nature: Bold/Impish
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers/Shed Shell
Ability: Sturdy

on cartridge (because Defog Skarmory is hard to get a hold of in cartridge play):
-Stealth Rock/Spikes
-Whirlwind
-Roost
-Taunt/Brave Bird
Nature: Bold/Impish
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers/Shed Shell
Ability: Sturdy

Mega Slowbro is better at pulling off Calm Mind better than regular Slowbro because Shell Armor prevents an untimely critical hit from ruining its sweep. Regular Slowbro should stick to support roles:
-Scald
-Psyshock/Fire Blast/Foul Play/Ice Beam
-Toxic/Thunder Wave
-Slack Off
Nature: Bold
EVs: 252 HP/232 Def/24 SDef
Item: Leftovers
Ability: Regenerator

Chansey functions best on stall teams because of its passive nature; Sylveon or Clefable are better options because the former's offensive presence is better, while the latter can fare well in balanced teams:

Sylveon:
-Wish
-Protect
-Hyper Voice
-Heal Bell/Toxic
Nature: Bold
EVs: 252 HP/220 Def/36 SDef
Item: Leftovers
Ability: Pixilate

Clefable:
-Moonblast
-Heal Bell/Thunder Wave
-Wish/Moonlight
-Protect/Stealth Rock
Nature: Bold
EVs: 248 HP/252 Def/8 SDef
Item: Leftovers
Ability: Unaware

Thundurus desperately needs Hidden Power Ice to hit Gliscor and Therian Landorus hard. Volt Switch isn't that useful on it; it doesn't have much space for a scouting move:
-Thunderbolt
-Hidden Power (Ice)
-Focus Blast/Psychic/Taunt
-Thunder Wave
Nature: Timid
EVs: 4 Def/252 SAtk/252 Spe
Item: Leftovers/Life Orb
Ability: Prankster

Gengar can act as a utility attacker, making it a neat option in the last slot:
-Shadow Ball
-Sludge Wave/Sludge Bomb
-Focus Blast
-Destiny Bond/Taunt
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb/Focus Sash

or
-Substitute
-Shadow Ball
-Will-o-Wisp
-Taunt/Sludge Bomb/Sludge Wave/Disable
Nature: Timid
EVs: 28 HP/148 SAtk/80 SDef/252 Spe
Item: Black Sludge

or
-Hex
-Taunt
-Will-o-Wisp
-Sludge Wave/Sludge Bomb/Substitute
Nature: Timid
EVs: 8 HP/248 SAtk/252 Spe
Item: Black Sludge

Crady February 4th, 2015 9:06 AM

Been trying to get into Doubles lately... Here's something I came up with.


Can't seem to find the right mega, Tried Scizor and Beedrill. They work sometimes but... are... Eh.

I wanted to try M - Sableye but not sure how that would work.

Spoiler:
Hitmontop @ Sitrus Berry
Ability: Intimidate
EVs: 252 HP / 136 Atk / 60 Def / 60 SpD
Adamant Nature
- Fake Out
- Close Combat
- Quick Guard
- Sucker Punch

Sableye @ Lagging Tail
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Fake Out
- Knock Off
- Will-O-Wisp
- Trick

Gardevoir @ Choice Specs
Ability: Telepathy
Shiny: Yes
EVs: 116 HP / 52 Def / 144 SpA / 4 SpD / 192 Spe
Modest Nature
- Dazzling Gleam
- Psychic
- Energy Ball
- ThunderBolt

Darmanitan @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Flare Blitz
- Earthquake
- Rock Slide
- Protect

Beedrill @ Beedrillite
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- U-turn
- Poison Jab
- Drill Run

Noivern @ Focus Sash
Ability: Frisk
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Tailwind
- Super Fang
- Taunt


srinator February 4th, 2015 11:17 PM

Spoiler:

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 240 HP / 16 Atk / 252 Def
Impish Nature
- Earthquake
- Slack Off
- Stealth Rock
- Toxic

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Iron Head
- Rapid Spin

Celebi @ Leftovers
Ability: Natural Cure
EVs: 220 HP / 252 Def / 36 Spe
Bold Nature
- Giga Drain
- Recover
- Nasty Plot
- Psychic

Gyarados @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 SpD
Gentle Nature
- Waterfall
- Thunder wave
- Roar
- Protect

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Roost



So I havnt really got the time to work on this a lot and I still can't find a suitable sixth member, I needed something that could lure Rotom wash in, and elf suggested staraptor but sadly I saw my whole team was walled skarmory and hence tried power herb solar beam Heatran, but it didn't really help much and the team didn't really do that well.
Hope u guys could help.

Anti February 5th, 2015 5:01 AM

Quote:

Originally Posted by srinator (Post 8607266)
Spoiler:

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 240 HP / 16 Atk / 252 Def
Impish Nature
- Earthquake
- Slack Off
- Stealth Rock
- Toxic

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Iron Head
- Rapid Spin

Celebi @ Leftovers
Ability: Natural Cure
EVs: 220 HP / 252 Def / 36 Spe
Bold Nature
- Giga Drain
- Recover
- Nasty Plot
- Psychic

Gyarados @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 SpD
Gentle Nature
- Waterfall
- Thunder
- Roar
- Protect

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Roost



So I havnt really got the time to work on this a lot and I still can't find a suitable sixth member, I needed something that could lure Rotom wash in, and elf suggested staraptor but sadly I saw my whole team was walled skarmory and hence tried power herb solar beam Heatran, but it didn't really help much and the team didn't really do that well.
Hope u guys could help.

Well, first off, I'm not quite sure what that Gyarados is doing there. I'm wondering if you could explain it a bit more? Actually, I'm generally a little confused by the parts, what they're trying to accomplish from a synergistic point of view, etc. Defensively you're not too bad off though Mega Gyarados is a big weakness, but it common defensive cores are a major problem. I would invest in a breaker for the last Pokemon. Will edit post later to give detailed suggestions (have to go now).


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