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Having used Klefki, play rough actually sucks on it. It doesnt hit sableye for relevant damage and not being shat on by Excadrill helps every time you go for spikes, also doesnt hit starmie for any damage. Foul Play is so much better imo. I kinda prefer Toxic over Wave too but thats just me.
Magnet Rise is amazing though so id keep that. Seeing Landorus and friends go oh shit and give up momentum against you is hilarious. As for Spinners you're basically stuck with Starmie and Excadrill offensively lol. Unless you wanna run Tentacruel (rofl) or Cloyster (lool). Quote:
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What’s up thread. Today I had the idea of building a Diancie-Mega squad. I settled on the standard all out attacker set and was wondering where you guys thought I should go from here. I added a bulky Stealth Rock Garchomp because it’s a cute way to get up rocks and check a few things that Diancie doesn’t want any part of. Anyways, suggestions are appreciated. A few of the other pokemon I have considered using are Hetran, Magnezone, Rotom - Wash, and Ferrothorn. The current setup is below:
http://sweepercalc.com/css/images/sprites/garchomp.png Garchomp @ Rocky Helmet Ability: Rough Skin EVs: 248 HP / 8 Atk / 160 Def / 92 Spe Impish Nature - Stealth Rock - Earthquake - Dragon Tail - Fire Blast http://sweepercalc.com/css/images/sprites/diancie-mega.png Diancie @ Diancite Ability: Clear Body EVs: 16 Atk / 240 SpA / 252 Spe Timid Nature - Protect - Moonblast - Diamond Storm - Earth Power |
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So, I have actually appreciated Play Rough in random situations like "I just need a hit on Mega Diancie to put it into Weavile KO range" or "this is the only thing that stands up to this Gardevoir and I need to hit it." Anecdotal, but it has its uses. Nevertheless, I will test Foul Play, especially if some of the stuff that Play Rough hits are handled by the team a little better than they are now. I have enjoyed Charizard X, and for once, I have seen my team-building strategy actually playing out in real battles which is always neat, but I dislike that Charizard X compounds some of Klefki's weaknesses (Heatran, Exca) and forces me to run hazard control, which I don't want to have to run. I'll be experimenting with other megas that enjoy Spikes. Some ideas so far have including Mega Lopunny, Mega Gyarados, and Mega Gardevoir. (In terms of non-megas, Gegnar seems to be an excellent candidate as well!) If any particularly nice offensive cores come to mind I'm willing to hear them, as I want to run a bulky offense build here. Oh yeah, and I've definitely missed Toxic at times, though I like the extra freedom Thunder Wave gives both in-battle (can play more aggressively) and in building (failsafe to some set-up sweepers). If anything I'd replace Magnet Rise even though it is pretty hilarious as you mentioned. I'll keep you posted on the progress. Trying to iron out Lopunny at the moment and seeing if it will yield the results I want. Quote:
Run Naive on it so you don't weaken Diamond Storm. (Naive over Hasty for Lati Psyshock/EQ and Brave Birds etc.) That tweak aside, before adding supporting pieces like Heatran, Rotom, Ferro, etc., I would try to form an offensive core with Diancie. One poke that might be cool is mixed Thundurus. Its Knock Off is really nice for weakening Ferrothorn and a lot of Diancie's soft checks like Celebi, Hippowdon, and even Clefable (though you can just mow this poke down it's always nice to weaken it no matter what you're running lol). Its Speed tier is also very nice so you don't have to risk Diancie to a Speed tie in a pinch. Thundurus in general is good for softening up cores and can form a powerful duo with Diancie. If you wanna go a little hipster, I think a Victini could be neat, though it will reinforce some defensive weaknesses. It checks/pressures all of Diancie's checks. Scarf or Band could both work. An offensive Heatran could also fill this function, and I actually like the Magma Storm set's offensive synergy as it can help remove Chansey in stall match-ups. It has similar problems with Victini defensively though. And then you mentioned Mag. Very self-explanatory. It works. Use it if you want. :P If you want to go a bulkier route, then I think Keldeo is a very standard but solid option, mostly because it can help with Mega Scizor and Ferrothorn. If you ran it, I would definitely go Specs, as I think the immediate power and breaking ability would support Diancie well. |
Felt like making another OU team but then realized I can't make OU teams worth a shit so I need some help again.
Black Kyurem @ Leftovers/Life Orb/Expert Belt/some other shit Ability: Teravolt EVs: 56 Atk / 252 SpA / 200 Spe Mild Nature - Ice Beam - Fusion Bolt - Earth Power - Hidden Power [Fire]/or something Like the previous team I posted about in here this one has Cube in it.....idk i just like it for some reason despite the fact that it's part Ice and has bleh Speed. Not sure what to do with the last move slot or the item though. Bisharp @ Assault Vest Ability: Defiant EVs: 192 HP / 220 Atk / 96 Spe Adamant Nature - Iron Head - Knock Off - Sucker Punch - Pursuit Then I thought that maybe I could do a little Dragon/Steel/Fairy core (that is a thing right?) so I put in Bisharp. Went with the AV set because base 70 Speed doesn't sound like it's gettin' anywhere fast even with max investment (it has Sucker Punch anyway) and I never liked how the non-bulky versions die so fast. Gardevoir (F) @ Gardevoirite Ability: Trace EVs: 24 Def / 232 SpA / 252 Spe Timid Nature - Hyper Voice - Psyshock - Focus Blast - Taunt And then threw in Garde because you're not gonna get very far if you don't have something to deal with stall/defensive cores and Garde does a pretty good job at dealing with that and 4x resists Fighting. But idk where to go from here. There's some obvious things like SR and hazard control but idk what'd be the best fit. I probably could complete the team myself but that'd probably result in some really meh team that'll just end up getting stuck in the low 1400s on the ladder like all my OU teams tend to do. None of the above stuff absolutely has to stay on the team, and I don't care if it becomes a HO or a semi-stall team or whatever (just not balance or full stall pls). I suppose that what I'm really getting at is that after doing this for nearly 4 years now I need to learn how one builds a good team because I never really know wtf I'm doing when I make teams and need people to enlighten me. Even though that's probably asking a lot of y'all..... |
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I'll focus on the Gardevoir. Gardevoir is a very nice breaker Pokemon, and its team support is pretty much just "pressure Ferro/Tran and have switch-ins to Metagross and Scizor." Kyurem-B is a nice way to wear down Ferrothorn, and even getting chip damage on non-mega Scizor is nice. I like it better than AV Bisharp here, so I'd make Bisharp the one you replace. The best Pokemon in terms of offensive synergy for Gardevoir is probably Choice Specs Keldeo. It gives a decent rush of Speed (albeit less, relatively speaking, than in XY) and rips up Ferro/Tran/Scizor. Finding offensive checks for Metagross is a pain, but it can be done. I think. I'm going to go douse myself in kerosene, so give me a minute. I think a Garde/Keld/Cube core looks much more sound offensively. (I also like that Celebi is easy pickings for the Cube.) You'd need something for Fairy-types and Metagross, so you could run a sand core with it or go with a more conservative backbone, but it sounds like you want something more aggressive. Excadrill would actually fit nicely, providing Rapid Spin support and a failsafe against numerous sweepers while Tyranitar could fill Bisharp's shoes nicely. If you want aggressive but not sand, Jirachi is a very nice fit. You'll need backup against Metagross still (hnng) but can provide SR, a check to Fairy-types, and status, momentum...really, whatever you want it to. Fire Punch can even lure Scizor, which is a nice bonus. If you don't like those options I can come up with others. GL. |
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But in either scenario, where do I go from here? |
Alright, so I am working on a team for a Tournament that I am going to be in at the end of this month. And I have a few ideas for what I can do. But I am locked into Grass and Normal types, and one idea that I had for singles was was going with Ambipom and then using Sticky Web to support him and let him out speed the few pokemon that are faster than him. Problem is, I don't know exactly what other pokemon to put on the team. So far, here is all I have. And I know that the Aibipom set is strange, but it works surprisingly well for what it's worth.
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kyurem-b and mega gardevoir form a nice breaker duo that you'll have to cover defensively. you can either speed the team up and make it a bulky offense, or slow it down and make it a balance. i definitely think cube with life [email protected] + 3 atks is your best bet. rotom-w fits nicely so you don't get rolled by mega scizor and you can't voltturn your breakers in. offensive stealth rock heatran is nice, but you might be getting into "slow and overly reliant on resistances" territory. dd gyarados would be cool since it would give you a sweeping threat to clean up messes from cube and garde. i like rotom-w since it lets you switch into mega scizor, but you'll want to be prepared to actually damage it. an offensive garchomp could work. if i'm being truthful, keldeo just really fits like a glove here. you certainly don't *have* to use it, but it'd be really optimal. i think the other really excellent option would be magnezone. it's deterministic and annoying etc., but it would be a very nice poke for you. either of those two mons would be my choice, and then you can round it out with either fastmons or slowmons (or a combo, your call). i like keld better defensively, though mag's trapping is super nice. sorry, this was kinda rushed, feel free to reject keld again/mag as well haha. but the options i listed above are usable too. Quote:
that ambipom is too inconsistent in a metagame crawling with ferrothorn, rh garchomp, heatran, gengar, sableye-mega, etc. it also doesn't offer defensive utility, so i think now would be a good time to replace. i'm not sure i love webs + serp synergy since serp is already so fast and webs don't hurt its two main checks (tornadus-t and talonflame). since serp is a very good mon, i'm going to focus on that. i think sr is your key hazard here with a major focus on removing heatran. i would also toss hp fire over dragon pulse or glare, as leaf storm blows past most mons that dpulse hits, though it has its uses (especially the zards). manaphy is an awesome partner for serp, and zard x can lure heatran with eq. keldeo fits on any team, but i might refrain from adding it this early. there are lots of options! grounds and waters are particularly good - take your pick. |
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oh sorry, oversight. what is the ruleset for the tournament you're in?
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I think that is everything. |
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Oh, and the tournament that Charcoal Embers is talking about is this, in case that helps. |
you should change your team depending on the match-up then. lots of good mons to choose from too like m lop, serp, m venu, amoonguss, blissey/chansey (bliss would be better in certain matchups), chesnaught, etc.
edit: definitely don't run keld and gyara together, youre going to get creamed by fast voltturns if you do. sd chomp can offensive sr too if youre into that X) |
Garchomp @ Focus Sash
Trait: Rough Skin EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature - Swords Dance - Outrage - Earthquake - Stealth Rock Emboar @ Life Orb Trait: Reckless EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Flare Blitz - Sucker Punch - Wild Charge - Superpower I would really like to bulid around this core (yeah yeah using Emboar once again). chomp takes out a lot of early-game threats and provides SR support while Emboar breaks down a lot of walls and is almost impossible to switch into. I'll probably need to cover Mega Alt, so I guess AV Meta, Mega Gardy or CB Scizor would make a good partner. |
I was planning to build a wincon scoli team with swords dance poison jab mega horn and substitute, I was wondering if someone can help me in figuring out how the team would look like? I used a version in this week's Pcl match but that was purely non-serious. But I noticed it could actually work.
Any suggestions? Also @aps I found this nice emboar ho you could look at for some inspiration, ironically tho it can be better without emboar lol! I will pm it to u if u want |
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So with this check list. Do you need some sort of counter for EVERY one of these scenarios?
Also are there ways to build a team around a Mega Garchomp or even regular one? |
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MegaChomp is a very strong breaker and can definitely be the foundation of a successful team. It very much appreciates Hippowdon or Tyranitar so it can get the power boost from Sand Force, though I think the team support it really needs is pivoting or some other way to regain momentum from faster revenge killers that will force it out (especially the ubiquitous Lati twins) since its goal is to maximize damage output rather than to have the staying power of a sweeper. You'll probably want some more reliable win conditions of your own to maximize the impact of Garchomp's breaking. |
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