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Sand Force simply powers up the user's Rock, Ground and Steel moves in sandstorm. |
Man you accumulate a lot of questions when breeding! Okay, so what's the deal with Metal Burst? It says it doesn't take type affinities or resistances into account, but then you see sites like this: http://www.marriland.com/pokedex/moves/368-metal-burst that show on the calculator (when you select a particular pokemon) that it does take type affinities into account even though the paragraph right above it says it doesn't, well, which is it? Is it typeless and does straight 1.5x damage back on the opponent, or does it take type affinities into account too?
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Shiny Mewtwo?
So I was on the GTS last night and someone traded me a shiny Mewtwo. Somehow I think its a hack and was wondering if anyone could take a look, pm me if you can help.
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If it has the Blue Pentagon, and it says from the Unknown Dungeon or something like that, then it's hacked. |
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Okay since I JUST found out (a couple weeks ago) that Rock Types get a 50% boost in Sp Def during Sand Storm (seriously, why do no sites actually make an obvious mention of this?! and I STILL can't find out if it only applies to pure rock types or dual rock types as well) I was wondering if there are other things that aren't mentioned anywhere, specifically, if certain pokemon/pokemon abilities/types of pokemon are more prone to status ailemnts than others, because I am training a Makuhita with Guts and it seems to get infected with status aiments 100% of the time from moves that don't have a 100% infect rate (such Poison Sting that I got hit 10 times in a row with in different battles and got infected with poison 10 times in a row, or Lick which I got hit with 6 times in a row and got infected with paralysis 6 times in a row) mathmatically I should have been able to be hit at least ONCE out of those 16 times with those moves and NOT gotten infected, right? Or does my Makuhita just happen to be prone to infection because of it's ability or even it's species?
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The Guts ability has nothing to do with how often the user gets hit by the secondary effects of moves (if the secondary effect happens to be a status). The odds must be against you, then. The best use of Guts is to switch the user in on a predicted Thunder Wave, WIll-o-Wisp or Toxic |
on movesets I CONSTANTLY hear to use U-Turn to keep your teams momentum (to the point that I hate hearing the word "momentum" anymore!) but my question is HOW. (I understand that U-turn causes damage before the pokemon leaves, so don't point THAT out, I already understand that part of the equation)
So this is what I'm not getting: Fast Pokemon uses U-turn 1st turn, switches out for next pokemon, next pokemon can't attack and gets attacked by opponent. vs Simply switching pokemon, old pokemon leaves, new pokemon comes in, can't attack and gets attacked by opponent. So where exactly is this imaginary momentum coming from and how is it different than simply switching? (again, because people skim read, I understand U-turn damages the opponent before switching, that does not need to be reiterated, what I'm asking is how is any momentum gained when in both situations the new pokemon switching in gets damaged before it can attack anyway. This "momentum" has never made any sense to me because of the above scenario. Thanks to anyone who can clarify. Edit: Also I understand that U-Turn can switch out on moves/abilities that prevent normal switching out, but again, I don't see how that's "momentum" exactly. |
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Like let's say you have Scizor out, and the opponent has Mega Diancie out. Your opponent doesn't want to keep in Mega Diancie because it'll get annihilated by Scizor's Bullet Punch. But they have a Heatran on their team, which counters your Scizor. So they're probably going to switch Mega Diancie out for Heatran. So you use U-Turn then, predicting this switch. Heatran comes out, Scizor U-turns away, and you bring in your Heatran counter, all in the same turn. The turn is over, and your opponent is still in an unfavorable position. |
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Hi all,
I'm having a semi competitive 3vs3 monotype battle with a friend in a few weeks. We don't really get much time to play anymore so im a bit outa of touch, we like the bragging rights of winning against each other so its important i win! Any suggestions on a monotype that would work well? Looking for a small team that would be able to cover most of their weaknesses(i'm aware that this is impossible) .We are both picking at type from random, so it could go horribly wrong for one of us from the get go. Just throw your though ideas out there. I think its important to mention that i have Pokemon X and have no access to the latest game. |
HOW does Sheer Force augment Venom Drench?? Its a non damaging move
http://www.serebii.net/abilitydex/sheerforce.shtml |
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http://bulbapedia.bulbagarden.net/wiki/Sheer_Force_(Ability) Venom Drench is also the only non-damaging move listed on the Serebii page. Either way, Sheer Force boosts damage, so there's no way for it to affect non-damaging moves. Quote:
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Does anyone find Telepathy useful on Musharna? I initially bred two (one with synchronize and one with Forewarn) to try out both to see which I wanted, but I've decided to go the Hypnosis+Dream Eater route and because of that, I CAN'T use Synchronize in case someone paralyses or poisons Musharna first, then it passes that condition to the attacker and therefore cannot put them to sleep, so my only options are Forewarn and to rebreed to get Telepathy, and I never bred telepathy in the first place because not only is it only useful in double or triple battles, but it also is only useful on the (relatively) few attacks that attack team mates so now I'm not really sure what to do with Musharna so I'm just curious now that my only options are Forewarn and Telepathy if anyone uses Telepathy on Musharna and what you think of it. And for that matter, if anyone uses Forewarn (not just read the text description on Serebii and decided it was useless) I'd like to hear opinions on that too please. Thank you!
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Telepathy only sees use in double battle formats, when Musharna would be paired with an Earthquake user. In singles, however, Synchronize is the preferred ability in order to punish opponents for burning it, poisoning it or paralyzing it. |
Can any one tell me the secret to getting solrock and lunatone in the glittering cave?
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If I buy a game card version of X/Y does the physical copies needs to be updated too?
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So I just got to Lapras in Y and now I need to dedicate a couple of HM slaves, so what moves are needed to explore in X and Y?
I know Dive is not used (so I won't need that) but are Cut, Fly, Surf, Strength, Waterfall, Flash and Rock Smash the only field moves I'm going to need to explore? (I already know about sweet scent and have a level 100 Teddiursa for that) I want to know all the field moves I will need so I can plan what pokemon will learn what moves. It was easier in ORAS because Dragonite could learn fly, Surf, Dive and Waterfall so I could put all my travel moves on one pokemon and all my obstacle moves on another (Kecleon, I believe) but now that I have Lapras and can ride it ont he overworld, I want to keep that as the water travel pokemon and just want to make sure wI know what moves can be used so I only need one other pokemon to handle everything else I may come across. Thanks! |
How do I iv train?
Tell me everything
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