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Personally I liked the Johto Pokédex, since it grouped everything by evolution, not by number.
GSC didn't really have a regional Pokédex, but they limited which Pokémon you could get before the credits, which had a similar effect. It wasn't a regional Dex because it was a Pokédex for both Johto and Kanto. |
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The term "Regional Pokédex" literally did not exist until Ruby and Sapphire (when the franchise stopped being about "Gotta' Catch 'Em All"), so it should only be used in the context of Gens 3 and later. |
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At the time it was in, it was great, but it's severely out of date with everything and eventually you get tired of being wrapped 10 freaking times in a row.
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Graphics were hit-and-miss, though most Pokémon looked decent; you have to feel bad for the Japanese gamers in first gen though until Blue+Yellow ;*) It throws things off that some real offenders were rather common, like Golbat, Geodude, and Machop.
The effects were really cool, especially for attacks like Night Shade, Psychic, and Glare. |
Nostalgia vs Atmosphere vs Fantastic music and the sense of being on a real adventure is what does it for me.
I remember playing Pokemon Yellow for the first time; Once you got to Cerulean city and the palette turned to blue, with that fantastic music kickin' in. It's just that great great atmosphere. You just want to stay there for a while, relax a bit from the fighting and talk to the people in the City. It's so much more than a "turn based game", it's a full blown adventure. The bag and box (pun intended..) space really HURTS though. That's why I prefer Gold + Silver, because they were like an expansion, an update from previous versions. But the atmosphere is not the same in Silver/Gold. It feels a little bit darker, more sorrow and depressive. Gold and silver corrected ALL the flaws, even if Kanto was scaled down and the roads are shorter; there are still many more caves and things to explore in GSC. It's more jampacked with stuff. Also, GSC have other qualities like the clock constantly ticking, with the day/night system. Just strolling around Kanto at the night, exploring stuff is soo... I can't describe it. It just an incredible treat. RBY is really atmospheric until you're on the way to Fuchsia. Then you get that feeling of "Oh no, I'm about to finish the game!" which feels a little "meh" when you think about how short the game is. Up till the Silph. Co. chaos, the game is absolutely superb, then it starts to fade out. I also still prefer the pixilated graphics to the ugly blurry 3D graphics of the Pokègames of today. It's simple, stylistic and charming. The map feels drawn with a pencil. |
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I honestly don't think Pokemon Red/Blue's graphics are that bad. I'm playing blue ATM, and I grew up playing stuff like Diamond and Pearl, so I'm pretty young. But I still think the WORST part about this game is the lighting. The gameboy color has no backlit screen and it's probably the WORST THING I've ever dealt with in a pokemon game.
I love how easy it is to catch em all, though. There's only 151 pokemon, and there's no confusing stuff I never cared about, like natures and day/night cycles. It's easy and fun, and there's no getting around that. Also, I SOMEHOW enjoy playing it more than I did with X. Weird. |
I personally like the gen 1 flaws and all. i enjoy the glitches and hilarious sprites. but there is one thing i miss most a wished they kept it going and that is arbok's back sprite, for those who don't know he had two squiggly black lines on his back that never was done again. to me it gave arbok more depth instead of all purple.
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i also remember those squiggly lines behind arbox. it doesn't bother me too much. Arbok wasn't a very popular pokemon, doubt the pattern on its back woul make it more .
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