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Abilities were a big deal, too. |
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While I have no idea why they switched to 16MB carts for R/S outside of Japan exclusively (maybe to store localized scripts easier what with how badly compiled they were), FR/LG at least could've done the same I think... though I'm not completely sure. |
Well, surprise, surprise. Guess who it is? :rolleyes2:
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Besides, reboots have much more freedom than sequels. Sequels will always be saddled with all of the continuity of the previous games, both good and bad. You, yourself, have expressed the desire to segregate Kanto and Johto into separate, isolated regions like Hoenn and Sinnoh. Well, you can't so easily do that with a sequel, because both GSC and HGSS already established that the two regions were closely connected and shared a League. A reboot, on the other hand, can easily do that, as it would be existing in a completely separate universe and timeline from the originals. Same goes for people who want Team Rocket fleshed out, Lorelei and Agatha to not get discarded like trash, or for the likes of Kris and Green/Leaf to simply exist. The older games went down in a way that prevents all of these from happening, so a sequel wouldn't fix these problems at all without completely violating previously established continuity. A reboot, on the other hand, is a different story. |
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Also, it's fairly naive to believe that everything you didn't like about the previous games would be fixed in a new continuity. Learn to accept that Game Freak's job isn't to cater to your specific desires. |
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I think this thread turned into a 'No, You' bout. . . I'll be in my ready room drinking coffee when we're all ready to talk sense again.
And yes, a larger pool of moves and abilities (Levitate much?) really blew a lot of the potential difficulty out the airlock. Rock and Ice types were destroyed with Steel Wing and Dark ruled the Psychic domain and there wasn't so much that could be done about it. |
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What would be the point of bringing back Giovanni and the Admins if there's no Team Rocket? Their characters would be completely irrelevant to the main story, and their inclusion in the games would only feel forced and extraneous. Quote:
Lyra (love her or hate her), on the other hand, was established to exist separately from her male counterpart, so she's his equal in the same way as the later region female PCs are to their male counterparts. (Albeit, an equality that came at the expense of Kris' character.) Quote:
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I'd rather fix the older games' flaws before making any new continuations. There are many continuity holes between Gens 1 and 2, and certain characters were completely screwed over by the narrative. Plus, there's some gameplay-related elements I'd like to improve upon, as well. Then, after that, we can start talking about sequels. |
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I think I'm done derailing this thread. It was obvious that you started this thread just to promote your bias toward the "ultimate remakes" that only exist in your head, but you're going too far. |
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Similar can be said for Kris and Green/Leaf. The former DOES exist in the RBY/GSC continuity, as her role as the female PC was not replaced by another character (and no sequel was made that established Gold as the canon PC). It's the FRLG/HGSS one where she doesn't, and that's because her role is filled by Lyra. Similar can be said for Green/Leaf. She doesn't exist if you play as Red, and vice-versa, and since HGSS are sequels to FRLG as played with the male PC, then Green/Leaf just doesn't exist, period. Quote:
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Good God you BOTH are derailing the thread. If you guys can't agree on the topics you're arguing over can't you just agree to disagree? Wanting remakes to follow closely to the originals isn't entirely wrong, and neither is wanting more things to be added or bringing back things that people really liked in the originals. I don't think there will possibly be a remake that will please everybody, given everyone's diverse tastes.
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You say a lot of things, Silktree, yet you never provide the slightest bit of hard evidence to back up your claims (while expecting others to do so and getting angry when they don't). You make assumptions and put words into people's mouths, all for the sake of keeping the argument going. It's not even about the subject at hand, but instead, "winning," isn't it? Why else would you not just say "agree to disagree" and move on? Answer: You don't get an ego boost from it.
We disagree on many things, but one thing we do have in common is that we clearly aren't 100% satisfied with the current crop of games GF's putting out. Well, you joined the right site, then. Pokécommunity has a large ROM hacking community filled with talented hackers who can make games that are just as good (if not better) than GF. If you want a Gen 2 sequel so badly, then I recommend either Pokémon Christmas or Pokémon Bronze. Brown is also good if you want something a little different. Want a Mewtwo-centric game? Prototype and Dark Violet are worth supporting. There is a wealth of great games here. |
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wait. . . was this about remakes? Oh yeah, it was. Well I would totally argue that the original was so much better than the remake. I mean if you're going to remake something don't do it word for word, right? It's like they didn't even try to change it or even improve upon the original material! What's the point if it's all the same? You could just say I've already been to see that one before! If they really wanted to improve upon it, they shouldn't have. Carrie was a Brian de Palma film and it should have stayed that way. Freaking Hollywood. . . |
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First off, copy and paste implies that they didn't rework anything. Pokemon FRLG were complete remakes, no matter how faithful they were, they were NOT copy/paste. Afterall, they had far less glitches than RB. What i'm insisting isn't a direct copy and paste. A remake depends on how much they rework from the ground up regardless if their aiming to make the exact same game. For example: Legend of Zelda: Ocarina of Time, was VERY faithful, but it was still remade from the ground up with all new code. And yes, expansion is welcomed, but expansion "meant' for the game of its time. more minigames, new areas, or slight expansion to other areas already in existence for some overworld side quest. Considering Gen 2 was made before the remake, it definitely would've seen a post game linked to Gen 2. All that would be nice and not hurt the core of the game. You constantly ignore this point of mine. Probably because you're dead set on wanting the things you want, regardless if its on-point with the main discusion. Which is fine, but this back-and-forth is because you "CHOOSE" to misinterpret. SECOND: Its not because its what they want the most. its because, a remake is "DESIGNED" to be faithful to the original.....its' not designed to give a whoel new experience that you can't even call it one. Heck, a million pokemon fans can have a wrong idea of wahat a remake is and claim to want one, that doesn't mean they should complain when they actually get a real one. Quote:
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RBY aren't bad games at all, but they are very incomplete games, almost to the point of feeling like an Obvious Beta for GSC. They are loaded with all sorts of glitches, a lot of attacks don't work properly (see Focus Energy), and type balance is so laughably off as to be non-existent. The story, while solid, is also very simplistic, even compared to Gen 2. And, FRLG didn't really do that good of a job of "completing" Gen 1, IMO. Yes, the glitches and broken moves are obviously fixed, but on the other hand, you're still stuck with a tiny Dex that's... 21.9% Poison (33/151 Pokémon) And, FRLG still lacked features that had become standard in the games starting with Gen 2, such as a cell phone and a clock. And, the story wasn't a whole lot more fleshed out than it was in RBY. |
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As for FR/LG being copy pasted, in a technical sense they were. It was Pokemon Red and Green translated, ported on the AGB engine, with some new areas and NPCs added. Obviously they weren't copy pasted like Sonic the Hedgehog Genesis was (thank God,) but most if not all the dialog in R/B were pretty much kept with the exception of some things which were nerfed or removed, like Gambler just being changed to Gamer. If you play through the game and then compare playing through Sevii Isles the NPCs treat you much differently than they do in Kanto. In Kanto you're only noticed if you walk into a trainer's line of sight or you're talking to a gym leader or Giovanni. Your character doesn't really move or is involved in anything until the Lostelle sidequest, where your character is spoken to and acknowledged like May and Brendan are in Ruby and Sapphire. You the player are the one initiating things and involving yourself in the plot, while in the other games the NPCs interact with you and get you to do things for them. The game I think is more of a port of Red and Green with a few bonus places added as opposed to a true remake, but the game being more like a Gen 1 game than a Gen 3 game isn't entirely a bad thing. It certainly makes it different than the other games in Gen 3, and it was still fun to play. I still miss Missingno. though. |
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Considering Dark/Steel was introduced/reworked in Gen 2...i don't think its a huge issue. Look how long it took for "Fairy" pokemon to be used. Personally, dark wasn't that great of a feature. Psychic Type were difficult, but some of that is part of its charm. But regardless, Still, there are other ways to working with it. Not only that, but i've managed to beat Psychic pokemon WITHOUT dark type. able to carry items i believe is definitely something i thought was meant for Gen 1, and berries as well. breeding, day/night features....considering gameboy color...not that much. |
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I will say that I see no need for Team Rocket to be linked to Mewtwo. It wasn't implied in the games and after seeing it done in other media, it would be refreshing for Game Freak to do something else. The only character with established ties to Mew and Mewtwo is Mr. Fuji, and any good story should involve him in a big way. I give credit to Origins for being the first adaptation to reinforce Fuji's history (the regular anime's Dr. Fuji was a completely different character). Quote:
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While it's technically a remake, have you given Liquid Crystal a try? It adds far more new areas and story elements than HGSS did, so you might be something you'd be interested in. There's also Pokémon Glazed, which positions itself as a GSC-style sequel to Gen 2. You can visit Johto in the postgame with a new story and new areas. (They even give it its own separate League from Kanto.) Quote:
One hack I'm following right now is Red++. It's an overhaul of old school Red with nicer graphics and tons of new features like gender selection, a P/S Split, Fairy typing, new moves, new Pokémon, several bugfixes, and so much more. There's also a possibility for added story elements and even the Orange Islands as a postgame area. No, it's not the same as a modern 3DS remake, but it's a new enough way of experiencing Gen 1 (and making it more "complete") for me, which is what matters the most. Plus, I happen to enjoy the old school 8-bit games (much more than the GBA ones, in fact). |
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12% Flying (18/151 Pokémon) 9.2% Grass (14/151 Pokémon) 9.2% Ground (14/151 Pokémon) 9% Psychic (14/151 Pokémon) 7.9% Fire (12/151 Pokémon) 7.9% Bug (12/151 Pokémon) 7.2% Rock (11/151 Pokémon) 5.9% Electric (9/151 Pokémon) 5.2% Fighting (8/151 Pokémon) 3% Ice (5/151 Pokémon) I go all the way. And technically, there shouldn't have been any dark types to begin with due to original Super Effective mapping. I think there is also the fact that Bug was effective against Poison and vice-versa. |
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And no Crystal remake can be considered complete without Eusine having a unique sprite, or with certain Johto themes being replaced by Kanto ones. Quote:
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