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Fire Red: Changing which World Map Loads
This is a fairly simple inquiry, but one I can't figure out for myself, lol. Does anyone know where the data might be stored in the Fire Red rom that determines which world map is loaded for any map that is in the game?
For instance, Pallet Town will always load the Kanto map, so I'm assuming it has something to do with the headers, but I'm not sure. I also thought that the byte used for the Kanto map might be 8E, due to this in Advanced Map's map editor: http://i20.photobucket.com/albums/b206/columbo23/mapnumber.jpg But I haven't been able to figure that out. It would be so much easier if that "Manage world map number" button wasn't grayed out, lol, but I guess that was never implemented. Anyone have any more information about how it works, or if there's a table that determines which map loads based on the header or the maps in the games themselves? Thanks! |
This was answered by Jambo51 a while back here.
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You could make changes? from the number 8E down over write the names of other points of Kanto and from 57 down does not work. |
Anyone figure out how to change the images for world maps 2 3 and 4?
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So I'm noticing that the rom does not actually point to the arrays for the second or third sevi island maps. How does the game know when to load those two maps? I've repointed the first set of arrays to C00 000 (just some free space) so that I could extend the amount of maps on it, however I'm looking to repoint the second set of arrays, however there is no pointer pointing to it in the first place. Any suggestions?
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