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What is RMXP? :p
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I find it hard to believe you could ever run out of space if you're using it efficiently. Have you tried expanding the ROM to 32mb? That's more than enough for anyone.
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Also, if I really wanted to make my original idea into a reality, the outcome would be either 1 huge RMXP game or like 6 seperate rom hacks. The latter of which sounds the opposite of realistic lmao! |
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I don't have any problem with either options, but I think you should add a poll for the choice.
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I'm new here, and I specifically made this account just to say this: all your work is appreciated and the game does look amazing. Personally I would prefer it to be on a ROM seeing as GBA4IOS just got released. Again. So the it would be great to be able to play the game on the go. But think about yourself as well, and the enjoyment in hacking the ROM. I have no experience whatsoever, but maybe getting together a team would help?
Good Luck! P.S I voted Kala :p PPSS I would love to help out ;) |
Personally I don't mind the shift to RPGMaker since I've played many games on it and I've seen some really good stuff done with it. Just to make sure - its the same engine Zeta/Omnicron and Insurgence use, correct?
My main concern here ins't exactly the change itself but whether or not you'll be able to deliver it. An engine change usually means starting from scratch and that is something that can be a morale killer for many developers. Your project is already quite ambitious as is, not to mention its the second game you're working on at, the present time, of a similar magnitude, so I'm worried you're shooting for the stars in the hopes of making something great but then end up quitting halfway through because you're burned out, facing technical complications, can't finish it, etc... :( But don't let my worries stop you - I sincerely hope for the best and to see both projects come to fruition! :) |
Hi everyone! Sorry for the long span of inactivity on this thread.
I've been working non stop and needed to take a bit of time to think what I was actually gonna do with this haha. I'm really just posting to say that it isn't dead! I've decided to stick with rom hacking since I already know it. As much as RMXP seems like an amazing engine (and I wish I'd found it first) I simply don't have the time to commit to learning a whole new thing. This will bring a lot of changes. This is a LONG post, so I've spoiler-ed it. If you don't care that much about what I'm doing, you can skip it =P Spoiler:
TL;DR: AoF will be its own thing, it's going to be extremely story heavy, and likely won't be completed for years. Keeping in mind that this is purely a hobby project for me, don't expect to see any betas soon, since I'm just working on it as an when I feel like it. I understand if this causes people to lose interest, but it's something I want to make a reality for my own reasons, so it'll never be cancelled. Thanks a lot for all the support in the past guys, it genuinely means so much, and I'm sorry if I've disappointed anyone in any way. ~ Avara |
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Wow, it just occurred to me that I haven't posted here in over a year or something haha! Obligatory post to let anyone who might have had any interest in this project know that it's still alive =)
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Hello Avara. Does this hack have any new mechanics such as guard/defend? or its original pokemon combat system?
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Are we traditionally gonna have 3 starters?
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I'll definitely be updating the main post to include all of this with a better explanation as soon as I can! |
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However I don't see how this could be a good idea in Pokemon where every move cost PP. You could potentially use Guard and then Protect next turn until your opponent runs out of PP, which would make the whole fight pointless. @Mercilec, if your idea was different then sorry. Quote:
Although if you are going to make the starters important to the story then I can see how it could be a problem, I would just have to get used to it in that case. |
you are right, thats my idea:)
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Is this still being worked on?
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