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Moveset Help & Other Questions (FAQ in first post)
Moveset Help & Other Questions
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Anyone has a good build and moveset for Seviper. I have an idea, but I don't know how effective it will be.
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Serperior @Life Orb Ability: Contrary EVs: 252 SpA / 252 Spe Timid nature - Leaf Storm - Dragon Pulse - Hidden Power Fire - Knock Off / Taunt The goal is to basically use Leaf Storm to get that +2 special attack boost and then plow through from there. |
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Anyway, Seviper is a very mediocre Pokemon, mainly because its low Speed and bad defenses don't go hand-in-hand, but this you could try this out: -Sludge Bomb -Flamethrower -Giga Drain -Sucker Punch/Knock Off Nature: Naive EVs: 4 Atk/252 SAtk/252 Spe Item: Life Orb |
Does anyone find Telepathy useful on Musharna? I initially bred two (one with synchronize and one with Forewarn) to try out both to see which I wanted, but I've decided to go the Hypnosis+Dream Eater route and because of that, I CAN'T use Synchronize in case someone paralyses or poisons Musharna first, then it passes that condition to the attacker and therefore cannot put them to sleep, so my only options are Forewarn and to rebreed to get Telepathy, and I never bred telepathy in the first place because not only is it only useful in double or triple battles, but it also is only useful on the (relatively) few attacks that attack team mates so now I'm not really sure what to do with Musharna so I'm just curious now that my only options are Forewarn and Telepathy if anyone uses Telepathy on Musharna and what you think of it. And for that matter, if anyone uses Forewarn (not just read the text description on Serebii and decided it was useless) I'd like to hear opinions on that too please. Thank you!
Note: Hypnosis + Dream Eater are NON NEGOTIABLE. I don't care what Smogon says or what people do when their pokemon are put to sleep, I am asking SOLELY about Telepathy and Forewarn on Musharna. Sorry for the note, but I posted this before and people honestly just seem to run Ctrl + F on posts and run copy + Paste answers on key words without reading what is being asked, and I really want people's opinons on Telepathy and/or Forewarn on Musharna, not what the preferred strategy is, not what this or that site suggests, etc, nor do I want "Oh well, you're not going to be competing in the world pokemon championships against the worlds top pokemon players? Then anything will work so it doesn't matter what movesets you use" it's just really frustrating when people answer every question EXCEPT the one you asked. Sorry for the rant! :D |
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Seviper @Shuca Berry Ability: Infiltrator EVs: 252 Def / 252 SpA Modest or Quiet nature - Belch - Flame Thrower - Dark Pulse - Stockpile The idea was to trick someone into hitting it with Earthquake or other Physical ground move which reduces damage and eats berry while setting up with Stockpile. Then retaliating with Belch which hits at 120 power + Stab. Flamethrower and Dark Pulse for coverage, however I am sure there are other moves useful to coverage. Should work great with Trick Room. Not sure this Idea would work though. . . |
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Here's an example on why this Seviper variant isn't really effective: 0 Atk Landorus-T Earthquake vs. 0 HP / 252 Def Shuca Berry Seviper: 160-190 (55.7 - 66.2%) -- guaranteed 2HKO 0 Atk Landorus-T Earthquake vs. +1 0 HP / 252 Def Shuca Berry Seviper: 108-127 (37.6 - 44.2%) -- guaranteed 3HKO In the time it takes for Seviper to use Stockpile, then Belch, Therian Landorus can simply spam Earthquake for the KO. Not only that, it also resists Belch. There are also Pokemon that opt for Earth Power over Earthquake, like (Mega) Diancie and Heatran: 240 SpA Mega Diancie Earth Power vs. 0 HP / 0 SpD Shuca Berry Seviper: 172-203 (59.9 - 70.7%) -- guaranteed 2HKO Even if Seviper gets to use Belch, Mega Diancie can simply survive it and move in and KO Seviper. 252 SpA Heatran Earth Power vs. 0 HP / 0 SpD Shuca Berry Seviper: 148-175 (51.5 - 60.9%) -- guaranteed 2HKO 252+ SpA Seviper Dark Pulse vs. 12 HP / 0 SpD Heatran: 76-90 (23.3 - 27.6%) -- 75.4% chance to 4HKO The same applies to Heatran, but only this time, Dark Pulse is literally the only thing Seviper can do against it. |
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Feraligater comes out and sees Seviper. Knowing Seviper's frail stats, the trainer is tempted to go for an earthquake which he believes that will OHKO or at least survive with Focus Sash. Upon using Earthquake, it did minor damage with defense bulk, and allowed it to eats it's berry. Seviper retaliates with Giga drain which should deal a butt load of damage and restore it's health. Feraligater now is forced to retreat (assuming it's bulk held up to not get KO'd), which is a good time to stockpile. There are more than one way to use your Pokemon than just reading and crunching a bunch of numbers. Think about that. |
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Here's another example: Tyranitar. It doesn't use Earthquake as much, but it's still used on occasion. Not only that, it resists Belch, Dark Pulse and Flamethrower all at once, and takes pathetic damage from Giga Drain, due to the Special Defense buff it gets from sandstorm: 252+ SpA Seviper Giga Drain vs. 0 HP / 0 SpD Tyranitar in Sand: 102-120 (29.9 - 35.1%) -- 15.1% chance to 3HKO 252+ SpA Seviper Giga Drain vs. 248 HP / 224 SpD Tyranitar in Sand: 82-98 (20.3 - 24.3%) -- guaranteed 5HKO Meanwhile, Tyranitar can do whatever it pleases against Seviper: Offensive: 252 Atk Tyranitar Earthquake vs. 0 HP / 252 Def Shuca Berry Seviper: 120-142 (41.8 - 49.4%) -- 21.5% chance to 2HKO after sandstorm damage 252 Atk Tyranitar Earthquake vs. 0 HP / 252 Def Seviper: 240-284 (83.6 - 98.9%) -- guaranteed 2HKO after sandstorm damage 252 Atk Tyranitar Stone Edge vs. 0 HP / 252 Def Seviper: 180-213 (62.7 - 74.2%) -- guaranteed 2HKO after sandstorm damage 252 Atk Tyranitar Crunch vs. 0 HP / 252 Def Seviper: 144-171 (50.1 - 59.5%) -- guaranteed 2HKO after sandstorm damage (same applies to Pursuit hitting a switching Seviper) 252+ Atk Choice Band Tyranitar Stone Edge vs. 0 HP / 252 Def Seviper: 297-349 (103.4 - 121.6%) -- guaranteed OHKO 252+ Atk Choice Band Tyranitar Earthquake vs. 0 HP / 252 Def Shuca Berry Seviper: 198-233 (68.9 - 81.1%) -- guaranteed 2HKO after sandstorm damage 252+ Atk Choice Band Tyranitar Earthquake vs. 0 HP / 252 Def Seviper: 396-466 (137.9 - 162.3%) -- guaranteed OHKO 252+ Atk Choice Band Tyranitar Crunch vs. 0 HP / 252 Def Seviper: 237-280 (82.5 - 97.5%) -- guaranteed 2HKO after sandstorm damage Defensive: 0 Atk Tyranitar Stone Edge vs. 0 HP / 252 Def Seviper: 150-177 (52.2 - 61.6%) -- guaranteed 2HKO after sandstorm damage 0 Atk Tyranitar Earthquake vs. 0 HP / 252 Def Shuca Berry Seviper: 100-118 (34.8 - 41.1%) -- guaranteed 3HKO after sandstorm damage 0 Atk Tyranitar Earthquake vs. 0 HP / 252 Def Seviper: 200-236 (69.6 - 82.2%) -- guaranteed 2HKO after sandstorm damage 0 Atk Tyranitar Crunch vs. 0 HP / 252 Def Seviper: 120-142 (41.8 - 49.4%) -- 23.4% chance to 2HKO after sandstorm damage And if you still insist on using Belch Seviper, SubSalac is a much safer way to do it. You spam Substitute until the Salac Berry activates, letting Seviper actually outspeed things. Of course, priority and special walls have to be taken out first: -Substitute -Belch -Flamethrower -Dark Pulse/Knock Off Nature: Timid/Naive EVs: 4 Def/252 SAtk/252 Spe (level 50) or 20 HP/236 SAtk/252 Spe (level 100) Item: Salac Berry |
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Zeffy, in the FAQ you said Pokémon can have 255 EVs max per stat, but IIRC isn't it 252?
Anyway, I've been finding that once Trick Room wears off, I don't have a reliable way to set it back up again, so it would be nice to have a fast (and preferably at least somewhat bulky) Trick Room user that I can safely switch into before using Trick Room. |
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....I didn't know that |
Here's an interesting question. When a Pokemon gets hit with Knockoff while holding a Colbur berry, what actually happens?
I can assume one of these answers: 1. Knockoff trumps everything and knocks off berry while getting increased damage and no effect from berry. 2. Berry gets eaten and damage is reduced, but knockoff damage is still increased because berry was held when the attack was used. 3. Berry gets eaten, and knockoff damage is reduced and no held item damage bonus. 4. 3DS explodes. |
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Nice. Next question. This one is a build related question.
I just ported in my shiny Gyarados (Nicknamed Livio) from HGSS. It's an Adamant nature, and I want to use it in competative combat. I want to go for a 252 Speed/attack build, but other trainers say that I should go more bulky with 152 defense, 100 special defence, and 252 HP with Gyarados. I understand the need for bulk because you need it for Dragon Dance set-ups. But for the obvious reason of those annoying Prankster/Taunt users, I don't see myself setting up more than 1 Dragon Dance. So if I crank up speed and attack, I should scare off a physical Pokemon using Intimidate, and set up the Dragon Dance while opponent is switching (especially users of Garchomp who fears ice fang). I don't know, what do you think? |
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Substitute + Dragon Dance Gyarados has an easier time against status users, as Substitute blocks status, but you have to predict if the status will come your way or if the opponent switches. Here's a better Sub + Dragon Dance set: -Substitute -Dragon Dance -Waterfall -Bounce Nature: Adamant/Jolly EVs: 88 HP/220 Atk/4 Def/196 Spe Item: Leftovers Ability: Intimidate This spread prevents a burned Ferrothorn's Power Whip from breaking Gyarados' substitute |
Vgc championship points Can you win them year round and what time of year are they erased
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You can and can't win them year round - depending on your region things are a bit different. Check this out- http://nuggetbridge.com/about-vgc/
If you're in North America, you can compete in their spring, summer, fall, or winter seasons to qualify for regional championships, which can in turn should you succeed - qualify you for national championships. Only the top 16 in North America get to go to the VGC World Championships, and contend with the other top players from the rest of the world. |
Why did my Hypnosis "Failed". Usually when Hypnosis misses, the message comes off as "The opposing Pokemon avoided the attack." When using it against a Dark-type Pokemon due to it's immunity to psychic moves, the message comes off as "Does not affect the opposing Pokemon." But this time, when I used Hypnosis, the message read "The attack failed." Why? If it didn't miss, or the opponent was not immune to the attack, why did it just randomly fail?
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Mega-Gardevoir
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