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-   -   Moveset Help & Other Questions (FAQ in first post) (https://www.pokecommunity.com/showthread.php?t=346004)

Nah March 28th, 2015 4:58 AM

Uh....was Safeguard up or something? That's the only thing I can think of really....

Juxapose March 28th, 2015 5:00 AM

Nope. It just Mega evolved and used 2 calm minds before Hypnosis was used. Then the attack "Failed" for no random reason.

*Edit*

Oh wait, never mind, I found out. I paralyzed the Pokemon earlier in the battle. You can't Paralyze and sleep at the same time. I am such a Noob.

Howmander March 29th, 2015 11:39 AM

Advice for Mono weather Castform
 
So I do have 1 castform Rain Dance, sunny Day and Hail with Weatherball, but I decided to also breed 3 more Castforms with singular weather conditions and I'm having trouble getting enough moves that would benefit from the weather condition.

Rainy is the easiest with Rain Dance, Hurricane, Thunder and Weatherball (as Weatherball doubles in strength, gets STAB and the 50% bonus from being a water move in rainy weather)

Sunny is a little harder with Sunny Day, SolarBeam and Weatherball (again, as Weatherball doubles in strength, gets STAB and the 50% bonus from being a fire move in Sunny Day) but I'm not sure of what (if any) other move might get a benefit from being in a sunny day weather

Icy is much harder as all there is is Hail and Weatherball (weatherball only getting the double strength and Stab, but no bonus from being an ice move used in hail) and even though Blizzard would get 100% accuracy, it's also a second ice move, so I don't know what to do with this weather condition.

(and I don't think I'll be bothering with a sandstream moveset as Castform doesn't get a form change and therefore doesn't get STAB from weatherball, even if weatherball gets double the power in sandy weather)

Anyway, thanks for any tips!

Sirfetch’d March 29th, 2015 11:48 AM

Resident Castform here to help!

For an in game team, Castform does okay I guess. You really don't need more than one on your team but if you are determined to use all forms we'll have to make due.

Your rain set is fine, you can run Hydro Pump if you want over Weather Ball. It hits harder which Castform needs since it is ridiculously weak. Hurricane and Thunder are fine as the other attacking options.

Sunny form you should run Sunny Day, Ice Beam, Solarbeam, and Fire Blast. Again it hits harder than Weather Ball and has a burn chance.

Snowy form is easily the worst. You could run something like Hail, Blizzard, Fire Blast, and Hydro Pump. Really not much you can do here other than going for coverage moves. Unlike other weathers, only one attack type really benefits.

Good luck though with your castforms!!

Howmander March 29th, 2015 12:00 PM

Quote:

Originally Posted by Castform (Post 8679877)
Resident Castform here to help!

For an in game team, Castform does okay I guess. You really don't need more than one on your team but if you are determined to use all forms we'll have to make due.

Your rain set is fine, you can run Hydro Pump if you want over Weather Ball. It hits harder which Castform needs since it is ridiculously weak. Hurricane and Thunder are fine as the other attacking options.

Sunny form you should run Sunny Day, Ice Beam, Solarbeam, and Fire Blast. Again it hits harder than Weather Ball and has a burn chance.

Snowy form is easily the worst. You could run something like Hail, Blizzard, Fire Blast, and Hydro Pump. Really not much you can do here other than going for coverage moves. Unlike other weathers, only one attack type really benefits.

Good luck though with your castforms!!

Thanks for the advice, and just for clarification, I'm not running ALL the castforms in the same team, I'm having one with all the weather if I want to run a general weather team, and the other three are if I want to run a rain team or a sunny team or a hail team, so at any given time I would only have 1 castform on it, I don't battle on simulators or anything but in the real game so it takes FOREVER to breed so I'm breeding now for a just in case in the future. And one thing Hydro Pump and Fire Blast are only 10 base points higher than weather ball (since weather ball doubles in power) is it really worth the tradeoff of 100% accuracy for 85% accuracy (fire blast) or 80% accuracy (Hydro Pump)?

Sirfetch’d March 29th, 2015 12:08 PM

Quote:

Originally Posted by Howmander (Post 8679895)
Thanks for the advice, and just for clarification, I'm not running ALL the castforms in the same team, I'm having one with all the weather if I want to run a general weather team, and the other three are if I want to run a rain team or a sunny team or a hail team, so at any given time I would only have 1 castform on it, I don't battle on simulators or anything but in the real game so it takes FOREVER to breed so I'm breeding now for a just in case in the future. And one thing Hydro Pump and Fire Blast are only 10 base points higher than weather ball (since weather ball doubles in power) is it really worth the tradeoff of 100% accuracy for 85% accuracy (fire blast) or 80% accuracy (Hydro Pump)?

It's up to you if you want the tradeoff. Fire Blast is a bit more reliable than most 110 bp moves. I'd definitely run it over weather ball. On rain form you can run weather ball/scald/or hydro pump. It's personal preference really.

Anything works in game and that is the only time I would recommend using any of these. Castform is useless in any other type of play.

Nah March 30th, 2015 7:26 AM

So I'm finally finishing up raising my Scarf Rock Head Tyrantrum, but in my laziness I didn't breed Ice Fang or Fire Fang onto it (did get Thunder Fang and Dragon Dance on it tho lol). And since I'm too lazy to breed and raise another one now, does anyone have ideas for moves? It's getting Head Smash and Earthquake obviously, and was kinda thinking about Superpower, but idk what else to do.

Detox March 30th, 2015 7:37 AM

Dragon Claw and Outrage are both viable options. A lot of people run some combination of Head Smash / [Dragon STAB] / Superpower / Earthquake and even Toxic on the choiced sets. The fangs are decent options, but I am sure people prefer other coverage options since they have such low base power.

PlatinumDude March 30th, 2015 7:50 AM

Quote:

Originally Posted by King Syn (Post 8681236)
Dragon Claw and Outrage are both viable options. A lot of people run some combination of Head Smash / [Dragon STAB] / Superpower / Earthquake and even Toxic on the choiced sets. The fangs are decent options, but I am sure people prefer other coverage options since they have such low base power.

Outrage is actually preferred over Dragon Claw as without it, Tyrantrum has a hard time muscling past bulky Ground Pokemon.

Rednazella April 5th, 2015 9:36 AM

Goodra help?
 
Hey guys. Not sure if this is the wrong forum but I'm trying to breed a Goodra and I was wondering if anyone could give me some advice on how I should train it for competitive battle. Any advice helps! Thanks!

Mr_Nelsy April 5th, 2015 11:38 AM

Goodra is a natural SpD wall so thats most probably how it'll be built. So it would be a Bulky Special Sweeper.
So you'd want 240HP For Bulk. 252 SpA for obvious reasons XD and you'll want 16evs in Speed just so you can outspeed Azumarill and it's playrough which could be beneficial to the game.
You want Sap Sipper ability for Grass Immunity on your team. (Amoongus' Spore, Ferrothorn's Leech seed ect..)
Now the moveset.
Draco Meteor/Dragon Pulse - Draco Meteor is a OHKO on a Bulky Latias whilst Dragon Pulse is just under and is a 2HKO. However Draco Meteor will hit anything he switches in pretty hard aswell aslong as it's not a fairy type!
Fire Blast/ Flamethrower- Power vs Accuracy. Fireblast is OHKO on Ferrothorn whilst Flamethrower is again just under. Fire Blast would hit anything that switches in pretty hard too!
Sludge Bomb - For those annoying ass fairy types!
Muddy Water/Earthquake. For max coverage you got the debate between these 2. 2HKOs Most Heatrans even with Goodra having a modest nature but Muddy water is 97% chance to 3HKO Heatran after leftovers. However this is based on just a few mons. Have a play and see what move sets work for you.
And finally the item should be Assault Vest! To add to Goodras already Impressive SpD bulk!

Volga April 5th, 2015 12:08 PM

Quote:

Originally Posted by Mr_Nelsy (Post 8692009)
Muddy Water

I agree with everything except for this. Surf is better imo.
Both are 90 BP, but Surf has 100% accuracy, while Muddy Water has 85% Accuracy.
Muddy Water does have a 30% chance of lowering accuracy by one stage, but I don't think that's worth the less accuracy.

PlatinumDude April 5th, 2015 12:30 PM

Quote:

Originally Posted by Volga (Post 8692044)
I agree with everything except for this. Surf is better imo.
Both are 90 BP, but Surf has 100% accuracy, while Muddy Water has 85% Accuracy.
Muddy Water does have a 30% chance of lowering accuracy by one stage, but I don't think that's worth the less accuracy.

The sad part about Goodra is that it can't learn Surf. Muddy Water is its best Water attack, I'm afraid.

GreenFlame April 5th, 2015 11:56 PM

What would be the best ability for this Mega Lucario set?

Lucario @ Lucarionite
Ability: ???
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Bullet Punch
- Ice Punch/Stone Edge
- Iron Tail


I'm thinking either Steadfast or Justified because it will allow Lucario to switch into flinching or Dark attacks respectively and get a boost.

Mr_Nelsy April 6th, 2015 4:55 AM

Well when Lucario mega evolves his ability changes to adaptability anyway. But I'd go with the either Inner Focus or Justified rather than steadfast for definite. As Lucarios fast enough anyway and Steadfast doesn't prevent flinching. So first turn you could just hit away without the worry of Fake out and then the turn after Mega evolve. <- Thats for Inner Focus. Justified could become very handy when your opponent's using Mons' like T-Tar/Bisharp which are both very common in todays metagame. It's more of a personal preference thing but it would depend on what format I was playing to which one I'd use. Inner Focus for doubles, Justified for singles.
Hope this helps

Mr_Nelsy

Khaotic Kebab April 6th, 2015 4:35 PM

Disclaimer: I'm not playing on Showdown, and I don't follow Smogon tiers or rules. Just to clear things up.

I've been playing around with a few ideas for Cleric Pokemon. I don't want to use Clefable, as it's stats are slightly underwhelming compared to my other choices, and since many people use it, they'd probably expect me to use it too and therefore know how to counter it. I considered Florges, but it'd hurt my team synergy as I already have a Special Tank in Goodra. So I'm thinking Aromatisse - It's fairly unexpected as nobody really uses it, it has superior stats to Clefable and has a great ability in Aroma Veil. Here's what I'm thinking:

Aromatisse @ Leftovers/Light Clay
252 HP, 252 DEF, 4 SP.DEF
Ability: Aroma Veil
- Wish
- Aromatherapy
- Protect
- Light Screen

Because of its ability, Aromatisse doesn't have to worry about Taunt/Encore, so it's free to fill its whole moveset with support moves. Some people recommend giving it Moonblast, but despite its nice SP.ATK stat, that's not really what I'm going for.
The defense EVs are for its own survivability, and it makes up for its lower SP.DEF with Light Screen - this also benefits my whole team, especially my already Specially Bulky 'mons like Mismagius and Goodra, and somewhat helps Avalugg with it's low SP.DEF. Aromatisse would hold a Light Clay to extend the Light Screen time. If Light Screen is replaced by Moonblast anyway, I'll sub in the Leftovers.
Lastly, the Wish + Protect + Aromatherapy combo is a no-brainer. Standard Cleric Moveset.

Any advice would be much obliged.

Zeffy April 6th, 2015 10:00 PM

Quote:

Originally Posted by Khaotic Kebab (Post 8694120)
stuff

Personally I'd go with Moonblast over Light Screen because you are basically setup-bait right now.

I'm not overly fond of Aromatisse because it's so... underwhelming. Have you considered Altaria/Mega Altaira? Audino/Mega-Audino? Blissey? Chansey? Vileplume? Togekiss? Granbull? Celebi? The list of 'mons that you could use that are potentially better than Aromatisse can go on, really.

PlatinumDude April 6th, 2015 10:14 PM

Quote:

Originally Posted by Zeffy (Post 8694544)
Personally I'd go with Moonblast over Light Screen because you are basically Taunt-bait right now.

I'm not overly fond of Aromatisse because it's so... underwhelming. Have you considered Altaria/Mega Altaira? Audino/Mega-Audino? Blissey? Chansey? Vileplume? Togekiss? Granbull? Celebi? The list of 'mons that you could use that are potentially better than Aromatisse can go on, really.

Just saying, Aromatisse has Aroma Veil, which blocks Taunt and Encore entirely, meaning it's not Taunt bait and it can get away with running 4 status moves. Then again, Moonblast should be on Aromatisse so it won't be setup bait for a ton of things.

Zeffy April 6th, 2015 10:18 PM

Quote:

Originally Posted by PlatinumDude (Post 8694560)
Just saying, Aromatisse has Aroma Veil, which blocks Taunt and Encore entirely, meaning it's not Taunt bait and it can get away with running 4 status moves. Then again, Moonblast should be on Aromatisse so it won't be setup bait for a ton of things.

ehh i used taunt-bait as a catch-all term but yeah it still doesn't change the fact that there's a myriad of other better choices :)

GreenFlame April 6th, 2015 10:37 PM

I'm still not sure about ability for Lucario. I know I won't be using Steadfast, but I don't know if I should use Justified or Inner Focus. I'm leaning towards Justified because it seems more useful than Inner Focus when Lucario will be Mega Evolving anyway.

I'm thinking Inner Focus really can't help much if Lucario is Mega Evolving as soon as it's in battle, but Justified can help it switch into a Dark type attack, take the hit, get the boost and then Mega Evolve. Far more utility, so maybe I should go with that.

PlatinumDude April 6th, 2015 10:40 PM

Quote:

Originally Posted by GreenFlame (Post 8694578)
I'm still not sure about ability for Lucario. I know I won't be using Steadfast, but I don't know if I should use Justified or Inner Focus. I'm leaning towards Justified because it seems more useful than Inner Focus when Lucario will be Mega Evolving anyway.

I'm thinking Inner Focus really can't help much if Lucario is Mega Evolving as soon as it's in battle, but Justified can help it switch into a Dark type attack, take the hit, get the boost and then Mega Evolve. Far more utility, so maybe I should go with that.

Just stick to Justified on physical Lucario. Other than that, the ability doesn't really matter.

skyburial April 7th, 2015 8:26 AM

On the subject of Lucario, anyone ever tried it out with a support set? I created one because I needed Follow Me support on my VGC team and Lucario is the only Steel type that learns it, which appealed to me for team synergy.

Since the support move pool on this mon is top notch, I thought I'd see if anyone else had tried it. Turns out Smogon had a similar set to mine posted in their Gen V Dex:

Lucario @ Chople Berry
Ability: Inner Focus
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Follow Me
- Extreme Speed
- Drain Punch
- Detect

Mine is pretty similar:

Lucario @ Chople Berry/Leftovers
Ability: Steadfast
EVs: 252 HP / 28 SpA / 228 SpD
Calm Nature
- Follow Me
- Vacuum Wave
- Helping Hand
- Protect

It gets walled by Ghost types but I have 3 answers to Aegislash, 2 for Mega Gengar, and 3 for Support Gengar, and Sableye is not at all a problem for my team. What are your thoughts on this mon? It's actually doing surprisingly well on the ladder so far.

Juxapose April 7th, 2015 2:18 PM

Can someone explain how Bulk works?

Before you give me some dumb answers like:
"Defense reduces your physical damage"
"Special Defense reduces special damage"
"HP allows you to live through strong hits"

I will say that I already know all this. My question refers to how does bulk allows some Pokemon to survive 2-3 super effective attacks, while others can't.

I ask this because today I was involved in a battle between Conkeldurr and my Crobat. I have battled Conkeldurr many times in the past. One bravebird normally takes his HP down to 0 unless the opponent is using a Focus Sash (which happens a lot!) This time, I was only able to get his HP down to 20% which blew my mind! I checked Conkeldurr's bulk, and at 95 defense and 108 HP rate, this thing is pretty bulky. But why did this thing just take my hit like a champ while other times it diddn't?

I did win the battle, considering that Crobat put Conkeldurr to sleep and hit it twice. But why did this thing have so much more bulk than ANY other Conkeldurr that I have ever faced? And why even my bulkiest pokemon cannot take hits like other equally bulky Pokemon?

Nah April 7th, 2015 2:29 PM

Quote:

Originally Posted by Juxapose (Post 8695703)
I ask this because today I was involved in a battle between Conkeldurr and my Crobat. I have battled Conkeldurr many times in the past. One bravebird normally takes his HP down to 0 unless the opponent is using a Focus Sash (which happens a lot!) This time, I was only able to get his HP down to 20% which blew my mind! I checked Conkeldurr's bulk, and at 95 defense and 108 HP rate, this thing is pretty bulky. But why did this thing just take my hit like a champ while other times it diddn't?

I did win the battle, considering that Crobat put Conkeldurr to sleep and hit it twice. But why did this thing have so much more bulk than ANY other Conkeldurr that I have ever faced? And why even my bulkiest pokemon cannot take hits like other equally bulky Pokemon?

That Conkeldurr was probably running significant Defense and/or HP investment, which would let it live a Brave Bird. What exactly is your Crobat's set?

Juxapose April 7th, 2015 2:32 PM

Quote:

Originally Posted by Zekrom (Post 8695721)
That Conkeldurr was probably running significant Defense and/or HP investment, which would let it live a Brave Bird. What exactly is your Crobat's set?

My Crobat is Jolly Nature with 252 Speed/Attack with Wide Lens (For accuracy). 31 IV to HP, Attack, Defense, Special Defense, Speed.


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