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Yeah....this is another one of those "I thought that I was doing alright and then shit fell apart" battles:
http://replay.pokemonshowdown.com/ou-239569615 It's also 105 turns so don't watch unless you've got time |
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The biggest thing I noticed watching this battle is how many of the plays were tactical (short-term) plays that were actually poor strategic (long-term) plays. Tactics are very important but have to be grounded in what you want to achieve in a specific match. This is where risk/reward comes into play and is also very important. My laptop doesn't have much battery left, so for now this will have to be truncated, but the two big problems I noticed almost immediately (well be before your team caved in) were: 1.) You did not keep your team healthy. 2.) You yielded too many free turns. (You were reacting too much and not thinking about how to put pressure on him at all, which stall can do in its own ways.) The first point is really important. Since stalls cannot provide momentum to their user even when they are controlling the game, you need to be able to take hits. Pokemon at 61% can't take hits as well as Pokemon at 100%. It sounds asinine, but you begin to lose margin of error very quickly when you let your defensive core get weakened. To give just one example, on Turns 46 and 47, you let the Starmie get to 18% and are forced to switching out, when Turn 46 really needed to be a Recover. The next time Heatran came in, it got a free kill on Hippowdon. Stall is not offense where strategic sacrifices are basically a part of the team style. While you will have to do that playing stall, that's the thing: you only want to do it when you have to. Another example was the Mega Sableye/Slowking sequence, where you let it get wasted by a Pokemon you had two other checks for (which should have killed Sableye for the match but your opponent played it terribly late game). Sableye basically ate his team alive too with the exception of Altaria. The second point popped up as early as Turn 1, with Wish being a superior play to Moonblast. Since his team only has one Clefable counter anyway (Heatran), you had opportunities to be at least a little more aggressive in the numerous moments where you gave it a free switch-in. I don't feel like this was as costly, and it's better to stick with safe plays, but the Leech Seeds on Chesnaught and the Moonblasts on Heatran kept giving free turns, and Heatran was putting some pressure on you. I don't have time to get into this one so sorry, but if you want to go through it yourself and find examples of this point (and the other), it would probably be more helpful than me just going turn-by-turn through it. |
ok so I was frustrated I lost this battle..... I think I should have made better switches and put in a cleric on the team but you guys can be the judge of that. http://replay.pokemonshowdown.com/ou-243506329
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Clefable is also not a terribly good answer to Venusaur when it carries STAB Sludge Bomb and outspeeds it and he has a Heatran sitting in the back. He didn't even have to keep Venusaur in since he could've switched Heatran in for basically a free Flash Fire boost. I think that you also should've gone for Scald on turn 14 instead of Thunder Wave. His team isn't terribly concerned about paralysis (Scizor included), and a burn would've been much more crippling to it. As for team composition, you could probably use some sort of hazard removal, and if you need a cleric Clefable fills that role nicely. Someone else may come along and have more (and better) advice. |
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So though this went close it wasn't any thrilling match.Just some misplays by my opponent.
So what did I do wrong or else if I have done mostly wrong what did I do right? http://replay.pokemonshowdown.com/ou-255323862 |
http://replay.pokemonshowdown.com/ou-255351304
I won but man I was a bit lucky I think. This was a tourney battle btw. |
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