![]() |
1 Attachment(s)
Here's my Python folder.
|
Quote:
The one below: Spoiler:
I check the box that says "Add Python to PATH." There's another way to do it without uninstalling and reinstalling but I don't know how to do it that way. |
Quote:
|
Quote:
devitkpro link |
Quote:
|
Quote:
|
Quote:
I would give you the test.gba file but I don't have python and devitk on my pc at the moment and don't want to install them again right now. |
Quote:
|
great work guys
i'm looking forward to this thanks :D |
Is this compatible with MrDollSteak's Rombase? If not, is there a way to make it compatible with it?
Edit: Is this also compatible with JPan's patch? Edit #2: Never mind, after applying I found out that JPan's doesn't work but MrDollSteak's does. |
Quote:
The one I remember is "test.__" (I forgot the extension) but There are possibly 2 or 3 files missing :( |
http://www.pokecommunity.com/album.php?albumid=10105&pictureid=82978
here is the error I get when I type "make" |
I am new to this thread but I would like to know if the megas are working during link battles right now. Sorry for reviving a 4 day old thread but i just had to ask and this is important for Gen 3 hackerse so apologies in advance.
|
Oh my God... After all so many tries, I finally made it!!!
http://i.imgur.com/33Zes3R.pnghttp://i.imgur.com/b1t9FSe.png http://i.imgur.com/rnYKx57.png |
So.. does anyone know how you can change the Curse Animation when the Mega Evolution happens?
|
was good to know if you can put the indicator and the mega trigger in the routine of emerald
|
does anyone have a mega routine that activates abilities that trigger on switch in (like intimidate and drought) when a pokemon megas?
|
I wonder when primal reversion will be available for fire red and the megas working in link battles
|
hello there,
i have succeed to implement mega evolutions on my own on a ROM(Fire Red) with this awesome code that Touched kindly shared to us, so long i have done many things to my base, and i have completed it technically (just aesthetics...) but thing is, it really annoys me to have the curse animation on the mega evolution and sadly i don't really have idea of how actually change that... i know how to insert particles (thanks to Mrdollsteak), so please don't redirect me to that, i already have the original particles from MrDollSteak too, and i actually have inserted them on my game too, and i know where they are, i just don't know how to actually make them appear on the animation i hope someone can help me, i even made an account just to ask this .-. thanks in advance :3 |
Quote:
|
Quote:
OMG... i can't believe it was the order, i feel so silly now... thank you so much Touched!~ <3 i'll make sure to thank you if i end making a project! :3 |
Just got Mega Evolution working in my hack! Thanks so much, Touched, for the development and thanks PokeMew for the tutorial!
I am having an issue, though. Does Mega Evolution work in double battles? My pokemon has the icon for it but nothing happens when I press start. EDIT: So, I poked around on github and found this under "Issues": https://github.com/Touched/MegaEvolution/issues/24 Supposedly, the bug is "isolated [to] c88a5db". What does this mean, exactly, in layman's terms? Is there a file I can edit to resolve this? |
Quote:
and one more thing... the mega trigger image, will there be any problem if i edit it with the ms-paint, any problem with the palette?? and do i have to set it to 16 colour mode??? Quote:
I did all the things stated in this tutorial, but I got some different codes when I typed "make" http://i.imgur.com/Kcmo4m0.png also when I type "insert.py" after that it asks to open that file instead.... but since I had selected to open ".py" files with notepad it opens in notepad :( whats the problem in it, can anyone tell me ::::::::: EDIT: its the error I get everytime Spoiler:
|
Quote:
As for your error, I have no idea why you might get an Access Denied error, try deleting everything in the build folder and try again. |
Quote:
and when i typed insert.py it asked me to select a tool to open it.... thats the main problem though. :( |
Quote:
|
Quote:
If so then i am gonna give it a final try |
Quote:
|
Quote:
It gives some codes after typing make but after typing insert.py it gives an option to open the file.... and no more codes :( |
How do I add the mega evolution option in the ini for g3t ?
Help plz I don't no how to edit ini files at all |
Can you make a patch for it......
Its really looking great.....🖒 |
Quote:
|
Quote:
|
Quote:
|
Quote:
I have expanded the particle table and I know all that but the particle for mega evolution linked with the github of touched is far lager.... and i cant insert it with Nse or Unlz... so how would imanually insert that particle.. i am talking of the particle to change instead of the curse animation :) |
Quote:
Hi how do you changed the "sphere" of megaevolution animation, if it's not too much to ask, can you send me a ips patch?? |
Quote:
Sorri for my bad english |
well finally succeded in adding the mega evolution...
but one more problem about the curse animation at the beginning.. . Well I noticed one of Sir touched's post telling to change the particle index, but what about the particle.. should I have to expand the particle table using MrDS tutorial and insert the image all by myself?? or should I only edit the particle index and it will work?? . If I have to insert it myself, i tried it, but first thing its too large (the one in Touched's github) and secondly its not in dimension of multiple of 8.. and the last thing the tools (both unlz and nse crash when i try to insert that image) . . so pls help me... :) thanks in advance :) |
Quote:
|
Quote:
but my main question remains un-answered.. Do I need to insert the particle by myself, or will following the processes does this itself?? and If I need to insert it myself, it isnt the proper one(One linked in the github) |
Quote:
So yes, expand your particle table, insert the images and change the particle indices to match your new table. Also, I don't know what link on GitHub you're talking about. The only images on the GitHub are for the button and indicator icons. The particle images you need are in this thread somewhere. |
Quote:
|
Quote:
I actually searched from the beginning and found the particle image.... About the github link i was talking about the image (the one just like the particle in you github..) Well good thing is I did it :) Thanks to you :) Quote:
But my thing is mega evolution occours with bond between pokemon and trainer... So wild mega evolution sounds off to me... But if touched can help you with this its upto him and you :) |
Quote:
Wild Pokemon can't Mega Evolve because they need a keystone. You could try giving a wild Pokemon a Mega stone to hold and seeing what happens but the message displayed would be incorrect if that worked. You'd have to change the code to get this functionality. |
Quote:
|
touched can you make this into an .ips file and then put in your the rom?
|
please upload tutorial for adding mega evolution in Pokémon Emerald.
[Sorry for my bad English.] |
Quote:
|
Now I have a new problem...
It never shows the mega symbol when my Pokemon is holding the right item, and I have the Gold teeth. But if I put in the revert evolution table, it goes back to that Pokemon. Does someone know a solution to this problem? |
I made a patch for someone who wants, it have Touched's Mega Evolution System working fine.
https://www.pokecommunity.com/showpost.php?p=9504213 |
Quote:
setvar 0x40XX 0x161 setvar 0x40YY 0x161 |
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
Are you planning to add it soon? |
Quote:
|
Quote:
|
Is it possible to add the mega evolution option into PGE ?
|
I followed this instructions for windows and it is not working for me.
Then I saw that the BPRE0.gba is actually a BINARY not a GBA. I don't know how to change it to that. Anyone here can tell me? Thanks in advance :) |
Quote:
PS : If you are asking about something other than what I thought about please reply... |
Quote:
Thanks for the reply. |
Quote:
But there's one thing though, after the mega evolution, instead of the icon/particle that was supposed to be the rainbow mega evolution icon-thing (sorry i hope you get what i mean) the one that appears was the skull icon of the move Curse. |
Quote:
|
Quote:
|
Quote:
|
I got the mega evolution working awhile ago, and I've been adding all of the generation 1-3 mega evolutions. Now I'm up to Groudon, Kyogre, and Rayquaza. So I was wondering, if there's a way to get primal reversion and wishing, without G3T, because I have Mr. DollSteak's rombase already installed, and it's only compatible with G3H. Any ideas? Thanks in advance.
|
Quote:
|
Quote:
|
Just wondering, can Zen Darmanitan and Ash-Greninja mechanics be implemented by modifying some parts of this mechanic?
|
Quote:
|
Quote:
|
Quote:
|
When I use Mega Evolution, it works fine. But when the opponent attempts to, it the dialog refers to the Pokemon as Bad Egg and the animation still occurs, but the Pokemon still stays the same. Is there something I'm missing?
|
Quote:
Quote:
|
Quote:
|
Quote:
Can u plz make an index for fixed bugs, known and remaining? |
Quote:
|
Quote:
|
Quote:
|
Quote:
Quote:
|
Quote:
Quote:
Sorry for the dumb mishap. |
Quote:
|
For the life of me I just can't get this working.
So far I've been using ROM Bases that already had the Mega Evolution code compiles as cheap solutions but I would really like to be able to normally use the original code instead. I recorded the whole process that I make to get it working and no matter what, the Mega Evolution icon never shows up. As y'all can see: I've gave myself the Pokémon I want to Mega Evolve, the keystone item, the item that should trigger the Mega Evolution (and it's hex/dec opposite, just in case), I also set the value of the vars 4011 and 4012 to 0x161 and even though I equip any of the 2 items to Bulbasaur, it just can't Mega Evolve. Where did I screwed up? ;_; EDIT: Fixed it. Made a PGE INI adding the Mega Evolution as an evolutionmethod and when I tested, the Mega Evolution triggered just fine. |
Can any one explain me how mega evolution is loaded into a battle? Please. I am doing and implementing a awesome thing for fire red.
|
Quote:
Thing is though, that I'm already having a hard time with the first step, I might be retarded. "Where: XX 28 is the index for 'Mega Evolution Rainbow Particles'" How am I supposed to find said Index? I just opened the 3 pics with HxD, copied them and pasted them in 3 free offsets of my ROM because I thought I would have to change some pointers and such. I've put them like this: 71A3D0 - Mega Stone Particle.bmp 71AC60 - Mega Evolution Symbol Particle.bmp 71AF00 - Mega Evolution Rainbow Particles.bmp |
Quote:
|
Does this work in double battles? I want to create a battle where two trainers send out Charizard (Y) and Houndoom, and both of their respective pokemon mega evolve. I was thinking it would be pretty cool to have Y set sunlight with drought and have Houndoom's solar power activate for a pretty exciting battle.
|
Quote:
Quote:
|
1. can this be implemented into a rom that one has expanded pokemon already?
2. is there somthing to expand items? 3. is there a video tutorial for this? |
Quote:
2) Definitely not here. 3) No, but you have this tutorial linked in the first post. |
Quote:
tell me if you know any ^^ |
So.. let's see..
I followed MrDollSteak's Adding New Custom Particles Tutorial. Then I proceeded to change these lines of the \MegaEvolution-master\src\animscript.s file: Code:
Code:
https://media.discordapp.net/attachments/200749908368687104/354198428231794688/2017-09-04_06-37-53.gif Then I've read this: "I think those must be the particle index + 0x2700." So I changed the lines like this, because trying wouldn't kill me or anything. Code:
https://media.discordapp.net/attachments/200749908368687104/354202473457647617/2017-09-04_06-53-48.gif Then I thought: "Am I retarded? I just used 0x, ffs!" So I changed the values like this: Code:
And I got a freeze. Again. https://media.discordapp.net/attachments/200749908368687104/354202473457647617/2017-09-04_06-53-48.gif So, could someone please write an understandable/easy-to-follow guide on how to put the correct particles to the Megaevolution? Pleeeeeeease. PLEEEEEEEEEASE. |
sorry, if you can tell me which pokemon evolves to which.
|
Quote:
|
Quote:
|
Quote:
|
| All times are GMT -8. The time now is 8:56 AM. |
![]()
© 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.
Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.