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I have a problem,the AI trainer mega evo system works if the AI trainer has only one pokemon, if the trainer has 2 or more pokemon, and i tried to mega evolve his last pokemon, the Mega evolve system will triger to the first pokemon on his team. for example, his first pokemon is Groudon(holding nothing) and 2nd pokemon is Pidgeot (Holding Potion), and the AI tries the mega evolve system, this will happen.
http://imgur.com/cD188rR http://imgur.com/x0O6Adz |
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okay so for my base since i ended up using 800000 i cant insert mega evolutions by the normal method so what i did was insert the offset i want to insert it in linker.lsc and when i fisnhed it i checked that offset and it wasnt there and yes it was in a 0,4,8,C so if someone could help me out with this that would be great
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I did all the steps and the G3HS part.
Actually I don't know what to do next. For example I added in G3HS mega evolution for Typhlosion with "?????" as item like it says. What I am supposed to do next? Can someone help me? Thanks! |
brothers there a way to do this same process in other pkm as emerald as saphiro or ruby.
I could tell the message of the post in which you can. Thank you |
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for q mega evolution can react with the megas |
so i need help with inserting mega evolution to a different offset so i ended up using 800000 so what i did is go to linker.lsc and i put a new offset and then i click save and then i do the make and insert.py and i get a test.gba but when i go to the new offset nothing is there can someone help me
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i dont see a insert.py in my folder i see a insert as a python file but when i click on it nothing happens except for quick text that shows up and disappears
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it worked thanks pokemew
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hey, i've inserted mega evolution successfully but i have a question. is it possible to get the opponent to mega evolve? i can't figure it out
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It is possible to have the AI mega evolve but i don't know how and I'm also wondering how it is done my hack can't be done without it
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4001 for player and 4002 for opponent, you have to change these var and set it via script. The value must be the key stone index ID. |
what exactly do u mean? okay so my default keystone ID is 0x34 for the mega bracelet and also how would the script be setup and also one more question do i have to change the 0x4002 to the keystone ID or not
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find config.h in scr folder then open it in notepad you will find these codes Code:
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Now you must have a trainer holding 0x34 Item and a Pokemon let's say Lucario, holding a Lucrionite, The mega evolution of that pokemon must have been set already. In a script Code:
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the script wont compile for me
this is my script #org 0x900000 setvar 0x4011 0x34 setvar 0x4012 0x35 trainerbattle 0x3 0xTrainerID 0x0 so for the trainer ID for testing purposes i put 0x176 which is a team rocket grunt but it wont seem to compile and another question do i have to have multiple of these scripts inserted to have multiple opponents do mega evolution as well? |
Does anyone know how to make it work with multiplayer battles? (link battles)
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okay so i finally made it to a point in my hack where i have edited all trainers and im about to edit the last gym leader in fire red and i want him to mega evolve his mon so i did everything regarding changing the 4001 and 4002 to 4011 and 4012 but i have trouble compiling the script
this is my script #org 0x900000 setvar 0x4011 0x34 setvar 0x4012 0x35 trainerbattle 0x3 0xTrainerID 0x0 so for the trainer ID for testing purposes i put 0x176 which is a team rocket grunt but it wont seem to compile and another question do i have to have multiple of these scripts inserted to have multiple opponents do mega evolution as well? |
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#org 0x900000 setvar 0x4011 0x34 setvar 0x4012 0x35 trainerbattle 0x3 0xTrainerID 0x0 0xPointertotext |
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