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-   -   Code Mega Evolutions and Primal Reversion (https://www.pokecommunity.com/showthread.php?t=348182)

Touched October 20th, 2016 3:49 AM

Quote:

Originally Posted by The_learner (Post 9457017)
the access denied error is something else though... I did something with open with to that file... but previously when I typed make.... it gave me different codes that in the screenshots..
and when i typed insert.py it asked me to select a tool to open it....
thats the main problem though. :(

That's the expected output. The screenshots in the tutorial are from an earlier version.

Froosty October 20th, 2016 4:09 AM

Quote:

Originally Posted by Touched (Post 9457032)
That's the expected output. The screenshots in the tutorial are from an earlier version.

So do you mean that the codes from the spoiler in my post earlier are the ones???
If so then i am gonna give it a final try

Touched October 20th, 2016 6:09 AM

Quote:

Originally Posted by The_learner (Post 9457053)
So do you mean that the codes from the spoiler in my post earlier are the ones???
If so then i am gonna give it a final try

Don't pay attention the output unless it says there was an error. Check if you have the test.gba ROM to see if it worked.

Froosty October 20th, 2016 7:09 AM

Quote:

Originally Posted by Touched (Post 9457152)
Don't pay attention the output unless it says there was an error. Check if you have the test.gba ROM to see if it worked.

Actually i never get that output.
It gives some codes after typing make but after typing insert.py it gives an option to open the file.... and no more codes :(

lee s.b. October 20th, 2016 7:56 AM

How do I add the mega evolution option in the ini for g3t ?
Help plz

I don't no how to edit ini files at all

Aryan 10 November 3rd, 2016 9:54 PM

Can you make a patch for it......
Its really looking great.....🖒

MrDollSteak November 4th, 2016 12:20 AM

Quote:

Originally Posted by Aryan 10 (Post 9475028)
Can you make a patch for it......
Its really looking great.....🖒

Dude. This is like far better than a patch. It even has incredibly detailed and easy instructions. Don't be lazy.

pokefreak890 November 4th, 2016 4:58 AM

Quote:

Originally Posted by MrDollSteak (Post 9475100)
Dude. This is like far better than a patch. It even has incredibly detailed and easy instructions. Don't be lazy.

The day when mega evolution works in link battles I really can't wait for that

MrDollSteak November 4th, 2016 5:10 AM

Quote:

Originally Posted by pokefreak890 (Post 9475307)
The day when mega evolution works in link battles I really can't wait for that

Yeah a patch isn't going to fix that though. This build will, once the code is written, and the insert instructions won't change.

Froosty November 5th, 2016 8:25 PM

Quote:

Originally Posted by MrDollSteak (Post 9475317)
Yeah a patch isn't going to fix that though. This build will, once the code is written, and the insert instructions won't change.

can you tell me how to insert that icon when one pokemon mega evolevs...
I have expanded the particle table and I know all that but the particle for mega evolution linked with the github of touched is far lager.... and i cant insert it with Nse or Unlz... so how would imanually insert that particle..
i am talking of the particle to change instead of the curse animation :)

Diego98 November 7th, 2016 9:11 AM

Quote:

Originally Posted by ElijahCabugao (Post 9405250)
Oh my God... After all so many tries, I finally made it!!!


Hi how do you changed the "sphere" of megaevolution animation, if it's not too much to ask, can you send me a ips patch??

PRAVIN772846 November 11th, 2016 12:06 AM

Quote:

Originally Posted by The_learner (Post 9455738)
can you tell me if I should replace the first particle only to the mega logo or should I need to replace all the indices,
and one more thing...
the mega trigger image, will there be any problem if i edit it with the ms-paint, any problem with the palette??
and do i have to set it to 16 colour mode???




I did all the things stated in this tutorial,
but I got some different codes when I typed "make"
http://i.imgur.com/Kcmo4m0.png

also when I type "insert.py" after that it asks to open that file instead.... but since I had selected to open ".py" files with notepad it opens in notepad :(
whats the problem in it, can anyone tell me :::::::::


EDIT: its the error I get everytime
Spoiler:
C:\Users\santosh\Desktop\test>make && insert.py
arm-none-eabi-gcc -mthumb -mno-thumb-interwork -mcpu=arm7tdmi -fno-inline -mlong
-calls -march=armv4t -Wall -O2 -DBPRE -DSOFTWARE_VERSION=0 -c src/bs_command.c
-o build/bs_command.o
arm-none-eabi-as -c src/move_exec_hook.s -o build/move_exec_hook.o
arm-none-eabi-gcc -mthumb -mno-thumb-interwork -mcpu=arm7tdmi -fno-inline -mlong
-calls -march=armv4t -Wall -O2 -DBPRE -DSOFTWARE_VERSION=0 -c src/button.c -o b
uild/button.o
arm-none-eabi-as -c src/anim.s -o build/anim.o
arm-none-eabi-as -c src/animscript.s -o build/animscript.o
arm-none-eabi-gcc -mthumb -mno-thumb-interwork -mcpu=arm7tdmi -fno-inline -mlong
-calls -march=armv4t -Wall -O2 -DBPRE -DSOFTWARE_VERSION=0 -c src/anim_script.c
-o build/anim_script.o
arm-none-eabi-gcc -mthumb -mno-thumb-interwork -mcpu=arm7tdmi -fno-inline -mlong
-calls -march=armv4t -Wall -O2 -DBPRE -DSOFTWARE_VERSION=0 -c src/strings.c -o
build/strings.o
arm-none-eabi-gcc -mthumb -mno-thumb-interwork -mcpu=arm7tdmi -fno-inline -mlong
-calls -march=armv4t -Wall -O2 -DBPRE -DSOFTWARE_VERSION=0 -c src/mega.c -o bui
ld/mega.o
arm-none-eabi-as -c src/move_menu_hook.s -o build/move_menu_hook.o
arm-none-eabi-as -c src/exit_battle_hook.s -o build/exit_battle_hook.o
arm-none-eabi-as -c src/faint_hook.s -o build/faint_hook.o
arm-none-eabi-as -c src/healthbar_hooks.s -o build/healthbar_hooks.o
arm-none-eabi-gcc -mthumb -mno-thumb-interwork -mcpu=arm7tdmi -fno-inline -mlong
-calls -march=armv4t -Wall -O2 -DBPRE -DSOFTWARE_VERSION=0 -c src/healthbar.c -
o build/healthbar.o
arm-none-eabi-as -c src/level_string_hook.s -o build/level_string_hook.o
grit assets/indicators.png -gzl -gB 4 -ftc -fh -pe16 -pT4 -gu8 -o src/images/ind
icators.c
grit assets/mega_trigger.png -gzl -gB 4 -ftc -fh -pe16 -pT9 -gu8 -o src/images/m
ega_trigger.c
arm-none-eabi-gcc -mthumb -mno-thumb-interwork -mcpu=arm7tdmi -fno-inline -mlong
-calls -march=armv4t -Wall -O2 -DBPRE -DSOFTWARE_VERSION=0 -c src/images/indica
tors.c -o build/images_indicators.o
arm-none-eabi-gcc -mthumb -mno-thumb-interwork -mcpu=arm7tdmi -fno-inline -mlong
-calls -march=armv4t -Wall -O2 -DBPRE -DSOFTWARE_VERSION=0 -c src/images/mega_t
rigger.c -o build/images_mega_trigger.o
arm-none-eabi-as -c src/healthbar_shaker_hooks.s -o build/healthbar_shaker_hook
s.o
arm-none-eabi-as -c src/ai_trigger.s -o build/ai_trigger.o
arm-none-eabi-ld -z muldefs -T linker.lsc -T BPRE.sym -o build/linked.o build/bs
_command.o build/anim.o build/anim_script.o build/animscript.o build/move_exec_h
ook.o build/strings.o build/mega.o build/move_menu_hook.o build/button.o build/e
xit_battle_hook.o build/faint_hook.o build/healthbar.o build/healthbar_hooks.o b
uild/images_indicators.o build/images_mega_trigger.o build/level_string_hook.o b
uild/healthbar_shaker_hooks.o build/ai_trigger.o
arm-none-eabi-objcopy -O binary build/linked.o build/output.bin
Access is denied.

C:\Users\santosh\Desktop\test>

Copy your test folder, or extract new file to other drive of your Laptop or PC, other than C:\.

Sorri for my bad english

Froosty November 11th, 2016 5:41 AM

well finally succeded in adding the mega evolution...
but one more problem about the curse animation at the beginning..
.
Well I noticed one of Sir touched's post telling to change the particle index,
but what about the particle..
should I have to expand the particle table using MrDS tutorial and insert the image all by myself??
or should I only edit the particle index and it will work??
.
If I have to insert it myself, i tried it, but first thing its too large (the one in Touched's github) and secondly its not in dimension of multiple of 8..
and the last thing the tools (both unlz and nse crash when i try to insert that image)
.
.
so pls help me... :)
thanks in advance :)

Lance32497 November 14th, 2016 10:49 PM

Quote:

Originally Posted by The_learner (Post 9483259)
well finally succeded in adding the mega evolution...
but one more problem about the curse animation at the beginning..
.
Well I noticed one of Sir touched's post telling to change the particle index,
but what about the particle..
should I have to expand the particle table using MrDS tutorial and insert the image all by myself??
or should I only edit the particle index and it will work??
.
If I have to insert it myself, i tried it, but first thing its too large (the one in Touched's github) and secondly its not in dimension of multiple of 8..
and the last thing the tools (both unlz and nse crash when i try to insert that image)
.
.
so pls help me... :)
thanks in advance :)

As far as I know, he's referring to the Animation that Mrdollsteak created and posted somewhere in this thread. You still have to expand animations.

Froosty November 14th, 2016 11:53 PM

Quote:

Originally Posted by Lance32497 (Post 9487807)
As far as I know, he's referring to the Animation that Mrdollsteak created and posted somewhere in this thread. You still have to expand animations.

well thanks for the reply

but my main question remains un-answered..

Do I need to insert the particle by myself, or will following the processes does this itself??

and

If I need to insert it myself, it isnt the proper one(One linked in the github)

Touched November 15th, 2016 8:48 AM

Quote:

Originally Posted by The_learner (Post 9487872)
well thanks for the reply

but my main question remains un-answered..

Do I need to insert the particle by myself, or will following the processes does this itself??

and

If I need to insert it myself, it isnt the proper one(One linked in the github)

Well since you've inserted Mega Evolutions and the animation doesn't have the correct particles that obviously means that the process did not insert the particles.

So yes, expand your particle table, insert the images and change the particle indices to match your new table.

Also, I don't know what link on GitHub you're talking about. The only images on the GitHub are for the button and indicator icons. The particle images you need are in this thread somewhere.

Lance32497 November 15th, 2016 1:49 PM

Quote:

Originally Posted by Touched (Post 9488185)
....

Hello.... I just want to ask if it is possible to mega evolve two pokémon in 2v2 battle and if so how to do it? It is okay if the player can mega evolve 2 Pokemon but it will be great if the player can mega evolve one of his Pokémon only. Another, is it possible to mega evolve wild Pokémon(using wild battlle command only) and how?

Froosty November 15th, 2016 8:52 PM

Quote:

Originally Posted by Touched (Post 9488185)
Well since you've inserted Mega Evolutions and the animation doesn't have the correct particles that obviously means that the process did not insert the particles.

So yes, expand your particle table, insert the images and change the particle indices to match your new table.

Also, I don't know what link on GitHub you're talking about. The only images on the GitHub are for the button and indicator icons. The particle images you need are in this thread somewhere.

Well thanks for the reply....
I actually searched from the beginning and found the particle image....
About the github link i was talking about the image (the one just like the particle in you github..)

Well good thing is I did it :)
Thanks to you :)

Quote:

Originally Posted by Lance32497 (Post 9488439)
Hello.... I just want to ask if it is possible to mega evolve two pokémon in 2v2 battle and if so how to do it? It is okay if the player can mega evolve 2 Pokemon but it will be great if the player can mega evolve one of his Pokémon only. Another, is it possible to mega evolve wild Pokémon(using wild battlle command only) and how?

Well its good if you are asking this question,

But my thing is mega evolution occours with bond between pokemon and trainer...
So wild mega evolution sounds off to me...
But if touched can help you with this its upto him and you :)

Touched November 16th, 2016 1:39 AM

Quote:

Originally Posted by Lance32497 (Post 9488439)
Hello.... I just want to ask if it is possible to mega evolve two pokémon in 2v2 battle and if so how to do it? It is okay if the player can mega evolve 2 Pokemon but it will be great if the player can mega evolve one of his Pokémon only. Another, is it possible to mega evolve wild Pokémon(using wild battlle command only) and how?

You can't Mega Evolve more than one Pokemon per battle, you'd have to change the code if you wanted this feature.

Wild Pokemon can't Mega Evolve because they need a keystone. You could try giving a wild Pokemon a Mega stone to hold and seeing what happens but the message displayed would be incorrect if that worked. You'd have to change the code to get this functionality.

Lance32497 November 16th, 2016 3:51 AM

Quote:

Originally Posted by Touched (Post 9489069)
You can't Mega Evolve more than one Pokemon per battle, you'd have to change the code if you wanted this feature.

Wild Pokemon can't Mega Evolve because they need a keystone. You could try giving a wild Pokemon a Mega stone to hold and seeing what happens but the message displayed would be incorrect if that worked. You'd have to change the code to get this functionality.

Yeah I thought about that too. Recoding is hard for me, well I'd just tried if possible, yeah possible, but difficult

Absolite4229 November 29th, 2016 5:48 PM

touched can you make this into an .ips file and then put in your the rom?

dhirennjaypal December 1st, 2016 2:44 AM

please upload tutorial for adding mega evolution in Pokémon Emerald.

[Sorry for my bad English.]

Logan December 1st, 2016 3:05 AM

Quote:

Originally Posted by dhirennjaypal (Post 9503868)
please upload tutorial for adding mega evolution in Pokémon Emerald.

[Sorry for my bad English.]

Probably just better off using this: https://www.pokecommunity.com/showthread.php?t=374338

GamerKid303 December 1st, 2016 8:11 PM

Now I have a new problem...
It never shows the mega symbol when my Pokemon is holding the right item, and I have the Gold teeth. But if I put in the revert evolution table, it goes back to that Pokemon.
Does someone know a solution to this problem?

mbcn10ww December 4th, 2016 7:32 AM

I made a patch for someone who wants, it have Touched's Mega Evolution System working fine.
https://www.pokecommunity.com/showpost.php?p=9504213


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