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Splash May 5th, 2015 6:59 AM

Specials
 
Okay I've looked at the specials that JPAN researched and two of them piqued my interest. I'm not familiar with specials so I have questions.

One is:
Code:

126 -> Check first pokemon added EV's. if over 510, returns 0x1


-> If it checks the Pokemon's added EVs is there a way to know what those added EVs are? is there a variable used when using this special?

Two:
Code:

0c1 -> a "silent hatch" code, hatches an egg in your party indicated by 0x8004,
even if not an egg (reset level to 5, changes met location, clears EVs)


It clears the EV of a Pokemon.. Can I change the level it resets? What I mean is if the reset level would be something like 50 or something? I've seen Jambo51's Egg Level Hatch to lvl 1 tutorial is it related to this one?

Touched May 5th, 2015 12:19 PM

Quote:

Originally Posted by Splash (Post 8737520)
Okay I've looked at the specials that JPAN researched and two of them piqued my interest. I'm not familiar with specials so I have questions.

One is:
Code:

126 -> Check first pokemon added EV's. if over 510, returns 0x1


-> If it checks the Pokemon's added EVs is there a way to know what those added EVs are? is there a variable used when using this special?

Two:
Code:

0c1 -> a "silent hatch" code, hatches an egg in your party indicated by 0x8004,
even if not an egg (reset level to 5, changes met location, clears EVs)


It clears the EV of a Pokemon.. Can I change the level it resets? What I mean is if the reset level would be something like 50 or something? I've seen Jambo51's Egg Level Hatch to lvl 1 tutorial is it related to this one?

1) Use special2
2) I don't see anything about resetting the level. It seems to just recalculate level based on EXP. Why would you want to do this anyway?

Splash May 5th, 2015 6:03 PM

Quote:

Originally Posted by Touched (Post 8737809)
2) I don't see anything about resetting the level. It seems to just recalculate level based on EXP. Why would you want to do this anyway?

I'm just curious if it can really clear all the added EV. Is that the thing that it does?

Joexv May 5th, 2015 7:09 PM

Quote:

Originally Posted by Splash (Post 8738163)
I'm just curious if it can really clear all the added EV. Is that the thing that it does?

Well idk if there is something like that in FR, but a simple asm routine could remove all evs.

Splash May 5th, 2015 7:19 PM

Quote:

Originally Posted by joexv (Post 8738209)
Well idk if there is something like that in FR, but a simple asm routine could remove all evs.

haha i really need to learn how to asm then

Touched May 5th, 2015 10:47 PM

Quote:

Originally Posted by Splash (Post 8738163)
I'm just curious if it can really clear all the added EV. Is that the thing that it does?

It does a lot more than that. I only glanced at it, but it resets catch location to the current map and changes the Pokeball, etc.

Its simpler to write your own routine, the hard work (decrypting/encrypting Pokemon data, updating the stats based on EVs, etc.) is all done already - you can just reuse parts of the engine to make this.


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