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Level scripts give me sound corruption
For some reason when I compile level scripts in Amap 1.92 it puts the script offset in 0x6CXXXX which causes the music to sound crackly. I've changed the ini so it repoints things to a safe area but it doesn't. What's up?
Spoiler:
What's crazy is I've made lots of level scripts and new wild data. Sometime the level scripts go to the right place sometimes they don't. New wild data is always in 0xBXXXXX but it hasn't changed the music. |
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And when compiling in XSE make sure to add #freespace 0xff to each of your scripts. Also it may just be your level script. You may want to post it just to be sure. |
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I always make sure I compile in FF, I don't even use dynamic pointers just to be extra safe(and you don't get them in gen 2 hacking, so I got used to not having them). |
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Well if you don't even use dynamic offsets then using the freespace command is literally useless as it only is useful for forcing a freespace for those dynamic offsets. And theyre safe to use(afaik). |
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