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InfamousX May 27th, 2015 10:07 PM

Help with Advance Map
 
I have an advance map/ scripting question.

I'm trying to make a person event on the map invisible similar to the way professor oak is invisible and beside the players house but appears as he walks up to stop the player from going into the tall grass. How do I do this??

I can do applymovement and it all works fine but I want to make the overworld sprite invisible.

Lance32497 June 1st, 2015 5:47 PM

go to header tab in advance
then use on entering map menu close [03]
then make a script like this

#org @FSoffset
compare [Var number: It must be the var that is activated when the player steps on a tile] [value]
if 0x0 goto @end
hidesprite 0x[OW number you want to disappear](optional)
setflag 0x[OW Flag number you want to disappear]
end

#org @set
end

then make a script tile that has a same Var and Value in the script you had created before,

then insert these codes
...
clearflag 0x[OW Flag number you want to disappear]
showsprite 0x[OW number you want to disappear](optional)
setvar [Var number: It must be the var that is activated when the player steps on a tile] [value+1]
...

example for script 1
#org @FSoffset
compare 0x4033 0x0
if 0x0 goto @end
hidesprite 0x1
setflag 0x200
end

#org @set
end

example for Script 2
Var: 4033
Value: 0000

#org @FSF
clearflag 0x200
showsprite 0x1
setvar 0x4033 0x1
end

Done


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