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Pokemon Aqua Blue (Pokedeaths, loot system, and more) Demo out now!
http://i.imgur.com/cvljuUk.png JPAN ENGINE/DOLLSTEAK PATCH Story: Spoiler:
Features: Spoiler:
Features Explained Spoiler:
Screenshots: Spoiler:
FAKEMON Spoiler:
Spreadsheet of Paths Spoiler:
Credits Spoiler:
Team Spoiler:
Alpha Demo 1 (9/03/15) Spoiler:
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a death system? I'm sorry but I have to question that considering if you max out EVs and have an idealy bred pokemon (or even non-bred for that matter so long as it has good IVs as well) and happens to be particularly rare, then that pretty much makes it not worth playing the game in all honesty. I mean at least make the death chance harder to get if you intend to keep it in regardless. A 1 in 5 chance is too great and will more than likely end up killing the enjoyment in the process.
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I'm going for the Pokemon game I've been wanting since I was a kid, and I know this may not be for everyone, but regardless I appreciate you taking the time to read what I'm doing. To me your response seems common for someone who hasn't taken risks in this way. Who knows; try it and you might find it enjoyable. The pleasure gained from beating a merciless game is quite fun. Knowing you raised your pokemon, made them perfect, and had them survive the entire game with you would be a much more meaningful feeling than just having a trophy pokemon. This is breathing life into pokemon because it offers the option of death. |
This sounds amazing. I love the idea of a laptop and Legendary Battles! This hack will succeed!
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I like the idea man.. Keep this up!
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The overall concept has me intrigued. I know not much about programming, so I can only show my interest through rooting for you and lurking this thread. I am willing to wait for such a game to appear. Good luck with all of this, and I hope other people with greater talents share my sentiment. (and possibly share your dream and be a part of your team)
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Also I've updated the main page to include a spreadsheet of paths. This shows basically the entire story progression. |
These features are amazing :)
For the Death system, maybe ask the player for this option especially if you are implementing a Nuzlocke feature. But then again, I don't know 100% what everyone likes! But I will still play it! |
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But yeah, Criminon, I am completely on board with a game with an upped difficulty, enhanced AI and intense legendary battles. But I also think adding the current death system you're describing to the mix, might be pushing it a little bit, especially since you're already talking about legendaries that can wipe out our whole team with ease. I suggest either decreasing the chance of death a little bit, or make it optional. I don't think it should be scrapped, for I think it should be in a game to see how well it works and how it is accepted by the community. |
yeah making it optional is wise I think. I am otherwise very interested in this game though.
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I like the death system.. I was planning to add it in my hack.. I'm sure you can pull this one off!
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it will have p/s split?
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This game has a lot of really interesting features. I do wonder how you will incorporate some of them, but good luck!
I personally like the death system. It adds a second dimension to the game that you rarely get to see. |
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*Reads title* Oh, this is just another one of these FireRed remakes or whatever. *reads post* Ok, this is amazing! It has a really nice story, and these features look awesome (mainly because I like hardened hacks)! I look forward to these Pokemon-drop-items and Zonewide Gameplay Mechanics. (btw, you should make one of these for Grass-types, they need more love haha)
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This looks cool but I question the forced nuzlock.
Mind you I'll try it anyway, but you should consider putting a way in to make it optional at some point. Edit: Rocket pokeballs...this sounds interesting indeed. |
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I am always interested to see what hackers will incorporate to make their hacks stand out from the pack, and I must say this one really jumped out at me! I am excited to try out all these new features and see how they affect gameplay, especially the crafting system. I will be eagerly awaiting the first demo of this game!
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OML SO MANY FEATURES, I CAN'T HANDLE IT!!!!!!! >_> >_> >_> >_> >_> I NEED THIS HACK.
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Koga's Arbok survived being chopped in half. :D I'm looking forward to your beta though. :D |
Just a suggestion and it isn't that much of a big deal to me. But I think you should do a new evil organization. Team Rocket is just too boring imo. A new team would be refreshing and make the hack better. If want to keep Team Rocket its fine, but I think a new organization would be better. Overall, this hack has my interest and good luck with it. I like the features.
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sigh.....yeah looks like I will have to give this a miss after all. Nothing personal, but yeah but I generally dislike hacks that go too far on exercising difficulty increases, and seeing yet another forced nuzlocke hack just turns me off. I find it alienating if anything else. The death mechanic just makes it worse for me, and a 1 in 5 chance is far too great to risk for me to bother trying. Good luck though at any rate, those that enjoy this kind of thing are sure to love it.
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Dude, this looks absolutely amazing. Looks like a great job so far. I kind of like the idea of a death system. Makes it a bit like a forced nuzlocke challenge, only not as harsh about your Pokemon dying since there's a chance they won't. It makes you appreciate your team more and also makes it seem more real.
It's cool that you're making the game you always wanted to see in the Pokemon series. I don't know if you plan on doing this, but I recommend changing the protagonist's OW sprite. Since it's supposed to be after Fire Red, and involves a completely different protagonist, it doesn't make much sense to have the same sprite. Just my two cents, though. It's great either way. |
This has so much potential, and I can't wait to see where it goes :)
Also, I agree about the sprite thing. If it's after Fire Red, we need a new character sprite, maybe even give him/her BOTH parents. Make mention of the events of FR/LG, ect. |
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http://i.imgur.com/spyGh10.png I'm trying to do art last, because I know that's what gets changed the most. I want to get everything in and know I only need to do art once. Quote:
There are so many mentions of the original games its going to make your head spin, haha. I wonder how those people felt when Red took that Eevee in Celadon... |
The problem with the current death mechanic is that it's practically a dice roll if the Pokemon will live or not. Sure, the fainting may be the player's fault, but death is placed into the game's hands.
I propose a different method of death. I remember playing a demo of a fangame that had permadeath, but in a different fashion. During certain fights, a fainted Pokemon could be chosen to be revived, but if they were revived and fainted again, they would die. This places the blame of death in the player's hands, not the game's. In addition, there's a incentive for risking death. So my thoughts are that the player can choose which Pokemon has a risk of dying, and gets some incentive for doing so, but if the Pokemon faints, it will be gone forever. Sure, you can play without choosing death, but you won't get what the risk of death rewards. |
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Rewards by turning in ghosts sounds easily abusable by catching low-leveled Pokemon. Perhaps make the reward based on level (a dead level 30 will be more rewarding than a dead level 2)? |
Looks interesting. Will definitely try this one out when it gets a beta.
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This gotten my attention, especially reading about the death mechanic will be applied to this hack, seeing how there are not many hack that do it, so it'll definitely be interesting. I'll be keeping my eye out on this hack. :)
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pokeman death?
awwwwwwww no :(:( |
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We will see how things go. Regardless thanks for looking at this from that angle. |
Hey this hack looks really awesome! It adds a lot of interesting twists that I'm quite interested to try, a nice break from traditional Pokemon. I can't wait to try it!
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I want to help. But how, I can't ROM hack. Well for now I can support it.
The game looks awesome. |
I know that you've already been getting a lot of questions about the death mechanic so I apologize if its annoying to you, but I was wondering what would happen if you only have one Pokemon in your party, and that Pokemon happens to die in battle? Does the game restart, or do you just go back as normal? Cuz if you only have one Pokemon, i.e. your starter, and it dies, you're left without anything to progress in the game, right?
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Ok, this will be a legendary hack once is done.
I must support you, cuz the features and the plot are damn great man I hope to see a sequel in the future, maybe with VI generation |
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A lot of these features sound really amazing and I commend you for including them (though the death system and ability to join the evil team seem a bit much. Always felt it was needless and made it less of a Pokemon experience.) I'll be checking this out definitely.
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These are things I'm putting in the game because of years of wonder. Looking back at my 9 year old self knowing this is the type of stuff I would have killed for back then. Now that I'm able to make it a reality, I'm standing firm. I am posting this here of course, but bottom line I'm still making it for me. I'm glad you like the rest of the features however, and luckily joining team rocket isn't manditory! |
This looks incredibly interesting. So far it appears to be a true diamond in the rough, but we'll have to wait and see how its all implemented. Regardless, I'll be keeping my eye out for the first download.
Personally, I enjoy the idea of the death system and the option to join Team Rocket. It'll give the game more replayability and more consequences for your actions. I just hope I don't get arena-trapped by a lv. 30 Dugtrio while I'm trying to train my lv. 15 Oddish lol. And for what it's worth, I'll try super hard not to abuse save states on this one so I can experience the game how you intended. |
Pretty awesome hack. Love the hero sprites, banner, screen shots & story.
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Thanks again for the positive feedback, everyone. I have released the first demo. I have disabled pokedeaths for now, but everything else should be working (minus the core exchange in the celadon city dept. store) You can find the link for the download on the front page. Please keep in mind this is the first demo I have released, and it is still very much in alpha.
Enjoy! |
I really like the look of the main character, and I love the cardboard box idea haha. Unfortunately, when I was choosing my starter I would confirm the selection, but I would be looped to the beginning of the process again. Because I couldn't pick a starter, I wasn't allowed to exit my bedroom. Not sure if others are experiencing the same issue... anyway this game shows a lot of promise, looking forward to seeing more in the future :D
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I, unfortunately, have the same issue as dhogan.
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I'm so sorry about this. I discovered there was a way to make it give you no pokemon during that, so I fixed that and broke the main feature. Its now fixed, just please redownload the file. https://www.dropbox.com/s/1slm4mtbh09nawr/Pokemon%20Aqua%20Blue%20Alpha%20Demo.rar?dl=0 |
Great ROM hack I hope its well received I love the death system making it a psuedo-forced nuzlocke and that MG reference with the cardboard box and great way to make use of the shiny stones
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Great idea for the pokemon deaths, but I feel like the death chance is a bit too high. Even in the manga where pokemon death is not only implemented but shown, is death not that high. Besides, what happens if you are fighting a gym, and by some freak chance all your pokemon die when you lose the battle, what happens then?
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This has been said multiple times while answering questions, but the death feature isn't implemented yet. I still have a lot of testing to do with it. I do want death to be real. I want you to never have your pokemon faint. I know its going to happen, but I want the way people play pokemon to change. If all of your pokemon die, you will be left with ghosts in your party. The pokemon centers will hand out free basic pokemon, and each center will offer a different one based on the pokemon around the area. Your pokemon are never deleted. Instead, they are turned into a ghost species. This ghost species can be buried in the pokemon tower and you will receive something for it. I have yet to think about what exactly you will get. Yes, if all of your pokemon die, it will be a terrible thing, but it will be your fault for not being prepared. You will need to know the typing of the gym before you enter. You will need to make sure you have the appropriate team, and you need to understand you can't faceroll it. This isn't X and Y, and I want to make that clear. This isn't a Gamefreak game anymore, and its not meant for people who just want to breeze through the game. I want it to be challenging, with real risks and rewards. I am making sure the player has ample chances to receive free potions, and to make sure they have everything they need to survive if they play correctly. |
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That aside, everything looks great on the first page. I'm gonna try out the beta as soon as I can. |
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This game looks good so far.
One suggestion: Spoiler:
I'll give it a full run during the weekend and report any odd thing I find. |
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This looks very interesting! I'll be sure to give it a go later on.
I have a question on the deaths--and I like the idea for that too, I'm just curious; will legendaries have the same death chance? I'm not asking because of difficulty--I rarely use legends myself--but if it takes so long to battle and catch them, they shouldn't have the same chance of dying as normal pokemon, right? Again, this isn't me asking for a difficulty alteration, I really like the idea and I totally understand you're not making this hack for everyone, I'm just curious if legendaries will be treated the same way, or if the chance will be lower or something. Thanks! |
The game crashes when Charmander evolves.
There is no sound. The all potion item crashes the game when it is used in battle There so variety of glitches an errors throughout the demo, but the hack is awesome man. I really enjoyed it! |
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Welp, I believe I'm done with the alpha. I really look forward to playing the beta, it really got me wanting more :)
Another oddity I found is that there are many "silent NPCs" who don't react to you talking to them. And there are some others that don't turn to face you when talked to like they normally do. |
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I'm happy you are enjoying the game so far! Quote:
I've tried evolving several of the starters, as well as non-starters. I don't see anything wrong with evolution. Are you sure you patched it correctly? |
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Woah, that poke death feature sounds really cool. I think it is a great idea and I will be looking forward to playing this hack
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how to catch a pokemon ? always when i try they say the pokemon dodged and cannot be caught
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The demo was good. Just finished playing it. I did notice when you pick one of the other choices of starters, like Totodile or Mudkip, they pic for the pokemon comes out likes the icon for the Laptop, and it has no moves, so you would use Struggle. And I had to start the game over because when I was teleported to the player's father, it would appear the infinite pokeballs while healing. When I selected Squirtle second time I tried to play it, the game would play like normal. Just thought to let you know.
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Thanks again for the heads up, and I'm glad you enjoyed the demo! Edit: I did confirm that you must be using an old file. On my version, everything is working as it should. I'll be releasing the latest version as soon as FBI gets pokedeaths fully working. What do you think guys.... too hard? http://i.imgur.com/8uNFr8P.gif |
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That's all I have to say about that gif. I had an idea: turning in dead Pokemon should allow you to get some vitamins, so that training new members won't be as arduous. |
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So I think there are many ways to create challenge, and creating challenge by giving weak Pokémon early game amazing moves that OHKO everything is not a fun way to do it, you end up relying on luck and team matchup. |
I have encountered a slight bug, in the dex, it says area unknown for vulpix but i have found it in the wild. not really a problem just a little bug in the game. other than that its a really good game, any ideas of a completion date?
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Odd that it would say that. I haven't messed with Pokedex stuff, so I'm not sure what to do about that one. I'll look into it. Also nope, I work on it around 7 hours a day. It will be finished when its finished. Quote:
Also, there are new gifs up on the screenshots page, showcasing some of the features. |
I've played this hack and I want to say that this hack is awesome! I'm looking forward to its progress. Anyway, I also found a bug that when I used Party Restore during battle, the game reset.
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First of all, good luck on your hack. This looks very impressive, and I'm looking forward to seeing the final result.
However, I do have my own personal gripes about this hack, and I have a list of glitches that I have uncovered while playing it. http://i.imgur.com/iU0Cq1T.png This is one of the earliest glitches that I have uncovered. It's only a map connection, should be a two minute fix, if that. http://i.imgur.com/Y0Y3UJH.png Fairly obvious what's going on here. http://i.imgur.com/VhYp5JR.png Again, should be obvious. I don't know how this happened though. One of the last glitches I have to mention I can't show you, but I have to mention. The elevator in the Celadon Mall isn't working. Ok, now I'm going to subject you to my opinions. First off, Voltorb early game with Sonicboom isn't 'fun'. That's just plain annoying, as it wiped my entire team. Twice. Another point that I found annoying was the Trainers with all the X Attack/Sp. Attack items, as it gave them an unfair advantage. Ok, last one for now. You overuse movement 0x62. It's everywhere, in places that it shouldn't be. I think the troll toll kids didn't need a single one, but they had one almost every other textbox. It didn't make much sense, so I'd remove some of those if I were you. |
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I assume you're talking about the kid that wants to be like red? With the vulpix and the voltorb? If he's beating you, its probably a good idea to try to go somewhere else. You can expect this logic elsewhere in the game as well. I know its not fun being beat, but if you're still getting beat after you go to gringey city, do those events, and beat erika then I'll be amazed. This game is not intended to be a face roll. You do have access to the X attacks etc immediately after going to celadon, so I don't really see how this is an unfair advantage. You have more of an advantage than these trainers because they can only use 4 items per battle (I'm going to look into you being only able to use 4) As for exclamation points, its just something fun. I'm spreading stuff out more as I go, but for now they are just excited little kids. Let them be. Regardless, I thank you very much for taking the time to post those images and report those bugs. I hope you continue to enjoy the game once I release the next patch! |
wow,, based on all the features you mention this is going to be awesome hack, if it applicable (no offense). Good luck with the hacking.
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hey, why you didn't have bounty system features? gosh, this hack will succeed!!
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Hi
Hack looks amazing, really want to try this out. cant seem to download though as its an rar file or somesort? Do you have any other download files like an ips or something? |
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It was a good hack to play...like seriously it was one of a kind even if the plot was kinda cliché.
But there are some things to note erika for one how the HELL can she have perfect stats pokemon like bulbasaur oneshoted my vulpix with a sludgebomb but my xxx special powered ember didn't even bring it to half it took an ember and 2 sonic booms srsly dude????? Gloom with a sleep powder hax and sunnyday+solarbeam combo????? Sleep powder continous 3 times without a miss while my butterfree had misses at every alternative turn wtf???? Trainers with sonic booms and snorlax powered with xx attack are you interested in giving us a headache my friend????? some of your ideas where original too so keep it up |
This looks really nice, Criminon! I really like the screenshots I've seen, and once I get a moment here from my work I'm going to try out the release. After that I'll edit and let you know what I think :)
EDIT I presume I've gotten to the end of the demo, as I cannot seem to find Prof. Oak to give him the Sapphire. Overall, I rate this hack 6.5/10. The graphics were nice; I really liked the colour changes you did with the poisonous city, particularly with the water! Reminded me of the Oil Ocean Zone in Sonic the Hedgehog 2. I managed to finish the miniquest with the poisoned town without catching a Poison Pokémon, to boot! The initial event scripting was absolutely stellar, too. I lost a lot of interest into the game after battling the first gym leader. My biggest gripe was how OP her team was, to the point where it wasn't even fair. Giga Drain on a Chikorita is meh because TMs, but Sludge Bomb on a Bulbasaur is just ridiculous IMHO. I can't have my Fire-type starter get served on a silver platter by a Grass-type who is a mere level or two stronger than it - that's not enjoyable for me as a hack player. My second biggest gripe with the hack—though nowhere near as bad as the first—were the tile errors I saw, most of which were pointed out already ITT. There was also no trainer sprite for the player, which to be honest made it feel incomplete. Also, a word of advice: you gotta to be graceful with how you place your text on the lines – be sure not just to have good language, but to also arrange the different logical parts of the sentences on lines of their own. For instance, with a moderately long sentence you'd have the complete subject on one line and the complete predicate on the other. It helps readability a lot, and I notice a lot of good hackers forget this! There were also a few text errors but I'm sure you'll find those. I really did enjoy playing :) |
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I found out that I wasn't at the end of the demo, but then I found this...
I know it's been mentioned before, but I'll go ahead and state it again: Erika's team is OP as fuck. XX Attack + Sleep Powder + HGSS Growth + Sludge Bomb on a Bulbasaur is absurd, not going to sugar coat that. My Quilava is only two levels behind and gets its ass handed to it by a haxxy Gym Leader... ugh. That was not fun. I'm going to modify my original review above. |
Will there be anyway to revive a dead Pokemon?
Ether way, good luck with this. I'll play it when it's closer to a finished game, if it reaches that point. |
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I understand the gym leader is OP right now. Its one of those things where I just didn't have enough time to test but I wanted to put something out. I'm still working on balance. As for tile errors, they should be fixed now. Glad you enjoyed playing! Sad you gave it a 5/10 Quote:
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