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-   -   FireRed Pokemon Aqua Blue (Pokedeaths, loot system, and more) Demo out now! (https://www.pokecommunity.com/showthread.php?t=349955)

Criminon June 1st, 2015 9:30 PM

Pokemon Aqua Blue (Pokedeaths, loot system, and more) Demo out now!
 
http://i.imgur.com/cvljuUk.png
JPAN ENGINE/DOLLSTEAK PATCH

Story:
Spoiler:

This takes place after the events of Fire Red.
You are an average kid living in Saffron City. You're looking forward to your first ever Pokemon coming in through an ordering service, and after several weeks of waiting the day has finally arrived! Professor Oak contacts your mother and prepares to meet you in the Saffron City Pokecenter. However, when you arrive, things don't quite go as planned.

During your visit at the Pokecenter, a meteor crashes into Silph. Co.! Before you know it, you're hurled into an adventure larger than you're prepared for. Upon arriving at Silph. Co., you find nothing but rubble and three mysterious figures who later reveal themselves to be Team Rocket. When things take a turn for the worst, you're forced to battle with them and you find out the Pokemon you ordered was shiny! Despite your victory, they manage to steal the meteor.

After a heated battle you black out only to wake up back in your home, being greeted by Professor Oak and your mother. Oak explains that the meteor is the cause of your Pokemon's alternate color, and instead of cataloguing the Pokedex, he asks you to collect fragments that fell off the meteor so they can further be studied.

This adventure leads you all over Kanto, including regions previously only found in the Anime.



Features:
Spoiler:

Choose any starter from gens 1-3
Brand new story using Kanto and adding just about all cities from the anime
Pokemon loot system (Wild fainted pokemon drop items)
Item crafting system, including new legendary held items
Cardboard Box able to sneak past trainers
Pokemon have a chance of dying when fainted.
Revives don't work in battle
Forced set battles. The option is completely removed and is unchangeable. You and the trainers you face are on equal footing.
LEGENDARY battles actually made Legendary. Multiple fights before you're able to capture them.
XX items and XXX items, capable of boosting stats to 5, or 8 respectively that trainers also use
Day & Night
Ability to see IVs in status screen
Item capable of modifying IVs (Only one in the game)
Shiny stones able to transform Pokemon into shiny pokemon
Name change contracts able to change even traded Pokemon's names
New upgradable Laptop Key Item capable of mowing grass, and flashing dark caves
Max Revive / Full Restore 6 pack items, capable of healing entire party
Ability to join Team Rocket
Rocket Balls able to capture opponent's Pokemon
Zonewide gameplay mechanics (Talked about below)
New custom moves for each type called Special Machines
Mini Games
Updated Pokemon graphics (with custom art on select few)
Ride a blastoise while surfing!
Advanced AI
Huge difficulty increase
Gym leaders scale to your level +3 and match how many Pokemon you have +1
HG/SS Kanto Music
Face Trainers during battle
B/W Repel System
D/P Fonts
Infinite TMs
HMs are able to be unlearned
Vendor Prices increase or decrease depending on the day
XP when capturing Pokemon
Run jump off ledges
Inverse battles
Contests
Critical hit nerf
Only able to capture original 151 as well as some Fakemon, and Missingno and starters ofc. (not including those captured by team rocket balls)
Rates for shiny pokemon increased in order to match story

95% of features are already added into the game



Features Explained
Spoiler:

Legendary Battles
Spoiler:

Legendary battles in Aqua Blue are no joke. All legendary battles consist of multiple battles chained together with "Powered up" versions of the original Legendary pokemon.

A powered up pokemon has a perfect moveset, as well as increased stats in every field. While these pokemon are powered up, they are unable to be captured and you must faint them in order to weaken them. Once weakened, they are able to be captured.

Depending on the legendary pokemon, it may have the ability to only die from having a status condition, or to be confused and to kill its self. It may also have the ability to heal every turn. These extra abilities are called "Strong will".

The pokemon may also inflict an instant status condition on your party going into battle, so be prepared to use items to take them down.



Zonewide Gameplay Mechanics
Spoiler:

A good example of what zonewide gameplay mechanics are is Gringey City. Gringey city is known to be a very polluted place in the anime. Although the towns people promised ash they would clean it up, this hasn't been the case. Instead, the pollution has only become worse. Because of this, the moment you step foot onto the toxic soil, every pokemon in your party is poisoned. The only way around this is to capture a poison pokemon of your own so it can eat the poison off of your party.

I want to give a reason for having pokemon beyond just battling with them. This also gives players a reason to carry pokemon that they previously wouldn't bother with. I feel this is what Gamefreak was originally trying to do with HMs, but this obviously failed. At least this way you have the ability to choose what pokemon you want and still be able to choose their movesets. You can see the effects in action in the screenshots below.



Loot System / Crafting
Spoiler:

This is probably the most unique thing about Aqua blue. Whenever you enter a battle with a wild pokemon and faint that pokemon, you have a chance to receive an item from them. This is similar to held items, however these items are only obtained if you faint them. The deciding factor on what items you receive are based off of the evolution stage of the pokemon as follows:

Basic Pokemon with evolution:
2/3 chance for Ruined Core
1/3 chance for Common Core

First Evolution & Basic Pokemon with no evolution:
1/3 chance for Ruined Core
1/3 chance for Common Core
1/3 chance for Rare Core

Second Evolution:
1/3 chance for Ruined Core
1/3 chance for Rare Core
1/3 chance for Epic Core

These items can be used for several purposes while playing Aqua Blue, including being sold for profit, redeeming for new custom moves, or for crafting Legendary Held items. This gives players incentive to use less repels, and to look forward to their next battle beyond XP.



Death System
Spoiler:

You hear about Pokemon being able to die in the Manga, as well as in Lavender town, but in all official Pokemon games, this hasn't been done. In order to give a sense of danger to pokemon, I am adding a 1/5 chance to kill a Pokemon when it faints. This is one of the only features that hasn't currently been added to the engine as I'm still working out just what will happen when it faints.

To increase the danger, you will also not be able to use revives in battle.

EDIT:
The way I have decided to do this is to turn the pokemon into the species "Ghost" and to change its hp to 0/0. This way you can always remember the pokemon, and be able to take items off of it. I'm probably going to make an event for giving these pokemon to lavender tower rather than releasing them. I've added new screenshots to reflect this. There is a slight bug with this when you give the ghost rare candies or stat changing things. I'm trying to fix this before I release the death system.




Joining Team Rocket
Spoiler:

I tried to make this as non-gimicky as possible, as I know for vetran players, this is something that has always wanted to be done. While you are a team rocket member, you're able to purchase stolen goods at lower prices, this includes items that you wouldn't normally see until later in the game, inlcuding XX attack etc, and XXX attack etc. This also effects how you interact with Team Rocket, as you will have access to most Rocket buildings and won't need to take back doors or battle most Rocket members. However if you join Team Rocket, they will take a cut of your earnings from each battle. This cut usually leaves you quite poor. You get the goods, but you'll more or less always be only using Team Rocket goods.



Laptop
Spoiler:

The laptop is going to be your new go-to item. Right off the bat, its going to have the ability to wirelessly connect to your PC. Eventually you will gain upgrades for it. These upgrades include:
Flashlight
Lawnmower
Clock
Teleporter
Heal Pokemon

Some upgrades will be automatically given as the story progresses, but others will be harder to get... cough cough heal pokemon




Screenshots:



FAKEMON
Spoiler:

I'm not planning on overdoing it with Fakemon, but I will be adding in a new Eeveelution, Appeareon (Ghost Type) to celebrate the new pokedeath system. I will also be re-inventing Missingno and turning him into an actual pokemon. There will be a few more that you acquire on your way to the top, but I don't want to ruin the surprise!



Spreadsheet of Paths
Spoiler:
WARNING - THIS GIVES AWAY SPOILERS
Please note that this isn't finished. I'm updating it just about daily and I will move things to where I think they need to go as I continue development. If you have questions or concerns, please let me know.
https://docs.google.com/spreadsheets/d/1TLcmfn608K0AU3aFrl8LQSIqosDWsey-8kIVGxBAyg4/edit?usp=sharing



Credits
Spoiler:

To be honest, I could probably name just about everyone on this forum, as well as PHO. I've spent a lot of time digging through threads trying to find just the right things that would make this game perfect.
When this gets closer to a release, I'll be sure to include everyone that had anything to do with the game.
For now I'll list off of the top of my head:
FBI - Tons of ASM, documentation, personal help, Death system, loot system, cardboard box script, % decrease on joining team rocket
JPAN - Base engine, documentation
Mr. Dollsteak - Decap / Attack patch
locksmitharmy - Inverse Battles
Chaos Rush - Tons of stuff, friendship checker conversion, Pokemon sprites, Battle animations
DoesntKnowHowToPlay - Tons of ASM, including the IVs on the status screen
Shiny Quagsire - Tons of ASM, documentation, etc
Klofkac - First person view research
Jambo51 - Tons of ASM, documentation

A big thanks to everyone for all that you've done!



Team
Spoiler:

Just me. I'm looking for people interested simply because this is a large project and its going to take me forever to finish it. Despite that, I have a lot of free time and I'll keep going until I get bored.

The person I'm looking for the most is definitely someone who wants to swap tiles. I can do it, but it makes it very difficult with carpal tunnel. Wayyyy too much clicking involved. Currently as the plan goes I'm going to have to leave original Fire Red tiles in.



Alpha Demo 1 (9/03/15)
Spoiler:
This demo covers Saffron City, Celadon City, Gringey City, Routes A and B, and Nola Caverns. You are only able to beat the first Gym Leader. Please report any bugs, and most importantly leave feedback!
Download Link
Updated Version
(Updated version has death enabled. Don't view your pokemon summary on a dead pokemon. Death rates are higher than they are supposed to be)

looneyman1 June 1st, 2015 10:32 PM

a death system? I'm sorry but I have to question that considering if you max out EVs and have an idealy bred pokemon (or even non-bred for that matter so long as it has good IVs as well) and happens to be particularly rare, then that pretty much makes it not worth playing the game in all honesty. I mean at least make the death chance harder to get if you intend to keep it in regardless. A 1 in 5 chance is too great and will more than likely end up killing the enjoyment in the process.

Criminon June 1st, 2015 11:54 PM

Quote:

Originally Posted by looneyman1 (Post 8778279)
a death system? I'm sorry but I have to question that considering if you max out EVs and have an idealy bred pokemon (or even non-bred for that matter so long as it has good IVs as well) and happens to be particularly rare, then that pretty much makes it not worth playing the game in all honesty. I mean at least make the death chance harder to get if you intend to keep it in regardless. A 1 in 5 chance is too great and will more than likely end up killing the enjoyment in the process.

This may just not be the rom hack for you. The point is to rethink how you play the game. You learn to not take chances as much, and you consider that when you go into a battle its with purpose. You stay stocked up on potions. You build up a team quickly and make sure they are all equally leveled and able to be used.

I'm going for the Pokemon game I've been wanting since I was a kid, and I know this may not be for everyone, but regardless I appreciate you taking the time to read what I'm doing. To me your response seems common for someone who hasn't taken risks in this way. Who knows; try it and you might find it enjoyable.

The pleasure gained from beating a merciless game is quite fun. Knowing you raised your pokemon, made them perfect, and had them survive the entire game with you would be a much more meaningful feeling than just having a trophy pokemon. This is breathing life into pokemon because it offers the option of death.

Sceptile90 June 2nd, 2015 12:51 AM

This sounds amazing. I love the idea of a laptop and Legendary Battles! This hack will succeed!

Splash June 2nd, 2015 12:53 AM

I like the idea man.. Keep this up!

Reject217 June 2nd, 2015 12:59 AM

The overall concept has me intrigued. I know not much about programming, so I can only show my interest through rooting for you and lurking this thread. I am willing to wait for such a game to appear. Good luck with all of this, and I hope other people with greater talents share my sentiment. (and possibly share your dream and be a part of your team)

Criminon June 2nd, 2015 2:44 AM

Quote:

Originally Posted by Sceptile90 (Post 8778412)
This sounds amazing. I love the idea of a laptop and Legendary Battles! This hack will succeed!

Thanks a bunch! I appreciate that a lot! The legendary battles are great fun already and I don't even have them finished. Having multiple chain battles and phases on them really makes them feel legendary. Capturing a Zapdos that just abotu knocks out an entire party of yours is such a rewarding feeling.

Quote:

Originally Posted by Splash (Post 8778413)
I like the idea man.. Keep this up!

Appreciated! I most certainly will!


Quote:

Originally Posted by PokeReject (Post 8778417)
The overall concept has me intrigued. I know not much about programming, so I can only show my interest through rooting for you and lurking this thread. I am willing to wait for such a game to appear. Good luck with all of this, and I hope other people with greater talents share my sentiment. (and possibly share your dream and be a part of your team)

Thanks a bunch, I'm glad you're interested! I hope so too, haha. I'll be releasing a small demo here soon that just shows off some of the stuff. Just want the death mechanics to be worked out before I let people play it.


Also I've updated the main page to include a spreadsheet of paths. This shows basically the entire story progression.

kearnseyboy6 June 2nd, 2015 5:00 AM

These features are amazing :)

For the Death system, maybe ask the player for this option especially if you are implementing a Nuzlocke feature. But then again, I don't know 100% what everyone likes! But I will still play it!

TWU June 2nd, 2015 6:04 AM

Quote:

Originally Posted by looneyman1 (Post 8778279)
a death system? I'm sorry but I have to question that considering if you max out EVs and have an idealy bred pokemon (or even non-bred for that matter so long as it has good IVs as well) and happens to be particularly rare, then that pretty much makes it not worth playing the game in all honesty. I mean at least make the death chance harder to get if you intend to keep it in regardless. A 1 in 5 chance is too great and will more than likely end up killing the enjoyment in the process.

Unless you planned on playing on a real GBA, you could always just use save states to prevent deaths. They're annoying to use, but are helpful sometimes when you don't agree with something the hacker put in. I abused them a lot in Snakewood; I thought that was a good hack, there was just several annoying areas made primarily to troll you.

But yeah, Criminon, I am completely on board with a game with an upped difficulty, enhanced AI and intense legendary battles. But I also think adding the current death system you're describing to the mix, might be pushing it a little bit, especially since you're already talking about legendaries that can wipe out our whole team with ease. I suggest either decreasing the chance of death a little bit, or make it optional. I don't think it should be scrapped, for I think it should be in a game to see how well it works and how it is accepted by the community.

looneyman1 June 2nd, 2015 7:33 AM

yeah making it optional is wise I think. I am otherwise very interested in this game though.

Splash June 2nd, 2015 8:49 AM

I like the death system.. I was planning to add it in my hack.. I'm sure you can pull this one off!

demonhunter June 2nd, 2015 11:23 AM

it will have p/s split?

Chicken Fingers June 2nd, 2015 11:31 AM

This game has a lot of really interesting features. I do wonder how you will incorporate some of them, but good luck!

I personally like the death system. It adds a second dimension to the game that you rarely get to see.

Splash June 2nd, 2015 11:31 AM

Quote:

Originally Posted by demonhunter (Post 8779091)
it will have p/s split?

It uses Mr.DollSteak's patch so yeah it will along with fairy type etc

Criminon June 2nd, 2015 1:00 PM

Quote:

Originally Posted by demonhunter (Post 8779091)
it will have p/s split?

Of course. It has the Dollsteak patch in it.

Quote:

Originally Posted by Chicken Fingers (Post 8779097)
This game has a lot of really interesting features. I do wonder how you will incorporate some of them, but good luck!

I personally like the death system. It adds a second dimension to the game that you rarely get to see.

Most are already incorporated and I'm satisfied with how they have turned out. And I'm glad you enjoy it! I agree! It makes every battle count!

Flying Turtle June 2nd, 2015 1:32 PM

*Reads title* Oh, this is just another one of these FireRed remakes or whatever. *reads post* Ok, this is amazing! It has a really nice story, and these features look awesome (mainly because I like hardened hacks)! I look forward to these Pokemon-drop-items and Zonewide Gameplay Mechanics. (btw, you should make one of these for Grass-types, they need more love haha)

Criminon June 2nd, 2015 2:45 PM

Quote:

Originally Posted by MattE (Post 8779235)
*Reads title* Oh, this is just another one of these FireRed remakes or whatever. *reads post* Ok, this is amazing! It has a really nice story, and these features look awesome (mainly because I like hardened hacks)! I look forward to these Pokemon-drop-items and Zonewide Gameplay Mechanics. (btw, you should make one of these for Grass-types, they need more love haha)

The bulbasaur garden will be in the game, so I'm sure I can make it dependent on grass types!

Tensano June 2nd, 2015 2:58 PM

This looks cool but I question the forced nuzlock.
Mind you I'll try it anyway, but you should consider putting a way in to make it optional at some point.

Edit:
Rocket pokeballs...this sounds interesting indeed.

Criminon June 2nd, 2015 4:12 PM

Quote:

Originally Posted by Tensano (Post 8779348)
This looks cool but I question the forced nuzlock.
Mind you I'll try it anyway, but you should consider putting a way in to make it optional at some point.

Edit:
Rocket pokeballs...this sounds interesting indeed.

Too much of the text and story is based around Pokemon death. Trainers talk about it a lot, and I really don't just want to put features in and have them forgettable or just tacked on. The death thing is something I plan on doing and doing correctly. Its a 1/5 chance. This means its not just if a pokemon faints, its out for good. I think with all of the choices and additional items and moves I'm giving, it should be more than possible to complete the game and enjoy it.

MathPikachu June 2nd, 2015 8:13 PM

I am always interested to see what hackers will incorporate to make their hacks stand out from the pack, and I must say this one really jumped out at me! I am excited to try out all these new features and see how they affect gameplay, especially the crafting system. I will be eagerly awaiting the first demo of this game!

BlackStorm20x June 3rd, 2015 5:23 AM

OML SO MANY FEATURES, I CAN'T HANDLE IT!!!!!!! >_> >_> >_> >_> >_> I NEED THIS HACK.

Tensano June 3rd, 2015 11:04 AM

Quote:

Originally Posted by Criminon (Post 8779446)
Too much of the text and story is based around Pokemon death. Trainers talk about it a lot, and I really don't just want to put features in and have them forgettable or just tacked on. The death thing is something I plan on doing and doing correctly. Its a 1/5 chance. This means its not just if a pokemon faints, its out for good. I think with all of the choices and additional items and moves I'm giving, it should be more than possible to complete the game and enjoy it.

This is true but my reasoning is that pokemon are also shown as extremely resilient.
Koga's Arbok survived being chopped in half. :D

I'm looking forward to your beta though. :D

CosmicBlazer June 3rd, 2015 11:52 AM

Just a suggestion and it isn't that much of a big deal to me. But I think you should do a new evil organization. Team Rocket is just too boring imo. A new team would be refreshing and make the hack better. If want to keep Team Rocket its fine, but I think a new organization would be better. Overall, this hack has my interest and good luck with it. I like the features.

Criminon June 3rd, 2015 1:09 PM

Quote:

Originally Posted by CosmicBlazer (Post 8780478)
Just a suggestion and it isn't that much of a big deal to me. But I think you should do a new evil organization. Team Rocket is just too boring imo. A new team would be refreshing and make the hack better. If want to keep Team Rocket its fine, but I think a new organization would be better. Overall, this hack has my interest and good luck with it. I like the features.

I appreciate the suggestion, but honestly new evil organizations are boring to me. They start to lose purpose and meaning. I would much rather have more depth and story to one specific team than have a million unimportant ones be thrown at me. Plus, team rocket is the original. Its the 151, and this ties together with the location and story. It completes the feel I'm going for.

Quote:

Originally Posted by Tensano (Post 8780413)
This is true but my reasoning is that pokemon are also shown as extremely resilient.
Koga's Arbok survived being chopped in half. :D

I'm looking forward to your beta though. :D

That is a good and logical point, and I agree the 1/5 doesn't quite match the anime completely. This is one of the only features that isn't implemented yet, so when I see how it affects things, it could be raised or lowered. I'm not here to make the game impossible.

Quote:

Originally Posted by BlackStorm20x (Post 8780083)
OML SO MANY FEATURES, I CAN'T HANDLE IT!!!!!!! >_> >_> >_> >_> >_> I NEED THIS HACK.

Aren't you the kid that was ripping on that black charmander joke hack that I did?

Quote:

Originally Posted by MathPikachu (Post 8779741)
I am always interested to see what hackers will incorporate to make their hacks stand out from the pack, and I must say this one really jumped out at me! I am excited to try out all these new features and see how they affect gameplay, especially the crafting system. I will be eagerly awaiting the first demo of this game!

Thanks a bunch! I'll try to show off as many features in the demo.

BlackStorm20x June 3rd, 2015 3:41 PM

Quote:

Originally Posted by Criminon (Post 8780578)
Aren't you the kid that was ripping on that black charmander joke hack that I did?

Well, yeah. But I guess I just didn't see the point of making that hack. ~_~ :( :[ But this is completely different from that hack. And I'm not a kid, dammit.

looneyman1 June 3rd, 2015 3:45 PM

sigh.....yeah looks like I will have to give this a miss after all. Nothing personal, but yeah but I generally dislike hacks that go too far on exercising difficulty increases, and seeing yet another forced nuzlocke hack just turns me off. I find it alienating if anything else. The death mechanic just makes it worse for me, and a 1 in 5 chance is far too great to risk for me to bother trying. Good luck though at any rate, those that enjoy this kind of thing are sure to love it.

Butterslave June 3rd, 2015 4:04 PM

Dude, this looks absolutely amazing. Looks like a great job so far. I kind of like the idea of a death system. Makes it a bit like a forced nuzlocke challenge, only not as harsh about your Pokemon dying since there's a chance they won't. It makes you appreciate your team more and also makes it seem more real.

It's cool that you're making the game you always wanted to see in the Pokemon series. I don't know if you plan on doing this, but I recommend changing the protagonist's OW sprite. Since it's supposed to be after Fire Red, and involves a completely different protagonist, it doesn't make much sense to have the same sprite. Just my two cents, though. It's great either way.

Sanmari June 3rd, 2015 4:42 PM

This has so much potential, and I can't wait to see where it goes :)

Also, I agree about the sprite thing. If it's after Fire Red, we need a new character sprite, maybe even give him/her BOTH parents. Make mention of the events of FR/LG, ect.

Criminon June 3rd, 2015 6:06 PM

Quote:

Originally Posted by BlackStorm20x (Post 8780758)
Well, yeah. But I guess I just didn't see the point of making that hack. ~_~ :( :[ But this is completely different from that hack. And I'm not a kid, dammit.

Actually that hack inspired this one. There will be an obtainable black charmander, squirtle, and bulbasaur in this game as well. And coming from someone who is 26, you are to me. Regardless, no hard feelings. I hope you will enjoy this hack when I release it!

Quote:

Originally Posted by looneyman1 (Post 8780762)
sigh.....yeah looks like I will have to give this a miss after all. Nothing personal, but yeah but I generally dislike hacks that go too far on exercising difficulty increases, and seeing yet another forced nuzlocke hack just turns me off. I find it alienating if anything else. The death mechanic just makes it worse for me, and a 1 in 5 chance is far too great to risk for me to bother trying. Good luck though at any rate, those that enjoy this kind of thing are sure to love it.

Hey, I'm not making this game for everyone, so I'm sorry if I disappointed you. Like I said a few posts up. The death mechanic is one of the only ones not in. I haven't tested or been able to adjust numbers. This isn't a forced nuzlocke. Your pokemon still have a chance to live. And in light of the new information I'm presenting you, if you still feel this isn't for you, then by all means feel free to pass it up. Thanks regardless!

Quote:

Originally Posted by Butterslave (Post 8780778)
Dude, this looks absolutely amazing. Looks like a great job so far. I kind of like the idea of a death system. Makes it a bit like a forced nuzlocke challenge, only not as harsh about your Pokemon dying since there's a chance they won't. It makes you appreciate your team more and also makes it seem more real.

It's cool that you're making the game you always wanted to see in the Pokemon series. I don't know if you plan on doing this, but I recommend changing the protagonist's OW sprite. Since it's supposed to be after Fire Red, and involves a completely different protagonist, it doesn't make much sense to have the same sprite. Just my two cents, though. It's great either way.

Thanks for all of the positive feedback! And yes, I will absolutely be changing it! Funny you mentioned that, because I was just actually making a test sprite. Here's a sneak peak:
http://i.imgur.com/spyGh10.png

I'm trying to do art last, because I know that's what gets changed the most. I want to get everything in and know I only need to do art once.

Quote:

Originally Posted by Sanmari (Post 8780824)
This has so much potential, and I can't wait to see where it goes :)

Also, I agree about the sprite thing. If it's after Fire Red, we need a new character sprite, maybe even give him/her BOTH parents. Make mention of the events of FR/LG, ect.

Last quote up!
There are so many mentions of the original games its going to make your head spin, haha. I wonder how those people felt when Red took that Eevee in Celadon...

tudou June 4th, 2015 6:00 AM

The problem with the current death mechanic is that it's practically a dice roll if the Pokemon will live or not. Sure, the fainting may be the player's fault, but death is placed into the game's hands.
I propose a different method of death. I remember playing a demo of a fangame that had permadeath, but in a different fashion. During certain fights, a fainted Pokemon could be chosen to be revived, but if they were revived and fainted again, they would die. This places the blame of death in the player's hands, not the game's. In addition, there's a incentive for risking death. So my thoughts are that the player can choose which Pokemon has a risk of dying, and gets some incentive for doing so, but if the Pokemon faints, it will be gone forever. Sure, you can play without choosing death, but you won't get what the risk of death rewards.

Criminon June 4th, 2015 10:14 AM

Quote:

Originally Posted by tudou (Post 8781496)
The problem with the current death mechanic is that it's practically a dice roll if the Pokemon will live or not. Sure, the fainting may be the player's fault, but death is placed into the game's hands.
I propose a different method of death. I remember playing a demo of a fangame that had permadeath, but in a different fashion. During certain fights, a fainted Pokemon could be chosen to be revived, but if they were revived and fainted again, they would die. This places the blame of death in the player's hands, not the game's. In addition, there's a incentive for risking death. So my thoughts are that the player can choose which Pokemon has a risk of dying, and gets some incentive for doing so, but if the Pokemon faints, it will be gone forever. Sure, you can play without choosing death, but you won't get what the risk of death rewards.

I would say I think this method leaves enough of it into the players hands. Its not an exact chance. Also, you will be able to turn the ghosts you receive into the pokemon tower in lavender town for things, so its not a complete waste.

tudou June 4th, 2015 1:43 PM

Quote:

Originally Posted by Criminon (Post 8781833)
I would say I think this method leaves enough of it into the players hands. Its not an exact chance. Also, you will be able to turn the ghosts you receive into the pokemon tower in lavender town for things, so its not a complete waste.

Ehh, fair enough. I'm still worried about the dice roll-based death, considering the possibility that people can abuse save states to cheat their way out of a potential death. But then again, save states can be used for about everything.
Rewards by turning in ghosts sounds easily abusable by catching low-leveled Pokemon. Perhaps make the reward based on level (a dead level 30 will be more rewarding than a dead level 2)?

iClipse June 4th, 2015 2:24 PM

Looks interesting. Will definitely try this one out when it gets a beta.

FullMetal_Ashheart June 4th, 2015 9:51 PM

This gotten my attention, especially reading about the death mechanic will be applied to this hack, seeing how there are not many hack that do it, so it'll definitely be interesting. I'll be keeping my eye out on this hack. :)

Android Fan June 5th, 2015 5:33 AM

pokeman death?
awwwwwwww no :(:(

Criminon June 5th, 2015 5:41 AM

Quote:

Originally Posted by tudou (Post 8782163)
Ehh, fair enough. I'm still worried about the dice roll-based death, considering the possibility that people can abuse save states to cheat their way out of a potential death. But then again, save states can be used for about everything.
Rewards by turning in ghosts sounds easily abusable by catching low-leveled Pokemon. Perhaps make the reward based on level (a dead level 30 will be more rewarding than a dead level 2)?

I appreciate you looking at it from an abuse angle. I don't plan on making the rewards life changing, and if someone wants to go catch a low level pokemon and faint it in battle for a 1/5 chance for it to actually die just to take it to lavender town to bury it to receive a small reward then I guess that's okay with me, haha.

We will see how things go. Regardless thanks for looking at this from that angle.

Link4799 June 5th, 2015 11:16 AM

Hey this hack looks really awesome! It adds a lot of interesting twists that I'm quite interested to try, a nice break from traditional Pokemon. I can't wait to try it!

trenhoj June 5th, 2015 5:54 PM

I want to help. But how, I can't ROM hack. Well for now I can support it.

The game looks awesome.

noobiehacker June 6th, 2015 12:51 PM

I know that you've already been getting a lot of questions about the death mechanic so I apologize if its annoying to you, but I was wondering what would happen if you only have one Pokemon in your party, and that Pokemon happens to die in battle? Does the game restart, or do you just go back as normal? Cuz if you only have one Pokemon, i.e. your starter, and it dies, you're left without anything to progress in the game, right?

Criminon June 6th, 2015 6:51 PM

Quote:

Originally Posted by noobiehacker (Post 8785238)
I know that you've already been getting a lot of questions about the death mechanic so I apologize if its annoying to you, but I was wondering what would happen if you only have one Pokemon in your party, and that Pokemon happens to die in battle? Does the game restart, or do you just go back as normal? Cuz if you only have one Pokemon, i.e. your starter, and it dies, you're left without anything to progress in the game, right?

You are left with a ghost. This means you will be able to enter the battle with the ghost, but if you try to attack once, it ends the battle and you are sent to the pokecenter. You basically have one chance to capture another pokemon. Alternatively in the pokecenters, they hand out free weak pokemon.

Quote:

Originally Posted by trenhoj (Post 8783955)
I want to help. But how, I can't ROM hack. Well for now I can support it.

The game looks awesome.

Hey I appreciate your interest! That's all I need

Akashi93 June 7th, 2015 12:56 PM

Ok, this will be a legendary hack once is done.
I must support you, cuz the features and the plot are damn great man

I hope to see a sequel in the future, maybe with VI generation

Criminon June 7th, 2015 2:18 PM

Quote:

Originally Posted by Akashi93 (Post 8787308)
Ok, this will be a legendary hack once is done.
I must support you, cuz the features and the plot are damn great man

I hope to see a sequel in the future, maybe with VI generation

Thanks a bunch! And I definitely don't want to be thinking sequels until this one is done.

Cassandra June 8th, 2015 1:22 AM

A lot of these features sound really amazing and I commend you for including them (though the death system and ability to join the evil team seem a bit much. Always felt it was needless and made it less of a Pokemon experience.) I'll be checking this out definitely.

Criminon June 8th, 2015 3:29 AM

Quote:

Originally Posted by BloodFrostX (Post 8788248)
A lot of these features sound really amazing and I commend you for including them (though the death system and ability to join the evil team seem a bit much. Always felt it was needless and made it less of a Pokemon experience.) I'll be checking this out definitely.

There were a lot of things in the original Red version that they hinted at that you weren't able to actually do. As a... 9 year old kid? Playing the original game, I always wanted to join Team rocket on the nugget bridge. You always heard stories in school about people's pokemon actually dying. People talking about how Gary was mourning the loss of one of his pokemon at the Pokemon Tower.

These are things I'm putting in the game because of years of wonder. Looking back at my 9 year old self knowing this is the type of stuff I would have killed for back then. Now that I'm able to make it a reality, I'm standing firm. I am posting this here of course, but bottom line I'm still making it for me.

I'm glad you like the rest of the features however, and luckily joining team rocket isn't manditory!

Trollteon June 9th, 2015 8:24 AM

This looks incredibly interesting. So far it appears to be a true diamond in the rough, but we'll have to wait and see how its all implemented. Regardless, I'll be keeping my eye out for the first download.

Personally, I enjoy the idea of the death system and the option to join Team Rocket. It'll give the game more replayability and more consequences for your actions. I just hope I don't get arena-trapped by a lv. 30 Dugtrio while I'm trying to train my lv. 15 Oddish lol. And for what it's worth, I'll try super hard not to abuse save states on this one so I can experience the game how you intended.

qaz015393 June 9th, 2015 6:40 PM

Pretty awesome hack. Love the hero sprites, banner, screen shots & story.
375

Criminon June 9th, 2015 9:28 PM

Thanks again for the positive feedback, everyone. I have released the first demo. I have disabled pokedeaths for now, but everything else should be working (minus the core exchange in the celadon city dept. store) You can find the link for the download on the front page. Please keep in mind this is the first demo I have released, and it is still very much in alpha.

Enjoy!

dhogan June 10th, 2015 7:27 AM

I really like the look of the main character, and I love the cardboard box idea haha. Unfortunately, when I was choosing my starter I would confirm the selection, but I would be looped to the beginning of the process again. Because I couldn't pick a starter, I wasn't allowed to exit my bedroom. Not sure if others are experiencing the same issue... anyway this game shows a lot of promise, looking forward to seeing more in the future :D

InfectedCandid June 10th, 2015 2:11 PM

I, unfortunately, have the same issue as dhogan.

Criminon June 10th, 2015 2:11 PM

Quote:

Originally Posted by dhogan (Post 8791825)
I really like the look of the main character, and I love the cardboard box idea haha. Unfortunately, when I was choosing my starter I would confirm the selection, but I would be looped to the beginning of the process again. Because I couldn't pick a starter, I wasn't allowed to exit my bedroom. Not sure if others are experiencing the same issue... anyway this game shows a lot of promise, looking forward to seeing more in the future :D

Quote:

Originally Posted by InfectedCandid (Post 8792300)
I, unfortunately, have the same issue as dhogan.


I'm so sorry about this. I discovered there was a way to make it give you no pokemon during that, so I fixed that and broke the main feature. Its now fixed, just please redownload the file.


https://www.dropbox.com/s/1slm4mtbh09nawr/Pokemon%20Aqua%20Blue%20Alpha%20Demo.rar?dl=0

Dovakiin63 June 10th, 2015 2:30 PM

Great ROM hack I hope its well received I love the death system making it a psuedo-forced nuzlocke and that MG reference with the cardboard box and great way to make use of the shiny stones
.

King Jirachi June 10th, 2015 8:43 PM

Great idea for the pokemon deaths, but I feel like the death chance is a bit too high. Even in the manga where pokemon death is not only implemented but shown, is death not that high. Besides, what happens if you are fighting a gym, and by some freak chance all your pokemon die when you lose the battle, what happens then?

Criminon June 10th, 2015 9:22 PM

Quote:

Originally Posted by King Jirachi (Post 8792751)
Great idea for the pokemon deaths, but I feel like the death chance is a bit too high. Even in the manga where pokemon death is not only implemented but shown, is death that high. Besides, what happens if you are fighting a gym, and by some freak chance all your pokemon die when you lose the battle, what happens then?


This has been said multiple times while answering questions, but the death feature isn't implemented yet. I still have a lot of testing to do with it. I do want death to be real. I want you to never have your pokemon faint. I know its going to happen, but I want the way people play pokemon to change. If all of your pokemon die, you will be left with ghosts in your party. The pokemon centers will hand out free basic pokemon, and each center will offer a different one based on the pokemon around the area.

Your pokemon are never deleted. Instead, they are turned into a ghost species. This ghost species can be buried in the pokemon tower and you will receive something for it. I have yet to think about what exactly you will get.

Yes, if all of your pokemon die, it will be a terrible thing, but it will be your fault for not being prepared. You will need to know the typing of the gym before you enter. You will need to make sure you have the appropriate team, and you need to understand you can't faceroll it.

This isn't X and Y, and I want to make that clear. This isn't a Gamefreak game anymore, and its not meant for people who just want to breeze through the game. I want it to be challenging, with real risks and rewards.

I am making sure the player has ample chances to receive free potions, and to make sure they have everything they need to survive if they play correctly.

mikethepokemaster June 11th, 2015 10:34 AM

Quote:

Originally Posted by Criminon (Post 8792774)
This has been said multiple times while answering questions, but the death feature isn't implemented yet. I still have a lot of testing to do with it. I do want death to be real. I want you to never have your pokemon faint. I know its going to happen, but I want the way people play pokemon to change. If all of your pokemon die, you will be left with ghosts in your party. The pokemon centers will hand out free basic pokemon, and each center will offer a different one based on the pokemon around the area.

Your pokemon are never deleted. Instead, they are turned into a ghost species. This ghost species can be buried in the pokemon tower and you will receive something for it. I have yet to think about what exactly you will get.

Yes, if all of your pokemon die, it will be a terrible thing, but it will be your fault for not being prepared. You will need to know the typing of the gym before you enter. You will need to make sure you have the appropriate team, and you need to understand you can't faceroll it.

This isn't X and Y, and I want to make that clear. This isn't a Gamefreak game anymore, and its not meant for people who just want to breeze through the game. I want it to be challenging, with real risks and rewards.

I am making sure the player has ample chances to receive free potions, and to make sure they have everything they need to survive if they play correctly.

Why don't you make it a option for people that way more people be ready to play your hack I know I will play regradless i am used to death in game thanks to old fire emblem games.

Jukai June 11th, 2015 10:56 AM

Quote:

Originally Posted by mikethepokemaster (Post 8793578)
Why don't you make it a option for people that way more people be ready to play your hack I know I will play regradless i am used to death in game thanks to old fire emblem games.

Dude, just leave him be. If he wants his hack to be challenging, let him make it challenging. It's HIS vision, after all.


That aside, everything looks great on the first page. I'm gonna try out the beta as soon as I can.

mikethepokemaster June 11th, 2015 11:11 AM

Quote:

Originally Posted by リベンジスター (Post 8793597)
Dude, just leave him be. If he wants his hack to be challenging, let him make it challenging. It's HIS vision, after all.


That aside, everything looks great on the first page. I'm gonna try out the beta as soon as I can.

Iwasjust giving an subjection that all I know it his hack but a little advice wouldn't hurt,

Criminon June 11th, 2015 2:20 PM

Quote:

Originally Posted by mikethepokemaster (Post 8793622)
Iwasjust giving an subjection that all I know it his hack but a little advice wouldn't hurt,

Its just that so many people are asking about this, but I really would rather just leave it be. The story is tied into it.

mikethepokemaster June 11th, 2015 3:21 PM

Quote:

Originally Posted by Criminon (Post 8793868)
Its just that so many people are asking about this, but I really would rather just leave it be. The story is tied into it.

Oh I understand I mean you want to do things how you intended to do it. Do you know were oak Saffon city is I went tto the pokemon center he isn't there I have a stone in my key items.

Criminon June 11th, 2015 10:48 PM

Quote:

Originally Posted by mikethepokemaster (Post 8793941)
Oh I understand I mean you want to do things how you intended to do it. Do you know were oak Saffon city is I went tto the pokemon center he isn't there I have a stone in my key items.

That part is unfinished. Just continue on.

Splash June 11th, 2015 11:44 PM

Quote:

Originally Posted by mikethepokemaster (Post 8793622)
Iwasjust giving an subjection that all I know it his hack but a little advice wouldn't hurt,

It's nice to give your opinions about a hack but try not forcing someone to shape a hack the way you want it. It's not your typical hack so it's understandable that a lot of people will find some features apalling but try it for yourself and have faith in the execution. If pulled off properly it's gonna freaking epic XD

Zavytar June 12th, 2015 10:02 AM

This game looks good so far.
One suggestion:

Spoiler:

You should make the Pokécenter temporarily inaccessible after the meteor strikes Silph. Or at least make the Nurse say "You have no Pokémon..." Otherwise she'll heal up an infinite number of Pokémon and Pokéballs will pop out randomly through the screen.


I'll give it a full run during the weekend and report any odd thing I find.

Criminon June 12th, 2015 1:02 PM

Quote:

Originally Posted by OmegaPinkMan (Post 8794935)
This game looks good so far.
One suggestion:

Spoiler:

You should make the Pokécenter temporarily inaccessible after the meteor strikes Silph. Or at least make the Nurse say "You have no Pokémon..." Otherwise she'll heal up an infinite number of Pokémon and Pokéballs will pop out randomly through the screen.


I'll give it a full run during the weekend and report any odd thing I find.

Already dealt with in the next patch. Glad you're enjoying it!

Roger Davis June 12th, 2015 3:39 PM

This looks very interesting! I'll be sure to give it a go later on.

I have a question on the deaths--and I like the idea for that too, I'm just curious; will legendaries have the same death chance? I'm not asking because of difficulty--I rarely use legends myself--but if it takes so long to battle and catch them, they shouldn't have the same chance of dying as normal pokemon, right? Again, this isn't me asking for a difficulty alteration, I really like the idea and I totally understand you're not making this hack for everyone, I'm just curious if legendaries will be treated the same way, or if the chance will be lower or something.

Thanks!

bofor3 June 13th, 2015 9:47 AM

The game crashes when Charmander evolves.
There is no sound.
The all potion item crashes the game when it is used in battle
There so variety of glitches an errors throughout the demo, but the hack is awesome man. I really enjoyed it!

Criminon June 13th, 2015 12:42 PM

Quote:

Originally Posted by bofor3 (Post 8796329)
The game crashes when Charmander evolves.
There is no sound.
The all potion item crashes the game when it is used in battle
There so variety of glitches an errors throughout the demo, but the hack is awesome man. I really enjoyed it!

Sound error happens with custom songs. I'll look into charmander evolving. That shouldn't do that. Potions are already fixed for next build.

Zavytar June 14th, 2015 8:33 AM

Welp, I believe I'm done with the alpha. I really look forward to playing the beta, it really got me wanting more :)

Another oddity I found is that there are many "silent NPCs" who don't react to you talking to them. And there are some others that don't turn to face you when talked to like they normally do.

Criminon June 14th, 2015 6:12 PM

Quote:

Originally Posted by OmegaPinkMan (Post 8797572)
Welp, I believe I'm done with the alpha. I really look forward to playing the beta, it really got me wanting more :)

Another oddity I found is that there are many "silent NPCs" who don't react to you talking to them. And there are some others that don't turn to face you when talked to like they normally do.

Npcs that don't turn to face you are most likely doing something... like eating. I know there are specific ones that don't turn and face you, but please judge their situation. The only person I know that doesn't actually say anything to you, is the girl that lost her eevee. If you can think of any others, please let me know!

I'm happy you are enjoying the game so far!

Quote:

Originally Posted by bofor3 (Post 8796329)
The game crashes when Charmander evolves.
There is no sound.
The all potion item crashes the game when it is used in battle
There so variety of glitches an errors throughout the demo, but the hack is awesome man. I really enjoyed it!

http://i.imgur.com/QBBt3nz.png

I've tried evolving several of the starters, as well as non-starters. I don't see anything wrong with evolution. Are you sure you patched it correctly?

bofor3 June 15th, 2015 4:42 AM

Quote:

Originally Posted by Criminon (Post 8798247)

http://i.imgur.com/QBBt3nz.png

I've tried evolving several of the starters, as well as non-starters. I don't see anything wrong with evolution. Are you sure you patched it correctly?

I will try to patch mine again, but my game crashes right before it says Congratulations!

Zavytar June 15th, 2015 10:22 AM

Quote:

Originally Posted by Criminon (Post 8798247)
Npcs that don't turn to face you are most likely doing something... like eating. I know there are specific ones that don't turn and face you, but please judge their situation. The only person I know that doesn't actually say anything to you, is the girl that lost her eevee. If you can think of any others, please let me know!

I'm happy you are enjoying the game so far!

Most were security guards. The others were the ones who were eating and the woman who lost the Eevee.

whazup June 15th, 2015 1:49 PM

Woah, that poke death feature sounds really cool. I think it is a great idea and I will be looking forward to playing this hack

Criminon June 15th, 2015 1:55 PM

Quote:

Originally Posted by OmegaPinkMan (Post 8799141)
Most were security guards. The others were the ones who were eating and the woman who lost the Eevee.

Yeah those were all intentional. I'm glad I didn't miss any other ones, lol. I do all of my work late at night, so I'm usually half asleep. The woman with the eevee will eventually respond with "..." and will be intractable once you acquire an eevee.

Quote:

Originally Posted by whazup (Post 8799480)
Woah, that poke death feature sounds really cool. I think it is a great idea and I will be looking forward to playing this hack

Glad you like the sound of it! Hoping to have that feature implemented soon! There are a lot of loose ends with it that need tied up before I'm able to actually put it in.

wasso22 June 17th, 2015 9:02 AM

how to catch a pokemon ? always when i try they say the pokemon dodged and cannot be caught

Criminon June 17th, 2015 9:26 AM

Quote:

Originally Posted by wasso22 (Post 8802409)
how to catch a pokemon ? always when i try they say the pokemon dodged and cannot be caught

Were you hacking places you shouldn't be? More than likely you tried battling a legendary pokemon, they defeated your party, then you tried proceeding to play the game. If this is the case, you need to restart the game. Boundaries are set for a reason. You're not supposed to be able to fight them yet. This is the only time this script comes into play, so other than that you should NEVER see it. Its either that, or you patched wrong.

FullMetal_Ashheart June 17th, 2015 5:13 PM

The demo was good. Just finished playing it. I did notice when you pick one of the other choices of starters, like Totodile or Mudkip, they pic for the pokemon comes out likes the icon for the Laptop, and it has no moves, so you would use Struggle. And I had to start the game over because when I was teleported to the player's father, it would appear the infinite pokeballs while healing. When I selected Squirtle second time I tried to play it, the game would play like normal. Just thought to let you know.

Criminon June 17th, 2015 8:20 PM

Quote:

Originally Posted by Flameheart (Post 8803075)
The demo was good. Just finished playing it. I did notice when you pick one of the other choices of starters, like Totodile or Mudkip, they pic for the pokemon comes out likes the icon for the Laptop, and it has no moves, so you would use Struggle. And I had to start the game over because when I was teleported to the player's father, it would appear the infinite pokeballs while healing. When I selected Squirtle second time I tried to play it, the game would play like normal. Just thought to let you know.

I'll be sure to check that out. That might already be fixed, as I have yet to release the next build. I know there were some problems with the pokemon selection before. We will see if its fixed however. As for the icon for the laptop, that's due to how I use the animations for cut. That's basically the new "this isn't a pokemon" sprite.

Thanks again for the heads up, and I'm glad you enjoyed the demo!

Edit: I did confirm that you must be using an old file. On my version, everything is working as it should. I'll be releasing the latest version as soon as FBI gets pokedeaths fully working.


What do you think guys.... too hard?
http://i.imgur.com/8uNFr8P.gif

tudou June 18th, 2015 9:51 AM

Quote:

Originally Posted by Criminon (Post 8803399)
I'll be sure to check that out. That might already be fixed, as I have yet to release the next build. I know there were some problems with the pokemon selection before. We will see if its fixed however. As for the icon for the laptop, that's due to how I use the animations for cut. That's basically the new "this isn't a pokemon" sprite.

Thanks again for the heads up, and I'm glad you enjoyed the demo!

Edit: I did confirm that you must be using an old file. On my version, everything is working as it should. I'll be releasing the latest version as soon as FBI gets pokedeaths fully working.


What do you think guys.... too hard?
http://i.imgur.com/8uNFr8P.gif

Early game Earthquake + other high powered moves = big no-no
That's all I have to say about that gif.
I had an idea: turning in dead Pokemon should allow you to get some vitamins, so that training new members won't be as arduous.

Mochorro June 18th, 2015 1:24 PM

Quote:

Originally Posted by Criminon (Post 8803399)
I'll be sure to check that out. That might already be fixed, as I have yet to release the next build. I know there were some problems with the pokemon selection before. We will see if its fixed however. As for the icon for the laptop, that's due to how I use the animations for cut. That's basically the new "this isn't a pokemon" sprite.

Thanks again for the heads up, and I'm glad you enjoyed the demo!

Edit: I did confirm that you must be using an old file. On my version, everything is working as it should. I'll be releasing the latest version as soon as FBI gets pokedeaths fully working.


What do you think guys.... too hard?
http://i.imgur.com/8uNFr8P.gif

Yes, that's too much, you have to look for a way that in early game there are challenging battles but at the same time making the battles fair. When your best move is Peck with Nidoking, it's not fair to give Machop Cross Chop or Larvitar Earthquake, I mean it's not impossible to beat, but it's not fun. You can make pretty cool battles without needing to give the Pokémon their best moves early game. That is something I don't like about Pokémon Glazed, the Jolteon in the first gym with Thunderbolt and more powerful attacks is ridiculous, that early it just OHKOes everything.

So I think there are many ways to create challenge, and creating challenge by giving weak Pokémon early game amazing moves that OHKO everything is not a fun way to do it, you end up relying on luck and team matchup.

Chaos 123 June 18th, 2015 1:41 PM

I have encountered a slight bug, in the dex, it says area unknown for vulpix but i have found it in the wild. not really a problem just a little bug in the game. other than that its a really good game, any ideas of a completion date?

Criminon June 18th, 2015 4:05 PM

Quote:

Originally Posted by Mochorro (Post 8804406)
Yes, that's too much, you have to look for a way that in early game there are challenging battles but at the same time making the battles fair. When your best move is Peck with Nidoking, it's not fair to give Machop Cross Chop or Larvitar Earthquake, I mean it's not impossible to beat, but it's not fun. You can make pretty cool battles without needing to give the Pokémon their best moves early game. That is something I don't like about Pokémon Glazed, the Jolteon in the first gym with Thunderbolt and more powerful attacks is ridiculous, that early it just OHKOes everything.

So I think there are many ways to create challenge, and creating challenge by giving weak Pokémon early game amazing moves that OHKO everything is not a fun way to do it, you end up relying on luck and team matchup.

I was more or less joking. This was indeed way too hard. I won by sheer luck. Just showing off a bit of new areas.

Quote:

Originally Posted by Chaos 123 (Post 8804422)
I have encountered a slight bug, in the dex, it says area unknown for vulpix but i have found it in the wild. not really a problem just a little bug in the game. other than that its a really good game, any ideas of a completion date?


Odd that it would say that. I haven't messed with Pokedex stuff, so I'm not sure what to do about that one. I'll look into it. Also nope, I work on it around 7 hours a day. It will be finished when its finished.

Quote:

Originally Posted by tudou (Post 8804190)
Early game Earthquake + other high powered moves = big no-no
That's all I have to say about that gif.
I had an idea: turning in dead Pokemon should allow you to get some vitamins, so that training new members won't be as arduous.

As I said above, was more or less joking. As for the vitamins, I can see this working. I'm thinking I'll probably have them exchanged for cores, and then you can use the cores for those types of things as well as gaining new moves, etc.


Also, there are new gifs up on the screenshots page, showcasing some of the features.

strange_kid June 21st, 2015 3:09 AM

I've played this hack and I want to say that this hack is awesome! I'm looking forward to its progress. Anyway, I also found a bug that when I used Party Restore during battle, the game reset.

Criminon June 21st, 2015 4:30 PM

Quote:

Originally Posted by strange_kid (Post 8808400)
I've played this hack and I want to say that this hack is awesome! I'm looking forward to its progress. Anyway, I also found a bug that when I used Party Restore during battle, the game reset.

Thanks, this problem is already fixed and will be out with the next build!

NewDenverCity June 22nd, 2015 3:47 AM

First of all, good luck on your hack. This looks very impressive, and I'm looking forward to seeing the final result.
However, I do have my own personal gripes about this hack, and I have a list of glitches that I have uncovered while playing it.


http://i.imgur.com/iU0Cq1T.png
This is one of the earliest glitches that I have uncovered. It's only a map connection, should be a two minute fix, if that.


http://i.imgur.com/Y0Y3UJH.png
Fairly obvious what's going on here.


http://i.imgur.com/VhYp5JR.png
Again, should be obvious. I don't know how this happened though.


One of the last glitches I have to mention I can't show you, but I have to mention. The elevator in the Celadon Mall isn't working.


Ok, now I'm going to subject you to my opinions.
First off, Voltorb early game with Sonicboom isn't 'fun'. That's just plain annoying, as it wiped my entire team. Twice.
Another point that I found annoying was the Trainers with all the X Attack/Sp. Attack items, as it gave them an unfair advantage.
Ok, last one for now. You overuse movement 0x62. It's everywhere, in places that it shouldn't be. I think the troll toll kids didn't need a single one, but they had one almost every other textbox. It didn't make much sense, so I'd remove some of those if I were you.

Criminon June 22nd, 2015 5:20 PM

Quote:

Originally Posted by NewDenverCity (Post 8809974)
First of all, good luck on your hack. This looks very impressive, and I'm looking forward to seeing the final result.
However, I do have my own personal gripes about this hack, and I have a list of glitches that I have uncovered while playing it.


http://i.imgur.com/iU0Cq1T.png
This is one of the earliest glitches that I have uncovered. It's only a map connection, should be a two minute fix, if that.


http://i.imgur.com/Y0Y3UJH.png
Fairly obvious what's going on here.


http://i.imgur.com/VhYp5JR.png
Again, should be obvious. I don't know how this happened though.


One of the last glitches I have to mention I can't show you, but I have to mention. The elevator in the Celadon Mall isn't working.


Ok, now I'm going to subject you to my opinions.
First off, Voltorb early game with Sonicboom isn't 'fun'. That's just plain annoying, as it wiped my entire team. Twice.
Another point that I found annoying was the Trainers with all the X Attack/Sp. Attack items, as it gave them an unfair advantage.
Ok, last one for now. You overuse movement 0x62. It's everywhere, in places that it shouldn't be. I think the troll toll kids didn't need a single one, but they had one almost every other textbox. It didn't make much sense, so I'd remove some of those if I were you.

Those are all fixed. The latest version should have no bugs throughout that area and will be released soon. I'm just waiting for FBI to finish the death system. The glitch one in the celadon apartment ones including the text is intentional. The okemon storage one is just because I'm lazy. Its using JPAN's engine so I have to re-input just about every script needed for the game to be functional.

I assume you're talking about the kid that wants to be like red? With the vulpix and the voltorb? If he's beating you, its probably a good idea to try to go somewhere else. You can expect this logic elsewhere in the game as well. I know its not fun being beat, but if you're still getting beat after you go to gringey city, do those events, and beat erika then I'll be amazed. This game is not intended to be a face roll.

You do have access to the X attacks etc immediately after going to celadon, so I don't really see how this is an unfair advantage. You have more of an advantage than these trainers because they can only use 4 items per battle (I'm going to look into you being only able to use 4)

As for exclamation points, its just something fun. I'm spreading stuff out more as I go, but for now they are just excited little kids. Let them be.

Regardless, I thank you very much for taking the time to post those images and report those bugs. I hope you continue to enjoy the game once I release the next patch!

aemon July 7th, 2015 9:05 AM

wow,, based on all the features you mention this is going to be awesome hack, if it applicable (no offense). Good luck with the hacking.

Criminon July 7th, 2015 9:06 PM

Quote:

Originally Posted by aemon (Post 8834937)
wow,, based on all the features you mention this is going to be awesome hack, if it applicable (no offense). Good luck with the hacking.

Hey there, I appreciate that! And all should eventually be in and all of this should eventually be done. I'm taking a quick break, as I've been working on it for a while now. FBI is currently MIA so I need to wait for him to get the death system working.

d4n4r July 9th, 2015 10:33 AM

hey, why you didn't have bounty system features? gosh, this hack will succeed!!

Cosmur2015 July 10th, 2015 12:06 AM

Hi

Hack looks amazing, really want to try this out. cant seem to download though as its an rar file or somesort? Do you have any other download files like an ips or something?

Criminon July 10th, 2015 1:09 AM

Quote:

Originally Posted by Cosmur2015 (Post 8839362)
Hi

Hack looks amazing, really want to try this out. cant seem to download though as its an rar file or somesort? Do you have any other download files like an ips or something?

You're going to want to get a program called winrar, or 7z. Both are fantastic free programs that offer better compression than zip. The .ips is inside the .rar.

Cosmur2015 July 10th, 2015 4:37 AM

Quote:

Originally Posted by Criminon (Post 8839402)
You're going to want to get a program called winrar, or 7z. Both are fantastic free programs that offer better compression than zip. The .ips is inside the .rar.

Thanks, just downloaded and playing now, loving the start already!!!!

narutodkurosaki July 10th, 2015 6:43 AM

It was a good hack to play...like seriously it was one of a kind even if the plot was kinda cliché.
But there are some things to note erika for one how the HELL can she have perfect stats pokemon like bulbasaur oneshoted my vulpix with a sludgebomb but my xxx special powered ember didn't even bring it to half it took an ember and 2 sonic booms srsly dude?????
Gloom with a sleep powder hax and sunnyday+solarbeam combo?????
Sleep powder continous 3 times without a miss while my butterfree had misses at every alternative turn wtf????
Trainers with sonic booms and snorlax powered with xx attack are you interested in giving us a headache my friend?????
some of your ideas where original too so keep it up

Alexander Nicholi July 10th, 2015 6:47 AM

This looks really nice, Criminon! I really like the screenshots I've seen, and once I get a moment here from my work I'm going to try out the release. After that I'll edit and let you know what I think :)



EDIT
I presume I've gotten to the end of the demo, as I cannot seem to find Prof. Oak to give him the Sapphire. Overall, I rate this hack 6.5/10. The graphics were nice; I really liked the colour changes you did with the poisonous city, particularly with the water! Reminded me of the Oil Ocean Zone in Sonic the Hedgehog 2. I managed to finish the miniquest with the poisoned town without catching a Poison Pokémon, to boot! The initial event scripting was absolutely stellar, too.

I lost a lot of interest into the game after battling the first gym leader. My biggest gripe was how OP her team was, to the point where it wasn't even fair. Giga Drain on a Chikorita is meh because TMs, but Sludge Bomb on a Bulbasaur is just ridiculous IMHO. I can't have my Fire-type starter get served on a silver platter by a Grass-type who is a mere level or two stronger than it - that's not enjoyable for me as a hack player. My second biggest gripe with the hack—though nowhere near as bad as the first—were the tile errors I saw, most of which were pointed out already ITT. There was also no trainer sprite for the player, which to be honest made it feel incomplete. Also, a word of advice: you gotta to be graceful with how you place your text on the lines – be sure not just to have good language, but to also arrange the different logical parts of the sentences on lines of their own. For instance, with a moderately long sentence you'd have the complete subject on one line and the complete predicate on the other. It helps readability a lot, and I notice a lot of good hackers forget this! There were also a few text errors but I'm sure you'll find those. I really did enjoy playing :)

Criminon July 10th, 2015 8:43 AM

Quote:

Originally Posted by narutodkurosaki (Post 8839663)
It was a good hack to play...like seriously it was one of a kind even if the plot was kinda cliché.
But there are some things to note erika for one how the HELL can she have perfect stats pokemon like bulbasaur oneshoted my vulpix with a sludgebomb but my xxx special powered ember didn't even bring it to half it took an ember and 2 sonic booms srsly dude?????
Gloom with a sleep powder hax and sunnyday+solarbeam combo?????
Sleep powder continous 3 times without a miss while my butterfree had misses at every alternative turn wtf????
Trainers with sonic booms and snorlax powered with xx attack are you interested in giving us a headache my friend?????
some of your ideas where original too so keep it up

Haha, I fixed a lot of the balance issues with the next patch, but I'm just waiting to release it. I'm still kind of on a break from this because I went ham for a little over a month straight. Really appreciate the kind words though! And you're saying you had an XXX special ember and you didn't kill something? You must have had a really bad vulpix, haha. My advice is turn it into a ninetails. Remember you have fire stones in Celadon!

Quote:

Originally Posted by Nick (Post 8839673)
This looks really nice, Criminon! I really like the screenshots I've seen, and once I get a moment here from my work I'm going to try out the release. After that I'll edit and let you know what I think :)

Thanks Nick! That means a lot and I hope you enjoy it!

Quote:

Originally Posted by Cosmur2015 (Post 8839557)
Thanks, just downloaded and playing now, loving the start already!!!!

Happy you're loving it!

narutodkurosaki July 10th, 2015 10:40 AM

Quote:

Originally Posted by Criminon (Post 8839822)
Haha, I fixed a lot of the balance issues with the next patch, but I'm just waiting to release it. I'm still kind of on a break from this because I went ham for a little over a month straight. Really appreciate the kind words though! And you're saying you had an XXX special ember and you didn't kill something? You must have had a really bad vulpix, haha. My advice is turn it into a ninetails. Remember you have fire stones in Celadon!



Thanks Nick! That means a lot and I hope you enjoy it!



Happy you're loving it!

I forgot to mention the TM's can only be used once and can pokemon who evolve from stones learn moves ????? cause in bulbapedia upto gen 3 pokemons like ninetales and nidoking don't learn moves after evolution

Criminon July 10th, 2015 3:54 PM

Quote:

Originally Posted by narutodkurosaki (Post 8839943)
I forgot to mention the TM's can only be used once and can pokemon who evolve from stones learn moves ????? cause in bulbapedia upto gen 3 pokemons like ninetales and nidoking don't learn moves after evolution

TMs can still only be used once? I'll have to look into that one, and its using dollsteak's patch. I'm pretty sure ninetails can learn moves afterwards with it.

Alexander Nicholi July 11th, 2015 3:01 PM

I found out that I wasn't at the end of the demo, but then I found this...

I know it's been mentioned before, but I'll go ahead and state it again: Erika's team is OP as fuck. XX Attack + Sleep Powder + HGSS Growth + Sludge Bomb on a Bulbasaur is absurd, not going to sugar coat that. My Quilava is only two levels behind and gets its ass handed to it by a haxxy Gym Leader... ugh. That was not fun. I'm going to modify my original review above.

osterzone July 27th, 2015 9:47 AM

Will there be anyway to revive a dead Pokemon?
Ether way, good luck with this. I'll play it when it's closer to a finished game, if it reaches that point.

BT July 27th, 2015 10:40 AM

Quote:

Originally Posted by osterzone (Post 8865197)
Will there be anyway to revive a dead Pokemon?
Ether way, good luck with this. I'll play it when it's closer to a finished game, if it reaches that point.

the whole point is that they are dead. So I assume not

Reject217 July 27th, 2015 5:24 PM

Quote:

Originally Posted by osterzone (Post 8865197)
Will there be anyway to revive a dead Pokemon?
Ether way, good luck with this. I'll play it when it's closer to a finished game, if it reaches that point.

If we revived them, then they would become zombies. And zombies remind me of (pardon me for talking about another hack) Pokemon Snakewood.

Criminon July 27th, 2015 6:07 PM

Quote:

Originally Posted by Nick (Post 8839673)
This looks really nice, Criminon! I really like the screenshots I've seen, and once I get a moment here from my work I'm going to try out the release. After that I'll edit and let you know what I think :)



EDIT
I presume I've gotten to the end of the demo, as I cannot seem to find Prof. Oak to give him the Sapphire. Overall, I rate this hack 5.0/10. The graphics were nice; I really liked the colour changes you did with the poisonous city, particularly with the water! Reminded me of the Oil Ocean Zone in Sonic the Hedgehog 2. I managed to finish the miniquest with the poisoned town without catching a Poison Pokémon, to boot! The initial event scripting was absolutely stellar, too.

I lost a lot of interest into the game after battling the first gym leader. My biggest gripe was how OP her team was, to the point where it wasn't even fair. Giga Drain on a Chikorita is meh because TMs, but Sludge Bomb on a Bulbasaur is just ridiculous IMO. I can't have my Fire-type starter get it's ass served on a silver platter by a Grass-type who is a mere level or two stronger than it - that's not enjoyable for me as a hack player. My second biggest gripe with the hack—though nowhere near as bad as the first—were the tile errors I saw, most of which were pointed out already ITT. There was also no front sprite for the player, which bothered me a bit - also, you need to work a lot on your scripting. You have to be graceful with how you place your text on the lines – be sure not just to have good language, but to also arrange the different logical parts of the sentences on lines of their own. For instance, with a moderately long sentence you'd have the complete subject on one line and the complete predicate on the other. It helps readability a lot, and I notice a lot of hackers forget this! There were also a few text errors but I'm sure you'll find those. I really did enjoy playing :)

Hey there, no front sprite for the trainer? What do you mean?

I understand the gym leader is OP right now. Its one of those things where I just didn't have enough time to test but I wanted to put something out. I'm still working on balance.

As for tile errors, they should be fixed now.

Glad you enjoyed playing! Sad you gave it a 5/10

Quote:

Originally Posted by osterzone (Post 8865197)
Will there be anyway to revive a dead Pokemon?
Ether way, good luck with this. I'll play it when it's closer to a finished game, if it reaches that point.

Pokemon will not be able to be revived if dead.

Alexander Nicholi July 27th, 2015 6:24 PM

Quote:

Originally Posted by Criminon (Post 8865729)
Hey there, no front sprite for the trainer? What do you mean?

I understand the gym leader is OP right now. Its one of those things where I just didn't have enough time to test but I wanted to put something out. I'm still working on balance.

As for tile errors, they should be fixed now.

Glad you enjoyed playing! Sad you gave it a 5/10



Pokemon will not be able to be revived if dead.

New graphics may help a lot - it seems you have a knack judging from what you've already released. And you're right, it's a bit harsh. I wasn't in the mood when I changed it, it honestly should be a 6 at least. :)


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