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Experience outside of battle
Is there any way to implement a script giving a pokémon or the whole team a specific amount of experience? I would like to give it for completing a quest. I also thought about giving rare candies. But then you could just give them all to one pokémon or save them for a higher level. That's why I don't like that solution. I am hacking firered btw.
Thanks for your help |
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Particulary that post by the way : http://www.pokecommunity.com/showthread.php?p=8517906#8517906 And to know where exactly the experience is stored, check out bulbapedia. "Data sturcture pokemon genIII games" or something in google should be enough to find it. I read somewhere (I think it was in the decrypting routine of JPAN) that the max amount of experience you can give at a pokémon with that method is 32 XXX xp or something (in hex it's more relevant). But perhaps FBI's routine hasn't the same restriction, I honestly don't know. |
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