![]() |
How to make each new OW Sprite I add to a ROM, have its own Palette saved separately?
Okay, according to my knowledge, there are 35 Palettes used by Overworld Sprites in Emerald, 27 Palettes in Ruby & 18 Palettes in FireRed (correct me if I'm wrong).
Suppose I want to add more Overworld Sprites, obviously the Palette of almost every Sprite I add, will be different from any of the existing Palettes in the ROM. My question is, how do I make each OW Sprite I add to a ROM, have its Palette saved separately as well, without messing up the colours of the other Sprites, coz when I use NSE to Load a Sprite & select any of the three options - (Image, Palette, All), the Sprite either doesn't show up at all or has messy colours. Pika Pika :chu: |
Would like to know the answer to this too. Only way I see doing it is using unused palletes, palletes only used by < 3 sprites and just not using those sprites. Or, making new sprites have the same colours as the old palletes (not ideal).
|
http://www.pokecommunity.com/showthread.php?t=297647
The most complete OW hacking guide I know of. Good luck finding the offsets if you're not using those games though. |
Quote:
Quote:
I've seen hacks where a lot of OWs are used (for e.g. Pokemon Glazed) & it seems that they use a lot of different Palettes, much more than what's available. As for me though, I just can't figure out how to match Palettes. Can anyone suggest some easy way that every Sprite I add to a ROM has its correct Palette saved? I know its not easy, but still, does anyone have something that can make it possible? Pika Pika :chu: |
You could probably expand the palette table but I don't know if there are any limiters. Also only certain palettes can be used e.g. 0,3 but 1 and 2 can't. I don't know why but if there is a way to use those gap ones that would be nice too.
|
I think that you an use Palettes which are not used in the game, to save a new Palette for your Sprite, but I don't think there are too many unused Palettes in the game, so the problem still remains.
Pika Pika :chu: |
Quote:
|
I just want my 16-Color Bitmap Image to replace the Palette of the Default Trainer Sprite. I'm using NSE Classic, but when I import the Image, & make sure it's on Image, it just saves the Normal Palette instead. I've tried Palette & All, but they don't seem to help out that much. What am I doing wrong that's not letting me get my Custom Palette in to the NSE Classic Program?
|
| All times are GMT -8. The time now is 2:31 AM. |
![]()
© 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.
Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.