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I can't seem to change the badges correctly in FR :(
I know it's possible to edit the badges. I've played hacks that have them edited. What I want to know is, how do they do it? Every time I try to edit it the same way I'd edit an intro sprite in unLZ, the palette is never right.
Usually I figure out these things myself after a bit, but this time, I might really be at a standstill. I've tried numerous other ways, but I can't seem to get them to look right. And there's no tutorial for it either, so I'm really at a loss here. pls help :( ---------------------------------- EDIT: In a very predictable fashion, I have, since posting this thread, figured it out just like always. So I won't be wasting anyone's time, I want to post my method so others wondering how to edit the badges can do it as well. WHAT I DID WAS: -Exported the badge graphic from unLZ, without changing the palette (export palette 0) -Edited them to my liking, using different colors to create exactly what I want them to look like on the Trainer Card -Saved that as another file -Pasted the original badge graphic under my edited badges in Paint -Recolored my badges using the colors in the original graphic based on what those look like in the Trainer Card -Once finished, I removed the original graphic, saved, then indexed and imported again using unLZ. Now that I think about it, I might create a tutorial for how to do this. xD |
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Thats not very convenient if you want to use your own palettes.. From what I've discovered, you can change the palettes at 003CD2C8 and 003CD2E8 in APE. |
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Thanks for the offsets by the way. If I feel like I want my badges to be a little more shiny, I'll know where to look, as that was actually what kept me from modifying the badges correctly with my own palette in the first place. xD ...Did I mention how much I hate palettes? ._. |
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