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-   -   Romance in Hacks (https://www.pokecommunity.com/showthread.php?t=351252)

Splash June 27th, 2015 2:36 AM

Romance in Hacks
 
Do you like the idea? Is it necessary? I just want to know people's opinions on this matter.

Christos June 27th, 2015 3:38 AM

It depends on how it's implemented but I don't think it'd work well.

Splash June 27th, 2015 3:56 AM

Quote:

Originally Posted by Christos (Post 8818505)
It depends on how it's implemented but I don't think it'd work well.

Yeah me too.. Especially in my hack.. ten year old kids shouldnt think about romance and stuff.. all they should care about is having fun..

Cassandra June 27th, 2015 4:25 AM

I guess it depends on what your hack is about. A hack based around a romantic story would definitely be cute if it was written well.

Satoshi Ookami June 27th, 2015 5:18 AM

Quote:

Originally Posted by Splash (Post 8818516)
ten year old kids shouldnt think about romance and stuff.. all they should care about is having fun..

Make them older by default.

Controversial? June 27th, 2015 8:05 AM

it all depends on the context. A well-written romance plot in a hack would go down well with me, but that goes for any well-written concept.

Splash June 27th, 2015 8:46 AM

Quote:

Originally Posted by Controversial? (Post 8818737)
it all depends on the context. A well-written romance plot in a hack would go down well with me, but that goes for any well-written concept.

was there ever a hack like that? Forgive my ignorance but I havent played a hack for a long while now so im kinda curious and want to use it as a reference

FullMetal_Ashheart June 27th, 2015 9:57 AM

To be honest, it would be alright to have romance in a hack if A.) The storyline is well written and B.) If you would make the characters older. I haven't seen it done in a hack before, but it would be nice to see it.

Christos June 27th, 2015 10:12 AM

I wouldn't mind seeing it in a Pokémon game if it actually worked. It should be simple to present the protagonists as 16-18 year olds, but how would romance help you in a Pokémon game, would you get items as gifts or access to special legendaries?

In my hack, certain characters' attitude towards you changes depending on some decisions you make, but it won't be very obvious until very late in the game when these decisions pile up. If these characters come to "like" you enough, you'll get special events/items/pokémon, but no romance.

machomuu June 27th, 2015 11:03 AM

Quote:

Originally Posted by Christos (Post 8818505)
It depends on how it's implemented but I don't think it'd work well.

Huh? Why not?

Christos June 27th, 2015 11:26 AM

Quote:

Originally Posted by machomuu (Post 8819070)
Huh? Why not?

I just don't see it blending in well with the catch Pokémon, earn badges setting in Pokémon games. It might just be because I wouldn't be interested in such a feature in a hack, though.

machomuu June 27th, 2015 11:40 AM

Quote:

Originally Posted by Christos (Post 8819120)
I just don't see it blending in well with the catch Pokémon, earn badges setting in Pokémon games. It might just be because I wouldn't be interested in such a feature in a hack, though.

Well romance in hacks doesn't necessarily imply that it's something you do on your own in a sort of Sim-Date, build up relationship with NPCs sort of way.

I could easily see it as a part of the story, as is the case with many games, books, movies, etc. Where two characters become romantically inclined over the course of the game. An...example I have off of the top of my head is Pokemon Topaz, that Fakemon hack by TehBaro that I personally played...geez, 7 years ago? Regardless, the character you didn't pick was your rival, and *Spoilers* by a certain point they become romantically inclined.

That's just an example, and the game didn't have too much character development so it felt a bit spontaneous, but that's just one example of how it's been used in hacks in the past and how it could fit into pretty much any hack.

If...you...want another example...and this is pretty embarrassing, but some hacks have romance as one of the center points. It doesn't give you better Pokemon or items- they supplement it, not the other way around. A...key example of this is this hack. It's still Pokemon, and you do battle and like, but what's important is that romance is one of the goals of the game, and battling/exploring would help you reach said goal by granting you money and items.

So it can work, standard formula or no. And so long as it doesn't feel forced, I, personally, have no problem with it.

Squeetz June 27th, 2015 4:10 PM

Quote:

Originally Posted by machomuu (Post 8819147)
An...example I have off of the top of my head is Pokemon Topaz, that Fakemon hack by TehBaro that I personally played...geez, 7 years ago?

You mean Pokemon Quartz? Only reason I know this is because I bought a pirated copy of it when I was younger, but that's a story for another topic.

machomuu June 27th, 2015 4:41 PM

Quote:

Originally Posted by Squeetz (Post 8819519)
You mean Pokemon Quartz? Only reason I know this is because I bought a pirated copy of it when I was younger, but that's a story for another topic.

Ah, yes, thank you. Topaz, I believe, was the sequel.

Controversial? June 27th, 2015 5:46 PM

Quote:

Originally Posted by Splash (Post 8818824)
was there ever a hack like that? Forgive my ignorance but I havent played a hack for a long while now so im kinda curious and want to use it as a reference

Not yet. I'd say of using hacks as a reference for storyboarding, particularly in romance, take cues from non-gaming literature. It's easier, and makes the story a lot less cliche :P

Also, it was Quartz first, and then marble was the sequel. I don't think they used romance in Marble thoughhh

Splash June 27th, 2015 6:06 PM

Quote:

Originally Posted by Controversial? (Post 8819641)
Not yet. I'd say of using hacks as a reference for storyboarding, particularly in romance, take cues from non-gaming literature. It's easier, and makes the story a lot less cliche :P

Also, it was Quartz first, and then marble was the sequel. I don't think they used romance in Marble thoughhh

Now im more convinced that romance in hacks dont actually work out xD
But crushes and support should totally be in. I remember playing shinygold and this npc was stalking fangirling about the hero.. She gave out free stuffs like full restore.. so might as well do something like that xD

machomuu June 27th, 2015 6:58 PM

Quote:

Originally Posted by Controversial? (Post 8819641)
Also, it was Quartz first, and then marble was the sequel. I don't think they used romance in Marble thoughhh

Wait, you're right.

...Where the hell did I get- oooh. I know. Wichu. Around that time, Wichu was working on Pokemon Topaz, which was a pretty big project in the Game Development forum that- eh, you guys don't care about my 2008 talk.

Anyway, thanks for clearing that up. So many memories circling around the subject I get a little confused sometimes @[email protected]

Joexv June 27th, 2015 7:55 PM

Quote:

Originally Posted by Splash (Post 8819668)
Now im more convinced that romance in hacks dont actually work out xD
But crushes and support should totally be in. I remember playing shinygold and this npc was stalking fangirling about the hero.. He gave out free stuffs like full restore.. so might as well do something like that xD

Oh yea, I'm all for that creepy stalker npc that follows and gives the player all sorts of "gifts". But romance, unless the base of the story not so much.

chrunch June 27th, 2015 10:16 PM

I don't think saying Quartz did it makes it a good thing. Just like the fakemon (and just about everything else in it), the "romance" wasn't really done well.

Maybe it could work if the story was more geared towards it, but unless it was really well written it would probably just feel out of place. Most people don't play Pokemon for the story, I don't think there's any point in adding relationships to complicate it.

machomuu June 28th, 2015 8:13 AM

Quote:

Originally Posted by chrunch (Post 8820058)
I don't think saying Quartz did it makes it a good thing. Just like the fakemon (and just about everything else in it), the "romance" wasn't really done well.

No, it wasn't, but that was largely due to how the characters developed and how the romance came to be- in that they weren't really given much attention and the romance was spontaneous.

The point is, though, should it be better managed...and, well, better done in general, it can be effective. Quartz is simply an example showing that it can be done as a part of the game's narrative.

Drewko June 28th, 2015 11:19 AM

I... kinda like it. I don't like full-fledged romance, but little hints that makes you think "damn, she's realy like me and she's cute" are nice. I like what Game Freak made with May/Brendan relationship in ORAS. They never says nothing about love but those little innocent things were just... cute.

Silent Protagonist July 10th, 2015 8:16 AM

I would totally love to play a hack with a romance as a kinda side story - made maybe like Cloud's relationship with Tifa and Aerith in Final Fantasy VII (think about the date quest, wouldn't it be awesome?) or like Sapphire's and Ruby's relationship in the manga - the bet and stuff.

Percy July 10th, 2015 2:47 PM

I'm thinking whether I'm gonna apply this to my hack, but romance sounds great in hacks (if incorporated correctly).

Danny0317 July 12th, 2015 12:52 PM

Tbh, I wouldn't like it. In my opinion, it doesn't work well with Pokémon, but I could be wrong. If I'm playing a hack, I wanna like, save the world or some shit, not be "in love" with a character.. but go for it anyways lol

Dionen July 12th, 2015 3:26 PM

If the story matches, then do it.
If it is a 10 years old type, do not even think of it


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