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-   -   Released Pokémon Run (v4.6) 5/15 (https://www.pokecommunity.com/showthread.php?t=351368)

Woah June 28th, 2015 8:12 PM

Pokémon Run (v4.6) 5/15
 
http://s29.postimage.org/xhusxj613/run_title.png

VERSION 4.6.2 NOW LIVE
May 22, 2019

Pokémon Run is a game about exploring newly purchased land and interacting with the squatters who’ve taken up residence there, all the while protecting your precious pokémon from being taken by entities whose origins are as mysterious as the very beings themselves. Pokémon are fairly hard to come by and are only found in special grottos. There are other methods of obtaining pokémon though (see Features).

Even though I'm a fan of the Pokémon games, I've got to say they are painstakingly tedious, and become repetitive quite easily. The basis behind Run's inception involved trying to combat this tediousness, and make a game that was more easygoing and fun. This game is being made with Pokémon Essentials on RPGMaker XP. By the way, THANK YOU FOR 2100+ DOWNLOADS on the last update!


Features (in depth):

Spoiler:
  • Over ten hours of gameplay (as of demo version 3.0) and more content coming soon.
  • A number of pokémon from generations I-VI have been added to the game. All pokémon from I-VI will be implemented in later versions.
  • Any fossil pokémon as your starter! You just have to find the fossil first. (Note: Gen VI fossils not available as of version d4.6.)
  • (!) A new method of battling! If you win, you gain one of the enemy’s pokémon of your choosing. If you lose, on the other hand…
  • (!) (REMOVED) A new method of catching pokémon! Pokéballs have been specialized per species. E.g. find a Starlyball, and you’ll be able to catch a starly.
  • Pokéballs are expensive. Sell your unwanted pokémon if you're low on cash!
  • Rare Pins can be found and equipped to have various passive effects.
  • (!) The game is not focused on tedious grinding to gain levels. There are many new ways for your pokémon to grow, all based on exploring, finding secrets, and being strategic:
    -Pokémon who evolve by level now evolve using Evostones.
    -Use rare items to make your pokémon shiny! Shiny pokémon grow faster than normal pokémon.
    -Transfer stations, where you can send unwanted pokémon's experience to other, more wanted pokémon.
  • Special Coverts. Instead of trudging through tall grass to get to the next town (ugh), there are now areas solely for catching pokémon. No repels necessary!
  • No more “Would you like me to take your pokémon and blah blah blah BLAH BLAH” ..NO! Self-serve machines, scattered around the land, will heal your party instantly.
    http://s2.postimage.org/59x4yi5np/object_reviver.gif
  • Customized sprites for items.
    http://s21.postimg.org/6c262urj7/items.png
  • High-tier berries, designed to raise the efficacy of a berry tenfold.
  • No gyms, no elite 4. Your only goal is to explore and avoid baddies.
    (As of demo version 3.0, gyms are present, but are not necessary to progress through the game. Mostly, they are just a means of collecting mega stones as rewards!)
  • EXPLORE! A semi-open world awaits you, with many, many secrets waiting to be unearthed. There are many ways to get rare pokémon and items. You just have to know where to look.
  • Side quests! Many more will be added.
  • Slightly refurbished tilesets.
AND optional PERMA-DEATH. Enable this mode to receive various rewards. But, if you lose a pokémon, the game will autosave right after! You can't cheat death!!!


(!)BECOME YOUR POKÉMON during PMD-like missions to retrieve arcane crystals from ruins inaccessible to humans.
https://cdn.pbrd.co/images/1sUDFlbY.pnghttps://cdn.pbrd.co/images/1Hu3DE2rL.png

Known Bugs (VERSION 4.6.2):
Spoiler:

-Shaymin in the first poke sanctuary is invisible, making activating the shaymin mission near impossible. To fix, go into the RUN files>graphics>characters, then copy 492_1.PNG. Then, paste that file into graphics>overworld and overworldS.
(As of 4.0:)
-Trying to withdraw items from the PC causes a crash.
-Teddiursa says a three digit code 573 or something. IGNORE THIS, it is basically just a placeholder number.
-Gen VI pokémon don't have cry sfx yet
-There may be some bugginess with the background music, if there is any at all. That’s because Wine can’t run .MIDI files on Mac.
-There may also be door noises where there shouldn't be.
-Varying pokémon *forms* are currently not supported for the dungeons.


Credits:

Spoiler:
This fan-game is currently being made by Woah, using:

RPGMaker XP (Enterbrain)
Pokémon Essentials (Poccil & Maruno)

Pokémon™ is owned by Gamefreak/Nintendo

Resources:
zeo253
numberspokevp
chaoticcherrycake - tilesets

beta/demo testing:
CatholicLeoJoe

OST: Woah "RtYpe"


Progress/Download:

If Mediafire says "access denied," try opening in the same tab.
PATCH 4.6.2
- Fixes Bugs in Bunker, Sunnydale, and Metalstock (Requires 4.6)

Demo 4.6
- Adds content and fixes

Please, if you are softlocked, send me your save file and I will fix it.

changes:
Spoiler:

Changes made in Patch 4.6.2:
-Fixed issues surrounding late-story Metalstock
-Fixed doors in Sunnydale Town
-Fixed issue where Bunker mission would trap player
Changes made in version 4.6:
-Added main storyline events that can be accessed after sailing from Port Little Ky to the mainland.
-Press "O" to refresh the map (mainly used for updating patches).
-Quicksaving with "P"! This setting can be enabled in options.
-Added area in Sunnydale.
-Added many early-game TMs.
-Added Teledrift Cards, used for booting up old teleporters (can be bought at Delta Central Depot).
Older changes:
- Two more hours of intense gameplay
- Hardcore Mode has been changed. Instead of perma-death, the game autosaves after you lose a pokémon, making it impossible to soft-reset yourself back in time!
-Many bug fixes.


Older Downloads:
Spoiler:

PATCH 4.5.1
PATCH 4.5
DEMO 4.5
PATCH 4.1
DEMO 4.0
changes:
- More hours of gameplay, obviously
- Original music added here and there
- More unique items
- Mechanics added to help balance growthrates
- Bug fixes
Demo version 3.0: https://www.mediafire.com/?drp284dksiv6o98
3.2 Map Patch (NEW;highly recommended):https://www.mediafire.com/?hs8xm7yte4b3hgb
Demo version 2.0:
http://www.mediafire.com/download/hhove654p2bzndn/Run.zip
Now you can explore the surrounding towns.
-Added ~3 more hours of story.
-Added Pigment+, a potion used for making pokémon shiny
-Added Transfer Stations
-Added PMD-type game modes
-Pokémon-specific pokéballs should no longer exist
-Pokémon now evolve with Evostones
-So much more...

Demo version 1.0: Url removed
This version includes 2+ hours of gameplay up until you hit the summit of the mountain. It might seem pretty easy to rack up on pokémon, but d2.0 is planned to add more routes and a whole new type of evil, that of which will make the game considerably harder.
Demo version 1.1: https://www.mediafire.com/?k56kf447j4xsq8v
- Fixed crash when you return to your house after your fossil is revived.
- Fixed minor things
- Added a secret temple. Hint: You'll need boots to get to it! Another hint: You'll need to know a specific order of passageways to enter, or else you'll be going in circles.
-Added the Town of Pondicherry. It does not function as of 1.1.

I can upload a Mac version if requested, but that’s a lot of megabytes. Wine works well with this game if you want to give that a shot.

Help wanted!

My priority right now lies in creating new trainers and sprites. Art for the "game cover" would be awesome too, like the epic Doom box art, etc. (Also, Let's Plays are very much welcomed!) Message me if you'd like to get involved!

If you're not an artist, you could let me know (1) if the game is balanced in terms of battles, (2) if some of the features are stupid, like the Evostones, and (3) if anything is buggy in general. Much appreciated!

Link: Download the OST
Link: Follow me on Instagram
https://i.postimg.cc/BnTjzRYg/discord-1-128.png Official Discord: woah#0147
Ask me questions, give recommendations, or just have a chat!

Makattack202 June 30th, 2015 4:17 PM

Oh man, I can't believe nobody has said anything about this yet.
This is one of the most unique Pokemon fangames I have ever heard of.

Kudos to you for making this.

Senyu July 3rd, 2015 12:25 PM

1.) Do the customized pokeballs cover the whole evolution line for that Pokemon?

2.) Also, I like how you added custom sprites so we can see the item before we retrieve it!

Benjamin Kuli July 3rd, 2015 2:43 PM

This seems like a nice idea! I really like the new concepts you've introduced. Actually, my favourite one is the Fossil starter. I'd really like to see a Pokémon game where you can't catch a Pokémon at all, but you can revive them from fossils...

However, that's another topic. I like the idea of a semi-open world. By that, what do you mean? You can go anywhere you want, but because of the "power creep", there's an optimal route? Or sometimes you have choices, and a few places are locked?

The new battle system is actually interesting, to say the least. However, I have mixed feelings about the balls. While I can understand why it is implemented, I still think it is not as good as the other features, as it has some actual backlashes.

And thanks for not using the Gym 8 and Elite 4 scheme. Thank you so much.


(By the way, you mentioned you need sound designers. Do you need music, or sound effects?)

Woah July 4th, 2015 12:03 PM

Quote:

Originally Posted by Makattack202
Kudos to you for making this.

That's the best thing anyone could ever say to me...

Quote:

Originally Posted by Senyu (Post 8827746)
1.) Do the customized pokeballs cover the whole evolution line for that Pokemon?
2.) Also, I like how you added custom sprites so we can see the item before we retrieve it!

1) I haven't thought about that, but that's because I haven't gotten to the point where you can find evolved pokémon in the wild. To make things easier on myself, I will add that capability. Incidentally, some pokéball sprites will resemble the pokémon, regardless of the evolution. However, like the phanpyball for example, http://s12.postimg.org/52kduezh5/item604.png, donphan is only vaguely represented, but you get the point.
2) Don't you hate Rock-Smashing a bunch of rocks just to find out that the item on the other side is only an iceheal? Now you have the choice to ignore items :)

Quote:

Originally Posted by Benjamin Kuli
This seems like a nice idea! I really like the new concepts you've introduced. Actually, my favourite one is the Fossil starter. I'd really like to see a Pokémon game where you can't catch a Pokémon at all, but you can revive them from fossils...

However, that's another topic. I like the idea of a semi-open world. By that, what do you mean? You can go anywhere you want, but because of the "power creep", there's an optimal route? Or sometimes you have choices, and a few places are locked?

The new battle system is actually interesting, to say the least. However, I have mixed feelings about the balls. While I can understand why it is implemented, I still think it is not as good as the other features, as it has some actual backlashes.

And thanks for not using the Gym 8 and Elite 4 scheme. Thank you so much.


(By the way, you mentioned you need sound designers. Do you need music, or sound effects?)

Imagine this: A post-apocalyptic scenario in which all pokémon are extinct and you have to revive them from fossils. It'd be called Pokémon: Reanimated or Jurassic World. Yeah, Jurassic World has a nice ring to it. Anyway, by semi-open world I mean you can go to other routes, unconditionally in most cases (there's no one blocking the path saying, "You need X badges to proceed!"), though you may not find much. In other words, the story hasn't progressed to that point yet. To fix this, I might have (optional) multiple stories or side-quests that are located within these alternate routes so the player will still have something to do. And, I believe there it is possible to balance wild pokémon levels to combat the power creep, which I will look into. Otherwise, if you stumble into a special covert that has pokémon way stronger than yours, back away slowly...

Thanks for your input on the ball system. The known problems with it are: 1) There is no guarantee that you will catch the pokémon, but I made it like this on purpose to make it more exciting. 2) To some, it might seem too tiresome or limited. 3) It's a real pain designing custom sprites for the pokéballs. I may add regular pokéballs into the game that will serve as "wild cards." They may either be very hard to find or very expensive. (Also, I'll message you about sound design.)

Benjamin Kuli July 4th, 2015 12:27 PM

Quote:

Originally Posted by Woah (Post 8829095)
Imagine this: A post-apocalyptic scenario in which all pokémon are extinct and you have to revive them from fossils. It'd be called Pokémon: Reanimated or Jurassic World. Yeah, Jurassic World has a nice ring to it. Anyway, by semi-open world I mean you can go to other routes, unconditionally in most cases (there's no one blocking the path saying, "You need X badges to proceed!"), though you may not find much. In other words, the story hasn't progressed to that point yet. To fix this, I might have (optional) multiple stories or side-quests that are located within these alternate routes so the player will still have something to do. And, I believe there it is possible to balance wild pokémon levels to combat the power creep, which I will look into. Otherwise, if you stumble into a special covert that has pokémon way stronger than yours, back away slowly...

Thanks for your input on the ball system. The known problems with it are: 1) There is no guarantee that you will catch the pokémon, but I made it like this on purpose to make it more exciting. 2) To some, it might seem too tiresome or limited. 3) It's a real pain designing custom sprites for the pokéballs. I may add regular pokéballs into the game that will serve as "wild cards." They may either be very hard to find or very expensive. (Also, I'll message you about sound design.)

The whole idea of a region with extinct Pokémon... it actually sounds really nice.

The semi-opened idea you described actually sounds really nice. I'm looking forward to see it as soon as it's done. Side-quests are actually a nice feature to fill the empty spaces until you are not "at that part" of the game in the main storyline.

For the ball system... I think the best feature would be to not include Special balls at all. I mean, it is much better to obtain all the Pokémon with special ways (finding them, getting them after a battle, etc.), and while regular Pokéballs could be included, it would be an actually nice twist if they were f***ing expensive.

mde2001 July 5th, 2015 10:18 PM

I downloaded the game and have been playing through it a bit and have encountered some game breaking errors.

Firstly, if you go to the map with the entrance to the forest with the fossils and then try to enter it again from the map near your house it transports you to a map full of trees where you can't move instead of the right map.

Secondly, when you enter your house after the first battle you see a line of text then the game displays an error and crashes (I can post a screenshot of the error if you want).

Those are the two major errors however on a side note you have included a lot of things in the download that aren't needed. These include the animmakers, the editor, the errorlog, the extendtext, the fmodex, what appears to be your save file (labelled game with the rpgmaker XP logo as its icon), known point and townmapgen.

None of these are that problematic they just make the download bigger. Your big problem is including the PBS folder. By giving people the PBS folder they can change all of the trainer battles, pokemon stats and so on. If you need more information on how to package the game you should check out the essentials wiki.

Overall, this is looking promising but currently has some really big issues that prevent play.

Woah July 6th, 2015 5:41 PM

Quote:

Originally Posted by mde2001 (Post 8831599)
I downloaded the game and have been playing through it a bit and have encountered some game breaking errors.

Firstly, if you go to the map with the entrance to the forest with the fossils and then try to enter it again from the map near your house it transports you to a map full of trees where you can't move instead of the right map.

Secondly, when you enter your house after the first battle you see a line of text then the game displays an error and crashes (I can post a screenshot of the error if you want).

Those are the two major errors however on a side note you have included a lot of things in the download that aren't needed. These include the animmakers, the editor, the errorlog, the extendtext, the fmodex, what appears to be your save file (labelled game with the rpgmaker XP logo as its icon), known point and townmapgen.

None of these are that problematic they just make the download bigger. Your big problem is including the PBS folder. By giving people the PBS folder they can change all of the trainer battles, pokemon stats and so on. If you need more information on how to package the game you should check out the essentials wiki.

Overall, this is looking promising but currently has some really big issues that prevent play.

I'm glad you brought this up. Otherwise, I'd have never known. I know exactly what you're talking about when you say you get stuck in a "map full of trees." I checked every transfer but this didn't happen for me, so I must've fixed it, hopefully. I also fixed the crash, and thanks for warning me about the PBS. As it is only a demo, it's sure to have some bugs, but I'm willing to fix it promptly when it prevents play. Thanks again!

Demo Version 1.1 is now Live.

mde2001 July 6th, 2015 5:52 PM

Quote:

Originally Posted by Woah (Post 8833776)
I'm glad you brought this up. Otherwise, I'd have never known. I know exactly what you're talking about when you say you get stuck in a "map full of trees." I checked every transfer but this didn't happen for me, so I must've fixed it, hopefully. I also fixed the crash, and thanks for warning me about the PBS. As it is only a demo, it's sure to have some bugs, but I'm willing to fix it promptly when it prevents play. Thanks again!

Demo Version 1.1 is now Live.

Great! I can't wait to play some more. This game still looks great.

Edit: All working fine with 1.1

I was just wondering where the dad is working. Where I am is in the spoiler.
Spoiler:
I was at the top of the mountain and the random thing attacked me. I was told to go and find my dad but I can't find him. If he is in the ruins called the lightning ruins or something it has a number entry- where can I find the combination if this is so.


Anyway- I'm enjoying the game.

Woah July 11th, 2015 7:13 PM

Quote:

Originally Posted by mde2001 (Post 8840811)
I was just wondering where the dad is working. Where I am is in the spoiler.
Spoiler:
I was at the top of the mountain and the random thing attacked me. I was told to go and find my dad but I can't find him. If he is in the ruins called the lightning ruins or something it has a number entry- where can I find the combination if this is so.


Anyway- I'm enjoying the game.

The dad works in an "express" museum in Pondicherry, near the combination ruins, but neither the combination ruins or the museum have been implemented yet. In the next update, you can find your dad and tell him about such and such. Sorry you can't actually find your dad yet.

mde2001 July 11th, 2015 7:40 PM

Okay- so does that mean that the demo is completed once you decide to find your dad. If so- I think the demo is now completely bug free.

Thanks for making an enjoyable demo and I'm looking forward to more!

MasterBallz July 20th, 2015 1:05 AM

Very different than most pokemon games and thats a good thing at least for this game.

Woah June 6th, 2016 7:56 AM

New demo version 2.0 out now (that's a whole .9 higher than 1.1!!!)
-The biggest thing is there is around three more hours of intense, creepy story. The surrounding towns and routes are now able to be accessed.
-Added ruins and statues that trigger quests that imitate certain Pokémon Mystery Dungeon mechanics. Mainly, the player becomes his/her pokémon briefly and must retrieve a crystal and get back to the trainer without getting harmed.
-More ways to level up your pokémon, including
1. Pigment+ potions that alter the genetic makeup of your pokémon, making it shiny. Shiny pokémon incidentally grow 4x faster.
2. Evostones, which can be found every now and again, and are used to evolve pokémon that'd normally evolve via leveling up. This feature was meant to add more strategy to the game and speed the evolution process up, especially since fossil starters often will not evolve until around level 30.
3. Transfer Stations, rare monolithic structures that take one pokémon's exp (yes, ultimately killing it) and giving it to another. Just won a useless level 29 stunky from a battle? Don't just keep it in your storage boxes, make real use of it instead with the Transfer Stations!
-Added high-tier berries. Craft a 40hp berry from two oran berries, or craft a 20hp berry that ALSO cures paralysis from an oran and cheri berry.
-Removed the stupid type-specific pokéballs.
-Instead, raised pokéballs in price and made their whereabouts sparser. Buy pokéballs for $3200 now. It's a steal!
-Can't afford those disgustingly exorbitant pokéballs? Sell your unwanted pokémon for about $5600 now. You'll be able to afford 1.75 pokéballs after that great bargain!
-Probably less bugs.
-And more!
Keep in mind that this game is in its very experimental stages, hence all of these odd features. Don't like a feature? Tell me.

xnikev July 4th, 2016 6:41 AM

I find the game to be interesting so far. i did find an annoying bug. i went into the building on the right on the mountain i went in got the piece of plastic and stuff from the merchant. i went out and am now stuck in the door on the out side

shadowkat67 August 19th, 2016 11:06 AM

How long is this overall?

CatholicLeoJoe August 21st, 2016 3:31 PM

I like the game but I am having some trouble playing the game. The bridge near the house at the beginning of the game works fine my first time over it but when I come back to it after exploring it makes either go under it or through it. When I leave the beach and go back to it I sometimes end up in some cave and can't move as the game will freeze. On the back slopes area I get frozen leaving one of the houses or stuck in a cave doorway. If I save outside the house to get around the freeze issue I then get froze in a different location like the cave I used to get to the house that I get frozen at. Thanks if they could get fixed. Also I have a questions about Pokemon levels as I get one from winning a battle and use it in battle and it won't obey me. So are the badges needed for that aspect of the Pokemon obeying you?

Woah August 21st, 2016 5:51 PM

Version 3 is on its way, which will hopefully fix these tileset problems (as well as adding gen VI pokémon and expanding the story arc.

Quote:

Originally Posted by xnikev (Post 9307641)
I find the game to be interesting so far. i did find an annoying bug. i went into the building on the right on the mountain i went in got the piece of plastic and stuff from the merchant. i went out and am now stuck in the door on the out side

Yep, that would be to do with the tileset, but I wouldn't call that a bug. It's fixed now, but I'm sure there are many other random tiles that don't allow passage. I had to reimport the tileset from scratch, after all. Thanks!

Quote:

Originally Posted by shadowkat67 (Post 9374216)
How long is this overall?

You mean, like, currently? Or how long is it expected to be? Currently, I think I've said on the post that it's somewhere between 10 to 15 hours (for someone who knows what he's doing), but I can't remember. Version 3 will probably add at least a couple hours of gameplay to that.

I'm not sure how long the entire story arc will be, as it'll be updated indefinitely.

Quote:

Originally Posted by CatholicLeoJoe (Post 9376830)
I like the game but I am having some trouble playing the game. The bridge near the house at the beginning of the game works fine my first time over it but when I come back to it after exploring it makes either go under it or through it. When I leave the beach and go back to it I sometimes end up in some cave and can't move as the game will freeze. On the back slopes area I get frozen leaving one of the houses or stuck in a cave doorway. If I save outside the house to get around the freeze issue I then get froze in a different location like the cave I used to get to the house that I get frozen at. Thanks if they could get fixed. Also I have a questions about Pokemon levels as I get one from winning a battle and use it in battle and it won't obey me. So are the badges needed for that aspect of the Pokemon obeying you?

Thanks for the feedback! Bridges will never fail to fail, so I've no idea how to tackle that conundrum. Rest assured, I'll try, though. I will also try to fix any other tile problems and that badge problem.

CatholicLeoJoe August 22nd, 2016 8:49 AM

Thanks and I can't wait for the next update of the game. I hope to get the first badge to make all stolen pokemon obey up to a good level.

shadowkat67 August 22nd, 2016 10:15 AM

Yeah, I meant for the next version.

Woah September 4th, 2016 2:41 PM

New demo version 3.0 out now
-More story, more dungeons, and more baddies. There are around 10 hours (?) of gameplay, but that's for someone who knows what he's doing.
-Generation VI mechanics! Some pokémon are available, as well as mega evolution.
-Running on Essentials version 16.
-High-tier berries actually work now.
-Bridges should actually allow passage now. But my god, if they aren't glitchy.
-I can't remember.
-Probably less bugs.
-And more!
Keep in mind that this game is in its very experimental stages, hence all of these odd features. Don't like a feature? I'd love to know about it! Thanks!

https://cdn.pbrd.co/images/h0ZS27KWr.png

CatholicLeoJoe September 5th, 2016 10:57 AM

Just downloaded the updated version and I am glad for the fixes but there is still one house across from the store that you get stuck in the doorway if you enter it. I want to try the other mode that you added to the game as it would fill up the Pokedex faster. I am trying to figure where to go for the gym badge though. I don't know if it is after reaching the top and then going back down to the bottom or if it is on the other side of the cave with the 3 holes in the ice. But I am having fun trying to figure it out. Sorry I gave wrong house it is the one by the exit from the underground path that has a blue sign above it's door. I saved outside this time but it is where you eventually go down out of the snow part of the mountains. Thanks and I am loving the game so far. I have 11 pieces of plastic in my bag and when I tried to turn in the 10 pieces it tells me I don't have enough and that he needs 10.

Woah September 5th, 2016 1:37 PM

Quote:

Originally Posted by CatholicLeoJoe (Post 9396217)
Just downloaded the updated version and I am glad for the fixes but there is still one house across from the store that you get stuck in the doorway if you enter it. I want to try the other mode that you added to the game as it would fill up the Pokedex faster. I am trying to figure where to go for the gym badge though. I don't know if it is after reaching the top and then going back down to the bottom or if it is on the other side of the cave with the 3 holes in the ice. But I am having fun trying to figure it out.

Another house? Really? Unbelievable. I'll probably upload a patch for this shortly.
The hardcore mode option is currently only available during the "character" customization part in the beginning.

Also, I tweaked pokémon obedience a bit so that all originally caught pokémon obey you regardless of their level. Pokémon you win from boogymen will obey you up to a certain level, but the cap has been set higher than before so ostensibly you should have no trouble. The first (real) gym is located west, beyond route 4, but you'll need to retrieve a crystal from a dungeon to access this spot. :)

CatholicLeoJoe September 6th, 2016 3:40 AM

On route 4 are you supposed to go between the mountains behind the pond in front of the 2 houses? Or is the mountain area to be accessed from a different area? I see the npc with the wingull on top of the mountain area. Also in Oast Town if you enter the gym you can't exit it without getting stuck in the doorway. The plastic works as long as you only have 10 plastic in your bag, but to finish the quest if you don't make it into the house with the smart kid and his Glameow it crashes with an error, but if you make it into the house with zombie and you take the console and try to leave you get stuck in the doorway. If you do nothing it works fine going in and out the door. I will let you know if I find more things.

YellowSwagMaster420 September 21st, 2016 6:02 PM

You should add in health, for your trainer character. When the monsters attack you yourself are affected by this - Pokemon Centers may be the only way to revive your trainer character, but healing machines can revive Pokemon?

Possibly, trainer characters have stamina, hunger, and other things that they'll need. Is there a plot to the game? Are you just messing around with it to see what sorts of features you might like to add in for your real game? Or if you add too many new things (like what I just mentioned) would that be too much of a revamp?

I really like the concept, but I feel like its still in its early stages of development, yeah. No where near to being done. If possible, I would love to help out by pitching ideas if possible, I can't really draw, compose or develop anything but I'm more of an idea/writer person myself, and I'd love to make a game. i see this being a highly anticipated game along with Pokemon Phoenix Rising, if you take your time with it.

YellowSwagMaster420 September 22nd, 2016 1:14 AM

I liked the idea to have tools like the pickaxe for your trainer character to quip for himself to smash boulders, but what if he actually used them against the monsters themselves instead of just battling them with Pokemon? I felt like the monsters needed more depth, there needed to be a battle system for the monsters for them alone.

Maybe a secret base that you could set up for yourself and build around and grow things like special berries for your Pokemon, make Pokemon food, items to revive them with if they die, recruit people to help them get their stolen Pokemon back from the monsters, craft weapons, etc. There really doesn't need to be a gym or an Elite Four at all, this could be all there is, really, just running around crafting stuff and beating monsters and saving Pokemon.

lancerain September 22nd, 2016 9:15 AM

will there be mega evolution in this game and are legendarys out yet and if not when

Woah September 22nd, 2016 7:53 PM

Quote:

Originally Posted by TrashyVerse (Post 9420316)
You should add in health, for your trainer character. When the monsters attack you yourself are affected by this - Pokemon Centers may be the only way to revive your trainer character, but healing machines can revive Pokemon?

Er, so once the player engages in a battle he/she would lose stamina regardless of whether they win or lose? Once you become too tuckered out, you'd have to find a pokecenter asap or else you'd automatically lose upon confronting a monster, right? But I feel like the stakes are raised high enough as is that implementing stamina would be redundant, but it's definitely something to look into, perhaps as an optional challenge (like perma-death).

Quote:

Originally Posted by TrashyVerse (Post 9420316)
Is there a plot to the game? ... Or if you add too many new things (like what I just mentioned) would that be too much of a revamp?

Of course there's a plot! There's a plot, as well as a new "team" of bad guys (like Team Rocket, Team Plasma, etc.) in the making. Also, I will revamp Pokémon as much as I have to to make it an interesting and fun game :)

Quote:

Originally Posted by TrashyVerse (Post 9420316)
I really like the concept, but I feel like its still in its early stages of development, yeah. No where near to being done. If possible, I would love to help out by pitching ideas if possible, I can't really draw, compose or develop anything but I'm more of an idea/writer person myself, and I'd love to make a game. i see this being a highly anticipated game along with Pokemon Phoenix Rising, if you take your time with it.

Thanks! And you betcha, it is NOWHERE near completion. It's an ambitious project that's being tackled by merely one person (me). Development would be expedited tenfold if I had an apt mapmaker, so that's mostly what I'm looking for. Ideas, not so much, but PM me and we can work something out.

Quote:

Originally Posted by TrashyVerse (Post 9420744)
I liked the idea to have tools like the pickaxe for your trainer character to quip for himself to smash boulders, but what if he actually used them against the monsters themselves instead of just battling them with Pokemon? I felt like the monsters needed more depth, there needed to be a battle system for the monsters for them alone.

The pickaxe, weed killer, and hammer are solely there to replace HMs at the moment. If I make a separate overworld battle system, THAT would make the game seem too much like a revamp.

Quote:

Originally Posted by TrashyVerse (Post 9420744)
Maybe a secret base that you could set up for yourself and build around and grow things like special berries for your Pokemon, make Pokemon food, items to revive them with if they die, recruit people to help them get their stolen Pokemon back from the monsters, craft weapons, etc. There really doesn't need to be a gym or an Elite Four at all, this could be all there is, really, just running around crafting stuff and beating monsters and saving Pokemon.

This is a good idea....Like, you know how when you play something like GTA, you spend hours on side quests and gleaning rewards while straying from the actual main storyline. It'd be fun and addicting if done correctly—plus, side quests wouldn't necessarily require more mapping to be done. I'll look into this. Ty

Quote:

Originally Posted by lancerain (Post 9421224)
will there be mega evolution in this game and are legendarys out yet and if not when

There is mega evolution at the moment, but you don't really get the stones until later in the demo. I'm also sure that legendaries will play a big role in future updates.

waves_blade September 23rd, 2016 2:02 AM

Permission denied when trying to download 3.0.

Edit: Strange, I get permission denied if I rightlick open in new tab, but goes through if I just open in current tab.

crudalis September 23rd, 2016 4:18 AM

Just got feebas from one of those zombies and I was wondering: how do you evolve feebas?
(Or magmar for that matter.)
Also, you've placed TM73 Thunder Wave at 2 different places.
1 suggestion: don't make those starters from the side quest lvl25, makes them miss a few good attacks.

DarkRhiannon September 23rd, 2016 6:19 AM

alright i wanted to ask this quick, as i just downloaded this last night and am getting around to playing it now.

are the Sail fossil and Jaw fossil available? i've been searching for all the fossils before going back to 'dad' but haven't found them yet. i just wanted to make sure so i'm not running around like a fool. lol

Woah September 23rd, 2016 2:46 PM

Quote:

Originally Posted by waves_blade (Post 9422330)
Permission denied when trying to download 3.0.

Edit: Strange, I get permission denied if I rightlick open in new tab, but goes through if I just open in current tab.

That is rather strange. I'll mention that in the download section, thanks.

Quote:

Originally Posted by crudalis (Post 9422417)
Just got feebas from one of those zombies and I was wondering: how do you evolve feebas?
(Or magmar for that matter.)
Also, you've placed TM73 Thunder Wave at 2 different places.
1 suggestion: don't make those starters from the side quest lvl25, makes them miss a few good attacks.

I believe I put a heartscale somewhere later on. Use the heartscale on the feebas; no trading is necessary. Also, thanks for the tips. I'll fix it all in the next patch!

Quote:

Originally Posted by DarkRhiannon (Post 9422531)
alright i wanted to ask this quick, as i just downloaded this last night and am getting around to playing it now.

are the Sail fossil and Jaw fossil available? i've been searching for all the fossils before going back to 'dad' but haven't found them yet. i just wanted to make sure so i'm not running around like a fool. lol

Unfortunately, no, sorry. I'm debating whether I should make those two available in the beginning or if they should be rewarded by means of a side quest.

DarkRhiannon September 23rd, 2016 3:38 PM

good thing i stopped running around like a fool then! lol i ended up going with Aerodactlyl since i tend to do well with that one. rather fun so far. haven't run into anything buggy yet either.

waves_blade September 23rd, 2016 5:07 PM

Is it possible to have Boogymen spawn randomly upon entering a new map rather than only via script? That would be pretty sweet.

Quote:

Originally Posted by DarkRhiannon (Post 9423201)
good thing i stopped running around like a fool then! lol i ended up going with Aerodactlyl since i tend to do well with that one. rather fun so far. haven't run into anything buggy yet either.

You are a heathen

PRAISE HELIX!

Woah October 2nd, 2016 5:31 PM

NEW PATCH. Read "Progress/Downloads" for more info.
Download it here as well.

Quote:

Originally Posted by Bardothren (Post 9429435)
Hey, just finished your game, and I wanted to say I LOVED it.

First off,

Spoiler: game spoiler, you've been warned
I was absolutely devastated when Shaymin got ghoulied. I tried using save files to save him, but I couldn't get past the super fast one or go back up through the lighthouse :(

Also, the egg I got from that glitched out when it hatched, something about animation 218 missing, or something like that? I would presume it's a shaymin egg, but I wouldn't know


Second, I really love how you get to pick your pokemon from the ghouls you defeat early on. It would be nice though if you could catch them with pokeballs as well - I don't know if that's possible or not, haven't tried it.

Third, the gym in the tiny, drowning village is glitched - I can get in, but I get stuck in the door going out. Luckily I saved before going in and didn't save in there or I would've been furious.

Music would be nice (i've been using the bike as much as possible for it) but I understand that you're a one man team and it's not that important.

Fourth, it would be nice if I could go back into the museum/underground bunker to battle the ghouls I left behind down there.

Fifth, for the life of me, I could not find the shell fossil at the start - not to much of a problem since I wanted Aerodactyl anyways, but still, I looked a lot.

I'd say the game's greatest problem is the pacing of the story - a lot happens early on, but then the open-world nature of your game bogs the story down. On the other hand, that open-world approach is your greatest strength, it's loads of fun looking around for stuff. Retraversal's a pain, it'd be nice if there were teleporters or the like scattered across the towns that you could activate.

I think that's everything I have to say. I'd love to help, but I'm low on time and lower still on programming know how. All the same, best of luck!

I've fixed the egg crash issue with the latest patch. Also, in the latest patch the player shouldn't be getting stuck in doorways anymore.

I'm sorry about the music :/ I recommend you turn off what music is available and listen to your own music instead for the time being :)

What is the shell fossil? Is that tirtouga or omanyte?
Spoiler:
Cover fossil is in the shallow pond in the middle of the big forest. Helix fossil is on the beach sand to the east.

Hmmm, pacing you say? Well, while I agree that a lot happens in the beginning, I also know there are rather intricate events that happen sporadically throughout, such as the Job Corps mission, the dream mission, and the thunder ruins mission. I'll take note of that though. ALSO, it's been suggested by someone else that I add a kind of side quest system that can be accessed regardless of how far you've gotten in the game. It'll be loads of fun wasting your time on side quests and taking a break from the main storyline! Thanks so much for the feedback by the way.

juliorain October 2nd, 2016 8:34 PM

I'll try out your game. Did you get your gen VI battler sprites from Bulbapedia? If so ( I did this as well for my game) is that if you open them the actual sprites are the same size as say the gen V battlers, it is just that the transparency inflates the image size. Once you cut the image sizes down to the right size, you'll be fine! If you're using GIMP don't resize the image... simply change the canvas size.

creeper861 October 13th, 2016 8:28 PM

Looks cool, I am definitely exited for this.

Woah May 18th, 2017 12:28 PM

I've still been working on RUN here and there, so just letting everyone know that it will resume development full throttle this summer. Here are some things you can expect from the upcoming updates (besides more story, of course!):

- SIDEQUESTS;
- A huge, winding ruin village;
- Badges that can be equipped that affect gameplay in certain ways, such as upping the catchrate on pokballs;
- A new active item, the TELEPORTER. Set landmarks and then teleport back and forth between them;
- A new dungeon mission that requires the teamwork of TWO of your party pokmon;
- and more fixes. Thank you TISSUEPAPERGHOST for bringing my attention to the girl trainer's sprite issue.

Also, in the following image is a suspicious new chamber that puts caught legendaries to good use. ;)
https://cdn.pbrd.co/images/7SPhVwPbi.png

Quote:

Originally Posted by juliorain (Post 9434129)
I'll try out your game. Did you get your gen VI battler sprites from Bulbapedia? If so ( I did this as well for my game) is that if you open them the actual sprites are the same size as say the gen V battlers, it is just that the transparency inflates the image size. Once you cut the image sizes down to the right size, you'll be fine! If you're using GIMP don't resize the image... simply change the canvas size.

I believe I got them from the regular essentials pack. I also had to resize and adjust each sprite (and overworld sprite) to consist with older sprites. If you need them, I can send the resized sprites to you.

bearintheair May 29th, 2017 8:00 PM

Hi there.. I'm enjoying the game! There's a bug in Oasis town (I believe?) In the gym. When you exit, I think the spot the player teleports to is on the door... So I'm stuck. :( Would you mind maybe helping me get out of this mess with my save file?

Woah June 22nd, 2017 1:41 PM

Quote:

Originally Posted by bearintheair (Post 9661280)
Hi there.. I'm enjoying the game! There's a bug in Oasis town (I believe?) In the gym. When you exit, I think the spot the player teleports to is on the door... So I'm stuck. :( Would you mind maybe helping me get out of this mess with my save file?

I hope you didn't save while stuck in the door! Try installing this patch http://www.mediafire.com/file/s458b1pcbje161k/Patch_3.2.zip
Let me know if that works

EDIT: Wait, I don't think it'll ever work, even if I fix it, because RPGXP is aBSOLUTELY buggered. It will need a standalone update to fix, unfortunately :( Sorry for the inconvenience.

Woah July 19th, 2018 8:23 AM

NEW UPDATE! That means more gameplay, more places to explore, more mechanics, even some...ORIGINAL MUSIC? I've done about 75% of battle music (minus wild battles), and like 10% of overworld music, but that's still something. If you dig it, message me and I can link you to my personal music page ;)

Also, please check out the new trailer to see some cool gameplay moments! At this stage, let's plays are very welcome, just link me to them! And as always, if any spriters want to get involved, let me know. That's pretty much it, have fun!

Linkinglinkingking July 22nd, 2018 4:16 AM

yes
this game is still alive
have been following it for quite a long time ( back when I haven't made an account yet )

ookamishadows July 22nd, 2018 7:02 AM

Why have I not heard of this game before? I am impressed with the concept and I am downloading it right now! I think this is going to be an awesome experience

gorasgard July 23rd, 2018 2:46 PM

I haven't played yet, but from the features listed, I am impressed! I am downloading right now!

DJ.Appa July 31st, 2018 8:39 AM

What do I have to do at that one sanctuary in those ruins? I've been walking with my zorua around everywhere.

DJ.Appa July 31st, 2018 8:43 AM

Nevermind. I figured it out

Woah August 5th, 2018 8:42 AM

Quote:

Originally Posted by Linkinglinkingking (Post 9903594)
yes
this game is still alive
have been following it for quite a long time ( back when I haven't made an account yet )

this game will never die!!!!!!!!! :pouting:

Quote:

Originally Posted by DJ.Appa (Post 9908620)
Nevermind. I figured it out

I started writing up an emergency walkthrough, but that's going to take time. However, finishing it is definitely on my agenda, as it could be very useful for preventing permanent stuck-ness. Enjoy! :)

kaitokun18 August 14th, 2018 2:12 AM

I stuck in an electric dungeon when the police ask me 'do you want to enter the ruin? And I choose Pichu for entering, but nothing happens after that. Could you help me with that.

Woah August 15th, 2018 6:07 AM

Quote:

Originally Posted by kaitokun18 (Post 9913842)
I stuck in an electric dungeon when the police ask me 'do you want to enter the ruin? And I choose Pichu for entering, but nothing happens after that. Could you help me with that.

Thanks for catching that! Download this file and put the map.rxdata file into the DATA folder, making sure to replace the pre-existing rxdata file. If you put the file in the right place, that should most definitely work.
Patch 4.1 Download

ChaoticRyker September 11th, 2018 11:23 PM

Something seems to be wrong with the download for 4.0. When I open it with WinRar it says there's an unexpected end of archive.

:EDIT: Nevermind, turns out it was some kind of error on my end. My apologies.

Jonky September 17th, 2018 1:00 PM

Hi! I found a bug in the first few minutes of the game.
When I first visit the home of the MC, after I have spoken with his father, if I try to withdraw the Potion in his pc the game crashes. Details in the screenshot.
That being said, I'll now proceed to explore the rest of the game, it seems really interesting :D
https://image.ibb.co/e2XP9z/Script_error.png

Extralink September 24th, 2018 9:25 AM

This is a really fun game thus far and I love the tone. I have a slight question though, what is or where do I find the number to the combination lock in the ruin on route 1? Also the shaymin thing, I remember doing a thing and getting saymin in the previous version but i dont remember how

Woah September 25th, 2018 5:33 AM

Quote:

Originally Posted by Jonky (Post 9927037)
Hi! I found a bug in the first few minutes of the game.
When I first visit the home of the MC, after I have spoken with his father, if I try to withdraw the Potion in his pc the game crashes. Details in the screenshot.
That being said, I'll now proceed to explore the rest of the game, it seems really interesting :D

I see what's causing this. Thanks! I'll put it in the "known bugs" section for now until the next update.

Quote:

Originally Posted by Extralink (Post 9929397)
This is a really fun game thus far and I love the tone. I have a slight question though, what is or where do I find the number to the combination lock in the ruin on route 1? Also the shaymin thing, I remember doing a thing and getting saymin in the previous version but i dont remember how

Will send an DM.

Consthargic October 8th, 2018 12:46 PM

Hey great game so far!

Spoiler:
So i entered this pokemon sanctuary with my drifloon and i found a teddiursa that gave me a number combination. I thought its for the ruins up north, but i completely forgot the code!

I can't go back in the sanctuary for now so... is there a way to retrieve the code again?

DevilAdvocate October 31st, 2018 7:53 AM

Spoiler:

547

JustinVentus November 10th, 2018 10:13 AM

So far I am really having fun just got to the point were I am in the Panic Room. I was wondering tho I spent hours trying to get my Female Eevee and name her Evergreen how do I turn her into a Leafeon?

CynicalHispanic November 21st, 2018 9:59 AM

Iso in the known bugs section you mentioned no actual entry allowed into The Bunker in the duo delegate mission and I'm guessing this is referring to the pedestal that doesn't go down at the top of the level? I was doing it just to see what I could do and I progressed all the way to the puzzle at the top of the level with the 4 buttons that change the layout of the pedestals and gates. Is this the bug or did I miss something?

Woah November 23rd, 2018 9:24 AM

Quote:

Originally Posted by CynicalHispanic (Post 9951492)
Iso in the known bugs section you mentioned no actual entry allowed into The Bunker in the duo delegate mission and I'm guessing this is referring to the pedestal that doesn't go down at the top of the level? I was doing it just to see what I could do and I progressed all the way to the puzzle at the top of the level with the 4 buttons that change the layout of the pedestals and gates. Is this the bug or did I miss something?

The bug was that you couldn't enter that mission to begin with. If you were successful in entering it, perhaps you were using shiny pkmn and that triggered it properly. Either way, this upcoming patch/update will fix the bug entirely.

Quote:

Originally Posted by Consthargic (Post 9934391)
Hey great game so far!

Spoiler:
So i entered this pokemon sanctuary with my drifloon and i found a teddiursa that gave me a number combination. I thought its for the ruins up north, but i completely forgot the code!

I can't go back in the sanctuary for now so... is there a way to retrieve the code again?

Folks, please ignore that 547 number or whatever it is. I didn't follow it up with anything; it has no hidden meaning, nor does it unlock anything. I'm getting rid of it in this upcoming patch. Sorry for any confusion lmao

Woah November 23rd, 2018 10:29 AM

Quote:

Originally Posted by Ruranra (Post 9952124)
Exactly where do you have to go after Masa Forest? Guess you will have to get the item that allows you to cut trees but don't really know where should I start looking for

Try going to Mullivan Harbor and sailing to the West Cove.

Ruranra November 23rd, 2018 10:46 AM

Messed up a bit since I haven't verified the East Cove ticket and only had access to the West one, now problem is I'm stuck on the part where you need an electric in order to access the dungeon and like some guy already wrote nothing happens even after putting the Map158.rxdata in the Data folder. Could it be because im trying with Rotom?
EDIT: Just left and came back in and it fixed itself

Woah November 27th, 2018 7:57 PM

Hey all, version 4.5 is up! Please update! Also there's a poll, yummy!

Quote:

Originally Posted by Ruranra (Post 9952130)
Messed up a bit since I haven't verified the East Cove ticket and only had access to the West one, now problem is I'm stuck on the part where you need an electric in order to access the dungeon and like some guy already wrote nothing happens even after putting the Map158.rxdata in the Data folder. Could it be because im trying with Rotom?
EDIT: Just left and came back in and it fixed itself

Guess you just needed to refresh your map?

pika1025 November 28th, 2018 6:46 AM

I think your download or patch is not working i downloaded both draged the patch into the main file but i seen a file saying something like rgss102 orrg104not found

Woah November 28th, 2018 11:37 AM

Quote:

Originally Posted by pika1025 (Post 9953698)
I think your download or patch is not working i downloaded both draged the patch into the main file but i seen a file saying something like rgss102 orrg104not found

Hmm, I noticed that the game was missing those files but opening Game.exe seemed to work for me anyway. And you're saying you downloaded both the standalone AND the patch? They're both version 4.5, so there's no point in doing that. Either way, I'm re-uploading the standalone with the RGSS files. Please let me know if that works! :)

shinymissingno November 28th, 2018 4:24 PM

I've decided to give this a try, and I'm kind of curious - are the jaw and sail fossils in this? Just that I've run all over the place and can't seem to find them, where Tyrunt is one of my fav fossil pokemon.

EDIT; Nevermind, realzied somebody else already asked this earlier and you said they weren't. Sorry about that - feel free to ignore me~!

pika1025 December 2nd, 2018 11:28 AM

i pllayed the game and reached a basement with the father and some more pepole tried to insert code few times but i am not clearing can you give me the code help me i tried to figure and i remember a text involing the numbers 2017 and 53 as far i remember i am stuck

Woah December 14th, 2018 4:17 PM

Quote:

Originally Posted by pika1025 (Post 9955013)
i pllayed the game and reached a basement with the father and some more pepole tried to insert code few times but i am not clearing can you give me the code help me i tried to figure and i remember a text involing the numbers 2017 and 53 as far i remember i am stuck

Spoiler:
One of the digits is hidden in a locker that has a bit of red on it. Another digit requires you to find a dongle and then put the dongle in a computer. Basically you just gotta get creative, interact with things, you know! But if I'm remembering correctly, I believe the code is 490?

Kikila December 15th, 2018 1:09 AM

If I download the patch, will I have to restart the game from de begining or will I be able to continue with the new added stuffs ?

PS : Awesome game and storyline, congratulation !

Woah December 15th, 2018 8:26 AM

Quote:

Originally Posted by Kikila (Post 9956949)
If I download the patch, will I have to restart the game from de begining or will I be able to continue with the new added stuffs ?

PS : Awesome game and storyline, congratulation !

Integrating the patch into your current RUN folder is supposed to add the new stuffs without deleting your save. Let me know how it goes! Thanks!

TrainerVirus December 18th, 2018 7:38 PM

1 Attachment(s)
Someone help me out please!! I cant get past the first quest part I posted a picture with this so you guys know what im talking about. Please reply if you know how to get through this part a better way to contact me is my Discord which is TrainerVirus#0331 thank you!

pika1025 December 24th, 2018 6:32 AM

where i can fight the first gym leader i starvia to level 28 but he started disobeying me

Woah December 26th, 2018 10:22 AM

Quote:

Originally Posted by pika1025 (Post 9960073)
where i can fight the first gym leader i starvia to level 28 but he started disobeying me

If you have any crystals, you use them to unlock places at the Nexus (keep traveling along Route 4, I believe).

PacifistGames February 23rd, 2019 1:25 PM

Hey! I was wondering where you get the cut item in the game, I saw an earlier post about it where people said it was on the west coast, but I cannot find it anywhere, any help is appreicated thanks!

Edit: Nvm, I figured it out. Now i'm stuck on The Bunker. Its that dungeon where it needs 2 pokemon and has all the buttons. Im at the part where its the giant red room with a small half-moon hallway going around the central room, and you're going from the right side to the left side.

Woah February 26th, 2019 9:00 AM

Quote:

Originally Posted by PacifistGames (Post 9983306)
Hey! I was wondering where you get the cut item in the game, I saw an earlier post about it where people said it was on the west coast, but I cannot find it anywhere, any help is appreicated thanks!

Edit: Nvm, I figured it out. Now i'm stuck on The Bunker. Its that dungeon where it needs 2 pokemon and has all the buttons. Im at the part where its the giant red room with a small half-moon hallway going around the central room, and you're going from the right side to the left side.

The boots item is accessed super early in the game tho, or were you strictly talking about the boots upgrade? Okay, so in that part of the bunker, the goal is to have both pokemon standing on the pressure plates simultaneously. They're a lighter shade of blue, located at both hallway intersections. It requires some finagling and button pressing to achieve this. Just play with it!

PacifistGames February 26th, 2019 2:25 PM

Quote:

Originally Posted by Woah (Post 9984705)
The boots item is accessed super early in the game tho, or were you strictly talking about the boots upgrade? Okay, so in that part of the bunker, the goal is to have both pokemon standing on the pressure plates simultaneously. They're a lighter shade of blue, located at both hallway intersections. It requires some finagling and button pressing to achieve this. Just play with it!

thx so much!

PacifistGames February 26th, 2019 2:43 PM

Ok, I was able to figure it out, i went through the cutscene that went out about that red guy, but now I am softlocked, theres no buttons to press, the blue door is stuck there, and when i swap to my other pokemon, he can move freely. I got the teleporter, but if I try to leave the dungeon it brings me back to that room, but my character doesnt exist, and all i can do is re-enter the dungeon, but that makes the game crash... so i'm kinda stuck, since theres no place for my character to go.

Actually, theres one thing i can try, but if you can, please post how to get through this section in case it doesn't work. Thanks!

Ok, I will post a video in case if it helps, so you can see my current situation.

https://youtu.be/ahjeo802duo

Woah February 27th, 2019 9:35 AM

Quote:

Originally Posted by PacifistGames (Post 9984835)
Ok, I was able to figure it out, i went through the cutscene that went out about that red guy, but now I am softlocked, theres no buttons to press, the blue door is stuck there, and when i swap to my other pokemon, he can move freely. I got the teleporter, but if I try to leave the dungeon it brings me back to that room, but my character doesnt exist, and all i can do is re-enter the dungeon, but that makes the game crash... so i'm kinda stuck, since theres no place for my character to go.

Actually, theres one thing i can try, but if you can, please post how to get through this section in case it doesn't work. Thanks!

Ok, I will post a video in case if it helps, so you can see my current situation.

https://youtu.be/ahjeo802duo

Oh I see. It's broken because the player transports into the statue, which was newly implemented. thanks for catching this! Here's a new patch that should fix the bunker. In a future patch, I'm going to make the circle room a lot smaller, so you can easily see which doors open and close, and generally get a better sense of what the heck's going on with that puzzle.

Here you go! http://www.mediafire.com/file/tabwt4tu54954r8/Bunker_Patch.zip/file
Let me know if that works.

PacifistGames February 27th, 2019 7:36 PM

I downloaded the patch. I assume "the statue" is the one next to the button near that blue area. However, the button cant be interacted with since it is green, so unless I am missing something here, i still cannot access anything in that room where the crystal is. I'll keep trying tho, thx!

Woah February 28th, 2019 9:06 AM

Quote:

Originally Posted by PacifistGames (Post 9985786)
I downloaded the patch. I assume "the statue" is the one next to the button near that blue area. However, the button cant be interacted with since it is green, so unless I am missing something here, i still cannot access anything in that room where the crystal is. I'll keep trying tho, thx!

Noo, my bad. I mean the statue used to start the mission initially. You're still deep in the bunker somehow. So let me get this straight. You got the crystal and then used the other pokemon to grab the teleporter, then you tried exiting the mission and got stuck in a statue. But now it seems you're stuck elsewhere in the bunker? The pokemon who retrieved the crystal is meant to be trapped there. What is your other pokemon doing?

PacifistGames February 28th, 2019 2:11 PM

Quote:

Originally Posted by Woah (Post 9986066)
Noo, my bad. I mean the statue used to start the mission initially. You're still deep in the bunker somehow. So let me get this straight. You got the crystal and then used the other pokemon to grab the teleporter, then you tried exiting the mission and got stuck in a statue. But now it seems you're stuck elsewhere in the bunker? The pokemon who retrieved the crystal is meant to be trapped there. What is your other pokemon doing?

He is stuck in the room with all the buttons used to get the first pokemon into the crystal room
heres a vid of the current situation my other pokemon is in, and why I can't get out
https://youtu.be/uoTuSZ9v--g

Woah February 28th, 2019 5:49 PM

O yeah, if you go back into that room and press the button you'll get locked in lmao. In the 4.5.1 patch, all gates go up after getting the crystal, barring you from making any mistakes like that. That being said, I'm gonna DM you a version of that map without the gates so you can get the heck out of there. Expect it tomorrow!

PacifistGames February 28th, 2019 6:49 PM

Ok! thanks so much! So I just leave the dungeon through the way I came in? You also said that my pokemon was supposed to be locked in there, does that mean i will lose Shaymin or will I keep it? I really dont wanna lose shaymin cuz i used the shiny stuff on it D:

Also, while i'm on the topic of Shaymin, is there any real reason to sacrifice legendaries? I sacrificed regice and got an evo stone from it, but i dont think it is worth sacrificing every legendary i find just for the sake of some evo stones when i can work easily without my pokemon fully evolved

Unless theres some secret ending from it or thats how you beat the game, then that makes sense

snowfur March 4th, 2019 8:40 PM

1 Attachment(s)
Hello! I'm also stuck on the duo delegate ruin. I got the crystal and the teleporter, my makuhita got trapped behind the barrier thingy (like you said was supposed to happen) and I just assumed I left the same way I came in, but when I leave that way my character model is gone and I cannot exit the cave. All I can do is re-enter the run which I assume is not supposed to happen?

Here is a picture of what I'm talking about

edit: I also downloaded the bunker patch and that didn't seem to fix the problem.

snowfur March 4th, 2019 9:12 PM

Update: I was able to get out by reentering the dungeon while stuck in the statue and then leaving, but I kept my trapped pokemon (not sure if that is supposed to happen). Either way, it seems the patch did somewhat fix it to where if you re-enter the run and then automatically leave then you're no longer glitched.

Woah March 5th, 2019 8:21 AM

Quote:

Originally Posted by snowfur (Post 9988633)
Update: I was able to get out by reentering the dungeon while stuck in the statue and then leaving, but I kept my trapped pokemon (not sure if that is supposed to happen). Either way, it seems the patch did somewhat fix it to where if you re-enter the run and then automatically leave then you're no longer glitched.

Yeah, since helping out PacifistGames I've come to the conclusion that the changes don't take effect unless you transfer between maps. A really, really stupid innovation on RPGXP's part. Good thing you're able to interact with the statue to get back into the mission! It seems like moving the statue over one tile would make for a more streamlined patch, instead of patching the dungeon itself.

skaribas April 11th, 2019 5:31 AM

is there something to do at the ice temple cause i cant figure it out....

skaribas April 11th, 2019 3:04 PM

can anyone tell me what i must do after i deliver dna sample to prof. oak cause im stuck?

maxplayer123456 May 3rd, 2019 11:21 PM

Um where the heck do i dind the cut item
I dont know and i have searched EVERYWHERE!

xeratic May 4th, 2019 5:43 PM

is it just me or is the game super laggy. Like it moves at half the speed. I know this game isn't that resource intensive so it's probably not my PC.

Woah May 7th, 2019 5:03 AM

Cut item "boots" is available very early-game, north of the ranger's house and north of home.

Quote:

Originally Posted by xeratic (Post 10014152)
is it just me or is the game super laggy. Like it moves at half the speed. I know this game isn't that resource intensive so it's probably not my PC.

Hm, half speed? When I run the game, its performance leaves a little to be desired, but I figured that's because I'm emulating windows on a mac. But it doesn't run at half speed for me, there are just a lot of frame drops. I'd hope others can either confirm or deny this, because that's just unacceptable. And yes, the game isn't resource intensive at all, and performance would more or less have to do with background processing.

What window size are you using?

DJ.Appa May 12th, 2019 2:35 AM

Sorry if I missed something but is it intentional that physical attacks always leave 1 hp left? Even if the attack would do way more damage? Cause I remember this not being the case in 4.0

DJ.Appa May 15th, 2019 7:16 AM

Also I'm stuck again. What do I have to do in Metalstock town to help that one bedriddden guy? I've already went with kirlia into his dream but I dont know what to do from there. I already talked to everything in the room but nothing happens. Also to which altar do I have to go with the regiice the ppa guy gave me?

Woah May 15th, 2019 1:33 PM

Demo 4.6 is live! download HERE. From my understanding, your save file will cross over to any newer, standalone version.

Check the main page for a list of changes. Mostly, there are many fixes in this version, plus quicksaving. PLUS, it adds points of interest to the map, telling you where to go to progress the main story.

Quote:

Originally Posted by DJ.Appa (Post 10017808)
Sorry if I missed something but is it intentional that physical attacks always leave 1 hp left? Even if the attack would do way more damage? Cause I remember this not being the case in 4.0

That is a passive effect of a pin, though you shouldn't be getting it as the pin isn't available in 4.5. Download the patch, go to your HOME, and talk to the debug dino.
Also, the metalstock mission doesn't yield any kind of reward, at least not immediately. Maybe you haven't explored the offshore island yet? And, the altar is in a cave on Route 4, on the way to the nexus. On the map, it's listed as Shrine of the Legends I believe. Hope this all helps!

EDIT: Patch 4.6.1 fixes game-breaking issues with the bunker mission and sunnydale town. So, PLEASE be sure to download it here.

Extralink May 22nd, 2019 1:44 PM

Is Zorua catchable anywhere in the game currently? It has a statue for the pkmn areas and while I first assumed you could get it when it follows you around at the store bit, but I've only ever had Drifloon join me. Is there a way to get Zorua there or are they obtained somewhere else, if at all?

Woah May 22nd, 2019 2:36 PM

Quote:

Originally Posted by Extralink (Post 10022776)
Is Zorua catchable anywhere in the game currently? It has a statue for the pkmn areas and while I first assumed you could get it when it follows you around at the store bit, but I've only ever had Drifloon join me. Is there a way to get Zorua there or are they obtained somewhere else, if at all?

One or the other are obtainable depending on how you interact with your father just before the raid.

Spoiler:
If you piss him off, you'll get zorua. If you make him phone the police OR go outside, you get drifloon.

In future updates I'll put in zorua as a wild pkmn late-game!

Marshtomp May 23rd, 2019 4:04 PM

Hey Woah, I love the game so far! Its amazing! A amazing experience I am having! Though I will say, much like Skaribas, above, I am stuck too in the game after giving Oak the DNA Sample, after he dropped a note. I really want to progress because I really love the fangame, but in cases like this, I need help on what I have to do to progress.

(Just because I can, I'll tell you all my team :p. My team so far is Aerodactyl, Eevee (looking for Fire Stone to get a Flareon/my fluffy boi), Crobat, and Milotic.)

Marshtomp May 23rd, 2019 8:58 PM

Oh nvm, I ended up finding on my own, where to go, and I got to Metalstock Town. Quick question, is this the last town/progression area for the current version, and where can I get the item that turns a pokemon of yours Shiny, and if possible too, a Fire Stone?

Woah May 24th, 2019 3:15 AM

Quote:

Originally Posted by Marshtomp (Post 10023276)
Oh nvm, I ended up finding on my own, where to go, and I got to Metalstock Town. Quick question, is this the last town/progression area for the current version, and where can I get the item that turns a pokemon of yours Shiny, and if possible too, a Fire Stone?

So glad you're enjoying the game!! The Oaç mission is just a side quest; progressing through the main story requires you to collect crystals (something like 5 total available), and ferry passes (3 total). Checking town maps will show you (?) icons, indicating where you should explore. Hopefully this answers your question of "is Metalstock the last town."

There are a few Pigment+'s available, but one you need to complete the shaymin quest, which is unfortunately bugged right now. As for the fire stone, the answer lies in two conjunctive towns, Oast town and Masa town.

Marshtomp May 24th, 2019 12:18 PM

Also Woah, I wanted to tell you, Sunnydale Town is rather Glitchy. If I enter the house with the Nurse, then exit, i end up in the back at the above conjuction of the town blocked off by a ledge normally, a part of scenery that I think would be blocked off for just scenery, but mainly, if I enter the Gym, then exit it, I always get stuck in a tree which means I have to reopen the game from my last save not in the Sunnydale Gym. Just thought I'd tell you that so you can fix those bugs! I can't wait for the next version, aaa!

Also I went back to Mesa Village and Oasis Village, but I couldn't find a Fire Stone anywhere. (Also for the Shaymin Dungeon, is it possible to get Shaymin in the current version to do the dungeon, whether the dungeon is glitchy/buggy or not?)

Woah May 25th, 2019 2:33 AM

Quote:

Originally Posted by Marshtomp (Post 10023509)
Also Woah, I wanted to tell you, Sunnydale Town is rather Glitchy.

Are you updated to the latest patch?

Quote:

Originally Posted by Marshtomp (Post 10023509)
Also I went back to Mesa Village and Oasis Village, but I couldn't find a Fire Stone anywhere. (Also for the Shaymin Dungeon, is it possible to get Shaymin in the current version to do the dungeon, whether the dungeon is glitchy/buggy or not?)

Getting the stones requires you to bring a certain item(s) from Oast to a certain NPC in Masa. And, annoyingly, shaymin in the first poke ruins is invisible. If you've progressed past that part, you unfortunately won't be able to do that mission unless you give me your save. Otherwise, go into your RUN folder, and copy the file 492_1.PNG, located in graphics>characters. Then paste that file in both graphics>Overworld and OverworldS!

Marshtomp May 25th, 2019 4:34 AM

Can I send my save file to you via Discord? My Discord Tag rn, is 🔥Solarflare🔥#6169.

Actually, it might be buggy since my tag has symbols in it. I sent my save file to you via DM in Discord. You will know its me because my name/tag from the striked out part above.

zyborg1 May 27th, 2019 4:12 PM

This looks interesting! I'm thinking about getting it. However, is it 'complete-able', playable from start to finish?


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