![]() |
Pokémon Run (v4.6) 5/15
Pokémon Run is a game about exploring newly purchased land and interacting with the squatters who’ve taken up residence there, all the while protecting your precious pokémon from being taken by entities whose origins are as mysterious as the very beings themselves. Pokémon are fairly hard to come by and are only found in special grottos. There are other methods of obtaining pokémon though (see Features). Even though I'm a fan of the Pokémon games, I've got to say they are painstakingly tedious, and become repetitive quite easily. The basis behind Run's inception involved trying to combat this tediousness, and make a game that was more easygoing and fun. This game is being made with Pokémon Essentials on RPGMaker XP. By the way, THANK YOU FOR 2100+ DOWNLOADS on the last update! https://i.postimg.cc/J4DvF2Pk/1.png https://i.postimg.cc/RZw8SnrC/2.png https://i.postimg.cc/kX0zPvph/3.png Features (in depth): Spoiler:
(!)BECOME YOUR POKÉMON during PMD-like missions to retrieve arcane crystals from ruins inaccessible to humans. https://cdn.pbrd.co/images/1sUDFlbY.pnghttps://cdn.pbrd.co/images/1Hu3DE2rL.png Known Bugs (VERSION 4.6.2): Spoiler:
Credits: Spoiler:
Progress/Download: If Mediafire says "access denied," try opening in the same tab. PATCH 4.6.2 - Fixes Bugs in Bunker, Sunnydale, and Metalstock (Requires 4.6) Demo 4.6 - Adds content and fixes Please, if you are softlocked, send me your save file and I will fix it. changes: Spoiler:
Older Downloads: Spoiler:
I can upload a Mac version if requested, but that’s a lot of megabytes. Wine works well with this game if you want to give that a shot. Help wanted! My priority right now lies in creating new trainers and sprites. Art for the "game cover" would be awesome too, like the epic Doom box art, etc. (Also, Let's Plays are very much welcomed!) Message me if you'd like to get involved! If you're not an artist, you could let me know (1) if the game is balanced in terms of battles, (2) if some of the features are stupid, like the Evostones, and (3) if anything is buggy in general. Much appreciated! Link: Download the OST Link: Follow me on Instagram https://i.postimg.cc/BnTjzRYg/discord-1-128.png Official Discord: woah#0147 Ask me questions, give recommendations, or just have a chat! |
Oh man, I can't believe nobody has said anything about this yet.
This is one of the most unique Pokemon fangames I have ever heard of. Kudos to you for making this. |
1.) Do the customized pokeballs cover the whole evolution line for that Pokemon?
2.) Also, I like how you added custom sprites so we can see the item before we retrieve it! |
This seems like a nice idea! I really like the new concepts you've introduced. Actually, my favourite one is the Fossil starter. I'd really like to see a Pokémon game where you can't catch a Pokémon at all, but you can revive them from fossils...
However, that's another topic. I like the idea of a semi-open world. By that, what do you mean? You can go anywhere you want, but because of the "power creep", there's an optimal route? Or sometimes you have choices, and a few places are locked? The new battle system is actually interesting, to say the least. However, I have mixed feelings about the balls. While I can understand why it is implemented, I still think it is not as good as the other features, as it has some actual backlashes. And thanks for not using the Gym 8 and Elite 4 scheme. Thank you so much. (By the way, you mentioned you need sound designers. Do you need music, or sound effects?) |
Quote:
Quote:
2) Don't you hate Rock-Smashing a bunch of rocks just to find out that the item on the other side is only an iceheal? Now you have the choice to ignore items :) Quote:
Thanks for your input on the ball system. The known problems with it are: 1) There is no guarantee that you will catch the pokémon, but I made it like this on purpose to make it more exciting. 2) To some, it might seem too tiresome or limited. 3) It's a real pain designing custom sprites for the pokéballs. I may add regular pokéballs into the game that will serve as "wild cards." They may either be very hard to find or very expensive. (Also, I'll message you about sound design.) |
Quote:
The semi-opened idea you described actually sounds really nice. I'm looking forward to see it as soon as it's done. Side-quests are actually a nice feature to fill the empty spaces until you are not "at that part" of the game in the main storyline. For the ball system... I think the best feature would be to not include Special balls at all. I mean, it is much better to obtain all the Pokémon with special ways (finding them, getting them after a battle, etc.), and while regular Pokéballs could be included, it would be an actually nice twist if they were f***ing expensive. |
I downloaded the game and have been playing through it a bit and have encountered some game breaking errors.
Firstly, if you go to the map with the entrance to the forest with the fossils and then try to enter it again from the map near your house it transports you to a map full of trees where you can't move instead of the right map. Secondly, when you enter your house after the first battle you see a line of text then the game displays an error and crashes (I can post a screenshot of the error if you want). Those are the two major errors however on a side note you have included a lot of things in the download that aren't needed. These include the animmakers, the editor, the errorlog, the extendtext, the fmodex, what appears to be your save file (labelled game with the rpgmaker XP logo as its icon), known point and townmapgen. None of these are that problematic they just make the download bigger. Your big problem is including the PBS folder. By giving people the PBS folder they can change all of the trainer battles, pokemon stats and so on. If you need more information on how to package the game you should check out the essentials wiki. Overall, this is looking promising but currently has some really big issues that prevent play. |
Quote:
Demo Version 1.1 is now Live. |
Quote:
Edit: All working fine with 1.1 I was just wondering where the dad is working. Where I am is in the spoiler. Spoiler:
Anyway- I'm enjoying the game. |
Quote:
|
Okay- so does that mean that the demo is completed once you decide to find your dad. If so- I think the demo is now completely bug free.
Thanks for making an enjoyable demo and I'm looking forward to more! |
Very different than most pokemon games and thats a good thing at least for this game.
|
New demo version 2.0 out now (that's a whole .9 higher than 1.1!!!)
-The biggest thing is there is around three more hours of intense, creepy story. The surrounding towns and routes are now able to be accessed. -Added ruins and statues that trigger quests that imitate certain Pokémon Mystery Dungeon mechanics. Mainly, the player becomes his/her pokémon briefly and must retrieve a crystal and get back to the trainer without getting harmed. -More ways to level up your pokémon, including 1. Pigment+ potions that alter the genetic makeup of your pokémon, making it shiny. Shiny pokémon incidentally grow 4x faster. 2. Evostones, which can be found every now and again, and are used to evolve pokémon that'd normally evolve via leveling up. This feature was meant to add more strategy to the game and speed the evolution process up, especially since fossil starters often will not evolve until around level 30. 3. Transfer Stations, rare monolithic structures that take one pokémon's exp (yes, ultimately killing it) and giving it to another. Just won a useless level 29 stunky from a battle? Don't just keep it in your storage boxes, make real use of it instead with the Transfer Stations! -Added high-tier berries. Craft a 40hp berry from two oran berries, or craft a 20hp berry that ALSO cures paralysis from an oran and cheri berry. -Removed the stupid type-specific pokéballs. -Instead, raised pokéballs in price and made their whereabouts sparser. Buy pokéballs for $3200 now. It's a steal! -Can't afford those disgustingly exorbitant pokéballs? Sell your unwanted pokémon for about $5600 now. You'll be able to afford 1.75 pokéballs after that great bargain! -Probably less bugs. -And more! Keep in mind that this game is in its very experimental stages, hence all of these odd features. Don't like a feature? Tell me. |
I find the game to be interesting so far. i did find an annoying bug. i went into the building on the right on the mountain i went in got the piece of plastic and stuff from the merchant. i went out and am now stuck in the door on the out side
|
How long is this overall?
|
I like the game but I am having some trouble playing the game. The bridge near the house at the beginning of the game works fine my first time over it but when I come back to it after exploring it makes either go under it or through it. When I leave the beach and go back to it I sometimes end up in some cave and can't move as the game will freeze. On the back slopes area I get frozen leaving one of the houses or stuck in a cave doorway. If I save outside the house to get around the freeze issue I then get froze in a different location like the cave I used to get to the house that I get frozen at. Thanks if they could get fixed. Also I have a questions about Pokemon levels as I get one from winning a battle and use it in battle and it won't obey me. So are the badges needed for that aspect of the Pokemon obeying you?
|
Version 3 is on its way, which will hopefully fix these tileset problems (as well as adding gen VI pokémon and expanding the story arc.
Quote:
Quote:
I'm not sure how long the entire story arc will be, as it'll be updated indefinitely. Quote:
|
Thanks and I can't wait for the next update of the game. I hope to get the first badge to make all stolen pokemon obey up to a good level.
|
Yeah, I meant for the next version.
|
New demo version 3.0 out now
-More story, more dungeons, and more baddies. There are around 10 hours (?) of gameplay, but that's for someone who knows what he's doing. -Generation VI mechanics! Some pokémon are available, as well as mega evolution. -Running on Essentials version 16. -High-tier berries actually work now. -Bridges should actually allow passage now. But my god, if they aren't glitchy. -I can't remember. -Probably less bugs. -And more! Keep in mind that this game is in its very experimental stages, hence all of these odd features. Don't like a feature? I'd love to know about it! Thanks! https://cdn.pbrd.co/images/h0ZS27KWr.png |
Just downloaded the updated version and I am glad for the fixes but there is still one house across from the store that you get stuck in the doorway if you enter it. I want to try the other mode that you added to the game as it would fill up the Pokedex faster. I am trying to figure where to go for the gym badge though. I don't know if it is after reaching the top and then going back down to the bottom or if it is on the other side of the cave with the 3 holes in the ice. But I am having fun trying to figure it out. Sorry I gave wrong house it is the one by the exit from the underground path that has a blue sign above it's door. I saved outside this time but it is where you eventually go down out of the snow part of the mountains. Thanks and I am loving the game so far. I have 11 pieces of plastic in my bag and when I tried to turn in the 10 pieces it tells me I don't have enough and that he needs 10.
|
Quote:
The hardcore mode option is currently only available during the "character" customization part in the beginning. Also, I tweaked pokémon obedience a bit so that all originally caught pokémon obey you regardless of their level. Pokémon you win from boogymen will obey you up to a certain level, but the cap has been set higher than before so ostensibly you should have no trouble. The first (real) gym is located west, beyond route 4, but you'll need to retrieve a crystal from a dungeon to access this spot. :) |
On route 4 are you supposed to go between the mountains behind the pond in front of the 2 houses? Or is the mountain area to be accessed from a different area? I see the npc with the wingull on top of the mountain area. Also in Oast Town if you enter the gym you can't exit it without getting stuck in the doorway. The plastic works as long as you only have 10 plastic in your bag, but to finish the quest if you don't make it into the house with the smart kid and his Glameow it crashes with an error, but if you make it into the house with zombie and you take the console and try to leave you get stuck in the doorway. If you do nothing it works fine going in and out the door. I will let you know if I find more things.
|
You should add in health, for your trainer character. When the monsters attack you yourself are affected by this - Pokemon Centers may be the only way to revive your trainer character, but healing machines can revive Pokemon?
Possibly, trainer characters have stamina, hunger, and other things that they'll need. Is there a plot to the game? Are you just messing around with it to see what sorts of features you might like to add in for your real game? Or if you add too many new things (like what I just mentioned) would that be too much of a revamp? I really like the concept, but I feel like its still in its early stages of development, yeah. No where near to being done. If possible, I would love to help out by pitching ideas if possible, I can't really draw, compose or develop anything but I'm more of an idea/writer person myself, and I'd love to make a game. i see this being a highly anticipated game along with Pokemon Phoenix Rising, if you take your time with it. |
I liked the idea to have tools like the pickaxe for your trainer character to quip for himself to smash boulders, but what if he actually used them against the monsters themselves instead of just battling them with Pokemon? I felt like the monsters needed more depth, there needed to be a battle system for the monsters for them alone.
Maybe a secret base that you could set up for yourself and build around and grow things like special berries for your Pokemon, make Pokemon food, items to revive them with if they die, recruit people to help them get their stolen Pokemon back from the monsters, craft weapons, etc. There really doesn't need to be a gym or an Elite Four at all, this could be all there is, really, just running around crafting stuff and beating monsters and saving Pokemon. |
| All times are GMT -8. The time now is 7:06 AM. |
![]()
© 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.
Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.