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General Questions About How to Hack, Please Help!
Hey guys this is my first post. Been using this site for awhile now and never asked anything.
I'm working on my own pokemon fire red hack. My first attempt ever. *I have ran into a patching/ rendering problem. I guess. when I walk thru route 1 to viridian city, route one looks good. As soon as I take one step into viridian city, route 1 then glitches out and shows random tiles. when I walk down route 1 and back up it looks fine. until I take one step into viridian city, then route 1 glitches out again. Please help me fix this so my first rom hack runs smooth. *I wanted to change the gym leader order in my rom hack. I am going to do that by simply changing the gym door to different gym inside via the warp tile. The problem I am having is, I want to change what gym gives what badge or more so I want to change the effects of the badge. like example I want to trade Misty for Sabrina. I need Sabrina to let my player use cut outside of battle. So please help me! *Last note. I was working on a rom hack that I had to restart because I only changed the text and made few map changes. but after awhile my scripts were deleted and when I re-enter text editor it shows a blank box where the old and edited text was. when I change it, it just doesn't show up in game. ??? any ideas as to why? please help guys! I have been looking over old forums and posts as well as finding out about you're guys rom hacks and playing then for a few years now. finally I am asking for help so please help me out and support my first rom hack. Thanks guys Anthony |
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2: Open their scripts and change which badges they give you via setflag. Code:
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thanks so much!
yes at first I was searching free space, now have not this go around. I will chech that link. as for the setflags thanks a lot! I would have not found them alone. the tiles I will try to fix and see what happens. |
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- badge image shows up on the Trainer card - (possibly) allows use of overworld HM - affects stats (is this actually true?) My question is, can you change some of these effects while retaining others? In other words, if I want the badges to still appear on the Trainer card and affect stats in the correct order, but activate overworld HMs in a different order (say, Cut at Gym 1, Surf at Gym 4, etc.), is this possible? |
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The effects are hardcoded in, so you'd obviously not be able to change it without major research as to how that goes about doing its thing. |
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Is there any way to make it so that Cut activates, but the first badge shows up on the Trainer card? I’ve actually found a workaround for Cut, Rock Smash, and Strength. Each of those is controlled by a script on the tree or rock that you cut, smash, or move. It’s simple to open that script and change the flag it checks for to the correct (new) badge. What I’d love to see is a way to do it for Flash, Surf, Fly, and Waterfall. I have no idea where the flags for those are checked. |
Sorry for the double post, but I wanted to add what I've found regarding this.
Regarding Cut, Rock Smash, and Strength: Cut - 0x1BDF13 Rock Smash - 0x1BE00C Strength - 0x1BE11D These three are actual scripts, you put those offsets in XSE and hit decompile. The script that comes up should include Code:
Regarding Surf and Waterfall: Quote:
However, none of these edits affect using the HMs from the Pokemon menu. The best I've been able to find regarding that is this: Quote:
You could always make sure that you never get an HM until you beat the appropriate Gym Leader, but that defeats the purpose of the badge checks altogether... If anyone knows of a way to change which flag allows the use of each HM move from the menu, I'd be very grateful if you'd share. TL;DR version: you can change which badges allow the use of HMs from the overworld, but there's no known way to edit which badges allow the use of HMs from the Pokemon menu. You can remove the menu check altogether, though. |
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