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-   -   Other Badges of hoenn and jotho (https://www.pokecommunity.com/showthread.php?t=352086)

pokemon r July 12th, 2015 1:16 AM

Badges of hoenn and jotho
 
Hi guys I want to tell you that I am hacking fire red ROM and making anime ROM hack of ash journey from kanto to hoeen region but fire red contain only kanto region badges command and I want to ad jotho and hoenn region badges command also and I want to make the place for jotho and hoenn region badges in tainner card so guys replay how to do this in fire red rom

HungLikeATauros July 12th, 2015 2:07 AM

There's a 0% chance you'll ever finish a hack with 3 regions so don't worry about it.

PurpleOrange July 12th, 2015 2:38 AM

Quote:

Originally Posted by HungLikeATauros (Post 8842643)
There's a 0% chance you'll ever finish a hack with 3 regions so don't worry about it.

rude much...

Quote:

Originally Posted by pokemon r (Post 8842601)
Hi guys I want to tell you that I am hacking fire red ROM and making anime ROM hack of ash journey from kanto to hoeen region but fire red contain only kanto region badges command and I want to ad jotho and hoenn region badges command also and I want to make the place for jotho and hoenn region badges in tainner card so guys replay how to do this in fire red rom

not sure if this is possible, i haven't seen a hack with more than the standard 8 badges let alone 24. this would be very complicated to do, if it could be done, and would definitely require a lot of asm. you'd also have to insert images of all the badges into the rom, then you'd have to change the trainer card image, then you'd have to find a way of the trainer card only showing the badges when you have them, all of this would be a giant pain in the butt and way too much work for only an aesthetic change

Iasper July 12th, 2015 3:10 AM

Like PurpleOrange said, it's hard to get this done. Inserting new badge images as well as changing the Trainer Card image is all still doable, but actually changing the coding so it will check extra variables and show badges 9-24 is very complicated and only possible through ASM. An easier albeit less professional workaround would be adding the other badges as items and storing them in the Key Items pocket, since you can still check if the player has them or not that way.

azurile13 July 12th, 2015 3:13 AM

Go to 0x083A7360.

The bytes should read B5 F4 06 08.

That's your routine + 1. Disassemble and have fun.

pokemon r July 12th, 2015 3:58 AM

Quote:

Originally Posted by Iasper (Post 8842666)
Like PurpleOrange said, it's hard to get this done. Inserting new badge images as well as changing the Trainer Card image is all still doable, but actually changing the coding so it will check extra variables and show badges 9-24 is very complicated and only possible through ASM. An easier albeit less professional workaround would be adding the other badges as items and storing them in the Key Items pocket, since you can still check if the player has them or not that way.

Without ASM is there is any way because I don't know a ASM

Iasper July 12th, 2015 4:15 AM

Quote:

Originally Posted by Iasper
only possible through ASM

So no.

azurile13 July 12th, 2015 4:24 AM

Quote:

Originally Posted by pokemon r (Post 8842698)
Hey without ASM is there is any way to do this because I don't know ASM

I see that you thought it prudent to quote three different people and ask the same question three times in three separate posts. You might even get three answers, but they're all going to be the same.

No. If you want to do it, you'll need ASM.

pokemon r July 17th, 2015 12:26 PM

Guys I know that only way is remaining is to learn by my self no one is ready to work with me. If I will be there I will help others but thanks who support me in this and I started learning ASM for my hack

Chicken Fingers July 17th, 2015 5:47 PM

ASM isn't complicated. Inserting it at least. It's literally just typing in numbers in the right places.

If you go the ASM help thread, FBI Agent may help you in finding the right offsets and such to edit.

The best way to put in 16 would be to use Ruby or Emerald because of the Frontier Pass, but adding another 8 will have to be a little different. Like somebody above said, it's much easier to just create key items.

For three regions Emerald would be better. I believe it has more space. Though, the only person to have done that so far is redrider in Glazed. And his third region was hardly a region. You have to remember that roms only have so much space. Then you bring in factors like the level curve, finishing it in under five years, and players getting bored.

Your best route would be to make a Kanto/Johto hack, or Kanto/Orange Islands/Johto hack.

That's another thing. Johto's story makes no sense without the Orange Islands.

Good luck in your hacking future!

BlackStorm20x July 17th, 2015 8:40 PM

Quote:

Originally Posted by Chicken Fingers (Post 8850780)
ASM isn't complicated. Inserting it at least. It's literally just typing in numbers in the right places.

If you go the ASM help thread, FBI Agent may help you in finding the right offsets and such to edit.

The best way to put in 16 would be to use Ruby or Emerald because of the Frontier Pass, but adding another 8 will have to be a little different. Like somebody above said, it's much easier to just create key items.

For three regions Emerald would be better. I believe it has more space. Though, the only person to have done that so far is redrider in Glazed. And his third region was hardly a region. You have to remember that roms only have so much space. Then you bring in factors like the level curve, finishing it in under five years, and players getting bored.

Your best route would be to make a Kanto/Johto hack, or Kanto/Orange Islands/Johto hack.

That's another thing. Johto's story makes no sense without the Orange Islands.

Good luck in your hacking future!

Though the Rankor region was the third region, it was made up like five or six islands, so it was technically two regions plus some islands. But I do agree, Emerald is probably better, but for Kanto, Orange Islands, Johto, AND Hoenn is a lot, and I doubt that all of that, with 350+ events and stuff man, I don't think it's possible to fit all of that into GBA, man

pokemon r July 17th, 2015 9:28 PM

Quote:

Originally Posted by BlackStorm20x (Post 8850988)
Though the Rankor region was the third region, it was made up like five or six islands, so it was technically two regions plus some islands. But I do agree, Emerald is probably better, but for Kanto, Orange Islands, Johto, AND Hoenn is a lot, and I doubt that all of that, with 350+ events and stuff man, I don't think it's possible to fit all of that into GBA, man

Hope fully it will be possible if not I will decide my game into 2 parts

pokemon r July 17th, 2015 9:32 PM

But there should be a way to expend ROM size

thedarkdragon11 July 18th, 2015 2:40 AM

Quote:

Originally Posted by HungLikeATauros (Post 8842643)
There's a 0% chance you'll ever finish a hack with 3 regions so don't worry about it.

I think in Emerald, that's possible... Not sure with the town map though...

BlackStorm20x July 18th, 2015 10:36 AM

Quote:

Originally Posted by pokemon r (Post 8851052)
But there should be a way to expend ROM size

You can, but its not gonna let you put three regions up in it.

pokemon r July 18th, 2015 10:44 AM

Quote:

Originally Posted by BlackStorm20x (Post 8851554)
You can, but its not gonna let you put three regions up in it.

Yeah I know it don't put badges but it will provide a space to me to make more and more event and maps and other works also

BlackStorm20x July 18th, 2015 10:50 AM

Quote:

Originally Posted by pokemon r (Post 8851558)
Yeah I knqo it don't put badges but it will provide a space to me to make more and more event and maps and other works also

Yeah, you right.

pokemon r July 18th, 2015 10:56 AM

Quote:

Originally Posted by BlackStorm20x (Post 8851563)
Yeah, you right.

And it can be done how?

BlackStorm20x July 18th, 2015 11:38 AM

Quote:

Originally Posted by pokemon r (Post 8851568)
And it can be done how?

Man idk, I've never done it, Google it, make a help thread about.


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