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Pokemon: FREE
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Pokemon: FREE Hello, all. This is Chicken Fingers here with the first Chicken Fingers Production! Pokemon New Way! I decided to start small, so I'm simply adding things to FireRed, and making more Pokemon available. Of course, the difficulty will be spiked and I might put in little cameos and Easter eggs. Along with just about anything you guys want! Unless I absolutely hate your idea, which is highly unlikely. I'll also try to make sure I put in a fair amount of good humor. Though, you may see it as juvenile... Don't worry, nothing inappropiate or gross. Oh!!! I forgot about your Shinobi rival that'll be there a fair amount of the time! Along with the normal rival! Before you get disinterested, screenshots!!!! http://i.imgur.com/iM0oRXZ.pnghttp://i.imgur.com/RKAawAg.pnghttp://i.imgur.com/TQbBdR5.pnghttp://i.imgur.com/6H4DW2J.pnghttp://i.imgur.com/q0oqpHZ.pnghttp://i.imgur.com/jBHXabL.pnghttp://i.imgur.com/IAHSrdG.pnghttp://i.imgur.com/U1xzYDH.pnghttp://i.imgur.com/I8M46Ot.pnghttp://i.imgur.com/QdklqSb.pnghttp://i.imgur.com/SZCwAq3.pnghttp://i.imgur.com/Q2B5JQV.pnghttp://i.imgur.com/q5Bpjma.pnghttp://i.imgur.com/FcDLfK4.pnghttp://i.imgur.com/py4azSz.png
Gym Leader Type Changes Spoiler:
IV Grading Spoiler:
Pokedex You can check here to see if there is a Pokemon you like in the game. If you would like in the game, politely ask me and I will see what I can do. Spoiler:
Download is in the attachments! Goes up to Brock! One legendary is available! Credits: DiegoisAwesome for his scripting tutorial! PokemonXSE101 Youtube channel for the amazing tutorial! ChaosRush's sprite resource! The creators of all the tools made. Mr.Dollstreak for his patch. link12552 for the Advanced Map tutorial. Doesn'tKnowHowToPlay, HackMew, FBI Agent, and a couple others for help with ASM and routines! If I forgot anybody, please let me know! If anybody is willing to help me with trainer spriting, PM me please! |
This doesn't look bad honestly.
Hidden ninja from the village of leaves... Lol... Cuz every game needs more memes :3 Can never have enough memes. I have one major point of critique though... I don't really see many hacks going for Insane mode, like level 100 champions, however... Celebi available before the 1st Gym? Uhmm... #OhNoHowWillIBeatBrockMistyAndSurgeOhWaitIGotACelebi #LolGitGudSkrub You shouldn't make 600BST legendaries available that early imo... I still voted for the 'put in all the legendaries' but just make them available at a reasonable level... [Not sure if that Celebi screenshot was Viridian Forest but considering the next screenshot with a level 15 Celebi it probably is] |
look quite interesting! finish it soon pls!
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Also keep in mind with level 100 champion, that you'll be gaining much more exp. from normal trainers everywhere. I also accidentally deleted your comment on the ninja. He's actually going to be a reocurring character. #spoilers Thanks for the feedback! But I decided to change some things! And, since I wasn't very far in, I completely restarted! Some new things I added. All ASM stuff, thanks to FBI Agent and Doesn'tKnowHowToPlay! Along with somebody else's name who slipped my tongue!
I probably forgot something, so I'll come back with that later. |
Are you adding/replacing Pokemon? You should probably add all of the evolutions of previous Pokemon in Generation 4, like Weavile or Electivire, into your game. That would be a good starting point. You could add pre-evolutions if you wanted to as well, although most of them are pointless.
Celebi early-game should be fine for the demo for now. I suggest placing a Cut or Strength obstacle blocking it off in the final version, due to early game Celebi ripping the game in half. |
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I am also adding extra types and specific Pokemon to prevent sweeping and to defend against certain types of Pokemon on gym leaders. For example, Brock may have a strong Gligar and Misty will have ice types. And Celebi happens to be in what's called a "hidden area." Meaning that it is very hard to find. In the hidden areas, there will also be Pokemon like starters, or stronger Pokemon. The only one currently in the game is Hidden Viridian Forest. Though, I plan on some being harder to find than others. Celebi being one of the harder ones to find. I updated the main post a couple hours ago. I have found spots for the thirty legendaries not already in the game, along with most of the dragons and a few more of the biggest fan favorites. Along with two favorite starters ever. (Chimchar and Froakie) If anybody has a certain Pokemon they would like to see in-game, please let me know. I'll see what I can do and try to find places to put them in. Like wise, if you feel like I should change things within the pokedex, let me know. I am going to edit all of the non-legendary Pokemon first, just in case I decide to not have a few of them. Edit: I forgot about this, but I am changing the name! I'm not a fan of the current name personally. I just came up with it because I needed something. Instead, it is now, Pokemon FREE! FREE stand for "FireRed Edited Edition". Any suggestions or thoughts on the name are welcome! |
Looks interesting, I'd vote for replacing the Geodude line with the Piplup line.
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can you please provide a list of which pokemon have stat changes and the changes made?
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Speaking of that, here are my current plans. After restarting, I've decided to do things differently. First, I'm going to edit all of the Pokemon and data. That way, I don't have to worry about going back and changing too many teams or wild Pokemon. Next, I'm going to finish rescripting trainers and gifts in Viridian Forest and Pewter. Along with everything up to Lt.Surge's gym, playing through several times to catch bugs and adjust the level curve to make it very difficult, but not impossible. Finally, I will release an open beta. Three gyms long and getting cut off at the SS. Anne. Don't hold me to this, but expect it to take 2-3 weeks, assuming no major issues come up. At that point there will be: 83 newly inserted Pokemon 3 gyms available 2-4 Legendaries available At least 50 available Pokemon Aside from that, I won't guarantee anything. Of course, there will be more, but I honestly don't know everything as of now. |
I love the Chimchar line, but how about the Turtwig and Piplup lines? Maybe you could replace the Seedot line with the Turtwig line, and the Slakoth line with the Piplup line.
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Tired playing it but after the filling out my name it goes to a red screen
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For Turtwig, I narrowed it down to three lines. Like you mentioned, Seedot line, the Hoppip Line, or the Lotad Line. None of the three are especially appealing to me, though I could make Jumpluff an annoying stall Pokemon somewhere in the game... or everywhere. Now that I think about it, a certain ninja could make use of Shiftry as I see it as a kind of ninjaish Pokemon. (nuzleaf) Though, I still don't undertstand Ludicolo. Thanks you for the suggestions! I think I'm leaning towards getting rid of the Lotad line. It doesn't exactly appeal to me. Nor do I think many other people are huge fans of it. |
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The ability to rematch Gym Leaders at will and events for all legendaries please! Please also replace the Great Balls in the Indigo Plateau PokéMart with Ethers! (This is very easily done as I'm sure you know) I've always thought the player deserved to be able to buy them by that point in the game and Great Balls in that Mart make no friggin' sense anyway! >:(
I don't see it on the list, but are you planning on including Giratina? (one of my favorites, would like to know please) Are we going to be able to obtain Mew and more importantly, will she obey us? But honestly, this looks great so far! Keep up the good work! Definitely will be keeping a close eye on this one! |
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Thank you for catching that. I think Giratina was the only one that I missed. How would people feel about Unown being replaced? I feel like apart from story, it's a useless Pokemon. If I do have Gym Leader matches, it will be one of the last things I do. If it works, you should be able to rechallenge inside of gyms. Only if my idea for the script is right. Mew will most certainly obey. No reason not to. I plan on every Pokemon being obtainable. |
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Thanks for the suggestion. I usually only search around there when I get a specific problem, but I guess it can't hurt. I'll make sure to check them out more. As for the starters, I wasn't really going on type. While Azurill is a normal type, it evolves into a water type, so I think of it as a water type. It's just a Pokemon I like that doesn't really receive a lot of love. I am raising its stats a lot and overhauling its moveset. Thanks for the reply and advice! It's amazing how much I've learned in the last couple weeks. http://i.imgur.com/I4nxQgW.png Sorry for the small image. But, this is the sprite of the ninja rival. It's a slightly edited Falkner sprite. I tried making my own, but... just don't ask about it... I have finished editing 25/84 Pokemon data. I was pretty slow these last couple days, but I plan on getting at least 20 done tomorrow. Hopefully, all of the Pokemon are completely finished by Thursday. I will then be doing all of the trainer/battle scripting for Viridian Forest through Mt.Moon, adding NPCs and free Pokemon/Items, then repeating the process up until the SS Anne. Thanks to everyone for the support! It means a lot and helps motivate me. |
I have a request:
since you said we can ask for things, my request is that you make another version of the hack that doesn't have the set battle style... I can't stand that, as I end up getting myself a Dragonite or a Gyarados or whatever has dragon dance and kill everything with those. Or else you gotta switch during the opponent's turn and he hits you. And that's just annoying, it leaves no room for strategy, as you can't plan anything. So I'm one of those who don't find the set battle system as "difficult", but rather a feature that decreases the game's enjoyability. In fact when I played games that had set battle system I stopped soon enough. Therefore, if you could make another version that doesn't have the set battle style, I'd like to play your hack! |
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First of all, there's nothing stopping you from sweeping everything with dragon dance in shift. But many people like not making battles incredibly boring, and I'm sure you are one of them. Set just promotes a diversified team. The AI will always try to hit the thing right in front of it, so the challenge is to find Pokemon that switch into opponent's attacks. Of course, having a bunch of Pokemon of the same type will fail in this sort of environment. You are going to have to make predictions, and it is thrilling when they pay off, in my experience. It also kinda depends on the game you are playing set on though. If the Pokemon in general have very limited movesets, like all fire and normal moves for example, it can get really irritating having to manually switch in. However, take Yet Another Fire Red Hack. Nearly all the Pokemon have diverse move pools, and the opponents have coverage-filled sets. Set makes those battles more exciting and interesting, as figuring how to get the Pokemon that can beat the current target in can be a interesting mental exercise. I'm sure you have different experiences though. Although, Chicken Fingers, maybe you should give your players a choice between set or shift, but if they choose shift, change the message to "Opponent is going to sent out something" or something that keeps the Pokemon that switches in a mystery. It provides a bit more breathing room between opponent Pokemon, yet means that the player can't switch in an assured counter most of the time. |
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Sooo... I'm going to finish this one first, then, when I'm completely finished, make the second version. There is a way to make it say "Trainer X is about to send in ????" with it having question marks. Thanks for all of the feedback! UPdate: Inserting Pokemon data is taking a little longer than anticipated. It just happens to be extremely boring after a while, and I tend to get distracted easily. Soooo.... It will probably take a couple weeks to just insert Pokemon, considering there is 84. If anybody uses DropBox and would like to assist me, I'd be very greatful. In fact, I could even give you your own character event. HInt. HINT. |
dont know if someone already asked for...can u change the tm to infinite use?
i do enjoy this first part of game=)! dunno if bug or wanted: i started with my electon and.."gary" pick...squirtle??????? other thing is: its pretty bad that the guy out of brook gym have a dratini with dragon rage=/...its not that hard to beat if u have the ice pkemon u can get...but...if someone miss it...dunno...unfair=( |
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Also about killing everything with Dragonite even when the battle style lets you switch: well that would be my last resort in those games where the level curve is absurd, when you grind and grind and grind some more but nevertheless you're still 10 levels below the gym leader or the elite 4. In such cases, then yeah. But otherwise no. In fact even in hacks like Dark Rising 1-2 I still played by building a strong team of 6, not just relying on Dragonite (not to mention in that game you fight stuff like MegaMewtwo and having a Dragonite with Dragon Dance doesn't mean you'll survive that XD). So I understand that the choice always goes to the player. Yes you can easily get yourself a dragon dance user and kill everything with that, killing the fun entirely. But it's your choice. With set battle style it's kinda the only way. You say that you wait to see the opponent you are fighting and try to switch your poke so that his attack doesn't hurt much. But then you're just losing your turn. And that's tiring. Imagine when you're in a cave. Loooong cave. And you get to fight MANY trainers. And you have a team with many types, right. But you can't go to the pokemon center for a long time. Yeah THEN you totally feel the pain of playing with set battle style. Say you have only 1 water pokemon. They kill that. Only choice is to go back out and heal the team. Like only choice. And sure they can kill your water pokemon in whatever battle style, but set battle style makes it happen far more easily. Say I start with my charmander and they send a geodude. I switch him out for a squirtle, he gets hit. Next they send a zubat and I don't wanna fight zubat with squirtle. So I gotta switch him for sth, for example a pikachu. Pikachu gets hit. And so oooooon. Repeat process for 3-4 trainers and your time is wiped out, no matter what super well-balanced team you built. And after you get tired of that you just get yourself a magikarp, raise it into a gyarados with dragon dance and kill everything with that. You will encounter stuff that can kill that gyarados, so you'll give exp. share to something complementary and that's that. Boring. Besides, you say it's thrilling to see if your strategy works. Now a zubat has like... 2 moves so it doesn't count. Let's say it's a crobat. That bitch will use sth with poison. Poison bite or toxic... now you may have a steel type in your team (Lucario, Skarmory) but that may not have a decent moveset to counter a Crobat. Say that Lucario has a moveset like so: dark pulse, earthquake, aura sphere, dragon pulse (let's say it's a Lucario trained in order to max his special attack). It's not like it's any bad, right. But what can he do against a crobat? You're forced to send it and fight a match that gets dragged cause nobody has super effective moves only cause that's the only way for you not to get poisoned? (since steel is immune to poison). And let's say the opponent, instead of a Crobat, is a Nidoking. You send Lucario, your Lucario dies. Earthquake. Then you'd need to have a tm for psychic and teach it to Lucario to counter all the poison types you would face. You can do that, I even have a Lucario with psychic in some game I played. But I think at this point I made my point. With a set battle style you're forced to make certain choices, from the 6 pokes you pick for your team (i.e. you can't do without steal or you're guaranteed to get poisoned a billion times) to the moveset. And that's your only way to clear the game without visiting the pokemon center every 5 minutes. So to consider your suggestion, I gotta say that's a solution that makes things half less annoying. If we consider the first thing I wrote in this comment, yeah at least you can switch out sth that can't fight anymore before it dies. But what if he actually had just enough life left to pull it off? I dunno, something like this doesn't excite me. Let's say I have a Swampert that had already little life to begin with and I fight some ground or rock type and I still get hit cause Swampert is kinda slow. I'm left with little life and I know the opponent is about to send sth "mysterious", sth like "???". What will I do? Will I keep my almost dead Swampert? Or switch him out? If I switch him out, what do I send? Sth versatile, sure but maybe I don't have another water user. And maybe my opponent will send yet another ground/rock type or maybe a fire type. And I have Swampert for water and ground, so he'd be the best option. But I thought he was too weakened and switched him out and sent a Charizard. So that now the opponent (let's say they sent a Golem) can one-shot me with rock slide or sth like that. What can I do? At this point it's too late to send Swampert again. If I switch out Charizard for Swampert, Swampert gets hit and dies. But Charizard doesn't stand a chance against a golem, unless I got some spare tm for Earthquake and taught it to my Charizard. Sth I usually do, given that the game allows me to get many tm's for earthquake. Then what if I don't have it? can I leave Charizard to die? No, poor him. I switch him out for sth else. Sth else that doesn't have the advantage (that was Swampert) but at least also doesn't have a weakness. And that's how the entire strategy of super effective, weakness and resistence and so on just gets flushed down the toilet. It really becomes a matter of endurance matches where the best option is to build a team of tanks that can withstand many hits. I.E. forget about Swampert (even though he's half a tank himself) and go with a more defensive type like Milotic (which is in my opinion one of the best non-legendary water types, anyway). And so on. So all this to say that from my pov a pokemon game is the most enjoyable when I know what the opponent is about to send and I take action based on my pokes' current status. I imagine what moveset the opponent might have, based on its typing, and try to make the right call in sending in the right counter. And yeah I do enjoy playing pokemon games with teams that are varied and have versatility. I.E. right now I'm playing DR2 (actually re-playing as I found out that I never finished the game as I didn't have the final version). My current team consists of: (note: I need hm users to be in my team and I'll delete the hm's when they won't be necessary anymore) -Dragonite (starter): Dragon Dance, Dragon Claw, Thunder Punch, Aerial Ace -Lucario (neutral nature, but his evs weren't trained properly. He's more for physical attack): Drain Punch, Crunch, Fire Punch, Strength -Volcarona (poor him with 2 hm's): Flame Thrower, Signal Beam, Cut, Fly (can't wait to find the move relearner and teach him Hurricane. He didn't have room for that) -Milotic: Surf, Ice Beam, Hypnosis (most useful to catch pokemon), Recover -Electivire: Thunderbolt, Psychic, Ice Punch, Signal Beam (his moveset sucks, even more so since his special attack is 60 points below his attack. Gotta readjust everything when I get to the move relearner) -Haxorus: Dragon Dance, Outrage, Night Slash, Super Power / Feraligatr: Surf (until I get Waterfall), Ice Punch, Crunch, Rock Slide What I'm missing badly is earthquake. No tm so far. A ground type with earthquake would be ideal. I keep suffering against electricity. But so far I couldn't find a Mudkip and Tyrantrum and Torterra, which I do have, are reaaaally slow. So I decided I would teach earthquake to Haxorus and raised him. Also I did that since in this game you get to fight many dragons and an anti-dragon squad is necessary. The level curve is such that there are certain fights in which I just can't pull it off unless I use dragon-dance. If I even get to use it. For example at some point I had Regigigas level 80 against my level 70 Dragonite. Tried to set him with dragon-dance twice. Hit that damn Regigigas twice and he didn't die. He hit me twice and my Dragonite got wiped out. Not like Haxorus helped, actually. I won thanks to Milotic surviving everything. Wow I wrote far too much. Well all I wanted to say is that set battle style has many minus points on the enjoyability and I'm sure that many think the same as me. It's not a matter of wanting to have it too easy. I do enjoy the challenge. But this is a bit like throwing in a crazy level curve. Besides, dunno. I take this DR2 that I'm playing as an example. Not only the level curve is crazy, but there's plenty of pokemon that can learn stuff they should never learn. Just to make it harder on the player. But I don't find it enjoyable when a wild Scrafty uses dragon dance and kills me next turn cause I couldn't one-shot it. Like seriously? Dragon-dance is for dragons, damn it. Not for Scrafty. Another thing that I hate in DR2: if the player uses hypnosis, a confusing attack, a poisoning attack or whatever like that, the chance of the effect not happening is crazy high. Whenever the player fights an opponent trainer or a wild poke there's like a 90% chance that the enemy's effect will indeed happen. Example: EVERY electric type paralyzes me. Whether it's with thunder, thunder punch, thunderbolt, thunder wave or more simply with the ability. In the end I always get paralyzed. Annoying. So I understand that people want to make hacks that increase the enjoyability by raising the level of difficulty. That's perfectly reasonable, as pokemon games are clearly too easy. Well they're designed in a way that 6 yo kids should be able to beat the game. You can't expect for them to be too hard. So it's ok to raise the level curve, but not in a crazy way. Besides, sth that in DR2 works and in other hacks doesn't: ok you raise the level of the opponents by a lot, but then make it so that it's possible to even grind to catch up! In DR2 at least if your opponents are at level 85 you have areas where you can find level 75-80 wild poke and train there. There are hacks where your opponent is level 85 and the highest level for a wild pokemon is 45-50. O.o you could take a full day just to get a single pokemon to reach level 70 and be a match for that opponent. So yeah, my point is: it's ok to try and increase the enjoyability, but let's not lose track of what makes a game enjoyable! It's not enjoyable when it's like the opponent is cheating and you are forced to play with a handicap. It's the most enjoyable when the A.I. is programmed to use the best attack to deal the most damage to you, instead of some pointless rain dance. If they wanna use rain dance, it must be cause a surf or a thunder follows. That's what makes a game really enjoyable. Oh and the level curve must be adjusted. It's not possible to play a game where the level of the elite 4 is around 45 and you have pokemon that evolve at level 60. Like... unacceptable. Nevertheless I don't find it necessary to have the elite 4 with all megas at level 100 either. Level 75-85 would probably be ideal. Maybe with a chance to rebattle them at level 100. |
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The opponent is unable to switch after fainting your Pokemon, so it's not really a handicap to turn set on when looking from that perspective. In fact, the AI almost never switches. Of course, set mode becomes less justified when the opponent is literally cheating, aka Dark Rising's enemy-exclusive Pokemon with ridiculous BSTs and the like. Won't play set mode on that, of course. As I said earlier, it depends on the game. What I meant by thrilling was less boring, in a sense. Let's say I have a Vaporeon and an Earthquake Infernape on my team and there's a Luxray switching in onto Vaporeon. If I was playing on Shift, I could just switch in Infernape and kill it with Earthquake. On set mode, I would have to switch in Infernape manually, meaning that Luxray will get a hit in and lead to a bad position when the next Pokemon switches in. I could switch in a Grass type, taking the electric move for Vaporeon, then switch in Infernape predicting an Ice or Fire Fang. I find that the latter situation is more interesting and more memorable. It requires a few more brain cells that Shift mode, in my opinion. For that Swampert and Golem scenario, I would stay in and determine what comes in next. If it's probably not packing a Grass move, I would heal Swampert. If it is, I would switch to something that can resist Grass or whatever moves that Pokemon probably has. I think that's the issue: I took a different path. I believe that's why we have different stances. Now that I thought about it, Set mode supports an item-spammy form of gameplay. Use potions to recover hits after switches, use healing items to make sure poison doesn't do more damage, use Escape rope to get back to the center, use revive to reuse the death fodder, and so on. And that's how I like to play. I tend to stock up on potions and stuff and heal-spam. Is it your way of playing? Doesn't have to be. Something that influences my position is competitive battling, particularly 6 v 6 singles. Not only is there no switch mode, you have to think about what the opponent uses, what Pokemon can switch in, which Pokemon to use as death fodder. And that was pretty fun for me. I liked Yet Another Fire Red Hack because its major battles could recreate that feeling. Mainly because it forced set on my face, and a lot of Pokemon wielded excellent coverage that many Pokemon in competitive would be expected to have. That hack implemented set into the battles well. I'm probably musing by this point so yeah, I think Set's a nice way to play due to the way I have experienced Pokemon. But I see that you think differently, and set mode's probably not for everyone, nor for every game. |
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Surely, though, the game can't be "set" + "no items in battle except for berries". That's like... 1) you get a tank dragon dance user and kill everything 2) you visit a pokemon center after every trainer 3) if you can play the game normally, without resorting to option 1 or 2, that means that the game was poorly designed. It probably has low level opponents or the AI makes stupid choices. Only explanation. In this case, it's better to adjust the level curve and have a normal battle system |
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