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Pokemon Fire Red Spriting Help
No idea how to sprite. If I attempt to index the images and use them in unLZ, then it will say "Error: Image not indexed." And then it aborts.
So, I have tried to fix it in Advanced Sprite Editor, but it turns out bad. I can't show you what I'm doing because this is my first post. 1. I Open up APSE and search for a Pokemon. 2. I Click Edit, Import All, and open up my new sprite (which has already been edited to 16 colors in IrfanView.) 3. I Click on Synchronise Palettes, and it's all looking good so far. Auto-Transparency box is checked, but I'm not sure what it's supposed to do. 4. I Click OK. Then Write to Rom, Find Free Space, and I insert the number it proceeds to give me in "Write to Offset" in the "Start Offset" box. 5. I close the editor and then proceed to open my rom. Unfortunately, when I get to the first time "Charmander" should appear, the sprite looks distorted. It doesn't help when I send it into battle either. The back sprite looks just as awful. What should I do? How do I fix this? Help anyone? |
Hey now that spriting method became way too oldy!! SERIOUSLY!)
Now you got lots of amazing tools for inserting sprites even without indexing them,(just make sure the sprites are 64x64) G3HS or G3T OR advance sprite editor are your friends!!! HAVE FUn inserting new sprites!! |
Thank you so much! I'll try it!
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