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Jay August 3rd, 2015 4:11 PM




No wasting time this time folks, today we jump straight into the action for your final lesson. We'll be discussing support moves, the other available actions and how to actually participate in practice matches... after that? Well you'll have to learn the rest through experience!




http://www.serebii.net/conquest/bushou/2-1.png Let's talk support moves.

First things first, you'll notice a fairly familiar bar beneath each pokémon above. This is the health bar and it gives a rough indication of how much HP every pokémon on the field has left. Judging by this you can probably see why the blue team is in a pretty bad position, thankfully Togepi has a support move that can help out.

"Wish: All surrounding friendly units regain plus 5 HP. Does not work if Togepi has moved this turn."

So... so long as Togepi hasn't moved in the same turn, it can use the wish move to return HP to all of its allies in a flash. It's only five HP, but for such low level pokémon and for multiple pokémon at once? This move is still more than useful.


See what I mean? There are many support moves of various types that do various different things. Explaining them all here would take a very long time, so it's best to find and experience them for yourself.



http://www.serebii.net/conquest/bushou/2-1.png Trainer actions are single use abilities that can be used by trainers on the field of combat. They're usually very powerful and are often considered a last resort or finishing move depending on the trainer using it. Every individual trainer has a unique move and only the champion is able to figure them out and reveal them to you. As an example, let's take our Steel type gym leader Seth's Trainer Action ability, courtesy of the champion himself.


Trainer Ability: OBJECTION!: Prevents all pokémon in a three block area around the user from using moves upon the next turn.

As you can see? A super useful ability in combat. As most Trainer Abilities are. I'm sure the Champion will be more than happy to reveal yours to you during your first practice match.



http://www.serebii.net/conquest/bushou/2-1.png The final type of action we have yet to discuss is the use of items. A small supply of items are given to your team at the beginning of the match, any trainer can use them on their pokémon, but it's important to remember that supplies are limited. It's best to discuss whom uses what item with your team beforehand, whether or not you use items often or sparingly is up to you and your team's discretion in battle.

A list of common items is written here, sometimes you might get something unique to a specific area or battle... in which case it will most likely be explained to you before the match.

Oran Berry: Restores 25% HP to the pokémon it is used on.

Sitrus Berry: Restores 50% HP to the pokémon it is used on.

Pecha Berry: Cures Poison and toxic.

Cheri Berry: Cures Paralysis.

Rawst Berry: Cures Burns.

Chesto Berry: Cures sleep

Lum Berry: Cures all status conditions.

Power Root: Increases the damage of the next neutral effectiveness move to 1.5%.

Shielded Root: Protects the user from all damage for the enemies next turn.

Revival Herb: If used in the same space where a pokémon fainted, brings them back into play with half HP.



http://www.serebii.net/conquest/bushou/2-1.png Status conditions are just as annoying on the field of war as they are anywhere else. Dealing with them can be a big problem if you don't have the correct items or moves. Watch out for these conditions and remember their effects.

Poison: Deals 5% damage to the afflicted pokémon at the end of each turn. Fades away when the pokémon is at 5% or lower HP.

Toxic: Deals 2 damage, increasing in increments of two at the end of each turn. (2, 4, 6, 8, etc.) Doesn't stop until the afflicted pokémon is cured or fainted.

Paralysis: Cuts the amount of spaces a pokémon moves in half rounding to the lower number in odd numbered cases. Lasts until cured.

Sleep: The pokémon cannot move for three turns... but also takes half damage from all attacks until awoken.

Burn: The pokémon takes 5% damage at the end of every turn. All physical attack damage is cut in half for the duration of the burn. A burn will fade naturally when a pokémon reaches or drops below 10% HP.



http://www.serebii.net/conquest/bushou/2-1.png Now... the champion has given me instructions for how a specific group of people can join the practice session. He calls them "WOPC members"? I don't particularly understand this, but I'll read his request anyway.

"All WOPC members whom wish to play are welcome to join the games, regardless of their affiliations or relations to Dúlra. They will be described in game as a "visitor from XXX region" in game and will not be restricted in any way.

In order to start a game, three people are needed. A GM, usually the Dúlran champion Deceptio, and a player for the other side. Teams must have balanced numbers if possible, the maximum amount of players is 16, with 8 on each side. Any amount and division lower than this is accepted. The minimum amount of players is 6, with 3 on each side. If the teams are uneven due to odd numbers, or if less than six players are playing the game then an NPC trainer may be enlisted and controlled by the other players on said NPC's team.

Two temporary Skype groups must be created. One for the blue team and one for the red team. The GM is to be present in both teams.

When it comes to their turn, a team will discuss the movements and actions they wish to make... they will then relay this information to the GM whom will update a man present on this thread for every game. Afterwards, the GM will do the same for the other team. Both teams will continue with this practice until the game ends. Depending on the size of the game, the length may greatly vary, as such if both teams are in agreement then the game may be paused and resumed at a later date.

If a specific player has to leave mid-game, then their pokémon may and will be controlled as an NPC until they return or until the end of the game. If the GM must leave then the game is automatically paused.

A turn can always be made by a team, if it is their turn and if more than fifty percent of the team is present. Doing so is the choice of the team members and whatever transactions come as a result lay on their heads.

With these rules in mind the pace of the game is defined by the players, some games may last an hour or less, some may last weeks. It is up to the players and should they desire to, players may be in multiple games at once.

I do hope you enjoy your tactical battles in Dúlran and I look forward to seeing some excellent results.

Jay, Champion of the Dúlra region.~"


Ahem... yes, well, whatever that means. I'm sure you know better than I.



http://www.serebii.net/conquest/bushou/2-1.png And with that my fine rookies, your basic training is complete. There is nothing more I can teach you now and all that's left are the trials of combat. You are free to host practice matches whenever you please and I ask you kindly to not forget good 'ol Theo, your mentor and your friend.

I'll be watching you out there! Show me what you're made of!

Now go! May your battles bring prosperity and balance to the World!


gimmepie August 3rd, 2015 9:00 PM

I've not looked quite as deeply into the rules as I should have perhaps, but I'm interested. You don't have an ambassador for Oceia around for nothing. xD

Seth Rollins August 4th, 2015 3:35 AM

Yeah you can count me in too. This looks interesting.

Jay August 4th, 2015 4:20 AM



Practice Match 1 - Red Team Vs. Blue team





TEAM RED's POKÉMON:
Bisharp:
HP: 24/30
Metal Claw - Deals 12 Damage to an adjacent opponent.
Embargo - Prevents the opponents team from using items for one turn. Cannot be used twice in a row.

Frogadier:
HP: 13/30
Water Gun - Deals 8 damage to any target from up to two squares away.
Leer - Causes an adjacent pokémon to take double damage next turn.

Grovyle:
HP: 0/20
Leaf Blade - Deals 5 damage to all opponent in a three space arc in front of it.
Absorb - Deals 4 damage to an adjacent pokémon, heals 4 damage of Grovyles HP

TEAM BLUE's POKÉMON:
Lilligant:
HP: 18/30
Petal Dance - Deals 5 damage to every pokémon standing around Lilligant.
Poison Powder - Has a 50% chance of poisoning one adjacent target. Doesn't effect steel types.

Riolu:
HP: 0/20
Force Palm: Does 5 damage to an adjacent opponent. Has a 20% chance to cause paralysis.
Counter: If this pokémon is attacked during the opponents next turn, half of the attacks damage is returned to the attacker.

Charmeleon:
HP: 19/25
Ember: Does 6 damage to an opponent from up to two spaces away.
Growl: Halves the damage done by an adjacent opponent next turn.





ONGOING





Bisharp Used Metal Claw! It tore the small tree to shreds!


---

Charmeleon Used Ember! It burned the small tree to a crisp!


---

Lilligant Used Petal Dance!
It's not very effective... Bisharp took 2 damage!
It's super effective!... Frogadier took 8 damage!

Charmeleon Used Ember! It's super effective!... Grovyle took 9 damage!

Riolu Used Force Palm! It splintered the small tree into fragments!


---

Grovyle Used Absorb! It dealt 4 damage to Riolu! Grovyle absorbed HP!

Frogadier Used Water Gun! It's super effective!... Charmeleon took 12 damage.

Bisharp Used Embargo! Blue team cannot use items this turn!


---

Riolu Used Force Palm! It dealt 5 damage to Grovyle!

Charmeleon Used Ember! It's super effective!... Grovyle took 9 Damage! Grovyle Fainted!

Lilligant Used Poison Powder! But it missed!


---

Frogadier Used Water Gun! Riolu took 8 damage!

Bisharp Used Metal Claw! Riolu took 12 damage! Riolu fainted!


---

Lilligant Used Petal Dance! Whoa! It's a critical hit!
It's not very effective... Bisharp took 4 damage!
It's super effective!... Frogadier took 16 damage!

Nagi used an oran berry on Charmeleon! It regained 6 HP!


---

Seth used an oran berry on Frogadier! It regained 7 HP!

Bisharp Used Metal Claw! Lilligant took 12 damage!


Etherion August 4th, 2015 5:23 AM

An Alliance is Born!


It was a sunny day in the oceans. It was something he loved, something he respected because Theseus is simply full of them. He understood its beauty and its dangers. He found true fascination by the way the waves softly crashed against the rocky beach, their curling fingers brushing each stone with a gentle caress as the wind ushered them gently towards the shore. The way the sun shone off the rippling water, its golden light warped in the twisted, glass waves. No description can truly capture its mysterious majesty, yet only a few words can express its beauty. He was Seven Abernathy, the Theseus Region's ambassador.

His Gyarados moved swiftly across the waters, his eyes set on the destination - the Dulra Region. A few minutes later, he had arrived at Calafort, he smiled as his mission was done. Another ally to the ever growing Theseus Region.

Seven Abernathy has arrived!
Theseus Ambassador
Crobat, Pyroar, Ampharos, Dragalage
Skrelp (partner)
This counts as my sign up :3



Jay August 4th, 2015 4:31 PM








They had told him it was erupting... but the cause was not something he could have ever expected.

The Champion of Dúlra traveled to Mt. Dia. His general had informed him that while training the Dúlran armies new recruits, he had watched as a great tragedy took place. Screams echoed from the mountain and smoke rose from the volcanic Dia for the first time in years. It had once more become active... and now it was threatening to erupt.

Theo, the general in question, had informed the Champion of his assumption that the screams that now rang louder and louder were simply the panic of the people. Those whom had gone to check on the massive rock structure now lamented and panicked in response to the impending threat. The stress was too much for the common Dúlran folk, first pokémon start to act up... the usually docile Dúlran wilderness had suddenly become a more dangerous place. A strange condition had been affecting a small portion of the wild pokémon, but not so much to be noticeable. Indeed, Dúlra hadn't had it as bad as some other locales. Perhaps it was due to their purity? The strength of the legendary pokémon protecting the region?... Surely not, an instance of Giratina itself intervening directly? Such wild ideas were usually idle fancy but now it seemed that as the result of a pandemic... Dúlras mostly unaffected state was a blessing to be thankful for.

Yet still people panicked, still they worried, both for themselves and for friends and family living in the allied nations that Dúlra had grown to call "friend". The stress was building on the populace, and this volcanic anomaly was no exception. The Champion had thus made the decision to visit his people, visit the mountain and try to quell their worry long enough to figure out just what was going on.

However, what he came to find was something much more dire and terrifying than even he could have prepared himself for.

As he approached the mountain he found the charred remains. Humans and pokémon both burned to a crisp by a flame that was surely powerful enough to match the volcanoes wrath. Had Heatran finally decided to leave it's home? No... this fire was something else. It would have taken far more heat than even Heatran could muster to burn everything so finely and so quickly.

He had to hurry. Urging the Beedrill by his side to move faster,

He arrived at the foot of the mountain to find a massacre. The shadows of those whom had tried to escape were burned into the ground. There was no doubting it, only one creature could muster up fire so powerful to rival a supernova, only one living being in Dúlra was capable of that.

"Entei."

The beast stood before him and let out an anguished roar in response. The volcano standing behind the beast trembled in anticipation with every ounce of sound, as if waiting for the right octave... the right frequency of pain and rage to be uttered before the entire thing allowed itself to erupt.

This was not the Entei he knew, the fire from it's body was overwhelming it, as if boosted by an outside force... something even stronger than Entei? It flowed around the legendary beast and almost seemed to burn it's own body to ash. The mystical fire Entei had once controlled was no longer his own... this dark beast had a different master and the Champion could see it dwelling there. An overwhelming mental presence exuded from Entei. The source?

Those glowing red eyes.

There was something else... an entity was placing it's influence over other pokémon, controlling them, loosing their inhibitions and driving them to hurt others with a dominance of pain. The reason... the reason Dúlra had as of yet been nigh unaffected. Had this been Entei's doing? The beast let out another ferocious roar and growled lowly at the Champion, but it did not attack. It was warning him, it was telling him to run. Telling him that this new power was too much, that he couldn't keep it under control.

It was clear to the Champion in that instant. Entei had somehow been drawing all of this influence into itself... this petrifying darkness that took away the will to believe in oneself. Dúlra had had so few unaffected pokémon because every time this strange psychic influence struck, Entei had somehow managed to draw the majority of it into himself. He had slowly been sacrificing his mind to protect Dúlra, to protect the balance of that place... but even this Legendary pokémon had limits. After all this time and enough influence to enslave half a region... Entei's iron will had fallen. His body was no longer his own.

And despite this, he was still trying to warn the Champion away.

Another roar. The Volcano grew ever closer to overflowing entirely, blanketing Dúlra in a final fiery end. The Champion felt his heart lurch... the people now ash, the pokémon burned to nothing, the proud legendary whom had tested him so long ago... reduced to this, a killer, by some power so concentrated and bitter that he could now almost taste it. It threatened his home, it threatened his balance.

He would not run away.

Entei could hold back no longer, it's eyes welled with tears as it pulled back, blue and crimson flames both spewed from the pokémons mouth. It blanketed the area completely... the piercing hot fire engulfed the Champion and his surroundings obscuring him from view.

When the smoke cleared, a single sphere of purple energy had somehow clocked the attack... and in that instance it cracked and exploded in turn. Emerging from the shards was what appeared to be a massive hornet, it stood alongside the Champion, whom had been safely protected by his friends Mega-Evolution. Dangling from his right hand was a locket, upon one side was a picture of a loved one now passed... and on the other was a glowing purple stone. The gem required for Mega-Evolution.

"Entei... thank you. By taking this plague upon yourself, you have protected us all from so much."


His eyes flared in anger and he threw his arm outwards, Beedrill pointed it's needles in anticipation of the great battle that was soon to commence.

"And you... worthless cur whom would possess my friend. Plague my home! You have failed! Your essence pools into the beast before me... I can sense it in him! Your anguish, your pain...

I know not your name nor circumstance. I care not for it.

No pain you have can justify what your choices! Monster... you will harm the balance no longer!"


With those words said, he ran forward, Beedrill flying ahead, it's razor sharp needles at the ready, knew exactly what move was required without it's trainer saying a word. Thus was the bond forged between partners in Dúlra.

The two allies fought the corrupted legendary, their aim to free their home from this new darkness once and for all. Little did they know that with this movement, their troubles had only just begun.

Jay August 5th, 2015 6:53 AM






The Champion fell to one knee, Beedrill fluttered tiredly beside him, still in its Mega form. He had managed to weaken Entei severely, dodging it's powerful flames left and right and striking with Beedrill time after time. Entei's own body was worn and tired, yet still he was forced to stand. The once majestic creature had tears in its eyes as it roared once more, it's leg shaking and ready to collapse if not for the strange psychic presence holding him up and forcing to do such unthinkable things.

The Champion had his resolve, but he could barely stand after such an incredible fight... had he had his other pokémon with him then perhaps things would have gone better.

Rustling was heard from the trees and more pokémon with red eyes leaped forward. All of them shared the same pained expression that Entei had. This strange presence was actively channeling itself through Entei. If Entei were to be defeated then Dúlra would surely be freed... it seemed as if the psychic presence knew this... and was summoning reinforcements as a result.

Unsheathing his ceremonial blade, the champion clutched his Mega Locket tightly and drove the blade into the ground, he pulled himself upwards. He couldn't give up not now... but alone what was he to do? He turned to his Beedrill, about to instruct the pokémon to fly, fly as fast as he could to get help... When Entei opened it's mouth and unleashed sacred fire once more.

This was the end.

***

The blaze was... stopped. How?

Standing before the Champion was a powerful pokémon, yet familiar. A large Garchomp with a scar running across his left eye.

"Sir!"

He knew that voice. He turned to see his head General, Tíomaint, Theo for short, standing there at the ready. A platoon of troops standing behind him. Entei and the other controlled pokémon stood with a piercing glare, all more than ready to strike... though not at their own volition.

Without another necessary word of exchange, the General helped the Champion to stand... and he roared, as if in response to all of those that Entei had previously released.

"FOR DÚLRA!"

The battle had begun anew, the victor would now be decided. The psychic presence, or the warriors of balance.







MISSION OBJECTIVE:

- Defeat Shadow Entei!

FAILURE CONDITIONS:

- Theo or The Champion are Defeated!


Spoiler:
SHADOW POKÉMON:

ENTEI:
HP: 60
- Dark Sacred Fire: Deals 30 Damage to a Single adjacent target with a 50% chance to burn.
- Anguished Howl: Is Entei... fighting back?

SEADRA:
HP: 40
- Water Pulse: Deals 15 Damage to all pokémon in a 3 square arc in front of it.
- Lost Moan: Is Seadra... fighting back?

GRAVELLER:
HP: 40
- Rock Throw: Deals 20 Damage to all pokémon in the two spaces in front of Graveller.
- Pained Cry: Is Graveller.... fighting back?

HAUNTER:
HP: 30
- Shadow Sneak: Teleports Haunter to the other side of an adjacent pokémon. Deals 10 damage to that same pokémon.
- Shadow Ball: Deals 15 damage to a pokémon at two spaces away. Will not hit adjacent pokémon.

PIDGEOT:
HP: 45
- Tailwind: Pidgeot's movement distance will double on it's next turn.
- Twister: Deals 15 damage to an adjacent opponent and knocks them back two spaces. If another pokémon is in the way then the opponent will be knocked back one space or not at all.


Spoiler:
DÚLRAN POKÉMON:

MEGA - BEEDRILL:
HP: 50
- Twin Needle: Deals 15 damage to an opposing pokémon. Following this is a 20% of another 15 damage being done.
- Agility: Mega-Beedrill will dodge the first attack done to it on the opponents next turn, avoiding all damage completely.

GARCHOMP:
HP: 50
- Earthquake: Deals 25 damage to all surrounding pokémon, including allies.
- Dragon Tail: Deals 10 damage to an opponent and knocks them back two spaces. If another pokémon is in the way then the opponent will be knocked back one space or not at all.

AMPHAROS:
HP: 45
- Shock Wave: Deals 15 damage to all diagonal opponents. Does not hit allies unless super effective.
- Dragon Pulse: Deals 10 damage to all pokémon, friend or foe, in the three squares in front of the user.

GRENINJA:
HP: 45
- Scald: Deals 10 damage to one pokémon from up to two squares away. Has a 20% chance of inflicting a burn.
- Dark Pulse: Deals 15 damage to all pokémon directly vertical or horizontal of Greninja. Can hit allied pokémon. Has a 10% chance of causing a pokémon to flinch, cancelling its next turn.

AEGISLASH
HP: 50
- Sacred Sword: Allows Aegislash to jump to an opponent within three spaces and attack them for 15 damage.
- Kings Shield: Protects Aegislash from all harm for the opponents next turn.

???



http://oi58.*.com/33jod9k.jpg

http://www.serebii.net/conquest/bushou/2-1.png Alright Rookies... this is it, no more training, no more games. It's now or never, we're fighting a powerful foe... but remember you've got me and the Champion by your side. If we work together we can do this! We can free Entei and save the region! Return to our families as heroes! Though I won't lie... there's also a strong chance we never see them again. This isn't Entei as he normally is... this is... something else. Something stronger.

I won't blame you if you turn away from this... if you leave this battle and go back home. Nobody is going to mock you for not throwing yourself and your pokémon into this. But this is my home... and whether you're an ally of Dúlra or a native, then you have every right to call this place home too.

I need at least three volunteers to stand with us today... if you wish to stand alongside us, then step forward and state your

Name:

Pokémon Partner:


It seems that Entei and the other pokémon are fighting it, holding back until we've regrouped... but it won't last forever. Soldiers! To arms! May our battle bring glory and balance to the World!




http://txt-dynamic.static.1001fonts.net/txt/b3RmLjI2LjEzYTcxMS5UWFFnUkdsaElGTm9iM2RrYjNkdS4wAAA,/geoma-thin-demo.regular.png

Story Mode 1: Team Shadow Vs. Team Dúlra

Current Players:

- Lost Heart - Greninja

- Seth Rollins - Aegislash









esperance August 5th, 2015 7:37 AM

Evienne will step up to help combat the threat!
Name: Evienne (the Dark-type Gym Leader)
Pokémon Partner: Greninja

For Dúlra!

Seth Rollins August 5th, 2015 12:41 PM

Name: Seth

Pokémon Partner: Aegislash

ME604 August 7th, 2015 5:54 AM

I love fantasy / fan created things, and the Dulra region is one of the greats in my books
Name: Terrence
Trainer Class: Cool Trainer
Pokemon: Galvantula, Gyarados, Aegislash, Pidgeot, Magcargo
Partner Pokemon: Honedge
Additional Information: Terrence is a well known Actor in the Dulra region, his Pokemon all hold a special aspect of coolness, therefore he is usually casted in action movies, or movies with Tom Cruise. He sponsors all kinds of events in his home town, Cogadh City. Especially sporting events, and theatrical ones. He dedicates all his performances to his family. His parents, who own a bakery in Cogadh, and his brother who is a successful Pokeathlete, and his grandparents who always work hard on the farm in Fierme Prarie. He spends his free time training his Pokemon in Mt. Dia, and growing his bond with them, taking on any challenge, whether it be a battle or a role in a movie. He is very fond of the electric typing. He's learned how to work with them, especially since he sees them everywhere on set! If he were a gym leader, the electric typing would be the one to choose. One day, he hopes of befriending the legendary beast Raikou, and witness the power of the majestc lightning beast!

Jay August 10th, 2015 9:19 AM

Quote:

Originally Posted by ME604 (Post 8880542)
I love fantasy / fan created things, and the Dulra region is one of the greats in my books
Name: Terrence
Trainer Class: Cool Trainer
Pokemon: Galvantula, Gyarados, Aegislash, Pidgeot, Magcargo
Partner Pokemon: Honedge
Additional Information: Terrence is a well known Actor in the Dulra region, his Pokemon all hold a special aspect of coolness, therefore he is usually casted in action movies, or movies with Tom Cruise. He sponsors all kinds of events in his home town, Cogadh City. Especially sporting events, and theatrical ones. He dedicates all his performances to his family. His parents, who own a bakery in Cogadh, and his brother who is a successful Pokeathlete, and his grandparents who always work hard on the farm in Fierme Prarie. He spends his free time training his Pokemon in Mt. Dia, and growing his bond with them, taking on any challenge, whether it be a battle or a role in a movie. He is very fond of the electric typing. He's learned how to work with them, especially since he sees them everywhere on set! If he were a gym leader, the electric typing would be the one to choose. One day, he hopes of befriending the legendary beast Raikou, and witness the power of the majestc lightning beast!

My sincerest apologies for the long delay. I'm usually more on point with stuff like this.

You are very welcome to the Dúlra region.~

Jay August 10th, 2015 10:02 AM




Calafort city is the most Southern town of the region and serves as the prime economic district of Dúlra. Due to the high influx of export and import operations, Calafort is one of the few areas in Dúlra reminiscent of other regions. Cobblestone streets uncommon in the area, line the port walkways and many buildings line the roads. Most embassies unless placed for other more specific reasons, are asked to be located in the port city to avoid external influence to the more sacred inland areas and temples.

In terms of aesthetic appeal the buildings are crafted from refined sandstone and marble harvested from the central desert, or thick basalt taken from the ground around Mt. Dia. Generally because of this, buildings to the West of the city take on a brighter and light appearance, while buildings to the East appear more dark and refined. Amusingly, those flying above the city will note it seems to resemble a misshapen game of chest from a top down perspective, though this has no influence on the people present in the city, nor their culture and friendship. It is simply a fun coincidence that nicely ties in with Dúlra's chief notion of balance.

The ports in Dúlra are rarely ever busy, but this is the one location you are apt to find boats and vehicles as advanced as those in other regions, often bringing imports to the city as Dúlra prefer to move its goods by fleets of flying Pokémon.

The Dúlra region does have it's own Navy, though this is comprised of sail ships rather than motor boats. They're the best and most water tight sail boats you'll find in the entire World of Pokécommunity... but they're still sail boats all the same.

The embassy for the Oceia region is currently located here and is inhabited by the ambassador Angus Gestr.

Calafort Cities gym leader is a young man named Seth, also leading a life as the head prosecutor of Calafort cities newest installment, a court house and law firm, he uses the steel type in battle.


Jay August 10th, 2015 10:36 AM




Known as the City of Blossoming Gratitude, Rinne city is a central and perfect climate in the region of Dúlra. With the warm winds blowing from the Northern Desert and the cooler breezes coming from the Southern sea, the temperature is always just warm enough in the Summer and just cool enough in the Winter. However, the cities greatest and most well known feature is it's lack of roads and the flowers that bloom between buildings.

With nothing connecting the structures of the city but the soft grassy plains of the area, the city of Rinne is known for being in touch with and grateful to the bountiful nature within which it is built. As if symbolizing this gratitude, the cities, and as a result, the Dúlra regions national flower is the beautiful, blooming Gracidea. Which always finds a way to bloom brightly once every season for a period of two days. So worshiped is this time in Rinne city that the "Seasonal Sky Festival" is held once every three months to celebrate the Gracidea's blooming...

...and to welcome the cities visitors.

Shaymin whom are reverting to their land form after a season of flight will land in Rinne city in flocks and droves. They come to mingle with the pokémon and people of Rinne, enjoying the fun and atmosphere of the two day festival while the Gracidea flowers bloom. On the eve before the flowers shut their petals for another season however, each Shaymin will pick a single Gracidea from the ground and in doing so in unison... each Shaymin will produce a wonderful shimmering light. A light that overtakes the city as the small and mythic pokémon retake their sky form and take to the sky, sure to return to the city in a seasons time to enjoy the festival once more.

Rinne City has no real export apart from the grain they farm. However, they make a large amount of income through tourism from out-regioners visiting Calafort city and taking a trip to Rinne. Many Gracidea made and inspired souvenirs are sold. Including a special floral head dress rumored to never wilt. While not native to the region, many products imported from the Thessali region based on the Budew, Roselia and Roserade line are available for purchase through the Thessali region embassy... where their ambassador has set up a shop.

The gym leader from Rinne city, Lise, is a native of a different region entirely and also serves as the ambassador of said region. However Hoogland's embassy is yet to be built proper in the city, for now the gym serves as the embassy. Lise uses the grass type in battle.


ghostly August 10th, 2015 10:41 AM

oh hey look

http://i.imgur.com/DJNA893.png
(temporary pic. ignore the wolf and her wolf ears.)
Name: Viesna
Trainer Class: Wanderer / Aura Guardian
Additional Information: Originally residing in her home city: Faoisimh, before she left. Viesna has dreams of seeing the Legendary Pokemon with her own eyes - she has no intention of befriending them, she thinks it is impossible for her, moreover, she prefers to only see them in flesh, to close the distance and touch - just a brush, for a moment. She thinks they are utterly ethereal, even having a glimpse would do well. (Even if she may think it is unsatisfactory)

They are Legendaries for a reason.

Viesna has a signature look: a monotone face&expression or always looking blankly disinterested. Sometimes, people think she always daydreams. Even so, it can be hard to know if she is listening or not. There is hardly, almost nothing that interests or excites her... except Legendaries. She is intellectual and will ask questions first before she takes steps unless she deems necessarily.

Right now, she is one of the Aura Guardians, not many people know until she wears the customary armor. Viesna also has a pendant that is hidden, containing a certain kind of gem.

Note: Her social skills are non-existent. Asking questions will make it awkward but will still ask. She may ignore a person attempting to socialize with her or deal with them as quick as possible (such as a denial or just a word to leave her alone). Some can say she's not honest with herself nor with others. Viesna has a crush on General Tíomaint (Theo, for short) and confuses her feelings with irritation. It's not really noticeable but it is easy to note that she gets more irritated when it comes to him for some reason.


Jay August 10th, 2015 11:01 AM




Carved from the wall of a great gave thought to have been created by the impact of an absolutely colossal pokémon eons ago... the city of Crann is thought to be the most ancient man made location in all of Dúlra. Experiencing roughly one to two hours of sunlight a day due to the way the day reaches the mouth of the grand cave, many dark and cave dwelling pokémon reside in the cave just outside the high built walls of the mostly torch lit city.

As the first to be built centuries ago, the city of Crann is also the most militant in it's belief of balance. It refuses the use of all technology and the cities "official" pokémon centre and pokémart sit outside of the mouth of the grand cave. The only new structure allowed to exist within the massive stone cities walls is the gym. Which is designed to fit in with the old ways and is very particular about the trainers it accepts challenges from.

The city is also thought to be the origin point of the old tale regarding Darkrai and Cresselia with many people believing that Darkrai itself was born from the shadows in the caves darkest depths... and that Cresselia was born from a piercing beam of moonlight that intruded upon the caves gloom. Whether this part of, or any of the legend for that matter, are true... is up to the readers interpretation. Darkrai and Cresselia have not been seen for many years and so many people have decided against putting faith in them or their old fairy tail... even those living their lives within Crann cities walls are known to have their doubts.

Rarely accepting newcomers and even less frequently allowing immigrants to live in the city, the close minded nature inspires spite in some and intrigue in others. Some say that deep within the walls of Crann city is a vault filled with ancient information known only to the champion and a select few others... a clan as ancient as the human presence on Dúlra.

The Mhac Suimhne's. Their name meaning "Sons of the Night" in the ancient tongue of Dúlra. The bloodline of these ninja-like warriors of shadow dwindles in the modern times. However they still do exist, and those few remnants that are present receive the utmost respect from every Dúlran... the citizens of Crann city being no exception.

The gym leader of Crann city is Evienne, one such remnant of the Mhac Suimhne clan and a high ranking member within said order. She was hand chosen by the champion to serve the role in Crann, as in his eyes she was the most open minded among the Mhac Suimhne's... and thus the most suited to deal with the young trainers whom would undoubtedly come to challenge her.


Jay August 10th, 2015 11:04 AM

Quote:

Originally Posted by 「sarcasm (Post 8885090)
oh hey look
Name: Viesna
Trainer Class: Wanderer
Pokémon: Lopunny, Horsea, Vibrava, Sylveon, Volcarona
First Pokémon (Partner): Eevee (Sylveon)
Additional Information: Originally residing in her home city: Faoisimh, before she left. Viesna has dreams of seeing the Legendary Pokemon with her own eyes - she has no intention of befriending them, she thinks it is impossible for her, moreover, she prefers to only see them in flesh, to close the distance and touch - just a brush, for a moment. She thinks they are utterly ethereal, even having a glimpse would do well. (Even if she may think it is unsatisfactory) (Most especially Suicune, not just its appearance.)

They are Legendaries for a reason.

Viesna has a signature look: a monotone face&expression or always looking blankly disinterested. Sometimes, people think she always daydreams. Even so, it can be hard to know if she is listening or not. There is hardly, almost nothing that interests or excites her... except Legendaries. (Perhaps she may become a Historian or Professor? Right now, she wanders.) Her social skills is almost non-existent. (Does she care? Probably not...)

Ahh another sign up? Always wonderful to see. I very much approve of this character. Accepted of course.

Welcome to Dúlra!

ME604 August 10th, 2015 1:07 PM

Quote:

Originally Posted by Deceptio (Post 8884990)
My sincerest apologies for the long delay. I'm usually more on point with stuff like this.

You are very welcome to the Dúlra region.~

Thanks man! :)

Jay August 10th, 2015 3:08 PM




There are off shooting rumors that the very tip of the tear created by Arceus and Giratina was filled with not positive energy and balance... but with spite and hatred for the World. They say that this too translated into the Northern area of Dúlra known as "Gaol". In the ancient language this word refers to a prison, however it's synonymous nature extends to that which it sounds as as well. With the fierce winds rushing through the frozen atmosphere of the Gaol region... the name is all too fitting in this modern day and age.

However this too is a monument to balance, without order, light and brightness... there can be no chaos, dark and shadow... but the same can be said in reverse. Gaol is a monument to that fact and as such even this area of Dúlra is inhabited.

In the times of humanities incarnation it is said that they created a massive temple in this Northern region, to signify an allegiance to the almighty Arceus... while at the same time defying his will by moving to live in such a frozen and desolate wasteland. The temple is not so much a monument to the worship of a good... but more so a sign of respect and challenge to show a creator that we are capable of facing the elements he throws at us. The temple became the seat of power in Dúlra... with the king and his four council men residing in the temple as they ruled over the region together.

However it was not to last, in a show of resentment almost, this temple did not stand up long to the elements. Despite it's massive size the humans were driven out due to their extremely primitive means of protection at the time. Thousands of years later, with the advent of the pokémon league, humans have returned to the location once more. The temple being as huge as it was and filled with so many rooms... it itself has been converted into a city. Temple wings become city sub-sections... rooms become homes, dining halls as super stores... while some rooms go through such new usage, some such as event halls and gathering points remain the same. The location is made incredibly unique by it's flawless adaptation of an urban populace into an ancient setting. Even the pokémon center and Dúlra's largest pokémart occupy the grand dining hall.

However... despite all of this. There are five rooms that have remained all but completely untouched.

The council rooms... and the throne room they connect to.

The throne room is a massive and sprawling room... and at the end of it sits the Champion. Within the council rooms once sat the kings most trusted advisors... within them now await the elite 4.

Indeed, the pokémon league of Dúlra exists in such a place and the only people allowed to enter these chambers are the elite four, the challengers of said... and the Champion himself.

The first thing a trainer will be greeted with upon entering the throne room is the Champion sitting patiently at the end. He is known to make conversation with trainers before anything else... testing them in his own way before the true tests can begin.

After this the trainer is free to choose from any of the four council rooms connecting to the throne room... each room has an elite four and after every subsequent battle the trainer must return to the throne room, where the champion still patiently awaits. For better or for worse a trainer must face the final goal of their test after each victory and failure... before throwing themselves into the next fight.

Only if a trainer defeats all of the elite four in a row will the champion stand from the ancient throne and with a final word he will engage them in battle. What exactly happens when the Champion is defeated? It's a well kept secret... but some whisper things about a hidden room... and yet another, final challenge... awaiting behind the throne.


ghostly August 10th, 2015 9:10 PM

Quote:

Originally Posted by Deceptio (Post 8885116)
Ahh another sign up? Always wonderful to see. I very much approve of this character. Accepted of course.

Welcome to Dúlra!

I always did like to make a "mystery"-like character, Dulra has given me the opportunity to do so! (with all the wonderful lore and settings!) With that, thank you for accepting!

I did hesitate, mostly I am clueless of the Conquest aspects... however, I couldn't hold it in - thus, Viesna is born. xD

Jay August 11th, 2015 5:33 AM

Quote:

Originally Posted by 「sarcasm (Post 8885787)
I always did like to make a "mystery"-like character, Dulra has given me the opportunity to do so! (with all the wonderful lore and settings!) With that, thank you for accepting!

I did hesitate, mostly I am clueless of the Conquest aspects... however, I couldn't hold it in - thus, Viesna is born. xD

Oh you needn't worry. The conquest aspects are only one small part of Dúlra! In the future many more interactive and perhaps less complex/serious options will be available in the future. Starting very soon.~

Thank you for the compliments on the lore, I very much appreciate it. If there's one thing I strive for in Dúlra it's the continuation and ever growing detail of its stories and history, both that which is past and gone and that which is yet to happen. Regardless, Viesna is more than welcome in Dúlra. An inquisitive mind such as hers is perfect for the Nation of Purity and Balance.

Managrimm August 11th, 2015 1:33 PM

This looks super cool. What are the restrictions so far as foreigner/wander-y type trainers from more modern-tech regions and do they need to have Pokemon from this region?

Jay August 12th, 2015 10:20 AM

Quote:

Originally Posted by Managrimm (Post 8886549)
This looks super cool. What are the restrictions so far as foreigner/wander-y type trainers from more modern-tech regions and do they need to have Pokemon from this region?

If a trainer is from another, already established region in WOPC, then they may have pokémon from said region as they see fit.

If the trainer in question is from Dúlra then they may have pokémon from Dúlra... or from any of the nations that Dúlra is currently allied with.

(Oceia, Heiwa, etc.)

These are the only restrictions. As long as you have a logical reason for having said pokémon then it's fair game.

As far as technology is concerned, Dúlrans will have no problem with pokémon being kept in pokéballs if they were caught outside of the region. However if a trainer is caught attempting to capture a wild pokémon in Dúlra with a pokéball then it is not very appreciated at all. If a trainer befriends a pokémon and catches them in a pokéball on non-Dúlran soil, then there is no harm done. Dúlrans simply do not appreciate the use of such technology as potions and pokéballs in their homeland.

I hope this answers all of your questions and I thank you graciously for your interest in the Dúlra region. Please feel free to ask any other questions that may become apparent.

Jay August 12th, 2015 10:51 AM




Known by two names, the city of the blazing heat... and the city of the sheltered bond. Rósta is unique in the Dúlra region as it follows a different culture to the rest of the entire region.

It is said that in the distant past that Dúlra had a sister region. A region that has long since sunk beneath the waves due to the battle between two colossal pokémon that shaped the World as we know it today. Remnants and survivors of the long lost city were scattered throughout the land. It is believed that in pity... a third ancient pokémon carried a select few to the skies above, while the great beast of water, the cause of this sister regions ancient flood, carried those it could save to the one place it knew they would be welcomed.

And so beneath the ancient mountain of Dia, near the Eastern shore, the sea basin pokémon carried them to Dúlra. Always caring for it's brothers and sister in arms... the Dúlrans were more than happy to welcome the now dwindling culture of their now ruined allies into their home.

This region, was known as the Kasai region... a word that when translated into the ancient language of Dúlra becomes "Rósta". Many centuries have passed since this time and the Kasai region is all but forgotten to the World. It's culture, descendants and belief however... still lives in Rósta City to this day.

With a much more oriental culture and a different set of social norms many people believe that it's a miracle that Rósta can exist so safely amidst the rest of the Dúlra region. However, it is the shared belief in the balance of the World that tied the two regions of Dúlra and Kasai so tightly together in the ancient past that allows the now peaceful co-existence of two cultures in one to be present in Rósta.

The building design is different in Rósta, rather than hard stone and ancient symbolism... a more elegant and sleek look is taken to further emulate the home now lost to the waves. Kimono and ornamental hairpieces are common clothing in Rósta... and the influence of their artistic design is what inspired the current armor and garb that is worn in "Dueala", the Dúlran army, to this day. With many outfits and protective garbs for pokémon and people alike being designed to represent the two cultures fighting as one.

An ancient temple exists in Rósta that is rumored about in fairy tales. They say that a pokémon of pure darkness was brought to Rósta by a being of the brightest light. Alone and afraid... cast out without a home. The ancient Kasai people felt sympathy for the creature and created a temple that would ward away and protect the people from it's powers over nightmares... while also giving the pokémon a home to return to whenever it might become lost. It is said that true certain rituals... that that pokémon can be summoned from the darkness of that temple to this day. However, the techniques for doing such are lost to time... so the chances of summoning this pokémon of darkness are nigh impossible at best.

But perhaps if it's home was threatened... that pokémon would rise up to protect the descendants of those people whom had protected him long ago. The descendants of those whom had given it a home.

Rósta city currently does not have any gym leader, nor does it have an embassies or ambassadors from other regions. However it has stated on multiple occasions that it would welcome both and it is currently active in it's search for a fire type gym leader.

In terms of embassies, Rósta would accept but is not openly searching for any. The city in itself serves as a monument to and an eternal embassy for the now vanishes Kasai region... in the faces and memories of it's people the city of Rósta believes, that Kasai will never truly be forgotten.

Managrimm August 13th, 2015 8:46 PM

I haven't made a character concept yet, but I have to say I love the way you've set this up and the amount of thought that's gone into this region's culture. It's fantastically written.

Jay August 14th, 2015 4:52 AM




The mysterious Cogadh city lies in the North-East upon the secondary island of Dueala. A strange and mysterious place, Dueala is known to be home to a strange electromagnetic mineral that can lift the ground around it skyward. The city of Cogadh is based heavily around this unique feature, with the city itself being built upon an island central to the bay that connects to the ocean... as well as the many floating rock structures and smaller islands that surround it. While bridges have been built to connect the smaller island, the floating islands are generally only reachable through the use of a flying pokémon and as such they tend to be less frequented.

Due to being on Dueala, an island designed for fierce combat and training, the population here is very low. In fact, the only reason that Cogadh is considered a city at all is that it contains the connecting port through which all Dúlran ships pass, as a result it has a small population with frequenting tourists that was considered enough to merit the city status. A few small homes line the shores of the central island and serve as lodging to the modest population of Cogadh, however the cities most notable feature lies a bit further inland.

The Arena.

Used for mock strategy battles in Dueala occasionally... the arena is mostly used as a place for tournaments and occasionally pokémon contests using official league rules are carried out. Considered to be the current equivalent of a Dúlran "Battle Frontier", the Arena is an advanced location of strategic and competitive battle where the most skilled fighters of the region go to train their mind and tactics against others of a similar desire and skill. Only those trainers of four badges... or of higher status still... are allowed to even ride the boat to Dueala at all and as such the skill level present in the arena is considered above average.

Occasionally, members of the Dúlran league such as Gym Leaders, Elite 4 members and occasionally even the champion himself are known to do battle here... and as such the arena often attracts many spectators to it's walls.

Cogadh city is planned to hold the eight and final gym of the Dúlran league. However currently, no leader is present and the city is currently searching. Cogadh, due to being located on Dueala, is not accepting embassies nor ambassadors to stay in its confines... diplomacy simply isn't the order of the day in Cogadh or on Dueala as a whole.



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